Modes The Solo vs Open vs Groups Thread [See new thread]

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If you think it's cheating you're very welcome to report it. The game is managed and curated by FD and they take a strong line against cheats. I make no secret of what I'm doing, but as far as I can tell from the TOS, it's all entirely within the rules and in the spirit of the game.
I don't know why so many people seem to think they have a right to tell others how to enjoy the game, just because it doesn't fit with their own ideas of how it should be played.

I'm not trying to stop those people who enjoy running a blockade, I'm just saying that under the mechanics of the game... it's not going to work as it will persuade people into Solo mode, much as I have done.
 
I don't play in solo, always in open.
What worries me is the devs will reduce the boost ability of ships so that we can no longer run.
If that happens it's interdiction roulette. Get interdicted by a superior ship, die.
Or that wings will mean interdiction outnumbered roulette.
I won't play in solo of that happens I just won't play.
Gotta give people a chance, however slim.
 
If you think it's cheating you're very welcome to report it. The game is managed and curated by FD and they take a strong line against cheats. I make no secret of what I'm doing, but as far as I can tell from the TOS, it's all entirely within the rules and in the spirit of the game.
I don't know why so many people seem to think they have a right to tell others how to enjoy the game, just because it doesn't fit with their own ideas of how it should be played.

I'm not trying to stop those people who enjoy running a blockade, I'm just saying that under the mechanics of the game... it's not going to work as it will persuade people into Solo mode, much as I have done.
And that's fine man. It's entirely your choice but why did you post this then? Those guys are doing something for the ED community. They are creating player driven content for all of us. You are certainly not a part of the ED open community and your post is pretty much offending to everyone who is trying to keep the otherwise static and dull ED universe fresh and alive. So don't be surprised by the reactions you get.
 
They are creating player driven content for all of us. You are certainly not a part of the ED open community and your post is pretty much offending to everyone who is trying to keep the otherwise static and dull ED universe fresh and alive. So don't be surprised by the reactions you get.

I'm sorry if you found my post offensive. You and I clearly have a different idea of what constitutes the ED open community. The twitch streamers who I converse with daily, those players who have supported each other during their epic exploration of the galaxy and the fantastic people I have met whilst enjoying combat zones are all highlights of the community that I have enjoyed and continue to enjoy. Personally I don't find the ED universe dull, much as I enjoyed the FFE universe and original Elite universe on the BBC Micro back in the 80's.

I am also not surprised, offended or concerned by the responses I've received on here. I don't expect everyone to agree with my stance, and I defend their rights to their own opinions as vehemently as I defend my own right to play and enjoy the game in the way I see fit.

I doubt you and I will ever agree on a way to play this game, and that's fine too.
 
Here we have it.. hundreds of players trying to give some RP meaning to the community events and create real tension, drama and conflict in this universe.

Unfortunately rather than band togeter, fight them, undermine them or lose, the traders run to solo and get their way anyways.

Utterly pathetic.

Open play needs to be made its own instance, with it's own CMDR's
 
Sadly, you're going to get similar annoying interdictions in solo too...I have been trading (not often..because of time) in solo and it's the same thing..annoying interdiction after interdiction.
 
Why? The system works well. I don't want other players limiting how I play. This is a great solution.

Elite Dangerous? Considering the fact that people can organize and group of players coordinate attacks to prevent missions or goals is what this game needed. Perhaps you should've gather some fellas of your own to make a counter attack. I was our there along with my QRF members in support of the EIC. Player driven content makes this game more exciting, why resort to a lesser experience?
 
constant NPC interdictions are obnoxious for everybody. they seriously need to be dialed down a large notch.

No. Just. No. NPC interdictions pretty much make the game. Now I'll agree that maybe they need tweaking to better suit the security level and population of a given system, but getting attacked whilst travelling has always been part of Elite. Sorry.
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Oh, FWIW I do think solo and multiplayer should be completely separate modes. And solo shouldn't affect online. :)
 
Personally, I think Solo Mode works absolutely perfectly, and was a stroke of genius.


As Mufus says above, it's a game, and is meant to be fun.


A "player blockade" will be fun for those participants who:

1. Enjoy the flight experience of enforcing a system/station blockade.
2. Enjoy the flight experience of blockade-running, stealing home, etc.
3. Enjoy the out-of-game drama of blockade/blockade-running.


A community goal will be fun for those participants who:

1. Enjoy the idea of contributing towards a progressive target, reading news reports about the progress, having a bit of a local story, getting a reward for it, etc.
2. Enjoy the flight experience of contributing towards the community goal.


And, as you can imagine, these various player type "sets" don't all intersect!

Not everyone likes the same thing!


Nevertheless, Elite's flexibility allows players to do the exact bit they enjoy.

