whats the point? wheres the fun?

FD are simply making the grind longer at this point because they didnt prepare well enough at first.

There shouldve been another global wipe if you consider everything that has happened so far.
 
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Some people love the game as is, and that's cool. Some people have issues with it. That's just as much a valid opinion. No one should be trying to de-legitimize someone else's opinion of what is fun and what isn't. There's nothing wrong with people loving the game as-is or thinking it's boring.

What's telling is that there are so many people expressing disappointment with the current implementation of the game, though. Maybe that's inevitable, especially when expectations are high. I tend to think that it's indicative of something real, though, and not just attributable to 'whiny gamers' or a failure to appreciate the game for what it is.

Even as a so-called 'fanboy' I have to admit that this is a thoughtful, balanced assessment of the situation.

I'd just like to add the following: the disconnect between fans and complainers is due to the fact that Elite is a niche within the niche. I.e., space sims fan don't necessarily like Elite because the game is an extremely minimalistic space sim by design which is appreciated by a much smaller demographic than mainstream space sims ala Wing Commander or Freelancer. This was even the case back in the 80's and 90's.

Overall, the only fair complaint you can make is that FD didn't advertise ED as an extreme niche space sim game but rather like a Wing Commander or Freelancer game. By that, a lot of people who didn't properly research the Elite franchise bought the game under wrong assumptions and are now complaining.
 
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Even as a so-called 'fanboy' I have to admit that this is a thoughtful, balanced assessment of the situation.

I'd just like to add the following: the disconnect between fans and complainers is due to the fact that Elite is a niche within the niche. I.e., space sims fan don't necessarily like Elite because the game is an extremely minimalistic space sim by design which is appreciated by a much smaller demographic than mainstream space sims ala Wing Commander or Freelancer. This was even the case back in the 80's and 90's.

Overall, the only fair complaint you can make is that FD didn't advertise ED as an extreme niche space sim game but rather like a Wing Commander or Freelancer game. By that, a lot of people who didn't properly research the Elite franchise bought the game under wrong assumptions and are now complaining.

Without wanting to kick a dead horse, I really think they first advertised ED as a MMO ;)
 
Well last year I really, really wanted to play a space type game, there has not been a decent one for years. So I was glad when I found out about ED. At the moment ED is the only space type game that has been released that is kind of decent and that is the only reason I am playing it. I am happy to see there are some other space type games that are going to be released at some point (SC, The "Asteroids rebooted" looks promising as does No-man's-sky). So it will be interesting to see what ED's content is going to be like when those other games are finally released. Don't really have another ship to jump to at the moment, but might jump when the other games are released.
 
Well last year I really, really wanted to play a space type game, there has not been a decent one for years. So I was glad when I found out about ED. At the moment ED is the only space type game that has been released that is kind of decent and that is the only reason I am playing it. I am happy to see there are some other space type games that are going to be released at some point (SC, The "Asteroids rebooted" looks promising as does No-man's-sky). So it will be interesting to see what ED's content is going to be like when those other games are finally released. Don't really have another ship to jump to at the moment, but might jump when the other games are released.

I followed a similar path.

And I am equally happy about the arrival of serious competition.
 
Well last year I really, really wanted to play a space type game, there has not been a decent one for years. So I was glad when I found out about ED. At the moment ED is the only space type game that has been released that is kind of decent and that is the only reason I am playing it. I am happy to see there are some other space type games that are going to be released at some point (SC, The "Asteroids rebooted" looks promising as does No-man's-sky). So it will be interesting to see what ED's content is going to be like when those other games are finally released. Don't really have another ship to jump to at the moment, but might jump when the other games are released.

I started playing Freelancer: Discovery Mod again recently, I think it offers a nice bit of variety if you're looking to take a break from Elite. Depends if you're a fan of the arcade style Space game :)
 
Even as a so-called 'fanboy' I have to admit that this is a thoughtful, balanced assessment of the situation.

I'd just like to add the following: the disconnect between fans and complainers is due to the fact that Elite is a niche within the niche. I.e., space sims fan don't necessarily like Elite because the game is an extremely minimalistic space sim by design which is appreciated by a much smaller demographic than mainstream space sims ala Wing Commander or Freelancer. This was even the case back in the 80's and 90's.

Overall, the only fair complaint you can make is that FD didn't advertise ED as an extreme niche space sim game but rather like a Wing Commander or Freelancer game. By that, a lot of people who didn't properly research the Elite franchise bought the game under wrong assumptions and are now complaining.

It is not minimalistic by design. Go look at all the things FD said they wanted/want to put in the game. The game is simply unfinished in nearly every aspect, and they released it that way at a very high price point. That's the issue most people have with the game at the moment.

