The Star Citizen Thread v 3.0

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Is it really something to be so scorned about? I can't help but look at the majority of negativity on these forums as anything but hate driven by jealousy.
Jealousy? how can I be jealous after personally backing SC before ED and to great expense. there has been nothing but Arena Commander for over a year and even that has become worse. Chris Roberts is even changing what this game is meant to be considerably from the original pitch. why? because he shot his mouth off with a sales pitch that he can't even be sure can be done anymore. it was hailed as a space sim and he won't call it that anymore. they even attempted to shut down the idea of an Australian server AFTER it was a paid for in stretch goals. this game is riddled with [masked swearing redacted - please avoid this thank you]. at the moment. the way it has been run to date is a complete scam in every sense of the word so. only an complete fanboy can support the current state of not only what is currently playable but the state of development. this is the most disappointing kickstarter I have ever been involved with, so how does that equate to jealousy?
again, SC is a scam in EVERY sense of the word.
 
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Fair enough. Doesn't really excuse name calling, and unfounded speculation.

How do you excuse yourself from calling it "the most influential game of our time" ?
How is that not unfounded speculation?

The gameplay we currently have after years of development is so simplistic and unoriginal the vast majority of people who have bought it don't even play it.

They've built up such hype that it will be impossible to satisfy it... and that's without going into the CIG's horrendous monetizing tactics that would make even EA jealous.
 
How do you excuse yourself from calling it "the most influential game of our time" ?
How is that not unfounded speculation?

The gameplay we currently have after years of development is so simplistic and unoriginal the vast majority of people who have bought it don't even play it.

They've built up such hype that it will be impossible to satisfy it... and that's without going into the CIG's horrendous monetizing tactics that would make even EA jealous.

See, the thing is, I've been following development really closely. I didn't even pledge for a good 8 months after the Kickstarter finished. You've probably been following it as closely as you have to, to know just enough to be, well, less than positive about it.

I can't say for sure that it'll be the most influential game of our time for certain. I can say, that if CIG delivers the content which we've already seen, on a scale that's entirely feasible with current gen tech, it'll be the most intricate and expansive game we've seen to date. If CIG delivers on all the content that's been promised then it will be the most influential game that's been released to date. Of course, given that it's in the future, and hasn't happened yet, this is speculation. Yet, it's educated speculation. It's just as speculative to believe that FD will deliver on all the content that's been promised, yet these forums are filled with nothing but hope.

This whole, years of development, thing is really getting old. CIG employed something like 8 people 2 years ago. One year ago we didn't have anything other than a cryengine showcase called the hangar module. In a month we'll have the planetside & FPS modules. It's obvious to anyone who wishes to objectively look, that the game development has been progressing exceptionally well now that all the studios are in place. Elite had been in conceptual development for the better half of a decade. Sure, all of the assets were finished after the crowdfunding campaign, but a lot of thought went into this game long before that (and this is a good thing). Games don't materialize overnight, and I'd really wish everyone would stop pretending to be a game developer just to criticize SC. I'd personally much have rathered wait another year for ED, than to receive the empty framework that we got.

Their monetization is genius, and much fairer than $150 beta buy-ins, but hey, if you think letting people buy a $225 ship that can be earned in a week of play, when they can just as easily get the full game for $30 and then play a week to earn it, is somehow unfair or underhanded, then there's probably nothing anyone could ever say to change your mind. I'd just ask you to tone down on the negativity for another year. If by the time beta rolls around, you feel the same, you'll be more than justified in making whatever criticisms you want to as there will actually be something to criticize, other than what you perceive to be slow development.
 
it s going to be a Sci Fi space sim players heaven, imagine get up in the morning trying to decide which one to play that day

i ll stock my food and juices in the house when that moment happens


I completely forgot about the other game to be honest. In my mind SC is on hold until further notice. I had a lot of fun with some of Roberts' other space games, so I expect I will be seduced into playing it when it eventually sees a release.
 
