whats the point? wheres the fun?

Sorry but this is incorrect. As long as I pay, if I want mining done with a showel and they don't implement it, I have all the rights to complain about it.

In any other field, if you sell a product describing it, and then the description does not follow with what is the expectation, you have the right to return the product and bash it as much as you want. It is called free commerce and merchant feedback. With a game is different because it is not a tangible item, but if you promise something, and implement it in a way that define "barebone" is offensive to a real barebone feature, then it is a different story.

I was not expecting to work as interstellar nurse and give birth to some alien baby; so the argument that you bring on the table, about my expectations, is not acceptable in my case.

Again, show me any evidence that Frontiert promissed some feature in a way that was not implemented. And we are talking about a real feature and not some advertising video (see the comparison to the Big Mac). It should be pretty clear that videos that are there for advertising don't show exactly how the features work, or do you expect from Star Citizen all those things you see in their Advertising videos?

Plus, what is wrong to tell the other kids that the sandbox is empty and they are just in denial? Your approach is something that we see too often, and this behavior of putting the head under the sand or avoid to talk about something, should change.
The other kids are not in denial, they have FUN! How hard is that to understand. And all those other kids are afraid that people like you are trying to make Elite into something they do not want. It is pretty much like you bought X-Plane and complained about it not having enought combat and demand that it to be changed into a combat simulator. We do LIKE Elite as it is at the moment, we have fun and it is the game we waited for for some time, so please stop and try to make it into something else.
And I am not criticizing if a person LIKE the game or not; I won't be the one that goes to the guy and say "your game stinks, don't you see?"; this is purely subjective. This thou, won't hide the fact that the game is minimalistic at most, empty for the majority of the time, and overall lack on almost any aspect, beside gameplay and graphic.
But even that is arguable, by some; since there is so little to do, that do it wrong would be an accomplishment.
I recognize hard work, and don't blame devs, but whoever put up this circus and designed the features (which from my understanding is not DB...there are people that financed and produced this game)
Again, just because you don't see it doesn't mean that the game isn't EXACTLY what some of us where waiting for.



Now read your statement again, aloud....and consider what this game that we play is:

MULTIPLAYER ONLINE game; refined from the original Elite from 30 years ago.

There is nothing wrong in being 1 ship, i1 person...too bad that the game is a multiplayer; which force you to be online even for solo gaming :)
Too bad that the commercial show stuff that it never happened anywhere in this game, not even in a beta event. It will happen? OK, that's fine for me; so I can start selling today my game, which will have neural feedback in 20 years from now....sounds legit, but pay me now, or you may miss the chance to play the polished beta that I will release as 1.0! :) I wonder if sometimes people just live in a isolated castle with mystical creatures.

People were expecting that someone would actually make this awesome and detailed galaxy, a bit more "lived"; the sort of things that you see in star wars, star trek, galactica, firefly....the power of have multiplayer means big scale battles, means group to go to war zones, meet people, even if you don't fight, to go mine together or explore....is this too much to ask? Too much to ask randomly generated events that happens while you trave, beside the interdiction from the crazy player that just blow up ships for fun to do PK? Too much to ask about a plethora of missions where you actually do something interesting (let's face it, the game is what it is: either you run away, fight or transport stuff, but there are ways to make it entertaining).

So which one is wrong: the multiplayer implementation of this game, or the "lonely person in the lonely ship" ?
Actually the Star Wars, Star Trek, Firefly type of game will be Star Citizen. I backed that too and I can't wait to play that as well. Elite is 2001 with perhaps a bit Interstellar mixed in.

We, who like this game as it is (with the hope that some more features will come) wish for Elite to be distictivly different from Star Cititzen. We don't want Elite to be the crowded action oriented universe but the grand, majestic and mostly emtpty universe that feels more "real".
 
Again, just because you don't see it doesn't mean that the game isn't EXACTLY what some of us where waiting for.

Really? EXACTLY? Geez, I guess the devs can stop working on this now and go make that roller coaster theme park game then. Well, time to shut up shop guys, the game is EXACTLY what it should be and we can all rest now. :)
 
Really? EXACTLY? Geez, I guess the devs can stop working on this now and go make that roller coaster theme park game then. Well, time to shut up shop guys, the game is EXACTLY what it should be and we can all rest now. :)


Sorry, I clearified what I meant a bit further down in my post:

We, who like this game as it is (with the hope that some more features will come) wish for Elite to be distictivly different from Star Cititzen. We don't want Elite to be the crowded action oriented universe but the grand, majestic and mostly emtpty universe that feels more "real".
 
