Balance Hourly Rates - Exploring needs a huge % Uplift on body values

I think these numbers are skewed you'd have a list of "if you instance reset" and "if you don't" for max profits

If you reset
Trade: 10mil/hr
BH: 3mil/hr (double conda/cobra instance)
Mining: 1mil/hr (about 100k/reset platinum roid 50%)
Piracy: 250k-500k/hr
Exploration: 200k/hr (if your being as efficient as possible)
Smuggling: 100k/hr (rather summarise as half of nothing)

If you don't reset
Trade 10mil/hr
BH 200k-1mil/hr
Piracy 250k-500k/hr
Exploration 200k/hr
Mining 20k-300k/hr (you'd have to be seriously lucky to get 300k/hr)
Smuggling still functionally nothing

If you ask me exploration isn't the number thats out of whack here, i'll give you one guess which one is? I should point out these aren't fictitious numbers they are a combination of my personal data with some standard deviation for the fact there will be players better than I am. I try my best to be as efficient as possible in any activity I do so without some hidden knacks I don't know about I really doubt you could get too far away from these numbers, and if you did on an average they would fall back in the region again.
Just to add some confirmation: for exploration I hit 200k/hour, including selling, when I did a quick test. My record for piracy over an evening is 420k/hour. No doubt 500k/hour is possible, and 250k/hour is reasonable for a bad night. There's a lot of variables in piracy: bounty hunters sucking time up, traffic, luck, abandoned cargo, the occasional hull damage/death.
 
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i agree that the rates should be adjusted.
also agree on Earth-like should pay more. in my experience they are very very rare.

and i think the ASP should have the highest possible jump-range. maybe give it a Class 6 FSD.
which would increase the cost considerably, but with higher payout should be ok.
having to resort to an Anaconda seems odd.
 
Just to add some confirmation: for exploration I hit 200k/hour, including selling, when I did a quick test. My record for piracy over an evening is 420k/hour. No doubt 500k/hour is possible, and 250k/hour is reasonable for a bad night.

Glad to hear my numbers aren't a million miles off, I've done a bit of pretty much every type of activity but the people who spend most of their time doing that are always going to have better data
 
Why do they have to be the same or similar rates at all. Different jobs pay different amounts as in real life, do you campaign for equal pay across all jobs in real life, of course you don't.

And that's why we play games, because in games you can actually do fun stuff that you often can't afford to do in real life.
 
Sorry the the thread merge has done it's job of completely confusing the WHOLE topic!

The question was....

FD, is paying to explore by design?

I explore by choosing a set of interesting systems and plan a route (as best I can) turns out some places I want to visit are only reachable with a Anaconda. Result being a trip to that system will cost me 10 million credit.
If that is intended then I need to start trading, if it not intended then fine, I'll carry on exploring until the 'solution'

Threre

I think the central problem may be the definition of "explore." To me, exploring has always been part of the 4Xs: eXplore, eXpand, eXploit, and eXterminate. Columbus set sail to find a better (aka more profitable) route to the Far East. Lewis and Clark headed out to the wilderness seeking a better route to the Pacific. For the most part, exploration has been about finding new ways to make money, so that's how I go about it. If I want to make a profit doing so, I need to keep my costs down. If a star isn't within a commercially viable jump distance, then it isn't worth exploring to me.

What you describe above I wouldn't call exploration myself. I'd call it the the equivalent of climbing Mount Everest. You don't climb Mount Everest to make money. You climb Mount Everest to climb Mount Everest, and damn the cost.

You ask whether shilling out a huge amount of money to climb Mount Everest is by design. I think it's a little of both. I think it's by design that exploration is most profitable with small ships doing the leg work, with bigger ships following after them to make earn the big money. I think it's by design that large ships have a lot more flexibility in design than small ships. I think it's by design that procedural generation can surprise even the Dev Team by creating a Mount Everest.

I do, however, think it's an oversight in allowing a big ship to run with small ship parts, though it's one I hope they don't fix. Because even though I think your nuts for wanting to do so, it should be possible. I just don't think you should make money while dong so.
 
Couldn't agree more. Except that I'm already in an explorer fitted Asp so I'm already in the best explorer ship in the game. Why exactly do I need more money? Is there an explorer class ship coming that will do 55 LY jumps? Please say yes :)
 
I mentioned it earlier in the thread and I've consistently earned more than 50k/h exploring.

It's closer to the 300K mark once you 'optimise' what you spend time looking for. I stick with looking for water/earth like planets, Jovians (preferably with life on them), and metal content planets rotating each other. This is variable with how close everything is in a system.

The system map graphics give a fair indication of what planets have atmospheres and the potential to pay more.

