That video had %90 to do with the balancing and AI interception of the M50 not with the mouse. I grabbed a hornet and tried to only do mouse and it took me 40 minutes to get to wave 8. And then I got killed off. Good luck trying to do that.
Then you clearly were not trying. Mouse weapon controlled Hornets dominate because of the fact that ALL weapons are gimballed making it perfect for mouse control use. Maybe you accidently locked your gimbals and didn't realize it.
Here is another version of how it is done properly. https://www.youtube.com/watch?v=wdMOtpBMN1Q
the long awaited post on Rental Equipment Credits in AC which will go live in Arena Commander 1.1
points earned by
Squadron Battle: – REC is earned based on the number of kills plus the k:d if positive, weighted against the ticket difference.
Murray Cup: – REC is earned based on the final position multiplied by the proximity to World Record (by ship), weighted against Personal Best (by ship)
Capture the Core: – REC is earned based on personal score weighted against the score difference.
and they will rent you items from the VD store for 1 week
Examples:
9-series Longsword: 4,000 UEC; 400 REC. (320 REC renewal)
M4A Laser Cannon: 8,000 UEC; 800 REC. (640 REC renewal)
Hornet F7C: 140,000 UEC; 14,000 REC. (11,200 REC renewal)
Redeemer: 250,000 UEC; 25,000 REC. (20,000 REC renewal)
brought to you by the power of cut and paste full design post below
https://robertsspaceindustries.com/comm-link/transmission/14502-Design-Rental-Equipment-Credits
Then you clearly were not trying. Mouse weapon controlled Hornets dominate because of the fact that ALL weapons are gimballed making it perfect for mouse control use. Maybe you accidently locked your gimbals and didn't realize it.
Here is another version of how it is done properly. https://www.youtube.com/watch?v=wdMOtpBMN1Q
Pretty much this. It's ridiculously easy when your guns gimbal. The mouse is far superior to all the other controls when it comes to aim, in combination with the ship basically flying itself while you aim. When the top 1% agree its not balanced it's not.
Going by all the polls that went up recently by CIG, the last one put the community at about 45% mouse, 45% joystick and 10% gamepad. But a lot of people did statistics on the AC reports and basically huge swathes i.e. over 65% of people used mouse because it was that much better with gimbals, that means even joystick users are now switching over to stay competitive. Now take something like a Super Hornet, 6 gimbal guns and you guessed it, own zone. People have extreme amounts of accuracy before you get even within 2000M from somebody because the mouse is basically a zero order controller. Will see if CIG will be doing any balancing of the controllers in the coming months, but its hard to tell, given SQ 42 missions are about to launch in about 5 months.
Yeah CIG cooks the numbers to say what they want it to say. I'm in a discussion right now with some goob who is on the bandwagon of people that think that the Omnisky 3/6 are all overpowered, while at the same time choosing to ignore that any gun setup is going to look overpowered when you're using a 6 gun ship that has six gimbal weapons mounts under mouse control. Oh did I mention that all his statitistical data is from 25 of the top players. I requested that he show Top 100, 500, and 1000 which are still pretty small pools but thus far he has ed out. Where he got the thought that 25 is a proper number to poll I have no idea.
Well, Omni's are a bit strong right now, but you are right, any gimbal weapon will look op when you got 6 of them under the precision control of a mouse. CIG just did another balance pass where they amped up shield hp by 4x and reduced refire on OMNI i think. To be honest, I think CIG is just way too busy implementing basic features/mechanics to do any proper balancing.
Also speaking of the statistics you just brought up, I think that the latest set of data somebody scrapped up from the boards basically had only <8,000 people actually playing more than 1-2 hours of Arena Commander total. The vast majority really are waiting for either a finished game or a beta product. Kind of crazy when you think that there are more than 700,000 backers.
First, lets look at ships, since you seem to have some kind of special hatred for the Super Hornet and its six guns.
F7C-M "Super Hornet": 5 (20%)
Mustang Delta: 9 (36%)
M50: 1 (4%)
350r: 3 (12%)
Cutlass Black: 2 (8%)
315p: 1 (4%)
325a: 3 (12%)
Avenger: 1 (4%)
Hornet gets a distant second to the Delta, and is less popular than the 300 series as a whole as well. Interesting. Not a very strong correlation between high ranks and Hornet usage then.
Control choice:
Mouse: 17 (68%)
Stick: 8 (32%)
Well, that's a pretty clear preference, though given the ship distribution a lot of those mouse users aren't flying with a full set of gimballed weapons. Most of them have at least two though. I'm willing to say there's a clear, but not overwhelming, mouse advantage.
Weapons:
Omni VI: 17 (68%)
Omni III: 4 (16%)
Broadsword: 1 (4%)
Badger: 3 (12%)
Well. Now that's something. Eighty four percent omnis. Eighty eight percent if we want to use your original "skill" versus "walking" weapon distinction...
I'm a little concerned about support for the Rift. Chris Roberts talked it up a lot in the early days of Star Citizen, but now it never really gets mentioned. Last time I looked implimention was poor, as all the assets are drastically out of scale in terms of how they look inside the Rift. I'm not sure how feasible it is to correct that without reworking everything.
Here is a problem with part of the claim about the Omniskys that basically points to the gun not being the problem but the platform they are being used on. The data listed comes from that one Reddit members low level leaderboard calculations of all things. These are his quotes.
Notice how he actually goes as far as stating that the 300 series as a whole is more popular than the Hornet instead of stating one particular ship. But here is the real problem, he states that the Delta is more popular than a Hornet while at the same time appearing to miss the reason why that is possible. Some would say it was the invulnerability bug. But to anyone with even average analysis skills you would see that it is the Delta's maneuverability. The Delta more than likely turns as fast if not faster under mouse control than the Hornet's ball turret. Now taking into account the the Delta's own turret you basically enhance the turrets tracking cone. Basically by default your 2x Size 1 guns almost never lose track and as the Delta's high maneuverability comes into play the 2x Size 2 guns come around and quickly finish off the target.
Next -
Here his statement about mouse control not being overwhelming just leaves me speechless.
Lastly -
The data here makes it look obvious that Omnisky's are OP. But when you couple it with the number of ship mounts and the main culprit, GIMBALS, you see that the Omnisky's are not overpowered, their gimbals are. An attacking ship's best position is from behind behind and above against a Delta, and behind yet below a Hornet where these ships cannot use their turrets. Gimbals using a mouse will dominate and remove any skill based combat. But if the gimbals are removed, even if you load a 4 mount or 6 mount ship with Omnisky's at that point they have to fly their ship and not just point and click their cursor. If they don't kill an attacking ship within that first pass they better have the maneuverability to outturn their target and get those guns on it.
Keep in mind this was from the OPs Top 25 Leaderboard data instead of going with a winder pool like 1000 players at least.
Check out the sneakpeak from Around the Verse Episode 32. It's the new concept art for the holotable, looks miles better than what we have now.
31:21
https://www.youtube.com/watch?v=wIip9TPjGDk&feature=youtu.be