If you would like to talk about the short comings of the game or suggest what you find boring or fun, we have no problem with that.
However this does not excuse any of you from being rude towards staff or other players.

We welcome open discussion in this forum, this thread will remain closed for now.

EDIT: The thread has been cleaned up, it will re-open with the premise that you all keep on topic and stop the personal attacks at others or Frontier.
 
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Without wanting to kick a dead horse, I really think they first advertised ED as a MMO ;)

First? Huh, no. In fact, DB refrained from calling the game a MMO for a long time, even after it was already available for pre-purchase; he had to be convinced by others that ED did in fact fit the definition of a MMO before he would allow the term to be used in promoting the game.
 
I gotta fun list for you right here:

- trade=nerfed
- Python=nerfed
- big ships=nerfed
- seeking luxuries=nerfed
- extraction zone pirate activity=nerfed
- bounty redemptions=nerfed
- shield protection against wall scrapes=nerfed

They should change the name of the game to ED: Nerfed

You forgot to say your Nerfed as well. Where is your imagination, do you have to be spoon fed in every game. There are 3 of us playing it together and we get up to all sorts of stuff. And last night we were discussing more possibilities.

I feel sorry for you as your just not getting it. Maybe leave?
 
Well last year I really, really wanted to play a space type game, there has not been a decent one for years. So I was glad when I found out about ED. At the moment ED is the only space type game that has been released that is kind of decent and that is the only reason I am playing it. I am happy to see there are some other space type games that are going to be released at some point (SC, The "Asteroids rebooted" looks promising as does No-man's-sky). So it will be interesting to see what ED's content is going to be like when those other games are finally released. Don't really have another ship to jump to at the moment, but might jump when the other games are released.

Take a look at IWAR 2, I haven't touched ED since I started a new game, I'll play that while I wait for 1.2 and wings and maybe my friends will come back to play with me.
 
Wow, there are a lot of angry people out there. I really want to read all those angry posts about how I, like so many of my Neanderthal brethren need to have some imagination to find this game more attractive, but I didn't want to depress myself just because I, like quite a few, just want a little more than the "flash" of shiny new graphics patches. Oooo, the gas planets now have new swirls to look at, and they put lights on the inhabited planets; oh goody, goody, let me just stare at the planets all evening, like grandpa in the garden with his gazing ball; not quite interactive enough for me.

I don't mind the mission selection, but I would like a story behind all this, and not just a news ticker that in no way, shape, or form affects my interaction with the game, or my fellow commanders. I'm Allied with the Federation, and the only thing that tells me that I am such, is the screen that says as much and the little green icons on the radar. Shouldn't I get some special missions because they adore me - send me to kick some Imperial ASS, that special delivery that absolutely, positively has the be delivered 200 LY away overnight?

I figure I deserve an objective, whether that's an Alliance, Imperial, or Federation objective. I think I deserve a Federal Navy objective, I am a freaking Lieutenant; and where the Hell is that ranking regional commander who was waiting impatiently to talk to me, in that system that I needed the special permit for? I think there should gangs with requirements for prospective pirates and smugglers; they've been nice enough to bring in community ventures for star port building "trading" and warzones, and rewards to go with them, so too should there be rewards, ramifications, and subplots for your actions with the major and minor factions, IN ADDITION TO that which is player derived. Does the cartel operating in that neck of the galaxy really want a star port and all the cops that come with it, encroaching on their turf? Is that construction company hiring security in case bandits come to stir things up? OOO, pick me, I'm over qualified for that position; I kill pirates just to kill pirates... it's right here on my resume.

When am I and all my brethren going to get the call on the squawk box to come defend that station, or help that transport that's getting punished by the local cartel, and why isn't that random freighter grateful for my assistance, and why can't have a few choice words with some of the NPC pilots, who keep telling me to drop the cargo I don't have or they're going to "boil me up", or who want me to drop the bounty mission and go kill the authority? And why do I have to READ that the system authority has cleared my vessel - why can't my shipboard computer tell me I'm clear or maybe that authority pilot could whisper it in my ear? OK, that last one wasn't on the same tangent as the rest of my rant.

