Being shot at and killed at Leesti in George Lucas for no reason

Sitting up above the letterbox in a cheap sidewinder loaded up with the way OP dumbfire rockets seems to be a thing now too. Then they just spam their rockets into a big trader as it flies in under them. Sure they get blown up, but their rebuy is next to nothing and they can spawn right back in the very station they did that at and do it over and over. I wonder how many of the "blew up by the station for no reason" complaints can be traced back to these creeps.

I cant figure out whats more disturbing, that there are damaged people with wiring so faulty as to get kicks out of this, or the devious way their brains work to come up with this kind of despicable ploy. Just a sad state all around.


Well, to be fair, sometimes ships do randomly explode in stations too. In earlier builds I had T7 full of slaves randomly explode on me.
 
Sitting up above the letterbox in a cheap sidewinder loaded up with the way OP dumbfire rockets seems to be a thing now too. Then they just spam their rockets into a big trader as it flies in under them. Sure they get blown up, but their rebuy is next to nothing and they can spawn right back in the very station they did that at and do it over and over.

Finally a poster that gets it.

I'll admit, I've done this. More than once. Yes, I grew bored of the game and played as a . Here's step by step how to do it. I post these instructions for a reason I'll mention later:

1. Fly to popular system in your 'normal' ship, Leesti or Lave will do fine. (so will Beta Scrup-whatever for that matter) Dock at station with a shipyard that sells sidewinders.
2. Buy sidewinder
3. Outfit only with dumb-fire missiles
4. Wait just outside the letter box at Leesti or Lave and wait for juicy player to enter the station.
5. Request docking, and enter station behind player.
6. Wait for player to begin his final decent to his landing pad.
7. Player is about to be too shocked to do anything but smash his keyboard.....
8. Unleash all dumb fire rockets on him. BOOM. Type 6's and Cobras and Vipers go up in smoke. Type 7's usually do too. Some Asps will die, some won't. Didn't get to try it on a Type 9. Traders without shields go boom even quicker, but it really doesn't matter if they had shields or not. Doesn't matter if they have point defense or not (read posts about that bug...)
9. After you are blown up by the station nearly seconds after you've killed your target, you conveniently spawn again at Lave or Leesti and repeat 4-8 for the lulz.

My total fine + rebuy + ammo doing this with my sidewinder was 8,000. Yes, for only 8K a pop you can commit millions in destruction to other players. Some of the posts in this thread really missed the mark, the griefing player of course is blown up in less than 10 seconds after his target is, but he doesn't care. His rebuy + fine is 8K in a sidewinder. And by the time you have reached the level of boredom with ED required to start playing this way, you have multi-millions in cash on hand from days of trade grinding. I wouldn't have cared if my rebuy was 50K. This kind of player will upgrade to a cheap viper w/ dumb fires to do the same thing. I even saw a fellow player doing it in a viper added with shield cell banks so he could rack up multiple player kills inside the station before he was blown up. Keep in mind you outfit your suicide ship with all E internal modules to keep your rebuy low.

The reason I posted the step by step guide on how to make other players quit open play and go solo is so FD can do something about it, if they chose to. Like others have said, physically prohibit deploying hard points within a certain distance of a station, and of course no hard points inside the station itself. Its not unreasonable for a giant space station to have some sort of EMP/ magnetic field technology that would physically lock down all approaching ship's hard points.

The ball is squarely in Frontiers court now. If they want to take action, they should know what programming steps to take (pretty sure all you guys asking for account bans are going to be unsuccessful with that idea.)
 
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However, as this kind of "pad reserving" seems to be quite common on the popular outposts, it seems as if it would be another tactic to annoy your fellow CMDRs. For the reason, I rarely nowadays use outpost services unless I am forced to.
-v

rather someone let the computer do the landing and took a brake - went to make a drink, eat something or whatever. Ship lands and stays on landing pad for many minutes.

i dont think anyone is sitting there just to annoy you.
 
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The reason I posted the step by step guide on how to make other players quit open play and go solo is so FD can do something about it, if they chose to. ... The ball is squarely in Frontiers court now. If they want to take action, they should know what programming steps to take (pretty sure all you guys asking for account bans are going to be unsuccessful with that idea.)

Fighting for the cause!
 
Finally a poster that gets it.

I'll admit, I've done this. More than once. Yes, I grew bored of the game and played as a . Here's step by step how to do it. I post these instructions for a reason I'll mention later:

1. Fly to popular system in your 'normal' ship, Leesti or Lave will do fine. (so will Beta Scrup-whatever for that matter) Dock at station with a shipyard that sells sidewinders.
2. Buy sidewinder
...
Why a Sidewinder? It has nothing going for it. The Viper has twice the hardpoints and re-buy is still nothing, I also genuinely enjoy trying not to let the station kill me. Coming back and destroying a second ship is twice the fun.
 
I've taken to scanning all combat-able ships loitering around Leesti, Lave, Diso, Orrere and any carrying missile racks especially full compliment of them gets a full load of, wait for it, yes, dumbfires
 
I'll admit, I've done this. More than once. Yes, I grew bored of the game and played as a .

The reason I posted the step by step guide on how to make other players quit open play and go solo is so.......

:D lol purlease you posted this for the recognition, the shock, awe and provocation

There is no point spending hours in a sidey waiting by a station killing traders if no one knows about it, that YOU did it
 
The answer may be partly in redesigning how missiles work. I think they are to become a lot less effective if you have shields, so insta-death from a volley as outlined above is no longer possible. Dumbfire missles also can't currently be hit by the point defence anyway (no hitbox), I believe. This too may change (it might already, I'm not sure).

Also, point defence should not fire if you are INSIDE a station and the missile is OUTSIDE, bound to hit the station and not you. Stations should have effective point defence systems on any missiles, targeted to them or not.

Lastly this also comes into the big can-of-worms that is the friendly fire issue. There is an argument that if your point-DEFENCE hits someone else, well, it was an accident. A minor fine, at most, do not unleash hell on the poor sap. However, any offensive weapon is a different story.

I believe hardpoints should be able to be deployed and fired in stations (despite all this trouble) as it does give gameplay options. Also, I don't think commanders would be too happy with a station disabling their weapons - would you?
 
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