5 commanders leaving


Can't disagree with much of that - as me and plenty of others have said a load of times, it was released at least 6 months too early.

The only thing I would take issue with is your vision for the future - I hope it doesn't become another battleground PvP game as that would not (IMHO) be making the most of the excellent skeleton FD have created for a game. Eve Valkyrie looks more like the kind of game for PvP battlegrounds. Not saying ED shouldn't have it as I think there is plenty of scope, I just hope it's not the main focus. :)

Repped OP and see you in 6 months! :)
 
Game content: Well what else were you expecting to be doing? missions, trading, combat, it is the same in ALL other games.
It is 2015, so some deep (dare I say intelligent) missions and gameplay is required. At the moment it feels practically like the bare minimum is there.

Group missions/gameplay is also required IMHO.


PVP/PVE/MISSIONS/AI: I can cautiously agree that the AI is a bit easy, but if you come up against Dangerous or Elite it seems to jump significantly, maybe needs to scale better?
NPCs need a good kick. I've met NPC of a high rank in a 50mCR ships who don't even bother with shields! Really?

Social/Teaming: It is on the way, very soon, from my impression 1.1 will have the basic stuff
Fingers crossed!



In short the game needs a lot of depth added across the board IMHO. The fact FD are adding more staff hopefully means this depth will come over the next few months, because I suspect people will need it to keep their interest in the game.
 
I doubt the game will be what you want in half a year, too much problems and little content.

I try to enjoy whats there but it's just a matter of limited time until I (and my friends) reach your point, some already stopped.

Those who say more content comes in 1.1:
The stuff anounced did not sound very promising to be honest, it's not a huge upgrade.
The biggest change seems to be that they want many people to perform special deeds at specific systems, like "kill 10000 NPCs within 1 week and system will change faction" or "bring 1000000 special food or planet population dies".

Aside from the fact that those community missions are similar to what we do they just move people together.
While that is a nice idea the game is far from ready for that.
The performance is going down extremely when commanders come together (not cause of GPU or CPU) and I doubt they will fix that anytime soon as it's probably a problem deeper in the engine itself.

Anyway, I doubt this whole suggestion section is worth anything as Frontier does their own thing. Suggestions not wanted.

Not a problem with the engine; a problem with P2P server decision...("The biggest change seems to be that they want many people to perform special deeds at specific systems, like "kill 10000 NPCs within 1 week and system will change faction" or "bring 1000000 special food or planet population dies".) You'll always be limited by this.
 
Sounds like you want to make ED work like EVE Online ? I think you need to give the game time to mature. How old is EVE Online ? As it stands, ED is pretty good for what it does.. initial bugs have been addressed. I'm sure FD have a plan for releases over the next 12 months and beyond.... and stop drinking so much Redbull

Yes; and remember there is much of Eve online you don't want Elite Dangerous to be like...
 
Yes; and remember there is much of Eve online you don't want Elite Dangerous to be like...
My sentiments exactly. As soon as he mentioned "low sec" in his post, I knew he was an Eve player.

I played Eve for 5 years and saw it turn from a decent game into a game of Alliance v Alliance as Capital Ships Online. The lower level players who wanted 1v1 PVP and casual play were pushed out in favour of those basement dwellers with no life who played the game from dawn to dusk every day and set the alarm for stupid o'clock just to log in and start a new skill, (before the skill queue came in). The addition of T2 ships and gear was welcome by all but the lack of decent insurance for T2 geared ships made it too hardcore for many.
Then CCP kept nerfing stuff to "balance" what wasn't broken to start with so all that you'd worked for in terms of skill time was totally wasted and in nerfing things to fix one (so-called) problem, they broke another. Nanofibres were a perfect example. They nerfed them to stop "nanoships" that could do silly speeds when a well skilled interceptor pilot could catch them and web/scramble them easily. The result of this nerf meant that blockade runners who used nanofibres to get past gate camps were now screwed because even a slow battleship could lumber up to you and web/scramble you before you got off the gate. Now all your skills you spent so long aquiring for blockade runners (not to mention the cost of them since they were T2 ships) was completely wasted.

I'd hate for this game to end up like that with hardcore basement dwellers calling the shots. I like it as a casual game with small consequences for getting blown up, it's the only space sim that is really for casual players. In fact, I'd like to see an offline version so you can play in private without even an internet connection just as the old Elite games were. I'm not anti-MMO, I am just fed up with all of them catering only for hardcore players.
 
Last edited:
Back
Top Bottom