The Star Citizen Thread v 3.0

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Hmm How come no one comments on new shield sales that CIG start to sell in Voyager Direct?"Thats a great way to test new things in Alpha"...P2W screams all over it....
 
Hmm How come no one comments on new shield sales that CIG start to sell in Voyager Direct?"Thats a great way to test new things in Alpha"...P2W screams all over it....

They (CIG) really do need to add a way to earn $UEC, in-game, in Arena Commander, soon. Not saying ships should necessarily be available to buy with $UEC at this point, but weapons and equipment should, IMHO.
 
http://www.reddit.com/r/starcitizen/comments/2vcztb/apologies_for_scam_citizen/

Daniel Wilks from PC Powerplay posted on the Star Citizen reddit following the drama caused by their freelancer journalist Bennett:

"Hi guys - I'm going to take responsibility for the Scam Citizen issue. The issue went to print during the handover from John Gillooly and myself as editors and I let it slip through. I will be printing a retraction in the next issue that goes to print (238, on sale March 19).
What Bennett obviously intended as a joke doesn't come across that way in print and I apologise again.

Cheers
Daniel Wilks"

They (CIG) really do need to add a way to earn $UEC, in-game, in Arena Commander, soon. Not saying ships should necessarily be available to buy with $UEC at this point, but weapons and equipment should, IMHO.

Yeah. I posted about it further up: https://forums.robertsspaceindustri...70/voyager-direct-testing-clarification-plans Ben talks about the incoming AC Bucks, and there should be a document or article about it this week (or early next week?).
 
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http://www.reddit.com/r/starcitizen/comments/2vcztb/apologies_for_scam_citizen/

Daniel Wilks from PC Powerplay posted on the Star Citizen reddit following the drama caused by their freelancer journalist Bennett:

"Hi guys - I'm going to take responsibility for the Scam Citizen issue. The issue went to print during the handover from John Gillooly and myself as editors and I let it slip through. I will be printing a retraction in the next issue that goes to print (238, on sale March 19).
What Bennett obviously intended as a joke doesn't come across that way in print and I apologise again.

Cheers
Daniel Wilks"

While it's good that he apologized (trying to put out the flames), his assertion that it was "just a joke" is a load of crap. And what kind of editor doesn't actually...you know, READ what he/she approves?
 

Mu77ley

Volunteer Moderator
Hmm How come no one comments on new shield sales that CIG start to sell in Voyager Direct?"Thats a great way to test new things in Alpha"...P2W screams all over it....

Well, personally I've pretty much given up even following what's happening with Star Citizen. Maybe when they release something that's actually worth playing I'll try it again.
 

Jenner

I wish I was English like my hero Tj.
They (CIG) really do need to add a way to earn $UEC, in-game, in Arena Commander, soon. Not saying ships should necessarily be available to buy with $UEC at this point, but weapons and equipment should, IMHO.


http://partedveil.com/index.php?p=2&quote=230170

They are, actually. And you'll be able to melt purchased Voyager Direct items to regain credit.

- - - - - Additional Content Posted / Auto Merge - - - - -

Well, personally I've pretty much given up even following what's happening with Star Citizen. Maybe when they release something that's actually worth playing I'll try it again.

AC can be plenty fun already, at least to me and some of my SC pals. We do weekly meetups when we can swing it.

And if AC isn't of interest yet then the social and FPS modules are out around March.
 
http://partedveil.com/index.php?p=2"e=230170

They are, actually. And you'll be able to melt purchased Voyager Direct items to regain credit.

- - - - - Additional Content Posted / Auto Merge - - - - -



AC can be plenty fun already, at least to me and some of my SC pals. We do weekly meetups when we can swing it.

And if AC isn't of interest yet then the social and FPS modules are out around March.

Personally, I'm actually quite disappointed or "mad" if you will that CIG has basically been charging everyone before and since AC release for people to use new weapons/equipment. I mean hell, 8 months ago when AC came out CIG promised us a way to earn credits in AC to buy stuff, said "coming soon"...yet they charged people for 8+ months. I mean I donated in hundreds sure, but them charging people to use stuff in AC left a sour taste in my mouth. I mean here is a game that does not even have a PU alpha out and they of all things charge people real money to use new equipment in the test module. I don't care that if you purchase it now it can be used in the future PU release, a competent, hell even a none competent company can easily distinguish equipment that is going to be PU and AC only. It's no wonder that every forum where there is discussion on SC it gets critizised for basically P2W, which is what it is now and of course monetizing every aspect of development.