You know what I want my old Elite...EXPANDED, where I had a story I could follow to certain point, and then veer off to other subplots as I saw fit. Unfortunately all those angry people, who want to praise Frontier for the next tier of shiny paint jobs to buy think that the game is perfect; you all have never played Skyrim, obviously.
 
Skyrim is boring dude.

N yes stories are fun. But its impossible to put a story in a game like this or you will have 300.000 people all saving the galaxy and becoming king.

They have put a story in. But its like real life ie. You have a negligable impact.

I think in the end thiw comes down to people who want to feel like a king (wrong game) and people who love the feeling you are just you. In a vast universe having tiny impacts here and there.

You go get in a truck and deliver food to Syria. Or go get guns and fight isis. Do you think much would change? Yoh wouldnt become king of syria (unless cod made the game). I can tell you that much.

While i agree about content for fleshing out. Im sure its coming. So be patient, but i think the premise of the game you wont change.

*disclaimer dont actually go to syria it was an example i like you all to much!!!
 
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Oh, I'm patient, that's why I'm still playing, but I have things that, occasionally, I need to put to paper, so the programmers can get my perspective, because I think I hold some importance as well. I don't want to be king, I just want to play 1.0, and we're still working through the Beta.
 
https://forums.frontier.co.uk/showthread.php?t=6875

i think they need to implement that captains log ASAP!

- - - - - Additional Content Posted / Auto Merge - - - - -

Wow, there are a lot of angry people out there. I really want to read all those angry posts about how I, like so many of my Neanderthal brethren need to have some imagination to find this game more attractive, but I didn't want to depress myself just because I, like quite a few, just want a little more than the "flash" of shiny new graphics patches. Oooo, the gas planets now have new swirls to look at, and they put lights on the inhabited planets; oh goody, goody, let me just stare at the planets all evening, like grandpa in the garden with his gazing ball; not quite interactive enough for me.

I don't mind the mission selection, but I would like a story behind all this, and not just a news ticker that in no way, shape, or form affects my interaction with the game, or my fellow commanders. I'm Allied with the Federation, and the only thing that tells me that I am such, is the screen that says as much and the little green icons on the radar. Shouldn't I get some special missions because they adore me - send me to kick some Imperial ASS, that special delivery that absolutely, positively has the be delivered 200 LY away overnight?

I figure I deserve an objective, whether that's an Alliance, Imperial, or Federation objective. I think I deserve a Federal Navy objective, I am a freaking Lieutenant; and where the Hell is that ranking regional commander who was waiting impatiently to talk to me, in that system that I needed the special permit for? I think there should gangs with requirements for prospective pirates and smugglers; they've been nice enough to bring in community ventures for star port building "trading" and warzones, and rewards to go with them, so too should there be rewards, ramifications, and subplots for your actions with the major and minor factions, IN ADDITION TO that which is player derived. Does the cartel operating in that neck of the galaxy really want a star port and all the cops that come with it, encroaching on their turf? Is that construction company hiring security in case bandits come to stir things up? OOO, pick me, I'm over qualified for that position; I kill pirates just to kill pirates... it's right here on my resume.

When am I and all my brethren going to get the call on the squawk box to come defend that station, or help that transport that's getting punished by the local cartel, and why isn't that random freighter grateful for my assistance, and why can't have a few choice words with some of the NPC pilots, who keep telling me to drop the cargo I don't have or they're going to "boil me up", or who want me to drop the bounty mission and go kill the authority? And why do I have to READ that the system authority has cleared my vessel - why can't my shipboard computer tell me I'm clear or maybe that authority pilot could whisper it in my ear? OK, that last one wasn't on the same tangent as the rest of my rant.

You know what I want my old Elite...EXPANDED, where I had a story I could follow to certain point, and then veer off to other subplots as I saw fit. Unfortunately all those angry people, who want to praise Frontier for the next tier of shiny paint jobs to buy think that the game is perfect; you all have never played Skyrim, obviously.

lol my 2c
at least myself i'm not angry, more like eager to get what is missing. :)
but i don't let my love for the game blind me on the real issues it has, simply because i do care about the game. :)
 
Skyrim is boring dude.

N yes stories are fun. But its impossible to put a story in a game like this or you will have 300.000 people all saving the galaxy and becoming king.

They have put a story in. But its like real life ie. You have a negligable impact.

