Putting my ship in storage and checking out until there is a game to be played.

almostpilot

Banned
If the forum is flooded with topics like these it means there is indeed a problem....
I see even a lot of old 'elite' fans, admitting the game needs to be fleshed out more which means a lot and the old standard response of 'use your immagination' is used less and less.

It is not 1984 anymore but 2015 and a lot has changed in the gaming industrie.... but somehow i feel that David B. is just to old to understand the changes and he is stuck in the past.

I think in the same way about FD and DB. I hope i am wrong.
 
If the forum is flooded with topics like these it means there is indeed a problem....
I see even a lot of old 'elite' fans, admitting the game needs to be fleshed out more which means a lot and the old standard response of 'use your immagination' is used less and less.

It is not 1984 anymore but 2015 and a lot has changed in the gaming industrie.... but somehow i feel that David B. is just to old to understand the changes and he is stuck in the past.

Im not convinced he is 'stuck' but his ognoing silence and that of his team leaves a vacuum, as Ive said before a good game journalist could be writing a good story and seeking an interview that actually does more, it's all there to see and there is ample opportunity for FD to be clear and show some credible signs of what we can look forward to, I think its just minor work, fixes and balance until the first expansion comes out end of this year or next and I have seen nothing from FD that actually suggests otherwise.
 
The frustrating thing is that small changes would really, really make it into a brilliant and unforgettable game.

Not wanting to sound snide, but what 'small' changes would you suggest?
.
Also, the thing that annoys me about these threads is that the game is pretty much the same as a graphical overhaul as the original Elite (so tradey and 'grindy' orientated), plus the static universe of the sequels (which people complained were empty and soulless). We all could have predicted how things were going to go for a lot of people. <shrug>

- - - - - Additional Content Posted / Auto Merge - - - - -

Im not convinced he is 'stuck' but his ognoing silence and that of his team leaves a vacuum, as Ive said before a good game journalist could be writing a good story and seeking an interview that actually does more, it's all there to see and there is ample opportunity for FD to be clear and show some credible signs of what we can look forward to, I think its just minor work, fixes and balance until the first expansion comes out end of this year or next and I have seen nothing from FD that actually suggests otherwise.

I'd also imagine a less than 'decent' journalist, asking probing/hostile questions, could do the same thing to Braben & Co over Elite as RPS has done over Molyneux and Godus. Would we really want to see that? Would we gain any more info as to the 'whys' and 'wherefores'? Would you want to be exposed to that in the name of journalism?
 
Add me to the "I've parked my ships, waiting for a game" crowd.

The most fun I had with the game was starting out and learning how everything worked. Then the hollow nature of the game hit me.

Same here.
Ship parked and will collect dust. Pretty disappointed with the release state. I don't really care how others are defending it or accepting anything, ED is just not up to any release standards. I would have been happy to wait another year or two to get a game at least as interesting than the original Elite.
This project became a pure business. FD may have collected the money they wanted but the price appears to be pretty harsh.
 
Last edited:
I think it is fair to say we have 2 groups:

Group 1 is happy with the current state and likes to grind

Group 2 sees the huge potential but also knows the game is lacking in every aspects except fore GFX/sounds.

I think that we don't need more content per see but we firstly need that the content that is available makes any sense:

-the bulletin board missions need to be fleshed out
-the reactions of NPC when they encounter you need to be fleshed out
-the reputation system and how it impacts you need to be fleshed out
-USS need to be fleshed out
-ingame comms need to be fleshed out
-mining is there but it needs to be fleshed out
-people need a proper tutorial: a space kadett school to learn the way your ship and the universe works


A lot of stuff is there but it just is to basic in way that it doen't allow people to immerse themselves in the game... unless you have an endless amount of immagination ....


But then we have stuff that basicly makes sure player can't immerse themselves:

-the galnet story snippets don't immerse you because after 2 months of info-snippets nothing in the universe changed...
-we can influence factions etc... but we don't know how the universe is evolving: in order for us to make a choice we need to know if federation, allience or empire is gaining power.
How can we make an engaging choice if we don't have a clue about the overall picture.
-Because of the manual injection of events and the lack of overview anything you do in the game at this moment is useless...
-In a multiplayer game with 400 biljon systems the devs decided it was a good idea to not have player clans/guilds that could rule 1 system... .


