Elite boring after 30-60 hours? Get real.

to OP: You miss the point. The journey in E: D is the one going on in your head. You make your own story. Perhaps you are someone who does not want to explore the limits of yourself, but instead explore the limits of someone else's imagination.

I am still trying to perfect combat. That's my story. After a a hundred hours of play, I am still learning. Such a shallow view, after an hour.
 
Close, but not cigar. It's more like this:

When someone buys Evolve expecting a mainstream game designed according to mainstream design conventions, they get what they are expecting.

When someone buys ED expecting a mainstream game designed according to mainstream design conventions, they get a niche game designed according to completely different conventions and they are disappointed. (And moany. Very very moany. And completely incapable of comprehending that design conventions other to what they are familiar with could exist, or that other people might enjoy them.)

When someone buys ED expecting a niche game not tied to mainstream design convention, they get accused of being a blind fanboy.

I think that about sums it up. I might make that my sig.

You and posters like you are accused of being blind fanboys because you think ED's anything other than an alpha build masquerading as a proper $60 retail game. It has nothing to do with conventional design or unconventional design. It's about shipping a horribly incomplete product for the highest market price for a game, and then failing to address any of that incompleteness in two months after release. I and many posters like me enjoyed the game for a time, but after that time passed we began to ask why so many features were missing and why so little content and variety was in a game with 400 billion stars. Two months have passed since release and none of these issues have been resolved. Likely another two months will pass with little improvement, and by then you blind fanboys will have no one to argue with because the rest of us will all be gone.
 
to OP: You miss the point. The journey in E: D is the one going on in your head. You make your own story. Perhaps you are someone who does not want to explore the limits of yourself, but instead explore the limits of someone else's imagination.

I am still trying to perfect combat. That's my story. After a a hundred hours of play, I am still learning. Such a shallow view, after an hour.

Same here. I'm still getting better at flying the ship, so I'm still having fun. I go longer with FA off. My circle strafing is getting better, as is my throttle control. People might well ask what's the point of learning all that when there's nothing to do with it? Well, it's fun learning to do that, and I play games for fun.

I'm still exploring my preferred loadout for my Viper. I could probably google what the optimum was in terms of dpm, or just take the opinion that seeing as I can already kill everything now it doesn't matter, but both would spoil the fun I'm having finding out. When will I have a Python? Probably never. Who cares?

This is the depth and the content. People keep telling me it doesn't exist, but it's over here and I'm neck deep in it.
 
Close, but not cigar. It's more like this:

When someone buys Evolve expecting a mainstream game designed according to mainstream design conventions, they get what they are expecting.

When someone buys ED expecting a mainstream game designed according to mainstream design conventions, they get a niche game designed according to completely different conventions and they are disappointed. (And moany. Very very moany. And completely incapable of comprehending that design conventions other to what they are familiar with could exist, or that other people might enjoy them.)

When someone buys ED expecting a niche game not tied to mainstream design convention, they get accused of being a blind fanboy.

I think that about sums it up. I might make that my sig.

Agree! Rep!
 
You and posters like you are accused of being blind fanboys because you think ED's anything other than an alpha build masquerading as a proper $60 retail game. It has nothing to do with conventional design or unconventional design. It's about shipping a horribly incomplete product for the highest market price for a game, and then failing to address any of that incompleteness in two months after release. I and many posters like me enjoyed the game for a time, but after that time passed we began to ask why so many features were missing and why so little content and variety was in a game with 400 billion stars. Two months have passed since release and none of these issues have been resolved. Likely another two months will pass with little improvement, and by then you blind fanboys will have no one to argue with because the rest of us will all be gone.

That's your opinion, stated as fact. You're entitled to it though. The problem occurs when you foist it on me, claim my opinion is invalid, and that I'm somehow incompetent for holding it.

To me, it's not 'horribly incomplete'. There is no such thing as a 'complete' video game as there is nothing that has to be in a game, except by convention. The things you think have to be there, I don't even notice the absence of. As above, I am focused on entirely different areas. Your essentials are my tertiary features.

You think it's a Alpha build because it hasn't met your expectations. It's as simple as that. While it may not have met your expectations, it has entirely met mine and I am not imagining enjoying this game immensely over a very extended period. It is a 21st century version of Elite. It is pretty much exactly what I wanted. It's rough in some areas, but it has it where it counts. In spades.

I'm not a moron, I just wanted different things to what you wanted. Can you understand that? Someone's expectations were clearly wrong here. I'm having a hard time buying that it's mine.
 
