Modes The Solo vs Open vs Groups Thread [See new thread]

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We are. As are you. The difference is we're happy to let you play as you want without harassing Frontier to put a stop to it. We don't care what you're doing and how it affects the galaxy.

I know, all you care about is what you want to do even when it messes with modes of play you have little interest in (solo effecting open). It's really quite self centered if you think about it. I'm saying that designing around players like that is short sighted and ends up compromising the game itself. This is why nobody bothers making a persistent online game and then hamstrings it with odd design like what exists here.

It's bizarre to me that players feel entitled to play in safety at will and opt in and out of danger as they see fit. Why does Elite: Dangerous have to be the game to cater to these people. It sucks.
 
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I'm collecting adjectives... Let me see:

Terrible
Stupid
Biased
Jaded
Lame
Farce
Suck
Constant
Irrational
Ridiculous
Trivial
Poor
Risk-averse

There... I've almost got a whole set of disparaging adjectives. I think we have a winner!!!

In Open mode the way to counter other Open players trading to influence system change is.... to trade. Instancing and the size of space makes blockading a mind-numbingly poor way to do things. You know how the Lugh people managed to throw their system (Apart from sitting at the sun and message spamming all incoming commanders) is the interaction on the Forums.

Wow - wait a minute, you mean this Forum had an influence on what happened in Open? Quick, ban players playing in Open from reading the forums. It's unfair. It's cheating. it's... Oh.. Cake. hmmm.
 
Insisting you should be able to play in solo while effecting the open universe is the height of selfishness

Really ? I have a different opinion, I thought being able to play solo or groups or online and all being part of the same universe was part of the design of the game, from DDF, from later Dev posts, and more importantly the fact is still here post launch.

Asking for a change that very few people want, will take extra work and money etc before the Dev's have even launched the wings, fixed comms and a load of other stuff they need to do for the majority's enjoyment, now that I would personally consider selfish.

Suspending reality for a moment, if the Dev's said today OK we are going to make a separate online only mode, when would you want it to happen, Asap?, I paid the £100 to join at PB, I bought the DLC up front, would it be selfish of me to ask that this "new mode" is added after the DLC I have bought & paid for?.

So lets imagine for a moment that FD create this new mode, in a year or so after DLC and let you do a one off transfer into the new open only, what are FD going to do when only a few hundred actually transfer, then realise they all want to come back as they have far less people to pew pew & no baby seals transferred with them, I would really hope FD would say "sorry, no transfers back, make a new CMDR, we put all this work into it and now you don't want it, sod you!"
 
I was referring to the sim aspects. Changing system influence etc. Players running cargo in ghost mode can't be countered by anything other than also running cargo.

Space truckin wars! Play how you want lol...
Players also can shoot system security in Solo or whatever mode to influence a system, Its a good way counter the traders influence.
 
I was referring to the sim aspects. Changing system influence etc. Players running cargo in ghost mode can't be countered by anything other than also running cargo.

Space truckin wars! Play how you want lol...

I think there might be some confusion about how the system works. There are lots of things you can do to affect the influence a faction has within a given system. You can do missions, bounty hunt Npcs or players(wanted), turn in exploration data, buy ships and supplies, etc. You actually can counter space trucking with pvp! See, you actually have MORE choice in gameplay and yet you complain about others taking choices away from you. You see, you're angry for no reason. And I for one think it's just because you need some cake.
 
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Players also can shoot system security in Solo or whatever mode to influence a system, Its a good way counter the traders influence.

It's not though. Trading has a huge effect, confirmed by a dev during Lugh (or Sorbago can't remember). You will not be able to counter ghost truckers. Even being able to influence the outcome from a private game greatly cheapens the system.

The game should cater to you right?

Lol :)

It should (and could) cater to everyone of course!

Right now it favors solo players in a very disproportional way to the point of compromising open play.

Pretty obvious if you think about it.
 
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I know, all you care about is what you want to do even when it messes with modes of play you have little interest in (solo effecting open). It's really quite self centered if you think about it. I'm saying that designing around players like that is short sighted and ends up compromising the game itself. This is why nobody bothers making a persistent online game and then hamstrings it with odd design like what exists here.

It's bizarre to me that players feel entitled to play in safety at will and opt in and out of danger as they see fit. Why does Elite: Dangerous have to be the game to cater to these people. It sucks.

You're right. I don't care how solo players affect me even though I play mostly in Open. I don't care one little bit. I don't care what people in the huge PvE mobius group do either. Or in any other private instance.

There's simply an endless list of players and player styles I don't care about.
 

Robert Maynard

Volunteer Moderator
It's really quite self centered if you think about it.

Seeking to maintain the status quo is, I would contend, less self centred than proposing changes that restrict the gameplay options of all players.

I'm saying that designing around players like that is short sighted and ends up compromising the game itself.

As would re-working the game design around players who form a subset of the player-base....

Why does Elite: Dangerous have to be the game to cater to these people. It sucks.

Why indeed would Frontier change the game to cater to the desires of those who seek to restrict the choices available to others?
 
I can get into a cargo running contest and that's it. I can't stop them, I can't even play with them. I can only do the same thing back. Space truck or quit. That's terrible design right there.

How would you know its someone in solo, rather than someone playing at a different time to you, or someone playing the same time but from a different continent & the matchmaking is keeping you apart?
 