It is because of these things overall that players after a while just don't care anymore.

By design we basicly all have to feel small and meaningless.
We will have to work like ants in a colony grinding our way in this big 'universe' with endless 'possibilities'...
and the devs will decide when it's time to inject some event to spice up things.

Think about if they actually do all this without adding content then what's the point? Content is sorely lacking in this game - give players something to do other than earn credits to buy ships and ship gear. If so many existing things were fixed, like adding meaning and purpose to things like rank and rep, this problem would still exist. Everything centers on earning credits to buy ships and interacting with scripted and repeating singular npc events.

What I had hoped for was large space battles with capitol ships engaged against each other and players having to rush in to support their factions. What I had hoped for were players being able to attack stations and take them over while other players fiercely try to defend. What I had hoped for was fighting my way through blockades to trade the high value goods - having to launch knowing my guns would be blazing the second I left the slot. What I had hoped for was discovering amazing scenes of ancient races while exploring - old worlds long since dead. What I had hoped for was being able to visit amazingly different places like empty ship graveyards at the edge of solar systems and other systems that were beaming with life with thousands of ships flying around. What I had hoped for were regions in space that were occupied by alien life and having to either avoid or interact with these other species. Too much hope I guess! :) My ship will be parked pretty soon.
 
Last edited:
Think about if they actually do all this without adding content then what's the point? Content is sorely lacking in this game - give players something to do other than earn credits to buy ships and ship gear. If so many existing things were fixed, like adding meaning and purpose to things like rank and rep, this problem would still exist. Everything centers on earning credits to buy ships and interacting with scripted and repeating singular npc events.

I agree, the mission content generally available within Elite Dangerous should be fleshed out.

I would like to see military rank progression for the three major factions, then as you progressed in rank, the missions would become more complex. Lower ranked pilots might lead a wing, while higher ranked pilots could command squadrons, or flight groups. These missions could contain both players and NPCs (could also be PVP if pilots from opposing factions were involved in the mission.) and the mission types would change depending on how the Empire, Alliance, and Federation interacted at any one point in time.

For the civilian path, the station missions acquired by the Bulletin Board will need to be balance, monetarily and content wise.


What I had hoped for was large space battles with capitol ships engaged against each other and players having to rush in to support their factions. What I had hoped for were players being able to attack stations and take them over while other players fiercely try to defend. What I had hoped for was fighting my way through blockades to trade the high value goods - having to launch knowing my guns would be blazing the second I left the slot. What I had hoped for was discovering amazing scenes of ancient races while exploring - old worlds long since dead. What I had hoped for was being able to visit amazingly different places like empty ship graveyards at the edge of solar systems and other systems that were beaming with life with thousands of ships flying around. What I had hoped for were regions in space that were occupied by alien life and having to either avoid or interact with these other species. Too much hope I guess! :) My ship will be parked pretty soon.

The original Elite was a Space Trading and Combat Simulator. However, the game's advertisement videos produced by FD, created expectations that Elite Dangerous was an action arcade style game similar to Star Wars Battlefront II (one of my favorite games). This lead to the varying expectations we see in the community today.

I believe that the E: D community should continue providing FD their feedback on ways to improve Elite Dangerous. With a little patience and a little luck, we should end up with an excellent game.
 
Last edited:
Not wanting to sound snide, but what 'small' changes would you suggest?
.
Also, the thing that annoys me about these threads is that the game is pretty much the same as a graphical overhaul as the original Elite (so tradey and 'grindy' orientated), plus the static universe of the sequels (which people complained were empty and soulless). We all could have predicted how things were going to go for a lot of people. <shrug>

- - - - - Additional Content Posted / Auto Merge - - - - -



I'd also imagine a less than 'decent' journalist, asking probing/hostile questions, could do the same thing to Braben & Co over Elite as RPS has done over Molyneux and Godus. Would we really want to see that? Would we gain any more info as to the 'whys' and 'wherefores'? Would you want to be exposed to that in the name of journalism?

Do not worry. I will not assume that you are trying to be condescending toward me in any way whatsoever... We are having an adult and constructive exchange of ideas.

