How many of you don't play anymore?

Yes it seems weird that what Braben thought would be boring with spreadsheets he replaced it with an even more boring thing. I would have thought that anyone who was into trading would like more things like spreadsheets so they can work things out - that's the fun part in trading isn't it? I still had to write down every commodity between my stations anyway to find out what margins I could make.

Parking in ETS2 is like landing your F-16 Falcon after a mission in Falcon 4.0 (BMS) - it's the icing on the cake :)

Yeah :) That difficult ending is what makes that journey worth it, more time spent reverse parking than on travelling 400 miles haha. Unfortunately I never played Falcon - my first computer was in 2003 - sounds like I need to look out for it in a bargain bin though.

I think trading could be so much better with such simple changes and they are changes that would make me rave about the game to friends rather than saying "I wouldn't bother with it right now, it's not there yet". I actively tell friends not to purchase the game because I really don't think it was worth my purchase in it's current state. It has potential - and I haven't given up on it, but I do regret my purchase and wish I had waited until the game was in a better state.

I purchased Prison Architect recently and was astounded at how deep the mechanics were and how much I enjoyed it despite it being early access. I think this game really did focus too early on on the graphics.
 
I haven't touched the game in ages. I check the forums now and then for updates and I read the newsletters. I haven't given up hope but realistically I don't see any reason to believe things will improve at all.
 
Hmmm, still play nearly daily for a couple of hours at least. I find it surprising people get bored so easily. Boredom is a perception so if you choose to be bored you will be. I choose to try different roles, ships, submitting to interdiction, trying to escape, trading, exploring. If you've other things to do that you find more stimulating that's ok. If you have to have stimulation constantly to maintain focus that's ok. I find fishing tedious but it suits millions of others. Just because people find themselves becoming boded doesn't make the game bad. Add to the fact it is constantly evolving and there's more to come I think there's plenty of variety if you want it. Lots to do if you care to look for it. If not, you can always tell everyone how bored you are on a forum.... cos that's really having a ball :)
 

Jex =TE=

Banned
I think space engine has as much gameplay as Elite's, Elite you simply hold down a trigger or button until your scanner goes off, then face the celestial body and it automatically scans, providing data. In Space Engine you go to the planet, and data is provided for you on the side regarding the body.

I'm interested to know what would make exploration more interesting for you?

For me it would be about finding planets with potentially emerging civilizations and setting up bases or stations of exploration where you get rewarded for recovering artifacts, for monitoring their development, for discovering new species and selling them (simple cargo which varying rarities and therefore values), about finding the remains of wars recent or ancient, with ships floating in space with cargo's to take, salvage and lore. It would be nice to set up 'mini stations' that you can use yourself, with partial docking, fuel stores, cargo stores etc that could be pulled with you like a trailer (reducing jump capabilities and speed but greatly increasing how deep you can go into space). Would be interesting to find races of humans that were just sending probes into space and things like that. Things that made it seem more like a living universe rather than an expensive eye candy show ... with less eye candy than Space Engine.

Combine that with other features like setting up mining platforms or drone mining, extra salvaging methods, trading involving actual players, construction of ships through materials bought on the commodities market or through mining, the construction of fittings, setting up companies for trading, employing NPC staff or player staff to help you, corporations and alliances, player run factions that work for control of a system, players able to gain reputation from your system and trade through your market place. Micromanagement of your own infrastructure.

The 'Capitalism' within the game is pretty lacking let's be honest. I can't help but wonder whether the game was designed with children in mind and that's why it was kept simple. Because the older I get, the more complicated I like my games. The game is neither challenging nor complicated, it's beautiful and has a brilliant base to work on. But it really does need filling up with some actual content now if it is going to appeal to me in the long term.

Not to mention my powerline adapters are on the frizz at the moment so I can't actually play with being disconnected every 30 mins or so.

I know this is getting off topic but adding to what you wrote, I'd like to see actual scanning - as in a screen I sit at and manipulate the controls to get a scan of the area. Let's say the atmosphere is electrostatic or something - you have to work out what atmosphere it is because you have to use the controls to get through that to scan the planet below. So in essence you have a type of minigame that requires skill and knowledge. Make it something you need to learn to get right but can also get wrong - you fill out the data card for the planet - if you erroneously say it's made out of gold, somebody goes and checks it and it's made of ice, you get fined!

You could do a quick surface scan which would mean flying around the planet. You could do a more detailed scan where you'd maybe pickup valuable ore assets you could sell to mining companies who could then post jobs up for miners to go mine it (so you discovery affects real players who benefit from your data) :)
 
I haven't played since early January. They haven't added anything new or interesting to do, so why bother? I come check out the forums to see what is going on every once in a while. You know what is going on? Not much. 'Wings' is just stuff that should have worked at release and does exactly nothing to add to the gameplay of the solo player. There has been no content added and none even announced so far. I only come back in the so far vain hope that something will make this game fun and help justify the price I paid for it.
 