Seeking to maintain the status quo is, I would contend, less self centred than proposing changes that restrict the gameplay options of all players.

Stop with this kind of stuff. You have to be able to apply logic to a topic and understand what happens when you allow people to poof into and out of their own private plane of existence at will. The stuff you say is on par with "well players should be able to go invincible if they choose to". Quit it.

I support choice. The current setup doesn't even make you choose. We're all solo players with a half open mode where other players can be enabled and disabled at will. You may as well let us do it to the npcs. It's should be our choice, right?

This game seems to be for people who play in constant fear and that is a tremendous shame.

How would you know its someone in solo, rather than someone playing at a different time to you, or someone playing the same time but from a different continent & the matchmaking is keeping you apart?

One is a necessity.
One is an intentional design choice. If we could all be in the same universe in Open and could be accommodated I bet they would do it.

Sigh... You are never happy, are you? What do you want, some sort of Bomb that will destroy any trader in any instance in the whole galaxy?

Try to let go of your "us vs them" mentality. I trade. This isn't about trading being bad, it's about solo players controlling what happens in open.
 
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Sigh... You are never happy, are you? What do you want, some sort of Bomb that will destroy any trader in any instance in the whole galaxy?

I found it...
BatmanWithBomb1.jpg

Where you want it?
 
I know, all you care about is what you want to do even when it messes with modes of play you have little interest in (solo effecting open).
Be honest. If FD announced tomorrow that they sprung for new servers, and open would have it's own universe unaffected by solo or groups, you still wouldn't be satisfied.
 
I know, all you care about is what you want to do even when it messes with modes of play you have little interest in. It's really quite self centered if you think about it. I'm saying that designing around players like that is short sighted and ends up compromising the game itself.

It's bizarre to me that players feel entitled to play in safety at will and opt in and out of danger as they see fit. Why does Elite: Dangerous have the game to cater to these people lol. It sucks.

Customers feeling entitled to use and enjoy a product they've paid for in a way it was designed to be used and enjoyed is "bizarre". Not sure you're gonna garner much in the way of support with that line.

There is only one background sim, one mode of play. The only differences are who you directly encounter in your instances. So your effect on the background sim carries the exact same weight as this hypothetical dude in solo. Except he can't directly melt your face, and you can't his. As far as I can tell, this is a totally level playing field.

So why not let people play how they want, given that no-one gains an advantage?
 
How would you know its someone in solo, rather than someone playing at a different time to you, or someone playing the same time but from a different continent & the matchmaking is keeping you apart?

He doesn't but the absolute fact of the matter is this game has a single implementation. We're all in one galaxy and it will be influenced by players in all modes, even if you prevented players from switching modes (which also isn't going to happen). Are Frontier going to double, triple, quadruple their hardware and support costs the satisfy a minority who apparently didn't inquire into the nature of the game they were buying?

The answer is of course - NO.
 
Stop with this kind of stuff. You have to be able to apply logic to a topic and understand what happens when you allow people to poof into and out of their own private plane of existence at will. The stuff you say is on par with "well players should be able to go invincible if they choose to". Quit it.

I support choice. The current setup doesn't even make you choose. We're all solo players with a half open mode where other players can be enabled and disabled at will. You may as well let us do it to the npcs. It's should be our choice, right?

This game seems to be for people who play in constant fear and that is a tremendous shame.

Let's get one thing straight. Don't tell me to shut up.

Got that. It's simple. No one has told you to do the same. Have some basic respect.

Are you living in fear yourself? There are no facts to prove that Solo play ruins the experience of a player in Open, so in fact it's all in your imagination. The Logic inside your head is telling you that me, with my meagre hardware that turns to slideshow in open, am affecting your game? That's so ROFL hilarious it ought to go down in the textbooks of psychology.

Seriously, what are you afraid of? There are Traders in Open all the time.
 
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I must not have thought about it.

In what way is it compromising open play?

You could try thinking about it.

Shouldn't take you long if you're give it an honest try. :)

Remember you complaining about overdramatisations?
Solo players do not control what happens in open.

Remember how you complained about fear mongering?

I do :)


Um...have you been following what's been happening? Trading is the dominant factor in system influence and I went to all the systems during "events" and guess what, no traders in open. They moved that influence though.

If you are going to be glib, at least understand the topic.
 
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Robert Maynard

Volunteer Moderator
Stop with this kind of stuff. You have to be able to apply logic to a topic and understand what happens when you allow people to poof into and out of their own private plane of existence at will. The stuff you say is on par with "well players should be able to go invincible if they choose to". Quit it.

I support choice. The current setup doesn't even make you choose. We're all solo players with a half open mode where other players can be enabled and disabled at will. You may as well let us do it to the npcs. It's should be our choice, right?

This game seems to be for people who play in constant fear and that is a tremendous shame.



One is a necessity.
One is an intentional design choice. If we could all be in the same universe in Open and could be accommodated I bet they would do it.

So players shouldn't be able to log out at all? As I said earlier, with respect to "poof" - what is the difference, able to be discerned by the player in open, between a player logging out for the night and a player logging out to immediately log back in in solo or private group mode?

If you support choice then you should support the choice of players to play in any of the game modes as the game stands, i.e. all players affect the same galactic background simulation. I doubt that Frontier would change the game to allow players to switch off NPCs - all of the game modes would be very empty.

People don't play in constant fear - they choose which mode to play in to suit their own preference.
 
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