The thing is here, CIG from start has been giving publishers bad lip because of how they treat gamers and games in general, dumbing down content, DLC's and you name it. Yet they go ahead and do something like charge people real life money to TEST equipment in AC. Yeah, they promised a way to earn "credits" for testing purposes, but that was 8 months ago. The funny part here is, people trash other companies left and right for charging money for anything, yet CIG gets the "Golden Approval" because somehow just because they don't have a publisher, already sitting at 3x their asking budget of $23 million (From December 2013) and all of a sudden its ok...because you know..."they need it"...

I'm just kind of excited that this year we will at least get to see how the game will truly play and if it will be fun because a lot of the different parts will start to come together and of course the PU Alpha will be coming out. We get to see exactly what type of gameplay there will be, what features they promised will either be cut or be made into the game and etc. Not to mention a lot of the little details and features will be making it into the game. Right now everything is pretty much raw, even the flight model/mechanics. Heck, even the very basics, the controls are still not finished/balanced properly.
 
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Most Voyager Direct store equipment werent even implemented properly until October / November. They were not ready. That store was very neglected and was collecting dust. Only a very small user base ever used the VD store.
 
I just wanted to pop in here.

Im somewhat disillusioned with the current pace of ED as an alpha day one player Im finding that the development here is not heading in the direction nor the speed I expected it to.

Anyways...

I backed SC at the 16 million point and I havent booted it up since AC release. Which i was disappointed with at the time.

However just today i updated to the current build and I am really impressed with the progress. The flight model and options for control customising have made massive jumps. I had a really great time for the last few hours just playing about with the drone sim. The flight model improvements have made it far more intuitive and FUN!

Please Deliver RSI! ED will be dead in 2 years.

So i assume that SC has moved away from point-n-click? Is playing HOTAS still gimped compare to M&K?
 

Mu77ley

Volunteer Moderator
Most Voyager Direct store equipment werent even implemented properly until October / November. They were not ready. That store was very neglected and was collecting dust. Only a very small user base ever used the VD store.

{{Citation Needed}}
 

Mu77ley

Volunteer Moderator
AC can be plenty fun already, at least to me and some of my SC pals. We do weekly meetups when we can swing it.

And if AC isn't of interest yet then the social and FPS modules are out around March.

Well, I'm glad you enjoy it, but hardly any of my friends have any interest in Star Citizen, and those that do are waiting for reviews "once it's out". I have no interest with playing with randoms, and Vanduul Swarm is about as challenging/interesting as Minesweeper.

The social stuff appears to be nothing more than walking around a small area with a few shops (almost certainly with a cash shop attached), so not much more than a multiplayer hangar module which probably won't give more than 10mins entertainment... if that (again,like the hangar module). I also have absolutely zero interest in the FPS stuff (burnt out on the whole FPS thing after 20-odd years of playing them).
 
Personally, I'm actually quite disappointed or "mad" if you will that CIG has basically been charging everyone before and since AC release for people to use new weapons/equipment. I mean hell, 8 months ago when AC came out CIG promised us a way to earn credits in AC to buy stuff, said "coming soon"...yet they charged people for 8+ months. I mean I donated in hundreds sure, but them charging people to use stuff in AC left a sour taste in my mouth. I mean here is a game that does not even have a PU alpha out and they of all things charge people real money to use new equipment in the test module. I don't care that if you purchase it now it can be used in the future PU release, a competent, hell even a none competent company can easily distinguish equipment that is going to be PU and AC only. It's no wonder that every forum where there is discussion on SC it gets critizised for basically P2W, which is what it is now and of course monetizing every aspect of development.
The thing is here, CIG from start has been giving publishers bad lip because of how they treat gamers and games in general, dumbing down content, DLC's and you name it. Yet they go ahead and do something like charge people real life money to TEST equipment in AC. Yeah, they promised a way to earn "credits" for testing purposes, but that was 8 months ago. The funny part here is, people trash other companies left and right for charging money for anything, yet CIG gets the "Golden Approval" because somehow just because they don't have a publisher, already sitting at 3x their asking budget of $23 million (From December 2013) and all of a sudden its ok...because you know..."they need it"...

I'm just kind of excited that this year we will at least get to see how the game will truly play and if it will be fun because a lot of the different parts will start to come together and of course the PU Alpha will be coming out. We get to see exactly what type of gameplay there will be, what features they promised will either be cut or be made into the game and etc. Not to mention a lot of the little details and features will be making it into the game. Right now everything is pretty much raw, even the flight model/mechanics. Heck, even the very basics, the controls are still not finished/balanced properly.

Those companies getting ripped apart by the playerbases that you speak of don't put forth enough effort and honest work to keep them from getting ripped apart. They have earned the assaults. As someone that proudly accepts his title of PC Master Race Niche (Military Combat Simulations) Gamer I have always been extremely picky about the titles I pay for as depth and longevity are a must. The companies you speak of don't even know what longevity in gaming is. All they know is how to half ass their titles, set up embargos when they know their title is crap, and then have the nerve to run with DLCs for more money.