60 hours or more so far. So, not that fast. Flying a spaceship is the game. I don't think there is anything to add after that. When you're bored of flying a spaceship, you're bored of the game. Each individuals mileage with that will vary.
Just throwing that in: I played Lineage 2 (back when it was still non-free2play) for about, hm, 4000 hours? Maybe more. *Probably* more. Your 60 hours don't even register :-/

That is the game I was expecting Elite to be. Even though I don't have that much time nowadays to play hours on end. But still, I wanted something to draw me in after a mere 100 hours of playtime.

You know, it's not about the game, it's about what you do in it, the people you meet, and the goals you accomplish. But the game has to allow for that. It doesn't.
 
Did you read anything, know anything, about the game before you bought it? Elite has always been about 1 man/1 ship. There have been umpty billion posts about players NOT being able to control space. One line you should have read several times by now is that this is not EVE.

I realize that it's a difficult concept for some people but you, as a single entity, or small group of entities, are simply not important enough, or powerful enough, to control any region of space.
You simply acknowledged what I already said you can't do in the game. Yes, we already know that you can't do that. Also, that's just one of the problems with the game. There are others. Not being able to control space is only one small detail, no need to focus on it.

And yes, I did read a lot about the game before. It sounded wonderful... on paper. Actually playing it made it immediately clear that this isn't working. Everything feels fake in the game. From trading to factions. Just plain fake.

The game might have been a huge hit in 1984. It's 2015 though.
 
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to OP: You miss the point. The journey in E: D is the one going on in your head. You make your own story.
Indeed. Here's my story:

Docked at A. Bought some text. Went to B. Docked. Sold some text and bought more text. Back to A, sold the text I bought from B and bought more Text. Back to B... (etc. etc.)

Come back tomorrow for more story :)
 
Indeed. Here's my story:

Docked at A. Bought some text. Went to B. Docked. Sold some text and bought more text. Back to A, sold the text I bought from B and bought more Text. Back to B... (etc. etc.)

Come back tomorrow for more story :)

If you need story spelled out for you, or you can't shake disbelief, then yeah, ED most likely never will be for you.
 

Deadlock989

Banned
Haven't played Evolve, never will.

But even if I had, it wouldn't stop me finding Elite "Dangerous" very, very tedious.

Strange thread. "I really want to like this so much that other people must be shamed for finding it boring because it opens up the possibility that I might, one day."
 
I don't see a story there that relates to the game. Just looking at the game's backdrop is not a story.

- - - - - Additional Content Posted / Auto Merge - - - - -

If you need story spelled out for you, or you can't shake disbelief, then yeah, ED most likely never will be for you.
No, I don't need it spelled out. A story from another game involved even espionage on another player faction. Political discussions about who is to take over which castle. Betrayal of alliances. The forming of a new faction due to internal turmoil. Expansion. Going to war over a single gem that was stolen (that one was such a funny story, I tell ya.) Etc, etc, etc.

These stories could fill entire books. And they were good stories.

Looking at the graphics of a game *is not a story*. It's just people imagining a story rather than actually creating one.

If you want to create your own story, then I'm sad to inform you that this is not the game to do it in.
 
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Just throwing that in: I played Lineage 2 (back when it was still non-free2play) for about, hm, 4000 hours? Maybe more. *Probably* more. Your 60 hours don't even register :-/

That is the game I was expecting Elite to be. Even though I don't have that much time nowadays to play hours on end. But still, I wanted something to draw me in after a mere 100 hours of playtime.

You know, it's not about the game, it's about what you do in it, the people you meet, and the goals you accomplish. But the game has to allow for that. It doesn't.

I kind of agree with you, ED lacks social tools and MP which is at least getting wings next update. I too played vanilla L2 at launch and, even though it was a brutal world based totally on the grind and death, it had a community and people worked together, formed friendships and many enemies too. It also totally failed to make players reincarnated gods, saviours of prophecy or gods gift to the human race, you earned your reputation which made it epic...just imagine an ED full of Luke Skywalkers, makes me shudder.

I love that ED has that lack of player importance in the grand scheme, the lack of social tools is my only real gripe with it
Still I am way over that 60 hours and I consider that I have had more game for buck here than I have had from any game in at least the last two years
 
Looking at the graphics of a game *is not a story*.

Words on a page aren't a story, either. Could just be gibberish. It depends on how those words are arranged that tells a story. In my case my real life connected with the game in a way that told a story of a romantic gesture I could share with my wife.

In another case (I'll be putting on the blog tomorrow) I had an adventure with my first encounter with a small black hole, how difficult it was to find (using an Intermediate scanner) what I had to do to figure out where it was, and the tension I felt as I got as close as I dared.

Or the thrill of getting back home, selling the data and realizing along the way I'd visited two systems no one else had ever been to.