300K/hour is certainly not as comparable to trading but it's 6x more than the original quotation of 50k, which is worth mentioning.

8 hour jaunt 2.5K ly from civ (there and back) netted me 2.5 million.
 
Yeah, I suggested this amongst other things here: https://forums.frontier.co.uk/showthread.php?t=93359

Exploration missions definitely needed. And would be nice to see follow ups as well - you find an earthlike world, then missions from that faction begin collecting things to start a terraforming mission, ending up with a base being built. real long term stuff.


I think that would be absolutely awesome. Then we can go trade leathery eggs there and turn the colony into a breeding ground for aliens :)

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Couldn't agree more. Except that I'm already in an explorer fitted Asp so I'm already in the best explorer ship in the game. Why exactly do I need more money? Is there an explorer class ship coming that will do 55 LY jumps? Please say yes :)


Not until they give us military class FSDs....
 
Couldn't agree more. Except that I'm already in an explorer fitted Asp so I'm already in the best explorer ship in the game. Why exactly do I need more money? Is there an explorer class ship coming that will do 55 LY jumps? Please say yes :)

Before the thread was annoyingly merged, the point was made that you MUST have the anaconda to reach some systems. You'll practically never get an anaconda without trading.
 
When they nerfed the Asp (and rightly so) as a trader they should have bumped it as an explorer. There really needs to be more specialization in ship choices. In the Asp the change of C6 to C5 module size should have been accompanied by allowing a size 6 FSD.
 
Before the thread was annoyingly merged, the point was made that you MUST have the anaconda to reach some systems. You'll practically never get an anaconda without trading.

Exactly - What keeps being missed by quite a few people here is the fact that I want to explore the crazy systems, the hard to reach places... Currently the Anaconda has the best jump range, which is what you need for exploring.

Now.... lets keep this REALLY SIMPLE

There are quite a few roles advertised in the game and you can play it YOUR way!
Fighting = Profits
Trading = Profits
Mining = Profits
Bounty = Profits
Pirate = Profits
Missions = Profits
Explorer = That will be 10 Million per trip please!

Really? Seriously?

Sorry you are having a laugh! Right? Play it my way or your way? FRO!
 
Oh and to add some to my rant.

I fly an Asp Explorer.
I got the money through rare trading.

And I hope you had fun doing it. :)

I'm having a blast in the Lugh system, playing the double agent to help the oppressed followers if Lugh regain their independence from the Federation. I have a courier Cobra with an 18 ly range IIRC, 1.4 million in the bank, and I. Never once had to "grind" to get it. I started with a sidewinder and 100 cr, explored my way towards Imperial space at first, before taking a right turn a towards Lugh, and by the time I got there I was in a stock Cobra... though I did sell the freegle after I made my first 1000 cr.

I seem to be making about 50k an hour despite my philanthropy and the extra time needed to double cross the Federation. I could make a lot more, but then I wouldn't be having as much fun.

I've got more to say, but my break's over. Back to reality for me. ;)
 
Having just got back from my first 3k round trip and made 1.3 million. I was away for about 15 hours of play time. I could have made 45 million trading in that time!

One thing that got me though was how I found myself just looking for valuable planets. Maybe it would be worth paying a 30% or so "completion" bonus in a system
 
But would you like all traders to start exploring as trading is much less enjoyable? I do trading just for money and exploring mostly for pure fun...

A lot of people think exploring is boring as hell in its current implementation. I suggest FD tries to make both more enjoyable.
In the meantime, they can easily increase the money / hour without even changing the ranks progression.
 
i can get 5000cr just by flying through a system and advanced scanning it, i can jump to tens of systems in an hour and some of those will have high value targets

its not 40k/hr
 
Exactly - What keeps being missed by quite a few people here is the fact that I want to explore the crazy systems, the hard to reach places... Currently the Anaconda has the best jump range, which is what you need for exploring.

Now.... lets keep this REALLY SIMPLE

There are quite a few roles advertised in the game and you can play it YOUR way!
Fighting = Profits
Trading = Profits
Mining = Profits
Bounty = Profits
Pirate = Profits
Missions = Profits
Explorer = That will be 10 Million per trip please!

Really? Seriously?

Sorry you are having a laugh! Right? Play it my way or your way? FRO!

I think your information is outdated. With a class A FSD the Anaconda (35.57 Ly unladen) is still behind the Asp (36.71 and as your lastest video points out 38) in jump range. I know the Anaconda used to be higher (20+ base jump) but that's apparently changed. Mind you I don't have one so I can't verify it. But that's exactly why I mentioned the 55 LY jumps. Even then we couldn't reach 100% of them.
 
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