Partly it is, yeah. On the other hand, it's not such a blow for new players. I did the same thing back in the Beta when I was starting out. I hardly ever die now...
but if I manage to die twice in a row, depleting my re-buy credits and then finishing me, I will not face losing a 10,000-credit upgrade to a Sidewinder. I will face losing a cobra with 8 MILLION credits worth of upgrades.
So you're right. The game punishes players too much at all levels. I'm not really sure how much lighter the punishment could be for you, though. If you start out in a Winder with 1000 creds and then smack into the side of a starbase and start over again with the same thing almost immediately, you haven't really been punished at all. How much did you actually lose?
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You guys are just determined to keep this game from improving, aren't you? It could be SO much better if people would only think of something NEW, but no, you are all too darn narrow-minded and have to keep this game stuck with the pitfalls it has.
I despise your thinking.
Wow. You really got me all figured out I guess. You're right I never want to see this game changed or improved in any way.