Or just weaving an actual story about my in game persona, which I write about frequently for my own amusement, basing my decisions on what he would do and why.

These are all different kinds of stories. Stories are what we make them. You want them delivered. I go out and find them.
 
Words on a page aren't a story, either. Could just be gibberish. It depends on how those words are arranged that tells a story. In my case my real life connected with the game in a way that told a story of a romantic gesture I could share with my wife.

In another case (I'll be putting on the blog tomorrow) I had an adventure with my first encounter with a small black hole, how difficult it was to find (using an Intermediate scanner) what I had to do to figure out where it was, and the tension I felt as I got as close as I dared.

Or the thrill of getting back home, selling the data and realizing along the way I'd visited two systems no one else had ever been to.

Or just weaving an actual story about my in game persona, which I write about frequently for my own amusement, basing my decisions on what he would do and why.

These are all different kinds of stories. Stories are what we make them. You want them delivered. I go out and find them.
Your stories are trivial. They involve nothing beyond experiencing the setting of the game. There's almost nothing at stake and you do not affect the game's world in any meaningful way.

The setting is *not* the story. For me, the setting of a game is just the container to draw my own path in, affecting the world in a non-trivial way by organized play. The huger the organization, the more the world can be affected. One player cannot affect anything. 1000 players can.

I am a gamer.

You are not.

That is the difference.
 
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Stories are what we make them. You want them delivered. I go out and find them.

CMDR Drunk Si reached into his coat pocket and pulled out his hipflask, a keepsake from mother Sol. As he took a long swig of the cheapest, dirtiest, old imperial Navy rum he had encountered within the last 200 light years he realized he had been sitting in this resource extraction site for ten minutes without seeing so much of a flash of laser fire. The rum burned the back of his throat. So good. It was peaceful out here and if he didn't have better things to do he could spend all day drinking in this planet's rings, watching the miners going about their crappy jobs but he had a crappy job of his own to be doing. He screwed the cap back on his hipflask and placed it back in his coat pocket. He knew what he had to do.

He entered supercruise and immediately dropped out into the same spot he had been in. Still nothing, no joy. But CMDR Drunk Si was determined so he did the same thing, over and over again until finally... PIRATES! His comms system lit up with the first signs of life in hours;

"Hold still, the scan doesn't hurt.."
 
Your stories are trivial.


Personally, I found Mossfoots story delightful and not at all trivial because it weaves events in a the games together with events out here in the everyday world in a fashion I found quite well done
 
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CMDR Drunk Si reached into his coat pocket and pulled out his hipflask, a keepsake from mother Sol. As he took a long swig of the cheapest, dirtiest, old imperial Navy rum he had encountered within the last 200 light years he realized he had been sitting in this resource extraction site for ten minutes without seeing so much of a flash of laser fire. The rum burned the back of his throat. So good. It was peaceful out here and if he didn't have better things to do he could spend all day drinking in this planet's rings, watching the miners going about their crappy jobs but he had a crappy job of his own to be doing. He screwed the cap back on his hipflask and placed it back in his coat pocket. He knew what he had to do.

He entered supercruise and immediately dropped out into the same spot he had been in. Still nothing, no joy. But CMDR Drunk Si was determined so he did the same thing, over and over again until finally... PIRATES! His comms system lit up with the first signs of life in hours;

"Hold still, the scan doesn't hurt.."

In other words:

"I went to a RES to farm pirates."

Well, no offense, but that's just a crappy story :p That's just everyday business in MMOs, not even worthy of mention. You just made some stuff up and wrote it in engaging prose to make it sound more interesting that it actually is. In reality, it's a bland story.

I prefer actually interesting stories. Even when worded in totally bland and matter-of-fact prose, they are still interesting. That's a sign that a story is good.

"We met MegaK1llah, the leader of WePwnN00bs. He was farming mobs outside of Aden. I told him how silly a name he chose for his faction. He didn't care and called me a noob. That ticked me off (not the word, but the attitude.) I murdered him. He came back with a full party of mages and archers, full buffs and S-grade gear. We escaped. This puts a huge roadblock into us getting Giran Castle, as MegaK1llah is a friend of TotalEclipse, the leader of the biggest clan on the server. We need to find a way to get Giran in another way. We might have to plant a spy inside MegaK1llah's clan, as there's no way to predict what he's going to do next."

Nothing of that is made up. No literally tricks used to make it interesting. It's inherently interesting. It's a nice story. One that keeps your interest at peak and want to see it to conclusion (if it can ever conclude; this stuff never really ends.) The story does not involve NPCs or fake NPC factions. It's 100% among human players.

A story the likes of which can never be told in Elite.
 
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