The Revolutionary Jotunheim Resistance and the Ngadjal Situation - A plea for help from Frontier

I think this thread's run its course.

To admit that, would be to admit defeat. We will not surrender Ngadjal to the forces of apathy, good sir! We will never surrender!

Well, I mean, technically we've already given up, but that's not quite the same as surrendering, you know?
 
Some of you may already be aware, but myself and many of my friends have spent the time since launch operating out of the Jotunheim system conducting many experiments, some successes and some failures. We've fought, in-system, primarily for the RJR (Revolutionary Jotunheim Resistance), and their expansion into the neighbouring system of Ngadjal is in many our of minds our crowning achievement.

During this time we have been plagued by several bugs and flaws. We've experienced some problems with, for example, the civil war over Laird Station between the Gold Company and the Jotunheim Clan - it hasn't ended yet, but fighting in the civil war zone for the clan seems to have no benefit, and claiming their combat bonds at Laird actually seems to help the Company rather than the clan.

But all that is fine - it's about understanding the game and figuring out what to do. Our biggest problem is not in Jotunheim, but in Ngadjal.

Our faction expanded into Ngadjal several weeks ago now, and the combined efforts of hundreds of players, with at least a dozen running missions at any given time during our big pushes, has been significant. Meanwhile, however, the influence of the system have been unbelievable. Despite concerted efforts and lulls in activity where we've done nothing at all to compare, the influence has steadily dropped by 0.1% every few days.

We had hoped that with recent fixes to the queue and results being sent to the wrong system, we'd finally see some success, but there has been nothing - our biggest push yet over several days and the result was... a 0.1% drop in influence, down to 8.0%, the same as the end of the several days previous where we'd suspended operations completely.

So now we're on a time limit - the more the influence slips, the less opportunity we'll have to do anything. But nothing we've done has had any impact.

So please, Frontier, if you could look into this and let us know what's going on, we're willing to do whatever we need to help you figure it out. We've been working on this since the game launched, and morale is flagging. As I mentioned, this is the combined efforts of hundreds of players, with no opposing forces working against us, and frustrations our building.

Things about the system that might be useful:
1. It's an Imperial system, with two outposts, each owned by a different faction, and a relatively small population.
2. It is completely undiscovered. It's data is not even purchasable.
3. It was, at least initially, completely dominated by RJR missions, though they seem to have become much rarer now despite only a total 1.0% influence drop.

Please, just let us know what's going on and if all that hundreds of hours of effort was wasted or not, or if things might be able to start working.

And yes, tickets have been filed, none were ever responded to.

Are you guys doing any trading? That was what we missed in Lugh! Trade hard with your faction supported stations. If you do not have faction supported stations the road is definitely arduous as you will have to increase the faction % by running only missions..then gettting a civil war to flip a station. Good luck! PM me if you need more information!
 
I'm so glad I spent 60$ to participate in a never ending beta :D

Thank you Frontier, I'll be sure to buy the next few games you put out!!!
 
Yeah, war between the Golds and the Clan is officially over. Despite over 800 confirmed kills against their forces, and at least a hundred against pythons and above, the Gold's completely trounced the clan and maintained control of their station.

But we already expected that the results of civil wars were basically statically weighted dice rolls and that warzones were useless - this merely confirms that sad fact.

We're going to try to start another Civil War in jotunheim at Henson station - anyone who wants to kill some some Imperial police, this might give us a good idea of how true the 'cooldown' is that was described to us.

The Golds and Clan should both have cooldown and do both have a different state, so any future war should be between the Aristocrats and RJR. A good test, I think, since this war should have both factions with a station, so we can see if combat bonds cashed in at an owned station actually help.

Currently the cooldown iis 25 days...on the 26th you will be able to have another civil war queue. This is going to be shortened, Soon.
 
this is a never ending beta!

h5g2w.jpg

...:D
 
From what we have learned in the many experiments all over the galaxy:
Civil Wars aren't won in conflict zones.
We had quite a few people in quite a few civil wars, and all reported that the combat bonds cashed in didn't seem to make much of a difference.
It's probably mainly missions and trading, from my experience and perceptions, that win civil wars through influence differentials.



