The Star Citizen Thread v 3.0

Status
Thread Closed: Not open for further replies.
Then you clearly were not trying. Mouse weapon controlled Hornets dominate because of the fact that ALL weapons are gimballed making it perfect for mouse control use. Maybe you accidently locked your gimbals and didn't realize it.

Here is another version of how it is done properly. https://www.youtube.com/watch?v=wdMOtpBMN1Q

Pretty much this. It's ridiculously easy when your guns gimbal. The mouse is far superior to all the other controls when it comes to aim, in combination with the ship basically flying itself while you aim. When the top 1% agree its not balanced it's not.

Going by all the polls that went up recently by CIG, the last one put the community at about 45% mouse, 45% joystick and 10% gamepad. But a lot of people did statistics on the AC reports and basically huge swathes i.e. over 65% of people used mouse because it was that much better with gimbals, that means even joystick users are now switching over to stay competitive. Now take something like a Super Hornet, 6 gimbal guns and you guessed it, own zone. People have extreme amounts of accuracy before you get even within 2000M from somebody because the mouse is basically a zero order controller. Will see if CIG will be doing any balancing of the controllers in the coming months, but its hard to tell, given SQ 42 missions are about to launch in about 5 months.
 
the long awaited post on Rental Equipment Credits in AC which will go live in Arena Commander 1.1

points earned by


Squadron Battle: – REC is earned based on the number of kills plus the k:d if positive, weighted against the ticket difference.
Murray Cup: – REC is earned based on the final position multiplied by the proximity to World Record (by ship), weighted against Personal Best (by ship)
Capture the Core: – REC is earned based on personal score weighted against the score difference.


and they will rent you items from the VD store for 1 week
Examples:


9-series Longsword: 4,000 UEC; 400 REC. (320 REC renewal)
M4A Laser Cannon: 8,000 UEC; 800 REC. (640 REC renewal)
Hornet F7C: 140,000 UEC; 14,000 REC. (11,200 REC renewal)
Redeemer: 250,000 UEC; 25,000 REC. (20,000 REC renewal)


brought to you by the power of cut and paste full design post below

https://robertsspaceindustries.com/comm-link/transmission/14502-Design-Rental-Equipment-Credits
 
I got scanned by CR almost about a week ago.

View attachment 15045

It's an AI :p

the long awaited post on Rental Equipment Credits in AC which will go live in Arena Commander 1.1

points earned by


Squadron Battle: – REC is earned based on the number of kills plus the k:d if positive, weighted against the ticket difference.
Murray Cup: – REC is earned based on the final position multiplied by the proximity to World Record (by ship), weighted against Personal Best (by ship)
Capture the Core: – REC is earned based on personal score weighted against the score difference.


and they will rent you items from the VD store for 1 week
Examples:


9-series Longsword: 4,000 UEC; 400 REC. (320 REC renewal)
M4A Laser Cannon: 8,000 UEC; 800 REC. (640 REC renewal)
Hornet F7C: 140,000 UEC; 14,000 REC. (11,200 REC renewal)
Redeemer: 250,000 UEC; 25,000 REC. (20,000 REC renewal)


brought to you by the power of cut and paste full design post below

https://robertsspaceindustries.com/comm-link/transmission/14502-Design-Rental-Equipment-Credits

Jepp! Sounds good in my opinion!
 
Then you clearly were not trying. Mouse weapon controlled Hornets dominate because of the fact that ALL weapons are gimballed making it perfect for mouse control use. Maybe you accidently locked your gimbals and didn't realize it.

Here is another version of how it is done properly. https://www.youtube.com/watch?v=wdMOtpBMN1Q

I did try but not using a keyboard means not using a keyboard and that includes not locking to your targets.
 
Pretty much this. It's ridiculously easy when your guns gimbal. The mouse is far superior to all the other controls when it comes to aim, in combination with the ship basically flying itself while you aim. When the top 1% agree its not balanced it's not.

