FD just Nuked loads of trade routes!

If something like that was set up, I am gone along with many of my friends who plays as well. P2W would be a very bad approach.

Chill. Devs have said nothing about setting up a P2W shop and Braben when asked about it was against. Person you quoted is just giving out misinformation. Probably one of those forumites who hates the game for some reason but still hangs around here. Ask for citation before getting all worked up about something. ;)
 
So, people who took benefits from trading routes, seeking luxuries, etc. And now fly kitted Pythons and Condas are ok... The rest of humanity who joined the game lately has no such opportunity to get there in less than 1 year of playing. Is it really this?
 
And what are the people supposed to do that just got into the T9 and are about 80 millions away from the Anaconda? With the speed current traderoutes dry out....they will stick with the T9 until....2019.

Or switch to a cheaper faster ship with a slightly smaller cargo bay if they really can't handle it. I mean, you are being a tad over-dramatic here aren't you? I mean, most trading is flying in straight lines. Why you getting worked up over turning circle? How does that impact the ability to find new routes? Finding new routes takes a little brain work and some patience, regardless of which ship you are flying.

OR, get yourself a small ship, look for the new trade route, then go get your T9 and go do it.

Or can nothing be allowed to interrupt the holy grail of getting as much money as possible in the shortest time possible?
 
So, people who took benefits from trading routes, seeking luxuries, etc. And now fly kitted Pythons and Condas are ok... The rest of humanity who joined the game lately has no such opportunity to get there in less than 1 year of playing. Is it really this?

there's gonna be a lot more changes in the economy within the next year. so maybe yes, maybe no.

there's probably a number of hours it should take to get a certain amount of money in the design papers, and that's what FD tunes the system towards. we don't know this number.
 
So, people who took benefits from trading routes, seeking luxuries, etc. And now fly kitted Pythons and Condas are ok... The rest of humanity who joined the game lately has no such opportunity to get there in less than 1 year of playing. Is it really this?

Trade routes are still the most lucrative activity in the game. I made the same amount tonight on my trade route as previous nights and I ran it for a couple hours straight. The affected routes are mainly the ones used by a lot of commanders.
 
Your understanding of trade and economy is limited. Only demand/supply reacts to trade, prices only vary within a certain bandwith. Nothing realistic about that.

So basically, you said when supply is high, demand is low and this reacts to trading but the prices don't and only fluctuate when under certain conditions.
However, should prices not rise on a commodity that is scare (low supply, high demand) but lower on a commodity that is abundant (low demand, high supply)? I seem to recall being taught such in school (a very long time ago, lol).

I'm not very good with economy and trading stuff, so bear with me as I am trying to understand. :)
 
Okey... I agree that the economy was bugged and unfun, since it was repeating "move from point A to point B over, and over and over..."

But to be honest... As I see the things right now, this is more detrimental then beneficial... Due to various reasons:

-1 Our trading tools are just a pen and a sheet... It kinda screws up the immersion of a future galaxy... Im using a ship that travels distances of over 100 ly in just a few minutes... And there is no tool on my cockpit to memorice the markets I have visited or their real time fluctuations... Instead I have to ALT + Tab out of my simulated world to check the sheet I do have or the third party tool I use.

-2 Supply went from unlimited to fake limited... I'll explain it as I see the things... For example, lets say a Hi-tech station, that produces Prog. Cells... They are supossed to refill their stock, and not run out of it as soon as 40 ppl begins to buy the product they are dedicated to made... I agree that the sock can not be unlimited... but not so limited...

-3 Galaxy map... I know some changes are coming to improve galaxy map, but to me, this is an awkward tool, it takes forever to load the map, the routes, the systems and once you leave the system you are checking, it has to calculate all over again...

-4 Trade route sharing: This probably was the only thing that the game had right now that required players interaction on a friendly environment... Bunch of CMDRS were talking every day to share their routers, going lots of ly of distance to check outpost in insanely weird systems and always looking for a better route to share with their comrades at reddit/skype or w/e stuff they used to talk between them. Now this is totally killed, no1 will ever want to talk to their mates to share their information, ppl will hide more then ever, I myself refuse to share my route with my mate... This point by far is the worst of all 4... And it is the one that killed the fun of trading for me... Now I feel so lonely jumping between systems looking for an undiscovered route to sit there and crossing fingers to dont see any1 coming near.

Thank you for the reading.

P.S: Avoid "you are whiner" stuff... Im actually farming a 2700 cr/t route... its just that now is not even as fun as it was before, even when the things were more buggy, atleast I had the chance to meet other ppl in open or just enjoy my time with my more close mates in private. Now I just look for a place where I'm alone.
 
When did they actually do this? I played last night around 6-7pm and I noticed my trade run was slightly improved on the worst leg (profit up by about 20%/tonne). Others seemed about the same.

Previously I hammered the same route for a good few hours on Friday with no changes in prices using an Asp.
 
About time the trade routes were fixed. Thx devs :D

Seconded.
I'm not presently flying one of the hugely popular trade routes, but I'm reasonably sure that this change will mean I have to move on soon. And I'm fine with that. Looking forward to seeing the playerbase spread out round the galaxy and hopefully see things get more dynamic as a result. Heck, it might even tempt more people into open.
 
That would be wonderful if trade become more dynamic to force me to go forward to seek new places to profit and not stick to few systems, it would be also fine to relocate my ships to new 'home base'
 
If you read the content of the thread I think you will see that the majority of people are not criticising the change but are criticising the in game tools that are supposed to assist you in finding good trading opportunities. The poor functionality of these tools were not such an issue when you could find a good run and just farm the hell out of it but now we have to hunt the good opportunities down the lack of functioning trade tools has become a bigger issue.
 
The Trade Computer... "trade data needed"

Yeah, because in the year 3300 there's no such things as "FTL communication". They still have to deliver messages via carrier pigeon.
Yes, but you need year 3300 technology to enable the pigeon to fly in space.
Wrong! It's carrier pigeon in space suit with tiny frameshift drive.

Old Tech... been done.... need trade info in-game without the need for pen or paper... Pen and paper now dead because of price flux...
If NPC's are shipping all the nonprofit stuff, then how are they making cr$... or maybe slaves fly ships?... We need price caps off... trade supply and demand should cause the toilet to back up and cost more to get rid of than Palladium that is wanted nowhere, but still has a high price to purchase... :rolleyes:

Supply and Demand it's not, until supply is known by the shipper, the buyer and the seller...
Trade data by pigeon should do... or create a trade computer the same as the docking computer...

Space Time :D
 
There is no issue with the principle of converging prices when a route is heavily traded but 3 round trips in a T9 shouldn't collapse the profit.

A little tweaking is required.

It needs either to be fixed, or people's annacondas and pythons to be confiscated :)
 
I dispute that. There's NOT "tons to do".

You can trade, bounty hunt, pirate, mine, explore or do some PvP.

Safe for trading, however, your progression stops pretty early and you've seen all there is to see quite fast.

I disagree. What you've listed aren't things to do. They're how you do things. There is a difference.

Right now, I'm an Imperial agent deep in Federation space, navigating the byzantine Federal bureaucracy as I help an oppressed people throw off the yoke of Federal oppression. My primary tool to do this is the mission system, with a little "vagabond trading" to keep my holds full and the money flowing as I do so. I've also got a sweet little "Jeep" that I use to explore nearby space, looking for inhabited systems that aren't listed on the Galaxy map, bringing back exploration data and new destinations for me to go to. If I'm in a pew pew mood, I've got a combat ship to do a little bounty hunting, showing the people that there's another way to keep the peace besides the Federation and their excessive taxes.

Once I've helped liberate these people from the Federation, I already have another project lined up: help a hidden Imperial outpost I discovered expand, igniting another light of liberty and prosperity in the Galaxy. I also have the option of returning home and building up my status there, or helping free another system enslaved by the Federation. As the game expands, I'll have even more things to do, and many more ways to do them. The possibilities are endless.
 
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