Sorry but this is incorrect. As long as I pay, if I want mining done with a showel and they don't implement it, I have all the rights to complain about it.
In any other field, if you sell a product describing it, and then the description does not follow with what is the expectation, you have the right to return the product and bash it as much as you want. It is called free commerce and merchant feedback. With a game is different because it is not a tangible item, but if you promise something, and implement it in a way that define "barebone" is offensive to a real barebone feature, then it is a different story.
I was not expecting to work as interstellar nurse and give birth to some alien baby; so the argument that you bring on the table, about my expectations, is not acceptable in my case.
Again, show me any evidence that Frontiert promissed some feature in a way that was not implemented. And we are talking about a real feature and not some advertising video (see the comparison to the Big Mac). It should be pretty clear that videos that are there for advertising don't show exactly how the features work, or do you expect from Star Citizen all those things you see in their Advertising videos?
The other kids are not in denial, they have FUN! How hard is that to understand. And all those other kids are afraid that people like you are trying to make Elite into something they do not want. It is pretty much like you bought X-Plane and complained about it not having enought combat and demand that it to be changed into a combat simulator. We do LIKE Elite as it is at the moment, we have fun and it is the game we waited for for some time, so please stop and try to make it into something else.Plus, what is wrong to tell the other kids that the sandbox is empty and they are just in denial? Your approach is something that we see too often, and this behavior of putting the head under the sand or avoid to talk about something, should change.
Again, just because you don't see it doesn't mean that the game isn't EXACTLY what some of us where waiting for.And I am not criticizing if a person LIKE the game or not; I won't be the one that goes to the guy and say "your game stinks, don't you see?"; this is purely subjective. This thou, won't hide the fact that the game is minimalistic at most, empty for the majority of the time, and overall lack on almost any aspect, beside gameplay and graphic.
But even that is arguable, by some; since there is so little to do, that do it wrong would be an accomplishment.
I recognize hard work, and don't blame devs, but whoever put up this circus and designed the features (which from my understanding is not DB...there are people that financed and produced this game)
Actually the Star Wars, Star Trek, Firefly type of game will be Star Citizen. I backed that too and I can't wait to play that as well. Elite is 2001 with perhaps a bit Interstellar mixed in.Now read your statement again, aloud....and consider what this game that we play is:
MULTIPLAYER ONLINE game; refined from the original Elite from 30 years ago.
There is nothing wrong in being 1 ship, i1 person...too bad that the game is a multiplayer; which force you to be online even for solo gaming
Too bad that the commercial show stuff that it never happened anywhere in this game, not even in a beta event. It will happen? OK, that's fine for me; so I can start selling today my game, which will have neural feedback in 20 years from now....sounds legit, but pay me now, or you may miss the chance to play the polished beta that I will release as 1.0!I wonder if sometimes people just live in a isolated castle with mystical creatures.
People were expecting that someone would actually make this awesome and detailed galaxy, a bit more "lived"; the sort of things that you see in star wars, star trek, galactica, firefly....the power of have multiplayer means big scale battles, means group to go to war zones, meet people, even if you don't fight, to go mine together or explore....is this too much to ask? Too much to ask randomly generated events that happens while you trave, beside the interdiction from the crazy player that just blow up ships for fun to do PK? Too much to ask about a plethora of missions where you actually do something interesting (let's face it, the game is what it is: either you run away, fight or transport stuff, but there are ways to make it entertaining).
So which one is wrong: the multiplayer implementation of this game, or the "lonely person in the lonely ship" ?
We, who like this game as it is (with the hope that some more features will come) wish for Elite to be distictivly different from Star Cititzen. We don't want Elite to be the crowded action oriented universe but the grand, majestic and mostly emtpty universe that feels more "real".