Going by all the polls that went up recently by CIG, the last one put the community at about 45% mouse, 45% joystick and 10% gamepad. But a lot of people did statistics on the AC reports and basically huge swathes i.e. over 65% of people used mouse because it was that much better with gimbals, that means even joystick users are now switching over to stay competitive. Now take something like a Super Hornet, 6 gimbal guns and you guessed it, own zone. People have extreme amounts of accuracy before you get even within 2000M from somebody because the mouse is basically a zero order controller. Will see if CIG will be doing any balancing of the controllers in the coming months, but its hard to tell, given SQ 42 missions are about to launch in about 5 months.

Yeah CIG cooks the numbers to say what they want it to say. I'm in a discussion right now with some goob who is on the bandwagon of people that think that the Omnisky 3/6 are all overpowered, while at the same time choosing to ignore that any gun setup is going to look overpowered when you're using a 6 gun ship that has six gimbal weapons mounts under mouse control. Oh did I mention that all his statitistical data is from 25 of the top players. I requested that he show Top 100, 500, and 1000 which are still pretty small pools but thus far he has ed out. Where he got the thought that 25 is a proper number to poll I have no idea.
 
Yeah CIG cooks the numbers to say what they want it to say. I'm in a discussion right now with some goob who is on the bandwagon of people that think that the Omnisky 3/6 are all overpowered, while at the same time choosing to ignore that any gun setup is going to look overpowered when you're using a 6 gun ship that has six gimbal weapons mounts under mouse control. Oh did I mention that all his statitistical data is from 25 of the top players. I requested that he show Top 100, 500, and 1000 which are still pretty small pools but thus far he has ed out. Where he got the thought that 25 is a proper number to poll I have no idea.

Well, Omni's are a bit strong right now, but you are right, any gimbal weapon will look op when you got 6 of them under the precision control of a mouse. CIG just did another balance pass where they amped up shield hp by 4x and reduced refire on OMNI i think. To be honest, I think CIG is just way too busy implementing basic features/mechanics to do any proper balancing.

Also speaking of the statistics you just brought up, I think that the latest set of data somebody scrapped up from the boards basically had only <8,000 people actually playing more than 1-2 hours of Arena Commander total. The vast majority really are waiting for either a finished game or a beta product. Kind of crazy when you think that there are more than 700,000 backers.
 
Well, Omni's are a bit strong right now, but you are right, any gimbal weapon will look op when you got 6 of them under the precision control of a mouse. CIG just did another balance pass where they amped up shield hp by 4x and reduced refire on OMNI i think. To be honest, I think CIG is just way too busy implementing basic features/mechanics to do any proper balancing.

Also speaking of the statistics you just brought up, I think that the latest set of data somebody scrapped up from the boards basically had only <8,000 people actually playing more than 1-2 hours of Arena Commander total. The vast majority really are waiting for either a finished game or a beta product. Kind of crazy when you think that there are more than 700,000 backers.

I agree with you. I think CIG are working on the basic features and mechanics and they should really stick with that. But if they really want to start balancing maybe they should start with a logical number of of guns on a fighter. That would make it way easy on them and not make things look overpowered. Seriously who need more than two 30mm guns? I would save the 40mm and 60mm for slower less maneuverable ships.

On the statistics I think what a lot of people are waiting for is for not only their multi-crew ships to be available for flight, and turrets available, but also for the ability to carry on the FPS action on those ships as well. Hell some of them need to pray that their ship of choice gets an overhaul as many of them need it. The Constellation has been outclassed by the Retaliator, and the Hornet looks like crap compared to the Gladiator and the Gladius. And lets not get started on the fact that they haven't made Oculus a standard feature yet.
 
Last edited:
Here is a problem with part of the claim about the Omniskys that basically points to the gun not being the problem but the platform they are being used on. The data listed comes from that one Reddit members low level leaderboard calculations of all things. These are his quotes.