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Well last year I really, really wanted to play a space type game, there has not been a decent one for years. So I was glad when I found out about ED. At the moment ED is the only space type game that has been released that is kind of decent and that is the only reason I am playing it. I am happy to see there are some other space type games that are going to be released at some point (SC, The "Asteroids rebooted" looks promising as does No-man's-sky). So it will be interesting to see what ED's content is going to be like when those other games are finally released. Don't really have another ship to jump to at the moment, but might jump when the other games are released.

Also look up Limit Theory if you haven't heard of it.
 
Again, what game is doing this all perfectly?

You would have to take the "X" series features/sandbox and add those abilities to the very competent shell of the Elite Dangerous universe and flight model.
...and then allow adjustable percentages for pitch/yaw/roll axis thrusters so people could turn up yaw, and turn down roll, and it would then be pretty close to perfect.

I get the feeling no one on this forum played the "X" universe games that very competently filled the Elite void and advanced the genre (or so I thought?) At least the versions of X up thru X:3 Terran Conflict and Reunion were quite good. They created something hideous later called "Rebirth" that I understand was a disaster... so I never bothered with it.
 
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Snakebite

Banned
Exactly, Elite has always been a minimalistic space sim framework where the player comes up with the contextual storyline for his gaming session by himself. In that regard it's quite similar to gm'ing a pen&paper rpg.

This feature is the core-essential to Elite. If you don't like that, then you won't like ED ever.

Funny that because as a kid I was utterly obsessed with Elite, as a young adult I became addicted to Frontier First Encounters..... Why am I struggling with this ?

Because it isn't a step forward, IMO its a step BACKWARDS from FFE and apart from the excellent sound and eye candy. The overall gameplay of ED lies somewhere between Classic Elite and Frontier..
 
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almostpilot

Banned
Funny that because as a kid I was utterly obsessed with Elite, as a young adult I became addicted to Frontier First Encounters..... Why am I struggling with this ?

Because it isn't a step forward, IMO its a step BACKWARDS from FFE and apart from the excellent sound and eye candy is somewhere between Classic Elite and Frontier..

That's right. The game could be going in a better direction.
 
Actually NO. Your expectations are YOUR expectations and don't factor into any objective view on the game.
It can only be about hard facts. What features where announced. That's it.


That is your personal view. That is fine. If for your the sandbox is empty leave it. But don't tell all those kids who are happyli playing with there toys in the sand that they don't can have fun and DON'T expect someone to change the sand that is there for those other kids into the sand you wish you had.

Sorry but this is incorrect. As long as I pay, if I want mining done with a showel and they don't implement it, I have all the rights to complain about it.

In any other field, if you sell a product describing it, and then the description does not follow with what is the expectation, you have the right to return the product and bash it as much as you want. It is called free commerce and merchant feedback. With a game is different because it is not a tangible item, but if you promise something, and implement it in a way that define "barebone" is offensive to a real barebone feature, then it is a different story.

I was not expecting to work as interstellar nurse and give birth to some alien baby; so the argument that you bring on the table, about my expectations, is not acceptable in my case.

Plus, what is wrong to tell the other kids that the sandbox is empty and they are just in denial? Your approach is something that we see too often, and this behavior of putting the head under the sand or avoid to talk about something, should change.

And I am not criticizing if a person LIKE the game or not; I won't be the one that goes to the guy and say "your game stinks, don't you see?"; this is purely subjective. This thou, won't hide the fact that the game is minimalistic at most, empty for the majority of the time, and overall lack on almost any aspect, beside gameplay and graphic.
But even that is arguable, by some; since there is so little to do, that do it wrong would be an accomplishment.
I recognize hard work, and don't blame devs, but whoever put up this circus and designed the features (which from my understanding is not DB...there are people that financed and produced this game)
 
It's still a niche game. It's just taking time for some people to realise it, that's all.

That's debatable: if you mean "space sims" as genre, yes, they are a niche product.

If you mean Elite, where you have to make up all in your head, because the game show you little empty polygons; then it was niche at that time, but not nowadays.
The Elite that we play today, is a well crafted eye candy, with arcade-ish implementations to not frustrate people...because 30 years ago, the target player was different from today.

To me a niche game is something that people play independently from the popularity of our days: modding an old game like freespace 2 may be considered niche, play Microsoft Train Simulator may be considered niche; and there are plenty of examples
 
Actually yes, I like a game that is NOT about defend and attack, that is NOT about big fights and a overachiving story, NOT about who is best (either personaly or as a group). And exactly that is Elite. It's 1 person, 1 ship, a small cog in a huge universe.