Plus, if they try stuff out for size, or get caught unawares, they can effortlessly change their game approach to one they think they will enjoy more. Perhaps they will. Or perhaps they'll change their mind and mode again.


I said yonks ago that Elite was about the in-the-cockpit experience of flying, fighting, blockading, interdicting, sneaking, etc. I stand by that.

Sure, we can whip up some on-forum drama and conflict to spice up the in-game side of things... fun if you're into it.

But... as we all know... it's not really about the capital ship, is it? Because nobody's gonna jump into it and fly around stomping people or places they don't like. It's a movie/stage prop for our benefit. Play with it as you will. :)

Common sense rules the day. Repped.
 
No. Just. No. NPC interdictions pretty much make the game. Now I'll agree that maybe they need tweaking to better suit the security level and population of a given system, but getting attacked whilst travelling has always been part of Elite. Sorry.
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Oh, FWIW I do think solo and multiplayer should be completely separate modes. And solo shouldn't affect online. :)

It would be great if they reduced how often the interdictions happen, but actually gave the NPC's some teeth.

they *never* boost, so as long as you submit and boost you get away 100% of the time in almost any ship.
 
The blockaders have won, they have finally ground me down. After 3 days of heavy trading to BD+03 2338 I got interdicted 4 times in a row, each of which proved to be a very minor annoyance as I soon managed to jump out of each encounter.
The final straw was the encounter where it showed that I'd evaded the interdiction (full blue for a good 5 seconds), but then dropped me out saying FSD failure.
So after escaping that final interdiction, I did what any good and sensible trader would do... I started playing in Solo mode.

Blockades DO NOT WORK! You cannot blockade a game where there are instances and a solo mode. You are not playing EVE any more. If you miss the EVE experience that much, open up a copy of Excel in a second window and try playing that.

In the mean time I've just delivered another 200 tons of copper to the station and us traders are now that little bit closer to Tier 4 rewards. :)

I don't get why the only alternative to Open is Solo for so many people, or why complain that you had to drop to solo to avoid something when being able to do that allowed you to carry on the game the way you want to play and let someone else play theirs.

If you are a PvP player and wouldn't drop into solo to avoid the blockade, it worked. If not and these type of PvP style engagements irritate you (and make you feel you are forced into Solo) why not try a group like Mobius's PvE?
 
I don't get why the only alternative to Open is Solo for so many people, or why complain that you had to drop to solo to avoid something when being able to do that allowed you to carry on the game the way you want to play and let someone else play theirs.

If you are a PvP player and wouldn't drop into solo to avoid the blockade, it worked. If not and these type of PvP style engagements irritate you (and make you feel you are forced into Solo) why not try a group like Mobius's PvE?

because some people are just opposed to the idea of 'grouping' at all. they want to play solo mode space trucking and shoot the npc simulator in space and never deal with other people.

the mistake FD has made here is that they are trying to create a game that is both multiplayer and not multiplayer at the same time. that is an MMO and a 'private server' group simultaneously, but with only one nd simulation.

the whole concept is so obviously broken one wonders how it got out of the design stage. simply creating a single open universe, and a single group/solo universe would have solved all of these issues, but apparently nobody considered this before launch, or people chose not to listen.

i get they wanted to 'try something new' but it was put simply a stupid idea that has resulted in a crummy solo experience, where an online connection is required, and a crummy multiplayer experience where people who want to play the multiplayer game are being sidestepped by the efforts of people in solo/group.

i waggle my finger at the game designed who allowed the colossaly stupid idea to fly in the first place.
 
SOLO play should be eliminated altogether since wings makes the idea of it mute. theres no offline play and now solo is being exploited as an avoidance to the interactivity of what the blockades by ppl and the wings system in 1.2 bring to the enviroment of the game
 
SOLO play should be eliminated altogether since wings makes the idea of it mute. theres no offline play and now solo is being exploited as an avoidance to the interactivity of what the blockades by ppl and the wings system in 1.2 bring to the enviroment of the game

you certainly should NOT be able to contribute to 'community goals' in solo play. that much is certain. Bad game design!!!
 
This is the plot twist for the new star wars movie.

The Jedi decide the only way to a lasting peace with the Sith is to #YOLO_solo_mode.
 
moderating the subject into a 276 page threadnaught isn't going to make it go away.

It's time for FD to realize that there is a reason this thread is 276 pages long and take steps to correct this design flaw in the game.
 
Correct, even you're Python will fall to a "Combat Optimised Ship" .
All Multiplayer games suck for the Single Player with no Team-mates, it's like being in jail, everyone you meet will try to rob and penetrate you.
Avoid the pro killers-thieves, fly Solo and say goodbye to all that grief, that's why it's there.
 
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