First, lets look at ships, since you seem to have some kind of special hatred for the Super Hornet and its six guns.

F7C-M "Super Hornet": 5 (20%)
Mustang Delta: 9 (36%)
M50: 1 (4%)
350r: 3 (12%)
Cutlass Black: 2 (8%)
315p: 1 (4%)
325a: 3 (12%)
Avenger: 1 (4%)

Hornet gets a distant second to the Delta, and is less popular than the 300 series as a whole as well. Interesting. Not a very strong correlation between high ranks and Hornet usage then.

Notice how he actually goes as far as stating that the 300 series as a whole is more popular than the Hornet instead of stating one particular ship. But here is the real problem, he states that the Delta is more popular than a Hornet while at the same time appearing to miss the reason why that is possible. Some would say it was the invulnerability bug. But to anyone with even average analysis skills you would see that it is the Delta's maneuverability. The Delta more than likely turns as fast if not faster under mouse control than the Hornet's ball turret. Now taking into account the the Delta's own turret you basically enhance the turrets tracking cone. Basically by default your 2x Size 1 guns almost never lose track and as the Delta's high maneuverability comes into play the 2x Size 2 guns come around and quickly finish off the target.

Next -

Control choice:

Mouse: 17 (68%)
Stick: 8 (32%)

Well, that's a pretty clear preference, though given the ship distribution a lot of those mouse users aren't flying with a full set of gimballed weapons. Most of them have at least two though. I'm willing to say there's a clear, but not overwhelming, mouse advantage.

Here his statement about mouse control not being overwhelming just leaves me speechless.

Lastly -

Weapons:

Omni VI: 17 (68%)
Omni III: 4 (16%)
Broadsword: 1 (4%)
Badger: 3 (12%)

Well. Now that's something. Eighty four percent omnis. Eighty eight percent if we want to use your original "skill" versus "walking" weapon distinction...

The data here makes it look obvious that Omnisky's are OP. But when you couple it with the number of ship mounts and the main culprit, GIMBALS, you see that the Omnisky's are not overpowered, their gimbals are. An attacking ship's best position is from behind behind and above against a Delta, and behind yet below a Hornet where these ships cannot use their turrets. Gimbals using a mouse will dominate and remove any skill based combat. But if the gimbals are removed, even if you load a 4 mount or 6 mount ship with Omnisky's at that point they have to fly their ship and not just point and click their cursor. If they don't kill an attacking ship within that first pass they better have the maneuverability to outturn their target and get those guns on it.

Keep in mind this was from the OPs Top 25 Leaderboard data instead of going with a winder pool like 1000 players at least.
 
Last edited:
I'm a little concerned about support for the Rift. Chris Roberts talked it up a lot in the early days of Star Citizen, but now it never really gets mentioned. Last time I looked implimention was poor, as all the assets are drastically out of scale in terms of how they look inside the Rift. I'm not sure how feasible it is to correct that without reworking everything.

They've got the game running internally on one gpu per-eye with Mantle. AMD are pretty cosy with Roberts so that might be why there's not much coming out regarding Nvidia stuff.
 
Here is a problem with part of the claim about the Omniskys that basically points to the gun not being the problem but the platform they are being used on. The data listed comes from that one Reddit members low level leaderboard calculations of all things. These are his quotes.



Notice how he actually goes as far as stating that the 300 series as a whole is more popular than the Hornet instead of stating one particular ship. But here is the real problem, he states that the Delta is more popular than a Hornet while at the same time appearing to miss the reason why that is possible. Some would say it was the invulnerability bug. But to anyone with even average analysis skills you would see that it is the Delta's maneuverability. The Delta more than likely turns as fast if not faster under mouse control than the Hornet's ball turret. Now taking into account the the Delta's own turret you basically enhance the turrets tracking cone. Basically by default your 2x Size 1 guns almost never lose track and as the Delta's high maneuverability comes into play the 2x Size 2 guns come around and quickly finish off the target.