That being said here is the one thing I have seen with CIG. No matter what anyone here says about how much money they are still taking in I see the work that the money brings with every major patch. The first $23 Million can be said to represent Wave 1&2 ships while the money afterwards has gone into Waves 3&4 and I'll tell you right now I hope they use some of the new money to overhaul most of the ships in those first two waves. Cause the quality of ships, planet environments, and spaceside effects coming out now is nothing short of breathtaking. As a Completionist I still continue to pledge a lot of money in the project and have no regrets as I see every dollar creating greatness. If CIG had stopped at $23 Million this sim would have still been better than all the games out there right now, but now with the project funds surpassing $72 Million and about 88% of that going to development I am hoping that we break $100 Million before the end of the year.

$200 million to $400 million for some games haven't created anything of real lasting value as even their DLC are pathetic, now just stop and imagine what $100 million will create in Star Citizen. Support it or not you should prepare yourself to be amazed.
 
Well, personally I've pretty much given up even following what's happening with Star Citizen. Maybe when they release something that's actually worth playing I'll try it again.

I understand you totally man,I guess I am very close to do the same,now even here all I can see is just an Advert. of CIG hard core followers and imaginary things what "will" happend in some point in future,less&less comments about what we have atm and issue with the current state of the game...who care's seems like ppl. just simply know that game will be awesome just as they expecting....
 
Only a very small user base ever used the VD store.

Here's one. I've used the opportunity to buy weapons and hangar decorations for hundreds of dollars, ever since the first day VD store was launched. Lots of nice weapons in there. :) It's just another way of pledging to CIG, when you don't need/want more ships.
 
Support it or not you should prepare yourself to be amazed.
Hmm. I'm preparing myself for disappointment, so that if SC actually turns out to be any good, I'll be very happy. I made the mistake of putting ED up on a pedestal (sort of like you're doing with SC) so when it was finally released, it would never have been everything I wanted it to be. I'm pragmatic, and have come to terms with what we have and what's to come, but I do get this feeling that a lot of people are setting themselves up for disappointment with SC however it turns out.
 
Most Voyager Direct store equipment werent even implemented properly until October / November. They were not ready. That store was very neglected and was collecting dust. Only a very small user base ever used the VD store.

Sorry but what? There have been plenty of weapons in the VD store before AC hit. Then a month ago we got the new missiles and now we got more equipment such as shields and other stuff. How do you get those items? You have to pay real money to try them out or test them, to you know balance the game in the actual Arena Commander. As for your "small user" base, please tell me what small user base? A huge chunk of the active community is buying these items and using them in AC.

I am all for funding CIG, but charging people money to test or use equipment in a game that is not even in Alpha is purely classless and screams a money grab. Hell, charging people in itself to use equipment is an extreme low in the gaming industry. Yeah, they promised us a way to "earn credits" to buy these items, but that was well over 8 months ago, in the mean time they were more than happy to get $15-20 from people per item bought in the VD store.

I won't be surprised when the game launches that CIG will continue to sell ships, equipment and god knows what else. It reminds me of that entire "life time insurance" ordeal on the forums. CIG had ah huge end of LTI sales back in Nov/Dec 2013 and said LTI will no longer be offered. Guess what? Ships sales were not as huge as when there was LTI, because I mean if you were buying a ship for $xxx, do you want limited insurance or lifetime? Obviously life time. CIG for months shut down every topic that came on the subject, put people on probations and bans for bringing it up. But hey guess what? 4-5 months after the "End of LTI" sale, what does CIG do? They bring it back. aka it's all about the money at the end of the day.

They talked a good game about crappy publishers and other developers who pushed out incomplete games or selling content that was already created on in DLC's or cash shops. But what CIG is doing is equally if not worse. I'd say it's worse because they are charging people real money for equipment that is used to test the game.

Hmm. I'm preparing myself for disappointment, so that if SC actually turns out to be any good, I'll be very happy. I made the mistake of putting ED up on a pedestal (sort of like you're doing with SC) so when it was finally released, it would never have been everything I wanted it to be. I'm pragmatic, and have come to terms with what we have and what's to come, but I do get this feeling that a lot of people are setting themselves up for disappointment with SC however it turns out.

I'd say I have pretty grounded exceptions of but Elite and SC. I was a bit disappointed in ED because they launched without proper social features, but that is coming soon.