You might want to check the Dev Forum checker
http://eft.recoil.org/
to get regular updates from the Devs.

The main sources for information about the background simulation are in the Mikunn and Lugh threads. Michael Brookes is explaining quite a lot lately.
https://forums.frontier.co.uk/showthread.php?t=97577
https://forums.frontier.co.uk/showthread.php?t=71327

Nevertheless, the situation you encounter in Ngadjal sounds a lot like a bug.
I think the best way to achieve something is to contact Michael Brookes via PM, make a description of the encountered issue, point to the tickets created, and back it up with some hard data about
- missions done for the faction over a defined amount of time
(EDIT: For a frame of reference, we have done about 800 recorded missions in our target system since 1.04, resulting in about 20% influence rise, including trading and fighting effects)
- other activity you have done to raise the influence.

It isn't guaranteed to work but it might help.

If not you will at least get a polite answer.

Continue to defend the broken game, Elite needs it!
 
Continue to defend the broken game, Elite needs it!

So, he gives you places to look to try to figure out what might be occurring, agrees it sounds like a bug, and you attack him for....yeah. He's not defending it, he's trying to help you guys out. Play as you want. Good luck.
 
Are you guys doing any trading? That was what we missed in Lugh! Trade hard with your faction supported stations. If you do not have faction supported stations the road is definitely arduous as you will have to increase the faction % by running only missions..then gettting a civil war to flip a station. Good luck! PM me if you need more information!

Expanded faction, so trading isn't possible.
 
So, he gives you places to look to try to figure out what might be occurring, agrees it sounds like a bug, and you attack him for....yeah. He's not defending it, he's trying to help you guys out. Play as you want. Good luck.

If it says anything, I appreciated the suggestion to message Brooks directly, and even though his post was contentless it reminded me to do so, so hopefully I'll hear back. :)
 
Expanded faction, so trading isn't possible.

Ok.. you expanded into the system and have no station? That's a hard row to hoe. You are currently in a 25 day cool down before you can incite a civil war in the new system...that's IF you do not incite a civil war in your home system before this one. Only one state is available to each minor faction, regardless of the number of systems you are in. If you create a boom in your home system, it will show up as a boom in the new system...without the goodies related to the faction in the new system..oh and you are then on a 25 day cooldown for the boom also.

If you cannot do trading, you will only move the faction % by small %'s by doing missions. You have to be real careful in choosing your missions, any mission that drops influence needs to be immediately stopped. You will have to make a lits of approved missions to keep your players aware of what to do. I can tell you that you want to only do slave missions that are freeing slaves and outgoing trade missions. Just check the influence arrow for your faction. If it is red and going down..announce that mission title as a no go mission.

Here's the other issue we are pretty certain of...Your faction needs wealth to provide missions. That's why trade is so important. Check if there are trade missions specifically in the home system that would be directed at the faction within the new system. Should help some with that. I would also look at trying to sabotage the new systems 'overlords', bringing all of their faction down and hopefully lining them up for a civil war with each other, unless they are in cooldown...or you guys after the cooldown.

You guys have a long road before you, as you will have to flip a station to gain a foothold within the new system. Good luck.
 
If you cannot do trading, you will only move the faction % by small %'s by doing missions. You have to be real careful in choosing your missions, any mission that drops influence needs to be immediately stopped. You will have to make a lits of approved missions to keep your players aware of what to do. I can tell you that you want to only do slave missions that are freeing slaves and outgoing trade missions. Just check the influence arrow for your faction. If it is red and going down..announce that mission title as a no go mission.

Here's the other issue we are pretty certain of...Your faction needs wealth to provide missions. That's why trade is so important. Check if there are trade missions specifically in the home system that would be directed at the faction within the new system. Should help some with that. I would also look at trying to sabotage the new systems 'overlords', bringing all of their faction down and hopefully lining them up for a civil war with each other, unless they are in cooldown...or you guys after the cooldown.