I can't say for sure that it'll be the most influential game of our time for certain. I can say, that if CIG delivers the content which we've already seen, on a scale that's entirely feasible with current gen tech, it'll be the most intricate and expansive game we've seen to date. If CIG delivers on all the content that's been promised then it will be the most influential game that's been released to date.

In what sense will it be influential, what will Star Citizen be doing that hasn't been done before?
 
In what sense will it be influential, what will Star Citizen be doing that hasn't been done before?

Mostly everything SC will do has been done, in one way or another. Sure, it's never been done to that level of detail, but it's how they're doing it, and what we'll get as a finished product that really matters.

As of right now, the standard is to create a game with just enough content for it to sell and not be poorly received. Taking a risk, is adding extra content, with a bigger budget, so that the game will sell exceptionally well, but generally the goal is to balance sales and content. Risks are only taken on well established series or developers. If SC delivers on everything that's been promised for release, we'll be able to take it all apart and split it into 3 or 4 games. That is, 3 or 4 games worth of content, given todays standards.

70+ hour SQ42 campaign, that's one game right there - throw in the fact that it has both space, and FPS combat, neither of which feel tacked on, it's pretty much on par with any AAA SP FPS release we might expect, if not better. Alternatively, split it into a 35 hour FPS story, with space combat as a backdrop, tack on some FPS multiplayer, and you could sell that as a game. Do the same with the space combat, and that's 2 decent games right there.

Then we have Arena Commander, once it has most of the ships, maps and scenarios implemented it could sell as a standalone dogfighting/FPS game a la EVE Valkyrie, Star Conflict or Warthunder (trying to list new ones). The fact that it would have FPS, and multi-crew ships would, basically, set it apart from any other dogfighting game, or space-sim. Sure, we've got No Mans Sky coming out, and ED does promise to eventually deliver FPS content, but both games are also being developed at a different level of fidelity.

Next we have Star Citizen (the PU), it could be sold solely as a SP game, and would be far better than the likes of X:R, and would still feature far more content than ED currently does. Yet, if we look at it as a MP game, it's got so much content that it could probably be sold as two different games, with one labeled as a sequel. Sell one with only single seater ships, and no FPS combat. Sell the sequel as the same thing, but with multi-crew ships, and FPS.

So then, if, say, Activision was doing this we'd see something more like: SQ42 (2013), Arena Commander (2014), Star Commander (2015), Star Citizen (2016), Star Citi2en (2017), and people would eat it up. I find it hilarious how much criticism SC gets for it's development time, and budget, given it's scope and ambition. Just look at Destiny, or TOR, with their 100+ million budgets. Games that don't do half of what SC intends to, cost more, and had longer dev cycles (and got amazing reviews).

It's imperative that kickstarter spits out at least a handful of developers that show the industry up. We need people to realize that gaming could be so much more if we just stopped letting publishers and developers treat us like walking wallets. I've pledged a lot of money towards Star Citizen, but I've done it because I want to support what this game means. It doesn't hurt that I'll be getting a great game in exchange.
 
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It's imperative that kickstarter spits out at least a handful of developers that show the industry up. We need people to realize that gaming could be so much more if we just stopped letting publishers and developers treat us like walking wallets. I've pledged a lot of money towards Star Citizen, but I've done it because I want to support what this game means. It doesn't hurt that I'll be getting a great game in exchange.

I'm a little confused.

Is Star Citizen one integrated game or is it 5 or 6 different games under the one banner?
 
it s going to be a Sci Fi space sim players heaven, imagine get up in the morning trying to decide which one to play that day

i ll stock my food and juices in the house when that moment happens

I'm going to die... seriously.

Trying to juggle Elite with SC and NMS ... lawd ... I'll simply collapse.. xD
 
See, the thing is, I've been following development really closely. I didn't even pledge for a good 8 months after the Kickstarter finished. You've probably been following it as closely as you have to, to know just enough to be, well, less than positive about it.

I don't understand your excuse. Are you saying that if I follow it even more I'll get more excited about it? or are you saying that I'm not as excited as you because I haven't been following it enough?
:)



I can say, that if CIG delivers the content which we've already seen, on a scale that's entirely feasible with current gen tech, it'll be the most intricate and expansive game we've seen to date.

Good luck beating Dwarf Fortress or Crusader Kings II to name a few.



If CIG delivers on all the content that's been promised then it will be the most influential game that's been released to date.


SC fans just love to throw these ridiculous remarks all over the place :)
Good luck beating Wolf3D, Space invaders, Super Mario, Half life, Sim City etc etc



Games don't materialize overnight, and I'd really wish everyone would stop pretending to be a game developer just to criticize SC.

~300 people working for how many years and have produced AC?
We'll see in the next months how the FPS module is but if it's anything like what they demoed, it was very uninspiring and boring.


(Also I don't need to pretend.)


I'd personally much have rathered wait another year for ED, than to receive the empty framework that we got.

So Elite is an empty framework... but AC is fine? :)

One third of the developers managed to produce a game that was widely very well received in 2 years of development.
CIG isn't even close to accomplishing anything similar to that.


Their monetization is genius, and much fairer than $150 beta buy-ins, but hey, if you think letting people buy a $225 ship that can be earned in a week of play, when they can just as easily get the full game for $30 and then play a week to earn it, is somehow unfair or underhanded, then there's probably nothing anyone could ever say to change your mind.

It is unfair when the only way of flying these ships in AC is by buying them or grinding away in order to be able to fly them for a limited time.
It's what fremium games have been doing for years.



I'd just ask you to tone down on the negativity for another year. If by the time beta rolls around, you feel the same, you'll be more than justified in making whatever criticisms you want to as there will actually be something to criticize, other than what you perceive to be slow development.

Hardcore SC fans have been telling me this for 2 years now. These people would fly the initial version of AC and think it's the most amazing game ever.
Numerous iterations later and the ones that haven't disappeared still think it has the most amazing flight mechanics ever.

I didn't and I certainly don't. I'm still waiting for some kind of amazing gameplay experience.
I still have my basic package, still waiting.
 
I'm going to die... seriously.

Trying to juggle Elite with SC and NMS ... lawd ... I'll simply collapse.. xD

Same boat :D. Still looking forward much more to SC than NMS though. I'm really excited with this. Space-sim games was a bit dormant (IMHO) since Freelancer era. (Yeah sure you got X series but then again never captivated me much). Rewinding back to MS-DOS Wing Commander it's really awesome to see how these games improved and how the stakes are today at this genre.
 
Same boat :D. Still looking forward much more to SC than NMS though. I'm really excited with this. Space-sim games was a bit dormant (IMHO) since Freelancer era. (Yeah sure you got X series but then again never captivated me much). Rewinding back to MS-DOS Wing Commander it's really awesome to see how these games improved and how the stakes are today at this genre.

I love ED, I'm really looking forward NMS and it's seamless planetary landing ... but SC is just ... simply .. mind-blowingly gorgerous ... I mean ... this ... https://robertsspaceindustries.com/pledge/ships/890-jump/890-JUMP ... *swoons* (tip: download the brochure (link under the image)).
 
Good luck beating Dwarf Fortress or Crusader Kings II to name a few.

I've played both. Good luck expecting people to take you seriously when you compare a text based game, and a SP wargame to an MMO developed in Cryengine.

SC fans just love to throw these ridiculous remarks all over the place :)
Good luck beating Wolf3D, Space invaders, Super Mario, Half life, Sim City etc etc

Thanks?

~300 people working for how many years and have produced AC?
We'll see in the next months how the FPS module is but if it's anything like what they demoed, it was very uninspiring and boring.

1 year. Less than 200 people at this time last year. Less than 30 at this time 2 years ago, but you being the knowledgeable game developer that you are take creating a company, building the team, organizing all the work, planning the logistics, and all the other things that go way above my head into account, don't you?

Also, they've produced way more than AC. AC is just all that we have to play right now. Nowhere does it state that we'll be able to play all the content as it's developed, but sure, please do throw more irrelevant numbers and names at me.

Note: This is why I mentioned following the development. There are literally hundreds of hours of content showing off what they've created. From numerous page long articles of lore published weekly. To some 3 or 4 weekly podcasts, and 2 weekly 20 min shows that detail the development, and explain the progress that's being made. A monthly magazine which literally breaks apart the development of various assets and ideas, and lets us see how things are made. A frequently visited "ask a developer" forums section, and even a CIG sponsored competition that let us follow multiple teams in their development of a ship. If you actually followed the development, especially in these past 5 or 6 months, since it started ramping up with all the studios, production pipelines, and other foundations in place, you'd know just how ridiculous it is to state "~300 people working for how many years and have produced AC?".

Did I mention they had something like a 10 hour long panel a month ago in which they discussed just about everything?

So Elite is an empty framework... but AC is fine? :)

AC is an alpha. AC only represents a fraction of the final product. Elite is the final product. If CIG took AC and said "this is the pinnacle of SC", it would not be fine. Not in the least.

One third of the developers managed to produce a game that was widely very well received in 2 years of development.
CIG isn't even close to accomplishing anything similar to that.

A single, multi crew, Star Citizen ship also has more poly's than half the ships in ED, and the game is being designed to a completely different level of complexity.

Not to mention that ED was being planned for the better half of decade, used an in house engine that was being worked on for years, and launched with half it's ships missing. I won't even bother to go into detail explaining that most of the games activities boil down to repeating 4 simplistic actions for all eternity.

And disregarding all of that, if it took 100 people 2 years to create $3,000,000 worth of content, using that same logic, it should take 300 people 10 years to produce $45,000,000 worth of content. Even if we were to say that CIG would be releasing only $24,000,000 worth of content, that's still over 5 years, and CIG has had a team of 300 people for less than a year.

Of course, it's foolish to try and quantify game development with money and dev team size's, so this is all entirely pointless. I'm expecting you'll use this to prove that the game will never launch or something, but whatever.

It is unfair when the only way of flying these ships in AC is by buying them or grinding away in order to be able to fly them for a limited time.
It's what fremium games have been doing for years.

Fair enough. I do agree that they need to better manage AC as to not set a precedent for other companies. Although, a 7 hour 'grind' for 168 hours of in-game (see: not real time) play time, for something that others have paid $110 for, can hardly be called unfair.

I've actually written a rather long post about this directed at CR himself, as he took to the forums to discuss this topic, and he latter addressed some of the concerns that myself, along with many others, raised. I'm still rather uncomfortable with the system, but CIG has promised that they'll further examine it.


Hardcore SC fans have been telling me this for 2 years now.
All that really says, is that you've been bashing this game for 2 years now. That is, you've been doing it since it's inception, before there was any game to criticize. Seems like it's pretty irrelevant to you if there is, or isn't any content. You'll still needlessly direct your negativity towards it.

These people would fly the initial version of AC and think it's the most amazing game ever.
Hardly the consensus on the main forums, but ok.

Numerous iterations later and the ones that haven't disappeared still think it has the most amazing flight mechanics ever.
It's gotten a lot better, but, again, hardy the consensus on the main forums.

I didn't and I certainly don't. I'm still waiting for some kind of amazing gameplay experience.
I still have my basic package, still waiting.

Great. I don't think it would hurt you to wait in silence, since you don't seem to have anything nice to say, or have any actual criticisms that don't revolve around something you know little to nothing of.

You should just drop this. I frequently partake in directing, and addressing real criticisms directed at CIG. There's really nothing reasonable you could say without actually taking a few hours to objectively figure out where the game is at, and where it's going. I feel dirty simply bothering to discuss this with someone so misinformed and biased.
 
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Very nice ships we got there.

Talking about ships and Robert, were not classic Wing Commander ships to be included in SC?
I honestly have no idea; I'm not getting any newsletters (if any go out), I didn't do any background checking, I simply saw how pretty it was, read that I could explore the galaxy and do anti-social things I love doing in social-games and threw my money at it. LOL xD
 
Very nice ships we got there.

Talking about ships and Robert, were not classic Wing Commander ships to be included in SC?

No, no classic ships. It's not a sequel. At best we might see some NPC's flying a ship a classic ship as an easter egg or something. Although, it's pretty unlikely at this point.
 
I've played both. Good luck expecting people to take you seriously when you compare a text based game, and a SP wargame to an MMO developed in Cryengine.



Thanks?



1 year. Less than 200 people at this time last year. Less than 30 at this time 2 years ago, but you being the knowledgeable game developer that you are take creating a company, building the team, organizing all the work, planning the logistics, and all the other things that go way above my head into account, don't you?

Also, they've produced way more than AC. AC is just all that we have to play right now. Nowhere does it state that we'll be able to play all the content as it's developed, but sure, please do throw more irrelevant numbers and names at me.

Note: This is why I mentioned following the development. There are literally hundreds of hours of content showing off what they've created. From numerous page long articles of lore published weekly. To some 3 or 4 weekly podcasts, and 2 weekly 20 min shows that detail the development, and explain the progress that's being made. A monthly magazine which literally breaks apart the development of various assets and ideas, and lets us see how things are made. A frequently visited "ask a developer" forums section, and even a CIG sponsored competition that let us follow multiple teams in their development of a ship. If you actually followed the development, especially in these past 5 or 6 months, since it started ramping up with all the studios, production pipelines, and other foundations in place, you'd know just how ridiculous it is to state "~300 people working for how many years and have produced AC?".

Did I mention they had something like a 10 hour long panel a month ago in which they discussed just about everything?



AC is an alpha. AC only represents a fraction of the final product. Elite is the final product. If CIG took AC and said "this is the pinnacle of SC", it would not be fine. Not in the least.



A single, multi crew, Star Citizen ship also has more poly's than half the ships in ED, and the game is being designed to a completely different level of complexity.

Not to mention that ED was being planned for the better half of decade, used an in house engine that was being worked on for years, and launched with half it's ships missing. I won't even bother to go into detail explaining that most of the games activities boil down to repeating 4 simplistic actions for all eternity.

And disregarding all of that, if it took 100 people 2 years to create $3,000,000 worth of content, using that same logic, it should take 300 people 10 years to produce $45,000,000 worth of content. Even if we were to say that CIG would be releasing only $24,000,000 worth of content, that's still over 5 years, and CIG has had a team of 300 people for less than a year.

Of course, it's foolish to try and quantify game development with money and dev team size's, so this is all entirely pointless. I'm expecting you'll use this to prove that the game will never launch or something, but whatever.



Fair enough. I do agree that they need to better manage AC as to not set a precedent for other companies. Although, a 7 hour 'grind' for 168 hours of in-game (see: not real time) play time, for something that others have paid $110 for, can hardly be called unfair.

I've actually written a rather long post about this directed at CR himself, as he took to the forums to discuss this topic, and he latter addressed some of the concerns that myself, along with many others, raised. I'm still rather uncomfortable with the system, but CIG has promised that they'll further examine it.



All that really says, is that you've been bashing this game for 2 years now. That is, you've been doing it since it's inception, before there was any game to criticize. Seems like it's pretty irrelevant to you if there is, or isn't any content. You'll still needlessly direct your negativity towards it.


Hardly the consensus on the main forums, but ok.


It's gotten a lot better, but, again, hardy the consensus on the main forums.



Great. I don't think it would hurt you to wait in silence, since you don't seem to have anything nice to say, or have any actual criticisms that don't revolve around something you know little to nothing of.

You should just drop this. I frequently partake in directing, and addressing real criticisms directed at CIG. There's really nothing reasonable you could say without actually taking a few hours to objectively figure out where the game is at, and where it's going. I feel dirty simply bothering to discuss this with someone so misinformed and biased.

