Hello,
In Principle; a game to trade superstructure does not work without the dealer!
I would like to mention Jumpgate (who else knows) at the end there were about 30 to 40 dealers and over 800 pirates and other criminals.
The dealer then disappeared altogether, and the pirates were too cowardly to put in a tow and act as they were then attacked (looool).
They then went even so was this Game history !!
And what can we learn from ??? (Probably not!), The dealer must get a fair chance to protect yourself, or you will need to unsubscribe pirate wars among you.
as simple as that.
Jumpgate?
I remember very well - gate campers for example

And finally, like you said, the developers switched the game more and more in the PvP direction. The traders left. Game Over!
Way before i decided to give ED a chance, Jumpgate and the forum wars came to my mind. I started reading the forums and after a few threads i knew how this game will run in openplay. I started my game applied for a non fighting group and since then i play there.
I really would love to play in open, but as long as the balance is not given, i stay out.
What are <imho> solutions?
Make pirating more dangerous -
Elite cops, especially in wealthy systems, who are going to hunt them down, whenever they show up.
Not chance to payoff bounties on their head or at certain places with hackers - but for really big bucks
Give freighters -
Turrets, which are not going to be confused by a cloud of chaffs. Eventually manned with NPCs, to hire at a station
and/or
Friend/Foe missiles - fire and forget. The pirates can shout them down
and/or
Fighter drones
and/or
NPC wings to hire
That's just things freighters would have for shure, with the technology we have in ED.
If a pilot is to cheap to give up cargo space and/or money, it is his own fault if he get catched/killed by pirates.
And there is also, of course <imho>, one other thing.
People who wanna play really as pirates why not take over a bit responsibility and help the game?
Hunt down the griefers and the 'i kill any ship, just for fun. Why? Because i can do it' idiots.
On the other side, make runs into the anarchy systems mor lucrative.
Aallow weapons and other Equipment as (illegal) freight, not only mounted in the slots. Smuggling could also be better paid. This weapons are only to buy at the black market.
Example: A group of pirates order a couple of Lasers which they can't get regulary. A privateer takes on the mission. He gotta get the risk to get out of the station and meet at a certain point with this group. Ok, from here on, the pirates form on his wing to protect their cargo. Oh another group of pirates get informed and want to steal the cargo.....
There are so many things, which could be implemented to give us roleplay.
I also would recommend, that ships are still paid by the insurance, but just the pure ship given back plus the amount of money you paid for extra stuff. And we have to look for all the goodies by ourselves.
Example: The Cobra costs roughly 380.000 with basic equipment. Somebody has outfitted it for another million. Whe he blew up, the insurance gives him the basic ship + his expenses for the outfitting in cash. Remember smuggling weapons?
i never thought about this before i started writing this, it just came to my mind while writing and some things are probably not well overthought, but i bet some of this ideas would bring a lot of roleplay and dynamic into this game and last not least - it would be better balanced.