Well... The main problem is that there is no feeling of immersion in the game, due to bad design decisions. I could write pages, and pages and pages of what needs to be changed.

Ok for starters, lets try the following.

1. How about persistent NPC - s? How about them going to places with a goal in mind?

2. How about heavy traffic in systems with several billion people?

3. How about wars raging everywhere in the system not at predetermined places.

All of this requires quite "a little work" I freely admit.
How about something more easy.

4. How about NPC do not fight against impossible odds? A single sidewinder fighting with 8 vipers to the end, and never trying to disengage....

5. How about more news in the station. Local news and Imperial or Federal news. How about contradicting news reports to give clues to the players where is something happening.

6. How about not finding the "Black Market" in government sanctioned board in the station...

The truth is there are many, many posts by more clever people than me suggesting many many changes better then I could ever would.

As far as Molyneux is concerned he is nothing more than a con man. There is no other possible explanation. I have followed the whole debacle of Godus from the first moment to the last. I can not be more generous toward him. If I would be that would be practically ignoring reality, but thanks god he is not a part of our discussion...

- - - - - Additional Content Posted / Auto Merge - - - - -

Same here.
Ship parked and will collect dust. Pretty disappointed with the release state. I don't really care how others are defending it or accepting anything, ED is just not up to any release standards. I would have been happy to wait another year or two to get a game at least as interesting than the original Elite.
This project became a pure business. FD may have collected the money they wanted but the price appears to be pretty harsh.

This is really insightful.

I am truly afraid that you are right. If it is so than the game is lost.

Please do not be right.
 
Braben i ll pay you 45 eu more if you add
landing and take off ship cut scenes,
pirates stations available only to pirates, with better guns and equip
Secret Asteroid stations with extra low prices of goods
much more interdictions
sudden mission in space during the flight to pick up some goods in space
to see people walking around a ship in HANGAR
passengers mission
trade with highly illegal and lucrutive passengers hibernation capsules
trade opportunities outside a station, traders selling goods under actual price
Galaxy live radio stations

ArtificialG_TorporHab_Sid.jpg

and Discounts on goods depending on faction status, and rank
hidden cashes on Asteroids , of gold and Palladium like treasure maps
bodyguard missions of cargo ships

ppl.png
 
Last edited:
Er, don't release it then.

Imagine an artist doing a solo show of representational paintings, there's a grand unveiling at a trendy gallery, a private view with lots of potential buyers looking around and on every canvas there's just a handful of rough construction lines.

"This isn't a painting, this is a rough outline suggesting general proportions and where compositional elements are going to be placed..."

The buyers say, downing their free wine and bottles of rolling rock in disgust.

"Oh well of course I haven't actually finished the paintings yet."

Says the artist

"That takes time. Just have patience, it'll get there."



Er, no ****. I've got plenty of other things to get on with and I do, and I don't play Elite as it is.... But because I do have an interest in it and do want to see it grow into something good despite my doubts as to how likely that may be I still feel like its worth posting on the forums and keeping an eye out for any glimmer of hope that things will move in the right direction.



Yeah, I don't think that's anyone here.


This painting thing really has happened and it isn't anything new, for ex. Leonardo Da Vinci painted his paintings for years. Maybe ED is also like painting which takes years to be complete, first there is some sketching https://www.google.fi/search?q=sketching&spell=1&sa=X&ei=TAThVPL1EMb9UrPrg4AJ&ved=0CBkQvwUoAAand finally there is final masterpiece, some players are seeing it already, but there is also doubters and of course people who doesn't like it at all.
 
The game's core gameplay won't change. It still will be about flying around, setting personal goals, and making credits.

Who cares when you started playing? How is it relevant? Competent? 20 million? Still don't care.

Don't bother coming back. You won't be missed.
 
The problem is that there is no challenge after your fists Elite conda kill. Its Elite Harmless in regard to pve.
And also the very simple and monotomeus mission mechanics.

The game was launched with bare minimals in regard to gameplay. And it will take a long time Before that is changed.

Is this really the game DB wanted? A game must be fun, period or else its not gonna last.
Maybe a few like to play Euro truck in space or stare at rocks for eternity, but not me.
 
Do not worry. I will not assume that you are trying to be condescending toward me in any way whatsoever... We are having an adult and constructive exchange of ideas.

