Modes The Solo vs Open vs Groups Thread [See new thread]

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Solo - Play by yourself uninterrupted by any other being. Essentially easy mode and for those who enjoy a relaxing game to wind down or have a bad internet connection.

Open - Play with others. You will get attacked by roleplayers and by those who simply want to kill as many as they can for no reason. You sign up for this experience the moment you click that button. Much more interesting and fraught with danger.

Group - Play with a group of players that fit your style of play. Exist peacefully with interaction from others (Depending on what group you join).

Players being allowed to swap game-modes does not make for a poor multiplayer game.

A lot of people get upset that you can swap game modes yet it isn't even an issue. How does someone switching game-modes affect others? If it's because of players working uninterrupted for bigger ships then joining into open then that's a silly excuse since plenty of players have massive ships already and billions due to balancing issues and bugged refunds. Players swapping back and forth have no affect on you or multiplayer as there will always be players with better ships and players who stick only to open.

Combat logging is getting sorted by FD who have a firm standing against combat logging.

Hacks exist in every game and are also being looked into.

I don't quite understand what you want FD to do? You say they need to choose a side but there are no sides to choose since the only difference between Solo and Open is player interaction. They are slowly adding more content to the game which affects both solo and open, I don't see how they can choose sides?. If you are asking FD to develop only for solo or only for Open then you are essentially asking FD to kill their game since the uproar from the community affected by the loss of attention would be really bad and the bad publicity from it would deter most potential players from joining their game.

I do agree with your point that the game is shallow at the moment. More content is on the way but until then there is very little to do that isn't mindless grinding. The game was released too early in my opinion as a lot of the features mentioned in development still have to be created. Wings, I feel, should have been included on release so the game should not have released until that was ready.

All FD should do at this point is add more content, work on finding a reliable way of catching combat loggers/hackers and continue balancing their game which is what they are doing. They will never please everyone but the game definitely won't end up like a dead donkey if they continue this way.

You win the internet today, well bloomin' said mate.........
 
...when that game presents it's self.. the lights will go out..

No, the lights will not go out. What WILL happen is that those who want that game will go play it and hopefully stop trying to turn ED into it. The atmosphere on these forums will lose much of its rancor and those of us that actually want to play ED rather than the game you describe will breathe a huge sigh of relief and continue playing ED. At the moment, however, ED is pretty much the only game in town and everyone who wants ANY kind of open first-person space game is here, trying to shoehorn whatever play-style suits their perceived ideal game into ED whether it truly fits there or not, with predictably strong opinions on the aspects of ED that fail to scratch their particular itch.

For my part I'll probably buy that other game you describe too, as there are indeed aspects to that kind of gameplay that I like. I didn't get into ED looking for that style though, if you did I can understand your disappointment, because ED was never going to be the other game you described.

There is plenty of room in the Universe for more than one first-person space game. If other folks see opportunities to build ones that cater to specific play styles not well served by ED and they succeed in doing so, that's GREAT. The more the merrier, so long as they are not all lackluster clones of each other.
 
Well, I did not expect battles with thousands of ships as elsewhere.

Actually I wasn't aware the is a 32 Player limit to a system/instance. However I think 10 ships in front of a station you are docked in are enough to lay siege on it and sort out the ships leaving the station.

And I think a common enemy is a strong motivation to cooperate, while being able to avoid punishment for bad behavior is not.

Frankly I possibly just do not like inconsistent worlds with lots of backdoors, even if backdoors are part of the plan.
 
The main lesson I see in that story is that people should make a choice and stick to it no matter what others say since you won't be able to please everyone anyway. Just like the OP isn't pleased with the choices FD have made in this regard.

In other words...FD shouldn't take note of the OPs opinion. :D
 
The main lesson I see in that story is that people should make a choice and stick to it no matter what others say since you won't be able to please everyone anyway. Just like the OP isn't pleased with the choices FD have made in this regard.

In other words...FD shouldn't take note of the OPs opinion. :D

LOL that's what has this game in hot water now.. FD didn't listen from the start.. now it's almost impossible for them to recover, they would have to take this game server side to do the things needed.

This game by nature is a dated 1990's setup, being client side it can ONLY be a offline game, now that it's online in this format it's exposed to cheats, combat logging, and exploits and there is nothing they can do about it.
 
Who cares about bigger ships and money when you can prowl space for adventure?
Set a goal and fight or just enjoy the view... that are indeed two choices we are left with.
 
Well, I did not expect battles with thousands of ships as elsewhere.

Actually I wasn't aware the is a 32 Player limit to a system/instance. However I think 10 ships in front of a station you are docked in are enough to lay siege on it and sort out the ships leaving the station.

And I think a common enemy is a strong motivation to cooperate, while being able to avoid punishment for bad behavior is not.

Frankly I possibly just do not like inconsistent worlds with lots of backdoors, even if backdoors are part of the plan.

32 is the hard limit, however other factors apply as well. The matchmaking server takes into account how good your connection is and how good the connections between other players already in the instance are when deciding whether to join you to it. If joining another player to the instance would just lag everybody out then no more players will be joined to it even if the limit of 32 has not been reached.

Testing this back in beta we found that the hard limit was impossible to reach with players dispersed around the internet. Something else was always the limiting factor.

In practice, this means that while you can lay siege to an instance of a station for as long as you and your buddies stay online (logout and when you log back in you'll probably be in a different instance) if it's a high-traffic station you wont see the vast majority of other player traffic entering or leaving that location. They will be in different instances and the only traces you'll see of their presence are their effects on faction influence/state and market prices, since those effects are universal and cross instances.
 
So how can you be so sure that "most" is correct?