You guys have a long road before you, as you will have to flip a station to gain a foothold within the new system. Good luck.
This is exactly what we've done, to no effect. Unfortunately. You'd think a few hundred well-disciplined players running missions would be able to at least stop influence from decreasing, but it doesn't seem to be so. I myself have run several hundred trade missions for them in a few days and always the same 0.1% influence drop.
 
If it says anything, I appreciated the suggestion to message Brooks directly, and even though his post was contentless it reminded me to do so, so hopefully I'll hear back. :)

I hope so to! This part of the game is more important than any other...and if it fails, well, the future is truly bleak. A lot of folks disagree, and I understand some of their points..but I've already stated a few times, that those that think this is impossible, should remain quiet and let those accomplishing the impossible do so.
 
I hope so to! This part of the game is more important than any other...and if it fails, well, the future is truly bleak. A lot of folks disagree, and I understand some of their points..but I've already stated a few times, that those that think this is impossible, should remain quiet and let those accomplishing the impossible do so.

Soon there will be no-one left even trying to accomplish the impossible.
 
This is exactly what we've done, to no effect. Unfortunately. You'd think a few hundred well-disciplined players running missions would be able to at least stop influence from decreasing, but it doesn't seem to be so. I myself have run several hundred trade missions for them in a few days and always the same 0.1% influence drop.

I agree, you might have a bug. Document what you can (we use an online photo sharing site and link the screen shots to the forum). But keep in mind there could be other possibilities, including that people MIGHT be working against you (solo and private group have = outcomes in open..with the perceived 'goon influence' some are claiming, that would be enough for a few people to try to thwart your actions 'unfairly' behind the scenes), also keep in mind some of the trade runs have dual outcomes...which might give you a gain on your side, but a bigger loss on the other. The %'s are rounded so if you gain .05% on a run, giving a .075% gain to a competing faction within your system, you lost. Both will show a 1% increase for both outcomes, but the overall toll will be a loss to your bottom line.

Again, no one is whitewashing this system, particularly myself or _Flinn_. We understand your frustration and are trying to give you guys what information we have, as well as the little bit of first hand knowledge that we have received in the other threads. The background simulation has been broken, there are still serious issues that need to be addressed on some of the working mechanics, (the time gating feeling like it could be the most harmful), but the simulation is working a lot better now than it was 4-6 weeks ago..but it still has a way to go.

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Soon there will be no-one left even trying to accomplish the impossible.

I absolutely agree with you. The background simulation is important because it SHOULD be the reason for players to play together, making changes, enriching the galactic ecosystem, which increases the necessity for all the other roles to come out and play...no matter where in the game.
 
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I'd considered opposition action myself, but we kept it secret for a month until posting in this thread, I doubt anyone would have organized so perfect a resistance against so many (if one of the other factions had started skyrocketing this may have been true).
 
Ok.. you expanded into the system and have no station? That's a hard row to hoe. You are currently in a 25 day cool down before you can incite a civil war in the new system...that's IF you do not incite a civil war in your home system before this one. Only one state is available to each minor faction, regardless of the number of systems you are in. If you create a boom in your home system, it will show up as a boom in the new system...without the goodies related to the faction in the new system..oh and you are then on a 25 day cooldown for the boom also.

.

My God, they really went out of their way to make sure it was damn near impossible for us to influence the game, didn't they? Might as well have made a static game that every 25 days spun a random roulette wheel to choose a slight change in a system. If there were only a handful of systems in the game one might see a point in making so ridiculously hard, and convoluted to affect things, but with 400 billion systems it makes no sense.

No one system has any real value in this game, unless you have a personal attachment to it like it is you chosen home. The only effect it has is making you feel like little more than a spectator in this game. How can you feel like part of the universe when your action carry such little weight?
 
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