If anything I am way more grounded on how SC will turn out. Yeah I gave them in the hundreds but that was early on in 2012, CIG was more grounded themselves then. Now there are huge promises made by CR, you have SQ 42 single player, MMO, FPS, dogfighting, and multi-crew ships, five completely different styles or should I say 5 games in 1. There are countless studios out there that have existed for decades worked as teams for decades and budgets much larger than CIG's. A lot of them have failed delivering a single fun game type, let alone multiple. Yet we have a brand new studio, with a mix of veterans and new blood promising the world and then some.

I just sometimes find it interesting when I see "very opinionated" SC fans talk about features and the gameplay because to me they seem to think that SC will revolutinize gaming, that it will be one of the best games ever and that it will have so much unique and interesting content that no other studio has tried to create before. You know that phrase of "living breathing universe" that constantly gets brought up.

What we have now is basically a single game type that is still super raw and tons of missing features. If anything 2015 and early 2016 will be a huge tell weather or not CIG is actually able to deliver on those promises, let alone a fun game. Because we will finally get to see how those different play styles interact, what features make it into the game and which ones are cut. They've talked a lot on complexities but this year will show if they are able to deliver or not. Especially on that 64 bit push.
 
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I am all for funding CIG, but charging people money to test or use equipment in a game that is not even in Alpha is purely classless and screams a money grab. Hell, charging people in itself to use equipment is an extreme low in the gaming industry. Yeah, they promised us a way to "earn credits" to buy these items, but that was well over 8 months ago, in the mean time they were more than happy to get $15-20 from people per item bought in the VD store.

Why is that a "money grab"? All the items will be available ingame for free. Research & Development costs money, so everyone who contributes can choose digital items as a little thank you.
You know, you can play everything with a $20 Aurora Starter edition, that is occasionally on sale.

If anything I am way more grounded on how SC will turn out. Yeah I gave them in the hundreds but that was early on in 2012, CIG was more grounded themselves then. Now there are huge promises made by CR, you have SQ 42 single player, MMO, FPS, dogfighting, and multi-crew ships, five completely different styles or should I say 5 games in 1. There are countless studios out there that have existed for decades worked as teams for decades and budgets much larger than CIG's. A lot of them have failed delivering a single fun game type, let alone multiple. Yet we have a brand new studio, with a mix of veterans and new blood promising the world and then some.

The gaming industry is underperforming badly in the past decade, for several reasons, but foremost the lack of R&D and the ignorance of current hardware and software technologies. However R&D takes time and money and currently the gaming industry needs to bridge a roughly 10 year development gap that they are now in compared to consumer hardware and other parts of the software industry.


What we have now is basically a single game type that is still super raw and tons of missing features. If anything 2015 and early 2016 will be a huge tell weather or not CIG is actually able to deliver on those promises, let alone a fun game. Because we will finally get to see how those different play styles interact, what features make it into the game and which ones are cut. They've talked a lot on complexities but this year will show if they are able to deliver or not. Especially on that 64 bit push.

Currently, there is an alpha version of the combat module out as well as a hangar. Both are only two small portions of the final game.

That "64bit push" is one of the things that are long overdue. Crytek ported their engine to 64bit in 2004. But they didn't do everything, e.g. the double precision issue. Now CIG has to do it for them. Just compare Crysis 2 and 3 to their first iteration, things have gone so down the drain..

In the end, delivering on their promises is not utopian, because the technology exists and there are professionals within the industry (not necessarily in gaming) who are skilled with it. It's merely a matter of finding them and putting them to work. A small step for a software company, a huge step for the gaming industry.
 
Why is that a "money grab"? All the items will be available ingame for free. Research & Development costs money, so everyone who contributes can choose digital items as a little thank you.
You know, you can play everything with a $20 Aurora Starter edition, that is occasionally on sale.



The gaming industry is underperforming badly in the past decade, for several reasons, but foremost the lack of R&D and the ignorance of current hardware and software technologies. However R&D takes time and money and currently the gaming industry needs to bridge a roughly 10 year development gap that they are now in compared to consumer hardware and other parts of the software industry.




Currently, there is an alpha version of the combat module out as well as a hangar. Both are only two small portions of the final game.

That "64bit push" is one of the things that are long overdue. Crytek ported their engine to 64bit in 2004. But they didn't do everything, e.g. the double precision issue. Now CIG has to do it for them. Just compare Crysis 2 and 3 to their first iteration, things have gone so down the drain..

In the end, delivering on their promises is not utopian, because the technology exists and there are professionals within the industry (not necessarily in gaming) who are skilled with it. It's merely a matter of finding them and putting them to work. A small step for a software company, a huge step for the gaming industry.

So wait, you are telling me that it is perfectly ok for an "early access" game to charge people, in addition to the initial money you gave them to develop the game, for every single piece of development that they do, including items to be used and tested in the game? Just wow. Do you realize what you even just said?
 
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