Because I have a certain understanding of games and gamers. Being out of now 10 people I know who started this game and were very excited about, I'm the only one still playing occasionally and thats because the rift experience is quite good. Otherwise I'd have been long gone.

There is no xfire or steam to really track who's playing but I'd be willing to bet cash that playtime from release is down to at most about 25% total hours. About the only people who seem somewhat happy are people who are not very good at the game itself so can't get out of the cobra stage or people who want to explore the empty reaches of space. Me I'm sitting on 100 million, and wondering if I should bother to get a t9, do the same thing I did over and over only with more cargo, and then get a anaconda, so I can then do....see there ya go.
 
I'm not sure I agree entirely.
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What FD have done is re-craft a single player game and made it possible for you and others to interact while maintaining the essence of what made Elite what it was.
The reason it has taken nearly 30 years to make this game work on-line is I think that nobody knew HOW to make it work on-line ... until now.

I do think they should be careful not to rush out update after update. We hade only a week or so of testing for V1.1.

The whole Open/Group/Single player debate is pointless really.
I've been playing open mode since day one and now I may as well only play single mode as I see so few other players anyway.
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If people want to cheat let them. I'll just stay out of their way. We have billions of star systems to explore. The best weapon against them is the game engine. You just mark the person as a cheat and ensure they never get to link to another player and that their actions don't have any effect on the game's universe. Either that or just lock their account, then they will have to buy another copy of the game. :D
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Overall, I think you'll find this game is a keeper. You can play for a short time and just do a quick mission or so in an hour or you can spend the whole day overlapping missions, cargo runs and exploring with each trip making the most money possible.
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FD should stick with it. They did make the decision to drop the sole play option that required no on-line link at all because they could not make it work. With the current single, group and open modes, they have not had to change the game in any great way to accommodate each. The 'Universe' they have created is affected by players in all modes and the effects of that passed back down the line to all three modes.
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I've seen games ruined because the developers have pandered to every whine and whinge of the on-line 'community' and lets face it they/we are a fairly fickle lot ;).
FD have a vision of how they would like the game to develop. If you have ideas that will make it better, feel free to suggest them.
BUT what I'd like is for them not to just make it like every other game out there. I still think Elite is a very different type of game from almost everything else. All this from what is still a fairly small company ... not to bad really. :)
 
Because I have a certain understanding of games and gamers. Being out of now 10 people I know who started this game and were very excited about, I'm the only one still playing occasionally and thats because the rift experience is quite good. Otherwise I'd have been long gone.

There is no xfire or steam to really track who's playing but I'd be willing to bet cash that playtime from release is down to at most about 25% total hours. About the only people who seem somewhat happy are people who are not very good at the game itself so can't get out of the cobra stage or people who want to explore the empty reaches of space. Me I'm sitting on 100 million, and wondering if I should bother to get a t9, do the same thing I did over and over only with more cargo, and then get a anaconda, so I can then do....see there ya go.
That sounds quite arrogant, and its an extremely flawed premise. The previous Elite games kept people playing on their own for years, they're iconic to the space-sim genre. Elite: Dangerous is an almost exact copy of the previous Elite games, but with better graphics. People who actually loved the previous Elite games, can not help to feel at home in Elite: Dangerous. If Frontier Designs had chosen NOT to tack on some limited multi-player features, they would've bought it anyway.

But, since you like generalizing about people in solo mode, here's one for you to consider: people in open mode must generally be youngsters (under 25) who never played any of the prequels, but who will leave E: D again anyway within 3 months for the next shiny title on the horizon, no matter how good or bad the multiplayer features of E: D happen to be.
 
Because I have a certain understanding of games and gamers. Being out of now 10 people I know who started this game and were very excited about, I'm the only one still playing occasionally and thats because the rift experience is quite good. Otherwise I'd have been long gone.

There is no xfire or steam to really track who's playing but I'd be willing to bet cash that playtime from release is down to at most about 25% total hours. About the only people who seem somewhat happy are people who are not very good at the game itself so can't get out of the cobra stage or people who want to explore the empty reaches of space. Me I'm sitting on 100 million, and wondering if I should bother to get a t9, do the same thing I did over and over only with more cargo, and then get a anaconda, so I can then do....see there ya go.
Sooo, I'm happy with playing ED because i'm bad at it? Thanks for you wisdom great Master, I will go and train so I can one day join the superior unhappy players ^^
 
Quite possibly. What do you do that you find entertaining?
Trading, Exploring and some ranking with Missions and just making myself friendly/allied with all sorts of Places. Since I'm having fun doing all that I'm obviously doing it wrong, how should I do these stuff in the Future?
 
WHY READ THE PURCHASER OF A GAME NOT THE MANUALS ??
there is exactly what the game provides and what not!

And right there is that there is an online and an offline mode, and you can switch between these two mode !!

But no, it's much easier afterwards crying in the forum you this
can.

Man oh Man, people are stupid !!!!
 
The advantage :

I'd like to own a python one day, when I get the python I'm certain to pirate other players. To get the python I'll need to trade. Now, If I intend to kill other players when I get the python it seems only fair that while I trade I provide a target for other pirates. This is the essence of "fairness" it's not subjective. Hence my and a few other people comparing it to combat logging..morally, it's weak and shows a lack of skill,pride, an honour sir!

A question....say i track interdict you, shoot you up, you escape...make it back to the station......I'm waiting outside.

What's your position on the player in the station, quitting the game reloading in a different instance or solo?

Statistically we're unlikely to ever meet so I don't care how you play. And I'm perfectly fine with people switching modes at any time for any reason whatsoever. Whatsoever.

And if you think fairness is objective then, well, life must be one long travail of disappointment. Which is just going to go on and on.
 
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