I play in open with a group usually flying solo.

I could be wrong, but I'd almost be willing to bet money (and I am no gambler) that not all 400 billion systems are recorded at any given moment. It is much more likely that zooming into sector X yields star configuration Y, and going into star Z in that sector yields planetary arrangement Q, etc.... At this point, if you could carve your name into an asteroid, I am pretty sure it wouldn't remain there if you exited and re-entered the system. That said, we don't know how much processing power the background simulation takes, or how much authored content they are planning that would be overly hindered by diverging simulations. Assuming the haven't bought any more hardware than they need, they would likely have to double it (along with maintenance and running costs) just to create a second simulation.
Yeah we need to liven up the place, ive been playing since gamma, trading and exploring, and only been interdicted by a dude once and to this day i only have 56 bounty returned and all npcs. You think what you describe is traders hell, it's actually open play free for all heaven even for simple trader explorer Joes like me. You also disregard that for every action there is a consequence and your little group might en up having more fun than you think.
I know the devs have an anti pvp thing going on but we could have another website where we can keep track of pirates and other things like that and actually play together be it killing each others or defending each others.
I am programmer, various databases can do all sorts of things, but I don't think they need to be doing any revolutionary juggling behind the scenes for this; and I don't think the stars need to exist simultaneously for the galaxy map either. I've only zoomed that far out on the map once or twice, and it has been a while, but I don't think I was able to ever see "every star" at once. At a certain zoom level, they just kind of become clouds. As you zoom in, the first layer of procedural can kick in to show the stars within your field of view. The only time systems should ever need permanent identifiers is when changes not due to PG need preserved; such as: "hand crafted" content and any sort of permanence allowed to be generated by players. Even then, only the changes would need stored. Differences from PG don't even need stored. For things like planet X orbiting it's star at a certain rate, the PG just needs to generate the "time=0" version and update for current time.Very good points! Though I can't think of cases at the spatial level where an individual system can be affected by an individual player in a permanent manner. (The economics simulations are limited to a few thousand systems with perhaps ten thousand markets? Much more managable.) The stars exist on the map; you can travel to them. They need an entry in the database.
Yaawn, What did I miss?
Eh, it may not have been one of the threads this one was merged from, but I do recall there being a thread specifically asking for the removal of Solo.
Edit: Either it was deleted, or I am going crazy, cause I can't find it after a couple of searches.
I've been in a thread where a few people "suggested" removal of solo would solve all of opens problems.
And I'm not sure but I think it came up in this one within the first 25 pages (or the left over chat from the older thread spilled in a bit).
there were different proposals:
- solo has to go
- different chars for different modes
- solo players have to get less per trade than open
but in essence: "just bring them in front of my guns... all of them".
See, I don't get why anyone who wants mayhem in an MMO and/or lots of targets, would play anything other than Planetside 2.
Some of the battles are crazy and they have lots to shoot at in real time, none of this matchmaking P2P setup, plus they have tanks.... tanks are always cool (and it is free to play).
Why try (and fail) to turn this in to space PS2 ? Just go grab a Reaver and rocket pod some troopers who were too tight to get vehicle certs (or run them over in a big tank - nothing like picking bits of troopers out of the tread).
And still, if i'm forced to dive into the crowd, i'd do it excessively... just to show how bad of a move that is.
)
I wanted to show you not everyone thinks it would be a bad thing to do. I don't want to force anyone into pvp, i would like pve and pvp completely separated like in any other massively played game. Makes no sense to me thats a bunch of invincible and invisible dudes can come to my system in solo or group coop and start changing things and i can't do a damn thing, makes the faction game unplayable and useless.
See, I don't get why anyone who wants mayhem in an MMO and/or lots of targets, would play anything other than Planetside 2.
Some of the battles are crazy and they have lots to shoot at in real time, none of this matchmaking P2P setup, plus they have tanks.... tanks are always cool (and it is free to play).
Some people want to watch the world burn, others want to defend the world from these people. Others want to go about their normal lives knowing that the guy next to them could snap or be a spy or whatever and try to kill them. It's a roleplaying thing, rp has died years ago in online roleplaying games. My first open world free for all pvp was Acheron's Call in 2000, reason i went to the pvp server was for the excitement, the paranoia, the friends you make in such en environment and the things you do that suddenly have a meaning or an importance to them. Im a loner, i enjoy being on the outskirt of things and rarely do i provoke others first unless we are both in warring Guilds.
and where is the problem with solo players?
I wanted to show you not everyone thinks it would be a bad thing to do. I don't want to force anyone into pvp, i would like pve and pvp completely separated like in any other massively played game.
That is def one of my major concerns.. People want to affect system influence. Combat zones are a big part of this, as is interdicting mission runners and traders. havin to just 'grind standings' to combat a bunch of people grinding the opposite faction standings in solo/group mode seems pretty dull to me -- he who grinds the hardest in offline group mode wins. boring.
.. As with the ability to simply 'disconnect' from open and reconnect to be safe from some hostile commander chasing you. I feel this should be limited. I 'get' the issue with multiple background simulations is challenging (though let's be honest, with 15 million in the bank, a second background simulation server is not completely unrealistic as an option).. Other options could be to limit how often someone can switch from open to solo, or let them only do it at a station (i don't really mind if it's a viable way past a station camp, as that is bordering on griefing/un-fun gameplay for the hunted) but if you made the decision to jump into an anarchy system with a load of pricy cargo, it should be up to the pilot to find safe haven without an easy way out; imo
It'll be an issue moving forward. So much of this game is going to resolve around factions trading space -- not implementing features because 'well people will just grind it in solo mode and it will be broken' seems realld dumb to me. How will we handle player owned structures if they are to implement them? Will the guys who hate you just blow it up in an offline group giving you zero recourse to defend? It starts to break down as the mechanics scale up; IMO. Of course this is guess work - we have no idea what they really have in store for us.
edit: it's pretty funny that people are coming in here and calling us the 'mindless pew pew crowd' when in fact we are basically saying that we want more to PVP than what we have now: what we have now is mindless pew pew -- we just want it to actually mean something to both parties. if we're just trading paint, i might as well be playing battlefield 4
Interesting. Thanks for the reply! I'm mostly only familiar with databases from a sysadmin POV, so any insight into the deeper workings of this sort of thing is always great to know. =)I am programmer, various databases can do all sorts of things, but I don't think they need to be doing any revolutionary juggling behind the scenes for this; and I don't think the stars need to exist simultaneously for the galaxy map either. I've only zoomed that far out on the map once or twice, and it has been a while, but I don't think I was able to ever see "every star" at once. At a certain zoom level, they just kind of become clouds. As you zoom in, the first layer of procedural can kick in to show the stars within your field of view. The only time systems should ever need permanent identifiers is when changes not due to PG need preserved; such as: "hand crafted" content and any sort of permanence allowed to be generated by players. Even then, only the changes would need stored. Differences from PG don't even need stored. For things like planet X orbiting it's star at a certain rate, the PG just needs to generate the "time=0" version and update for current time.
You mean like the most popular MMO, World of Warcraft?
PvE and PvP are not separated at all on roughly 60% of the servers on WoW. It's consensual, self-flagging PvP on PvE/RP servers.
World of Warcraft is the proverbial Elephant in the Room, for everyone here who thinks a MMO can't be popular if it offers this kind of mode switching between PvE and PvP.