Well... The main problem is that there is no feeling of immersion in the game, due to bad design decisions. I could write pages, and pages and pages of what needs to be changed.

Ok for starters, lets try the following.

1. How about persistent NPC - s? How about them going to places with a goal in mind?

2. How about heavy traffic in systems with several billion people?

3. How about wars raging everywhere in the system not at predetermined places.

All of this requires quite "a little work" I freely admit.
How about something more easy.

4. How about NPC do not fight against impossible odds? A single sidewinder fighting with 8 vipers to the end, and never trying to disengage....

5. How about more news in the station. Local news and Imperial or Federal news. How about contradicting news reports to give clues to the players where is something happening.

6. How about not finding the "Black Market" in government sanctioned board in the station...

The truth is there are many, many posts by more clever people than me suggesting many many changes better then I could ever would.

I definitely wasn't trying to be condescending. All the suggestions you've made I agree with, and hope to see in the game. Unfortunately, I think given the p2p nature of the game we'll be stuck with small numbers of AI, but it all makes perfect sense. :)
 
This painting thing really has happened and it isn't anything new, for ex. Leonardo Da Vinci painted his paintings for years.

Well that doesn't really fit in with my analogy of an exhibition (equivalent to the game being released) being made up of only construction lines, but nice try.
 
Last edited:
Er, don't release it then.

Imagine an artist doing a solo show of representational paintings, there's a grand unveiling at a trendy gallery, a private view with lots of potential buyers looking around and on every canvas there's just a handful of rough construction lines.

"This isn't a painting, this is a rough outline suggesting general proportions and where compositional elements are going to be placed..."

The buyers say, downing their free wine and bottles of rolling rock in disgust.

"Oh well of course I haven't actually finished the paintings yet."

Says the artist

"That takes time. Just have patience, it'll get there."


You'll be spammed with "you don't understand how game development works"-kind of goodies soon, but I'm with you. I tried lots of other analogies (car of course included, even the house which has no roof and doors installed but sold as a place to live), none of them worked, hopefully this artist-one will :)
But no. It won't. Because you'll be educated soon about patience and trust/support. Before you'll be sent away to play something else because ED is clearly not a game for you.

Does FD need more support?
I've seen backers and alpha/beta members supporting FD with multiple of the price of the release and thousands of hours of time - actually they paid a huge amount of money to do the testing which is more like a job to be paid rather than buy yourself into. No worries, I do understand how game development works nowadays. I just don't see how this leads to anything valuable.
Why? Because I see more and more of these early backers and testers turning away hopelessly as it's unclear even for them whether ED is going anywhere towards the vision they backed and worked hard for. ED is not in a state of satisfactory. Anywhere else it's clearly a situation of refund. Like the artist analogy. Or the car one. Or any other. But hey, this is game industry! It's not just allowed but recomended here to adjust the expectation of the costomers rather than the quality of the product.

Of course you can support them further. With paintjobs to buy. Or keyrings. Maybe that'll help more effectively than what the early access players did.
But I guess it's rather time for FD to support their customers. And not just the already satisfied ones, they need no support, they are happy with bones and cracks. Support those who are still here with feedbacks because they really would like ED to be the best game in this galaxy but they are pretty unsure and see no light ahead.
 
Last edited:
You'll be spammed with "you don't understand how game development works"-kind of goodies soon, but I'm with you. I tried lots of other analogies (car of course included, even the house which has no roof and doors installed but sold as a place to live), none of them worked, hopefully this artist-one will :)
But no. It won't. Because you'll be educated soon about patience and trust/support. Before you'll be sent away to play something else because ED is clearly not a game for you.

Haha, yes mate, it's what I've come to expect. I'll also be told that I want to be spoon fed, that I can't wipe my own backside, and that I have no imagination.

We can but try.
 
putting a cost on everything but in particular dying was a big mistake
the only way this game can go now is free to play and selling ingame gold while adding ships all the time
 
There is a whole Galaxy but there is no mystery in it. Illogical, repetitive, shallow. No, Wings or advanced missions system won't make E:D really outstanding and unique MMO game - that already can be found in almost every of them, - but only deepness, variety and complexity of The World, which constantly changes upon its own rules and players' actions.
 
Back
Top Bottom