I think in the end thiw comes down to people who want to feel like a king (wrong game) and people who love the feeling you are just you. In a vast universe having tiny impacts here and there.

You go get in a truck and deliver food to Syria. Or go get guns and fight isis. Do you think much would change? Yoh wouldnt become king of syria (unless cod made the game). I can tell you that much.

While i agree about content for fleshing out. Im sure its coming. So be patient, but i think the premise of the game you wont change.

*disclaimer dont actually go to syria it was an example i like you all to much!!!

And why not, exactly? You land on a pirate platform only to find out that through bulletin, that a caravan of traders carrying very rare combat narcotics will be passing through neighbouring system within an hour. Two type 7 with protection from a couple of vipers. The pirate lord in charge of the station desperately wants this rare "medicine" to make his minions more efficient in their battle against the neighbouring faction, so he sends you off to get it for him. You kill both vipers and use limpets to squeeze some of the cargo, cause type 7's just won't give it up. In fact, 2 minutes into the battle both type 7's jump away and you need frame shift wake scanner to chase one of them in to the next system, which is in federated space, so, in the end, you either spoil your relations with the feds by attacking cargo ship in their space or become wanted in the anarchy system of origin, because they do not put up with failure. In fact, if you succeed, pirate faction will receive a huge boost to their influence, and so will you, in the way of rep., so you get discounts on whatever they sell, and you might choose to stay a little longer in the system, doing missions for them, to see them prevail in the struggle for power.

That's just a small example, easy to program, given current framework, and would make the game infinitely more complex and immersive than Skyrim, because, unlike Skyrim, there are influence numbers going in the background, which opens up possibilities for perpetual struggle, given that the ingredients for struggle are engaging and make sense. I strongly feel that (for me at least) absence of this type of game play is the fundamental problem behind ED's shallowness. Instead of tweaking the missions and background sym., so that they could give infinite potential of emergent gameplay, the dev. are concentrated on wings, MMO community goals and making Jupiter look more realistic, while you wear that oculus bucket on your head. Every star port visit can ignite the new and engaging story, which might make a player occupied for weeks. Hey, you can even bring around a friend! Every type of government can give unique mission types and have different underlying political agendas. And it doesn't have to be about YOU, the everlasting hero. OK, that's what I'd want to be able to say ED have surpassed Skyrim in it's role-playing potential. Tools.

Sure, being around since last January, I had a blast flying, exploring (explored a thousand systems), trading (made 50 mil), finally scraping enough money for a clipper, then upgrading it. And now I can either continue doing meaningless missions inside the background sym. that don't work or go around kill some humans just for kicks. Both of which I have no intention of doing, as I am no beta tester and no maniac. Anyway, I think that you're not entirely right about Skyrim being boring and I believe some of the concepts, which can be found in Skyrim would make Elite more epic. I realise, people, that it's all wishful thinking more than anything else, as we can clearly see where ED made a turn on the latest junction, in regards to community goals, and we can see where this road is leading.

And finally, no, I don't agree with that "sue your imagination" thing. Absolute freedom is oxymoron. People need to be channeled, even if slightly. Otherwise they are free to become maniacs. And here you would be, wondering: "why in the hell did they go so wrong?" It's not them. It's the game.
 
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I must admit that is impossible to talk to some of you.

I dislike dearly whoever wants to be right, whoever continue to bring nothing to a conversation, and has as only objective, to make their point. This is why I refuse to waste time replying to certain comments.

The facts are out there; some like the game, some dislike it; some like it as whole, some dislike it as whole, and the majority simply like part of the game; and is totally aware that what was made so far, as impressive as is; can't really be considered as what Elite represented 30 years ago. Technically is good; but people need more than pretty eye candy.

If there is no room for discussions that aim at improve the game; then there is not even reason to have a forum at this point. Let's leave that like in all the fan club; the only thing that you see are "oooooh" and "aaaaah" post, about how cool is X or how wonderful is Y. If this game was a boat, it would be a double decker with 1 engine, half radar, sonar that works every other day, and where you have to balance people on the left and the right, to not tip it. As long as you go straight, nobody moves, and you travel as slow as you can; it is all right. IF this is what you like and expected; good for you; I wish you all the best.

I aim at make this boat better, even if I have to get down and push it, but I won't be a passenger that has to praise the deity, that we can have this amazing ride, where I have to imagine everything.
 
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