Yes; and remember there is much of Eve online you don't want Elite Dangerous to be like...
My sentiments exactly. As soon as he mentioned "low sec" in his post, I knew he was an Eve player.
I played Eve for 5 years and saw it turn from a decent game into a game of Alliance v Alliance as Capital Ships Online. The lower level players who wanted 1v1 PVP and casual play were pushed out in favour of those basement dwellers with no life who played the game from dawn to dusk every day and set the alarm for stupid o'clock just to log in and start a new skill, (before the skill queue came in). The addition of T2 ships and gear was welcome by all but the lack of decent insurance for T2 geared ships made it too hardcore for many.
Then CCP kept nerfing stuff to "balance" what wasn't broken to start with so all that you'd worked for in terms of skill time was totally wasted and in nerfing things to fix one (so-called) problem, they broke another. Nanofibres were a perfect example. They nerfed them to stop "nanoships" that could do silly speeds when a well skilled interceptor pilot could catch them and web/scramble them easily. The result of this nerf meant that blockade runners who used nanofibres to get past gate camps were now screwed because even a slow battleship could lumber up to you and web/scramble you before you got off the gate. Now all your skills you spent so long aquiring for blockade runners (not to mention the cost of them since they were T2 ships) was completely wasted.
I'd hate for this game to end up like that with hardcore basement dwellers calling the shots. I like it as a casual game with small consequences for getting blown up, it's the only space sim that is really for casual players. In fact, I'd like to see an offline version so you can play in private without even an internet connection just as the old Elite games were. I'm not anti-MMO, I am just fed up with all of them catering only for hardcore players.