I still play as much as possibly. With limited time to game altogether, I try to mix things up with zombie killing in dying light, and old faithful Arma 3. In ED I am currently a little over 1.5k lys from sol just messing about. I am missing bounty hunting atm and I really want the new Vulture. So I may head back to colonized space to earn more credits. I did alot of trading in Premium and regular beta, I may give that a go again even tho is soooooooooo boring. Its just sad trading is the only way to make big credits in Elite, I really wish being a fighter was more profitably.
 
Hmmm, still play nearly daily for a couple of hours at least. I find it surprising people get bored so easily. Boredom is a perception so if you choose to be bored you will be. I choose to try different roles, ships, submitting to interdiction, trying to escape, trading, exploring. If you've other things to do that you find more stimulating that's ok. If you have to have stimulation constantly to maintain focus that's ok. I find fishing tedious but it suits millions of others. Just because people find themselves becoming boded doesn't make the game bad. Add to the fact it is constantly evolving and there's more to come I think there's plenty of variety if you want it. Lots to do if you care to look for it. If not, you can always tell everyone how bored you are on a forum.... cos that's really having a ball :)


Experimenting doesn't cover your operating costs though. Do you have a big nest egg of funds? If you're a normal player you'll eventually have to do some trading to cover simple things like fuel costs and repairs.

Your view of constantly evolving is much different than mine. I see these changes that are being pushed down the line and they are all huge holes of content that should really have been in a 1.0 game from the start.
 
I haven't played since early January. They haven't added anything new or interesting to do, so why bother? I come check out the forums to see what is going on every once in a while. You know what is going on? Not much. 'Wings' is just stuff that should have worked at release and does exactly nothing to add to the gameplay of the solo player. There has been no content added and none even announced so far. I only come back in the so far vain hope that something will make this game fun and help justify the price I paid for it.

Well theres a debug external camera :D

Seriously though, you are correct in that 'Wings' doesn't add much to the Solo player. I too am a solo player, as in on my own as opposed to in 'Solo', and do not have any particluar intention of collaborating with another human player (hard for me to schedule/not that interested). However I have found that 1.2 Beta feels a bit slicker, enough for me to jump back in (when it goes live) after a couple of weeks out and have another pootle around.

And the Screenshots now are really cool..
 
Not playing anymore sind about 2 months now, at least not more than 10 minutes. Checking here in the forum almost every day to keep myself updated and also upgrading the launcher/game/beta every time an new update comes out...but last time I got in the game was with beta 1.1...checked if it works, did a mission, "OK it works", and then lost interest again.
Hope there will be a time I get into the game with the old fascination again.
 
I have not played in weeks. My HOTAS is off to each side of my desk now. I still check the forums to see how 1.2 is coming along, but honestly... I have lost faith in the developers and interest in the game. Once the other options like leaving your ship, or storylines, or maybe even NPCs... then I MAY come back depending on what else is out.
 
I know this is getting off topic but adding to what you wrote, I'd like to see actual scanning - as in a screen I sit at and manipulate the controls to get a scan of the area. Let's say the atmosphere is electrostatic or something - you have to work out what atmosphere it is because you have to use the controls to get through that to scan the planet below. So in essence you have a type of minigame that requires skill and knowledge. Make it something you need to learn to get right but can also get wrong - you fill out the data card for the planet - if you erroneously say it's made out of gold, somebody goes and checks it and it's made of ice, you get fined!

You could do a quick surface scan which would mean flying around the planet. You could do a more detailed scan where you'd maybe pickup valuable ore assets you could sell to mining companies who could then post jobs up for miners to go mine it (so you discovery affects real players who benefit from your data) :)

Yeah I was hoping for some more interesting mini games with the exploration - they are all choices that expand gameplay, do them or don't, so I cannot comprehend why others would not want them developed. It only adds to the richness of the game, it doesn't detract from it. And using the logic of some posting you are not forced to do anything, boredom is a state of mind you can choose and imagination makes anything fun - so what we want would not even change the game for them.

(With thinking like that I could make paying my taxes fun).

It would be nice to have designated areas of the cockpit for exploration where you switch off subsystems and thrusters/weapons to power advanced scanning modules and have a separate interface for using the scanners - opening up risk/reward scenarios more dangerous, profitable and enjoyable than fuel scooping, interdiction and 'wear and tear'.

Having ship specific modules inherent to the ship makes the ship upgrades more worthwhile, with deeper choices - Do I purchase the ASP with it's modular sensor array for detailed sub-surface scanning or the Adder with it's laser topography scanner for planetary mapping?

This of course could be expanded to trading - a Type 9 comes with onboard super computers that collect data automatically from stations and process it into detailed market information that you can trade with players or use to get ahead of the game, while the Type 7 comes with several drone bays that can be filled with mining or salvaging drones.

All of these could be provided by new manufacturers adding a huge pool of additional ships, much like their would be in real life, with versions of the Sidewinder perhaps having FSD Superchargers that can be used (with ammo) to speed up the FSD charge time, or Eagles with Advanced Cooling allowing for far greater times spent using silent running but far less weaponry offering a 'Stealth' ship.