Why do people keep getting this wrong, its not "7 hour grind for 168 hours of in-game time" its 7 hours grind for 7 "days". A day is counted when you log in, even if you only play for 1 min that is counted as a day. So its 7+ hours (closer to 16 hours if you want the best stuff) for 7 play sessions (depending on how CIG marks a day, i.e. logging on multiple times with in a 24 hour period). AC is p2w with soon to be a Freemium endless grind on top, and this is just alpha, who knows what they will do by the time the game launches. This is the same company that added a cash shop to the hangar 2 days after it launched, so 2 days after players could log in CIG added a cash shop, then created limited content for people that spent money in that cash shop.


Edit:

Are you reading AC forum? Because you are claiming something that is just not true. Very few people play AC, as stated by CIG, and those that do many don't like it. Just go read the main forum, here I will link it for you.

https://forums.robertsspaceindustries.com/categories/arena-commander
 
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Why do people keep getting this wrong, its not "7 hour grind for 168 hours of in-game time" its 7 hours grind for 7 "days". A day is counted when you log in, even if you only play for 1 min that is counted as a day. So its 7+ hours (closer to 16 hours if you want the best stuff) for 7 play sessions (depending on how CIG marks a day, i.e. logging on multiple times with in a 24 hour period). AC is p2w with soon to be a Freemium endless grind on top, and this is just alpha, who knows what they will do by the time the game launches. This is the same company that added a cash shop to the hangar 2 days after it launched, so 2 days after players could log in CIG added a cash shop, then created limited content for people that spent money in that cash shop.

Went back and re-read it. It's still rather unclear, but I do believe you're right. Still, the system is in development, so perhaps we'll see something better.

That aside, AC was originally designed to be a way to let backers test their ships early while getting feedback on them at the same time. It's not supposed to exist there for you to fly all the ships you don't want to pay for. The best stuff you describe isn't even implemented yet BTW, and it'll take something like 30 minutes to unlock a laser. Given that AC is a combat test, it's obvious combat ships will outperform non-combat ones. I don't imagine anyone will be screaming P2W when the PU beta kicks in and we can do things like mine and explore, but again, I do believe a better system should be implemented.

I do also understand that people endlessly complaining about a limited alpha being P2W is completely detrimental to development, as CIG is being forced to have to work around this with temporary systems as opposed to actually doing things that will make it into the final game (current implementation of REC would work fine in PU). So, what am I saying? Yes, it's a poor system, yes it would be nice to have something different, no the sky is not falling.

It's also important to note that most ship packages include anywhere from 5-15k UEC to spend. That's $15 worth of VD items. We also got a free 5000 UEC the day it launched. Going beyond that I've spent most of my UEC on vanity items from the VD, so it's not there only to buy weapons off. When VD launched 2 days after the hangar module, I had enough UEC to buy every single vanity item other than the crummy bobcat - such cash shop, wow.

Please keep in mind that you are not under any obligation to purchase Imperials at this time. We are giving you the option right now because there isn’t a way to earn credits in the game (as we’re still building it!) and this is a great way to let you support the development of the game as well as play with other game elements we’ve already created. But be warned, purchasing a stock of extra lasers through the catalog right now will not provide any great advantage when Star Citizen launches; there will be a lot more to discover in the living universe and some of the best weapons or upgrades will have to be earned through gameplay or sought out by traveling to the appropriate planet to buy them. Ultimately all items in the store today and in game will be purchasable via UEC earned in game. Outside of the initial ship package everything will be purchasable through UEC in the final game.

tl;dr people buying items right now are really just hurting themselves, as all the VD items will be sold for cheap on launch.

Edit:

Are you reading AC forum? Because you are claiming something that is just not true. Very few people play AC, as stated by CIG, and those that do many don't like it. Just go read the main forum, here I will link it for you.

https://forums.robertsspaceindustries.com/categories/arena-commander
Yes. I said people think it's gotten better, but hardly think it's amazing. I've also read many of your posts. Just one earlier today. I've also seen them over the past year, both here and there.
 
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