Next -



Here his statement about mouse control not being overwhelming just leaves me speechless.

Lastly -



The data here makes it look obvious that Omnisky's are OP. But when you couple it with the number of ship mounts and the main culprit, GIMBALS, you see that the Omnisky's are not overpowered, their gimbals are. An attacking ship's best position is from behind behind and above against a Delta, and behind yet below a Hornet where these ships cannot use their turrets. Gimbals using a mouse will dominate and remove any skill based combat. But if the gimbals are removed, even if you load a 4 mount or 6 mount ship with Omnisky's at that point they have to fly their ship and not just point and click their cursor. If they don't kill an attacking ship within that first pass they better have the maneuverability to outturn their target and get those guns on it.

Keep in mind this was from the OPs Top 25 Leaderboard data instead of going with a winder pool like 1000 players at least.

Well, it doe not really get that much better if you go into top 100 players or even into 1000 players. There have been a few good scrapes of data done on main CIG forums and some people did a lot of good analysis of that data.

Basically in the top 100 or even 1000, the most popular ships are the Super Hornet(49%) and the Delta. Where over 65% favor using the mouse over the joystick. The reason why such a huge percentage favors using mouse is not because there are more mouse players but because joystick people are switching over to the mouse to stay competitive. When it comes to gimbals and aim, the joystick players can't really compete with the mouse. People with mouse aim are basically able to keep fine aim past 2,000 meters. There is a reason why the SH and Delta are so popular compared to all the other ships.

Honestly, the type of things such as ESP, look ahead or even using tracker IR for gimbal control are just crutches. CIG really needs to look into the controller balance heavily. When they basically allowed Freelancer style controls, where both mouse aim and flight are combined, they opened a huge can of worms balancing wise. You really can't balance joysticks/gamepads when you give Freelancer style controls to the mouse. If you want to look at what happens between joystick/mouse players, look at the War Thunder, you will never catch a joystick player in the Arcade mode of War Thunder because they simply can't compete with mouse aim/flight combined.

I just think that it's pretty worrying that CIG is struggling with something such as controller balance, which is a basic requirement compared to some of the features that they have promised the backers.
 
Check out the sneakpeak from Around the Verse Episode 32. It's the new concept art for the holotable, looks miles better than what we have now.

31:21
https://www.youtube.com/watch?v=wIip9TPjGDk&feature=youtu.be

Indeed. I took some screenshots earlier of this:


2nrf2nt.jpg


amzl95.jpg


72rml1.jpg
 
https://forums.robertsspaceindustries.com/discussion/232661/rental-equipment-credits-rec/p1

In other news, CIG is trying to put out a massive fire that is REC. Basically CIG is finally starting to implement a credit system in Arena Commander that will allow people to earn credits and purchase ships/equipment to play with. Awesome right? After 8 months we finally are getting a credit system.

WRONG. What CIG has basically done is made REC a huge grind, a grind comparable to games called "free-mium". Basically the only way to earn credits is to play PvP and it's a massive grind, what is worse is that it's not a permanent unlock for AC, you have to keep earning it over and over to renew the ships/equipment you buy.

Basically, the tone Chris Roberts just put in that post is that one of "Well, we could of gave you nothing, take it how it is or we take it away".

Basically, what CIG is doing with the REC is to force people to buy equipment/ships to play with in AC because the grind is huge. Way to go CIG. This is basically going to make the Pay2Win arguments huge, because CIG just went down the hole of "freemium games.
 
Haha that post is really funny, Roberts' tone is so y.
If something wasn't explained correctly then surely the onus is on them to explain it better, they wanted feedback on the proposals they offered and that's what they got so it seems a bit knee-jerky to respond the way he has.
I think part of what was aggravating people was the mindset behind the proposal and whether it was a precursor of what's to come in the PU. There's nothing more off-putting than making something super grindy and then allowing affluent people to buy their way past it.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom