Modes The Solo vs Open vs Groups Thread [See new thread]

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I know online comes with the hazard of players trying to kill you, which sucks. But general gameplay wise, what do you think is the better Elite:Dangerous experience? Online or Solo play?

Youve answered your own question - if you think that being attacked by another player "sucks" then for you the answer is solo.
 
Both are playable-ish. Solo for trading and online for ganking

Both are unbalanced and theres no point not dipping into each for these two things. Than again, 100% of pvp in this game is ganking because their is no reason behind it (im a pvper too)
 
Open for me. Feels lonely in Solo. And I've encountered considerably less, if any, griefing than a lot of people seem to think is abound.

Having said that, I appreciate why you'd prefer Solo.

Stranger
 
I play open all the time and I have yet to be interdicted ... I see plenty of commanders around, but all are clean or splashed with the bad taste of a sub 1000Cr bounty which would make me feel like a griever if I blew them out of the sky. The fact that I do see other commanders is much nicer than to fly in a 'dead' galaxy full of robots though.
 
There is no definitive answer to this, some people will prefer one over the other but its as meaningless to "the community" as a poll asking what is better RED or Blue
 
The hardest part about this discussion to me are the people who miss the point and just generally have no idea what's going on.

It's simply more trouble than it's worth correcting everything that is wrong with your post. You're way off on pretty much all your assumptions and you don't even grasp the issue. What a bizarre group of people this game has attracted.

Not bizarre. We just don't see your concern as something to be concerned. Why should anyone care that someone he can't see is influencing in the background simulation of a star system when the game architecture guarantees that, even if everyone was locked into open mode, it would still be impossible to face everyone influencing the system?

The same way you seem unable to see that mode switching, and keeping everyone in the same galaxy, brings great benefits for us, and this includes many players that play primarily in open and only switch to solo or group when needed either for technical reasons or to meet friends.

You seem to define your enjoyment of multiplayer games based either on what you can deprive other players from, or by a requirement that everyone else play in the same way and suffer the same hardships as you. Which actually makes me glad it's possible to play, even in a multiplayer environment, and chose to never meet you; I doubt your ideas of what makes for a fun game are compatible with my own.
 
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If I was trading, I'd do it solo. If I was in conflict zones, I'd be in open. For me PvP is fine when you're looking for it but totally frustrating when it gets in the way of your PvE objectives.
 
Apples or oranges, hmm, apples, then. Or no, make that oranges. Oh wait, let me reconsider .... apples or oranges, hmm? Thing is, with E: D you can have both and eat them, too. And before someone else brings them up, there's also bananas.
 
Again, this is an opinion held by the segregationist faction - the inclusionist faction does not share that view.

Not an opinion. When systems can be taken in open by people who aren't participating in open, it trivializes the system as trading becomes unstoppable (can do it solo and it's the most efficient) and only be countered by more solo training. It's a broken system.

If you can't understand this or choose not to, there is nothing I can do about that. But yeah, it's not subjective. If FD believes it's worth trivializing their own major mechanics so people can switch, that's their choice, but it's very short sighted.

Allowing switching is a copout from a design standpoint. Braben talked about how they could use police etc to balance things like playerkilling. Nope, just lump everything together and call it a day. Very weak FD.

You seem to define your enjoyment of multiplayer games based either on what you can deprive other players from, or by a requirement that everyone else play in the same way and suffer the same hardships as you. Which actually makes me glad it's possible to play, even in a multiplayer environment, and chose to never meet you; I doubt our ideas of what makes for a fun game are compatible with my own.

Is it this false notion that's making you unable to see the simple problem presented above? I've never killed a player randomly and have no desire too. You guys really need to stop with this nonsense, it's just showing you're biased and jaded for whatever bizarre reason.

They undermined their own game. The whole simulation thing is trivial with only one tactic viable. That's a tremendous shame a quite the tradeoff to allow people to switch. But you guys don't care about anything you aren't interested in, which is fine I guess, but they really did break their own mechanics.

The game and community kind of seems like a celebration of victim mentality, I find this extremely bizarre.
 
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Not bizarre. We just don't see your concern as something to be concerned. Why should anyone care that someone he can't see is influencing in the background simulation of a star system when the game architecture guarantees that, even if everyone was locked into open mode, it would still be impossible to face everyone influencing the system?

The same way you seem unable to see that mode switching, and keeping everyone in the same galaxy, brings great benefits for us, and this includes many players that play primarily in open and only switch to solo or group when needed either for technical reasons or to meet friends.

You seem to define your enjoyment of multiplayer games based either on what you can deprive other players from, or by a requirement that everyone else play in the same way and suffer the same hardships as you. Which actually makes me glad it's possible to play, even in a multiplayer environment, and chose to never meet you; I doubt our ideas of what makes for a fun game are compatible with my own.

+1. This is everything that needs to be said, close thread and move on.
 
The hardest part about this discussion to me are the people who miss the point and just generally have no idea what's going on.

It's simply more trouble than it's worth correcting everything that is wrong with your post. You're way off on pretty much all your assumptions and you don't even grasp the issue. What a bizarre group of people this game has attracted.

It's interesting that you talk about "everything that is wrong" with Dave's post, but most of the post is a direct quote from the Devs. So you think the Devs are wrong? Tell us again, why are you playing this game?
 
Not an opinion. When systems can be taken in open by people who aren't participating in open, it trivializes the system as trading becomes unstoppable and only be countered by more solo training. It's a broken system.

If you can't understand this or choose not to, there is nothing I can do about that. But yeah, it's not subjective. If FD believes it's worth trivializing their own major mechanics so people can switch, that's their choice, but it's very short sighted.

If a single pilot trading brings disproportionately more influence than a single pilot running missions, or killing other pilots, then it's a bug with trading that needs to be looked at.

If a single pilot trading brings a similar amount of influence to pilots doing other activities, but trading is influencing the system more simply because there are more players trading, then it's working as intended and no change is needed.

In any case, this has nothing to do with solo mode. From the start, from the very first video DB released about the multiplayer, it was made clear that solo players, and group players, would influence the galaxy simulation. It's nothing new, it's something that was planned from the start, and you can be sure Frontier only went ahead with this design after being sure of it being the best one for the specific game they wanted to make.

Besides, you can trade in open to influence the system. True, enemy players might hunt you and prevent you from influencing the system — but, at the same time, that player attempting to hunt you is not directly earning influence himself, so if you do avoid him and complete your trade run in open, you not only got as much influence as a player in solo would get, you prevented another player from getting influence against you. More risks (if assuming, for the argument's sake, that NPCs can't be dangerous), but you have the potential to make a greater impact.
 
It's interesting that you talk about "everything that is wrong" with Dave's post, but most of the post is a direct quote from the Devs. So you think the Devs are wrong? Tell us again, why are you playing this game?

They are wrong on this, yes. Should everyone quit because they don't like certain parts of the game or see areas of improvement?

Less white knighting, more application of thought please. :)

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If a single pilot trading brings disproportionately more influence than a single pilot running missions, or killing other pilots, then it's a bug with trading that needs to be looked at

It's not a single pilot. It's the go to way to influence a system so that's what people do.

Ever go to areas during "events" (lugh, sorbargo etc)? I went to them all and saw systems being influenced and it was still a lonely place. People do what works and this is currently how it's done.

In any case, this has nothing to do with solo mode. From the start, from the very first video DB released about the multiplayer, it was made clear that solo players, and group players, would influence the galaxy simulation. It's nothing new, it's something that was planned from the start, and you can be sure Frontier only went ahead with this design after being sure of it being the best one for the specific game they wanted to make.

The problem with this is they undermined their own major mechanics. I don't know if it was lack of experience or they really place fear of player behavior over their own universe and immersion, but yeah. They screwed their own system over.

Why did they even bother with a persistent world? They could have saved a lot of money and they actively discourage the reasons open worlds exist. They fragmented their players as much as humanly possible. Game has an identity crisis and it's all due to fear of their players. It's so strange lol.

At the very least, they really need to change the game title and trailer. Highly misleading.
 
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Ok lets answer this question

Supposing everyone was in open play and there was no solo or group how would you be playing the game?
 
So what do the Solo only players think about the latest newsletter:

This week we’re talking about teamwork on a massive scale in Elite: Dangerous’ February 1.1 update.

Much in 1.1 for you guys?
 
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