Now read your statement again, aloud....and consider what this game that we play is:

MULTIPLAYER ONLINE game; refined from the original Elite from 30 years ago.

There is nothing wrong in being 1 ship, i1 person...too bad that the game is a multiplayer; which force you to be online even for solo gaming :)
Too bad that the commercial show stuff that it never happened anywhere in this game, not even in a beta event. It will happen? OK, that's fine for me; so I can start selling today my game, which will have neural feedback in 20 years from now....sounds legit, but pay me now, or you may miss the chance to play the polished beta that I will release as 1.0! :) I wonder if sometimes people just live in a isolated castle with mystical creatures.

People were expecting that someone would actually make this awesome and detailed galaxy, a bit more "lived"; the sort of things that you see in star wars, star trek, galactica, firefly....the power of have multiplayer means big scale battles, means group to go to war zones, meet people, even if you don't fight, to go mine together or explore....is this too much to ask? Too much to ask randomly generated events that happens while you trave, beside the interdiction from the crazy player that just blow up ships for fun to do PK? Too much to ask about a plethora of missions where you actually do something interesting (let's face it, the game is what it is: either you run away, fight or transport stuff, but there are ways to make it entertaining).

So which one is wrong: the multiplayer implementation of this game, or the "lonely person in the lonely ship" ?
 
Exactly, Elite has always been a minimalistic space sim framework where the player comes up with the contextual storyline for his gaming session by himself. In that regard it's quite similar to gm'ing a pen&paper rpg.

This feature is the core-essential to Elite. If you don't like that, then you won't like ED ever.

So I must say "sorry", because I thought that the speech that I heard in the KS campaign and all over until release, were all for a "revised and innovative" experience in the Elite universe.

I played the original, was cool 30 years ago, and make the SAME exact game with updated graphic, is not what I call "revised and innovative" .

But maybe I just got it wrong...I never read anywhere, the sentence "I am gonna make a 1:1 Elite with modern graphic and bigger map, with minimal changes". Pretty sure that about a ton and a half of other users, which paid for the KS, must've miss that too, looking at feedback everywhere :)

But it is fine, because that's what was promised; the game is called Elite: that run on 64 bit, but it was not good for marketing, so became Elite: Dangerous :)
 
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Avago Earo

Banned
I hoped for better too. I don't play anymore. I come on the forums for inspiration. Bought into PB. Built a PC. Playrd the original on BBC nodel 'B' then C64.

Inspire me please. There must be someone out there who likes it.
 
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I like exploring in the game, bounty hunting, sometimes I run mission. I find it relaxing. I enjoy the freedom. Some people might not like this game and that's fine, their opinions counts. I think the game will continue to improve, it is not perfect, but it doesn't seem cookie cutter. Imagine if Ubisoft released it.
 
I like exploring in the game, bounty hunting, sometimes I run mission. I find it relaxing. I enjoy the freedom. Some people might not like this game and that's fine, their opinions counts. I think the game will continue to improve, it is not perfect, but it doesn't seem cookie cutter. Imagine if Ubisoft released it.

well i hope they start improving things faster, because i don't want to wait 10 years until its "finally gone gold" :p

Just by the fact that all the "lots of extra digital goodies" from beta backers has yet to be seen sets a flag on how slow and delayed things are. I mean if the digital goodies that were supposed to be out already are not even done, then how long will it take for them to actually deliver what was supposed to be done on December? it worries me, and i feel FD is not communicating well with the community about the "delays " they might have. for whatever reason. they don't say a thing, and are only over-hyping small updates with mostly bug fixes and under the hood features :/

makes me sad

btw in beta everyone was hoping a magical unicorn 1.0 patch with secret stash of amazing gold features because FD "was only letting us test features that were needed", and in the end it was actually the only thing they had :/ :'(
 
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well i hope they start improving things faster, because i don't want to wait 10 years until its "finally gone gold" :p

Just by the fact that all the "lots of extra digital goodies" from beta backers has yet to be seen sets a flag on how slow and delayed things are. I mean if the digital goodies that were supposed to be out already are not even done, then how long will it take for them to actually deliver what was supposed to be done on December? it worries me, and i feel FD is not communicating well with the community about the "delays " they might have. for whatever reason. they don't say a thing, and are only over-hyping small updates with mostly bug fixes and under the hood features :/

makes me sad

btw in beta everyone was hoping a magical unicorn 1.0 patch with secret stash of amazing gold features because FD "was only letting us test features that were needed", and in the end it was actually the only thing they had :/ :'(

i agree with you they need to release some sort of roadmap and basically say (well be done when its done)
 
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