You know, the Viper is a pure combat ship, unlike the Python... and it's not like the Viper is better at combat than the Python, even after these changes. The Python is also currently capable of escaping at will unlike the Viper, it is practically invinicble with shield cells unless fired upon by at least 3 Vipers or Cobras with purely anti-shield weapons, it can haul more cargo than any ship but the dedicated large merchant ships, and it has SynthFur lined seats.
Also, I love your ''In almost every videogame'' argument. That's the spirit of Elite, isn't it?
True, that 'better things to get' wasn't really fitting. Point still stands though, is the Python the pinnacle of all ships and we'll never see better? Does every ship introduced need to be able to be destroyed by a Viper? If the Python can't be a 'great all around ship' then are we never going to see one of those? Are we always going to have two ships, or three ships, or four ships depending on what we want to do? Who cares if the Python was great at all things, you can still buy ships that are great at combat, great at trading. Does it really matter if I fly back to switch into an Asp? I don't understand the mentality here. It's like ship designers can't make a good all around ship that is great?
Who said it is being balanced around the viper? It is being balanced for the game; period. In fact I believe all ships will be getting a balance pass soon.
Also, if there are also "better things to get", what about the anaconda? I don't hear people screaming for that to be buffed, considering its price. It's just that the python was a reasonable price to pay for a faceroll "one hit all-in-wonder" ship (which I assume you own) and now it looks like you may have wasted your credits. Just remember, you can always sell it for a paltry 10% loss and get something that suits your play style better. It's just the python won't be that ship anymore.
To be honest, we'll only really get to see the full potential of ship balancing when we get co-op play sorted and can work in teams or PC factions.
Nope, don't own it. Did some bad math in my head about a week ago and had to take the 7m hit and return it after flying it for about 20 minutes, back to my T7 for trading. Now I have a decked Asp and Clipper as well as more than enough credits to buy one ... but I just don't know if I should ... what changes are coming next, will it be nerfed again? This precedent is set; don't get used to it, it will change.
I wanted a combat ship and trading ship that I could switch around the loadout depending on what I wanted to do. That seemed reasonable as now, with two ships, I'm pretty much tied to a system unless I want to buy a dumbship to buy/trade and move them. I wanted to go out and hit up random spots to trade or bounty hunt but now I'm tied to a system due to not being able to move ships unless I do some trickery.
I hate, really, really hate that this game is becoming more and more focused on PVP balance. Was the Python too powerful against NPCs? Buff the AI, improve the mechanics. But PVE wasn't the problem of the Python was it? It was the little Vipers that couldn't kill it. Now every ship is set to this baseline "can a Viper kill it?"
I don't see a problem with ships becoming obsolete. Nobody cares that the Sidewinder is underpowered and people constantly claim "get out of that ship as soon as you can" but the 4% of people that owned Pythons it doesn't work that way. It's "too good, so go back to two ships instead".
This game is just becoming less and less of what was promised. PVP balance is a joke, and that's what's being done.