This also makes the upgrades seem less like they are forced upon you - I can't help but feel like you say goodbye to the Eagle and Sidewinder once you've made a bit of money never to pick them up again unless you don't have insurance.
 
What I'm waiting for :
- equip my fleet for a specific Task
- hire and train NPCs
- throw them into my Ships and leave in a Wing
- do whatever I want in that Wing and see how it changes and scales my Options (Bounty Hunting, Trading, Mining, Discovery etc.)

In general, waiting to :
- build my own home somewhere
- take care of it
- run / manage its economy
- manage a certain sized NPC fleet around it all (I agree that needs reasonable limits)


That sounds like the game i am playing and mixing up with ED, to alleviate the boredom sometimes, i love the wings, had some great fun, but now we need more to do as a wing.

Oh, that other game i sometimes play. X-Rebirth, it's not bad at all now, with the updates, and you can do all you mentioned.
 
Now I mostly play when is an update goes out and it's more disappointing each time. In 1 years we have gone to have 100 ships to play whit costing insane price in the same Pool ball universe!
The game dint needs new ship, It need depth in the galaxy.
Asteroid collision, planet with half of their face eradicated by 2 of them collide each other and leave a lot of debris orbiting around them.
Born planet whit a lot of meteorite colisions and big volcano on their surface. Big lost asteroid in space. Comet......
Or maybe procedural stuff can only be built in perfect circular form.The real galaxy is alive and a lot of thing append out there.
This game is for kids range from 7 to 77 years old who are easily impressed and was Wonder in front of everything they saw, and find anything fantastic.....
Ho my god. wow. Can't believe it, never see that, it's incredible..... IT A ROLL OF TOILET PAPER.
But for an old time game player it dint have so much to offer.
Sometime I have nostalgia of the 90 game graphic are less good then today, but in those years a Simulation was a real one not a toy for kid.

In the 1.2 FD destroy the pirate career, they are no more profit to scoop cargo canister.
this game is less attractive every time they update it.
Mrs DB should go to the politicians market because he's good to promise thing and deliver a few.
 
Last edited:

Jex =TE=

Banned
Yeah :) That difficult ending is what makes that journey worth it, more time spent reverse parking than on travelling 400 miles haha. Unfortunately I never played Falcon - my first computer was in 2003 - sounds like I need to look out for it in a bargain bin though.

I think trading could be so much better with such simple changes and they are changes that would make me rave about the game to friends rather than saying "I wouldn't bother with it right now, it's not there yet". I actively tell friends not to purchase the game because I really don't think it was worth my purchase in it's current state. It has potential - and I haven't given up on it, but I do regret my purchase and wish I had waited until the game was in a better state.

I purchased Prison Architect recently and was astounded at how deep the mechanics were and how much I enjoyed it despite it being early access. I think this game really did focus too early on on the graphics.

Oooh Prison Architect - my friends have that and love it so since you reminded me I think I'll have to grab it over the weekend.

Falcon 4 BMS is free - you just need the original falcon .exe file to install it and when you do, be prepared to sink a lot of time into it. Most of the systems are modeled in the game in the 3d pit with pretty much every button clickable. The graphics aren't the best but they're immersive enough (and track/ir works with it which just makes it better). It's a steep learning curve but it's best approached learning one system at a time and there's plenty of VFW's you can join (try the 72nd) that will teach you how to fly and fight.

The best part about Falcon is the Dynamic Campaign. It's Korea, the north are invading the south and there's 30,000 units all moving and fighting on Land, Sea and in the air (where you come in). You're not the hero, just a pilot in the war so you pick whatever mission you want from the ones generated or make your own "package".

You will never fly the same mission twice. Because of the way the dynamic campaign works it's always different. Will there be enemy Mig's to fight, Sams and AAA to avoid. What will the target area be like - good job you have a briefing tool to set your waypoints exactly as you want them for ingress/egress and all this is 1000 times better when you have other real pilots to go and fly out with, all working together to a plan.

There's never been a combat flight sim like it and you really feel like a pilot fighting in a war. Just wait till the bad weather rolls in and you can barely see out your cockpit - instrument landings are always fun!

"Tally bandit, three-two-zero, angels one-five, press!"

:) ;)

- - - - - Additional Content Posted / Auto Merge - - - - -

Hmmm, still play nearly daily for a couple of hours at least. I find it surprising people get bored so easily. Boredom is a perception so if you choose to be bored you will be. I choose to try different roles, ships, submitting to interdiction, trying to escape, trading, exploring. If you've other things to do that you find more stimulating that's ok. If you have to have stimulation constantly to maintain focus that's ok. I find fishing tedious but it suits millions of others. Just because people find themselves becoming boded doesn't make the game bad. Add to the fact it is constantly evolving and there's more to come I think there's plenty of variety if you want it. Lots to do if you care to look for it. If not, you can always tell everyone how bored you are on a forum.... cos that's really having a ball :)

You just successfully argued that playing with a piece of string is fun for you so why aren't you?
 
Back
Top Bottom