How many of you don't play anymore?

I do play almost as much as I used too....will surely play even more when the 1.2 update is out for everyone!
 
I don't play it any more. I've got the refund and I'm happy, even if it was a pain in the rear to get it thanks to their incredible bad support.

The game is just dull, extremely repetitive and because of that boring. 400 billion times the same stuff, no "personality". The game lacks the game, anything that makes it interesting in the long run.

Sure, who is happy enough to spend his evenings with trucking virtual goods from A to B already got his dream game and probably loves Euro Truck 2 as well.

And these hardcore fanboys telling the people to use their imagination are just fail. Yea, I really love to imagine that the missions won't be repetitive and always the same stuff with the always repeating RANDOMLY generated boring USS...

Actually the fights in ED are good and entertaining but I could play the scenarios all day for that as well without having the extremely boring grind for new weapons and ships as well then. Or I simply play DCS and get even more challenging fights. ;)

Next stop: Star Citizen. Looks like the game is going to become far less big but focuses luckily on providing a more diverse gaming experience and content than repeating the same **** over and over. Procedural generation isn't magic but making a game feeling alive that uses procedural generation is and FDEV failed in this point completely.

I might come back to ED in 1 or 2 years if it's still "in development" then and less bug invested if I can get an used account (it is legal to sell them here!) for a few bucks by then.
 
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I do not think I will ever stop playing. Just making cool approaches to a station while in supercruise still gives me goosebumps. I excel at making up my own narrative so I am having a lot of fun with what is already in the game so far.
At the same time I agree the game needs fleshing out, but FD is doing this while we speak. I am very happy with where the game is going. Although I am not a team player myself I think the wings mechanism is a superb addition to the game.

Currently ED already dominates my gaming time and I play between 1 and 2 hours per day on average. This will increase dramatically once the mission system gets improved, walking around ships and stations are added, and planetary landings are implemented, and other mechanisms and activities get inserted in the game.

The time I spend on ED will most likely see a serious dip once GTA V gets released for PC. But that will be temporary as the multi player part of that game is of no interest to me.
 
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Obviously, if you don't like a game then don't play it.
the thing about ED (in my case at least) is that it is quite compelling - i *want* to play it - but it is also rather unfulfilling from a combat pilot's perspective. for example, with games like say Fallout 3 you'd have some idea of how far you were from your next level up (ED rank increase) and you were able to gauge your progress, and you knew once you'd reached it

with ED you get no such indication of progress - how many more ships do i need to kill before Master changes to Dangerous? no idea, the game doesn't tell me, and it won't even tell me when it does eventually change - all that will happen is one time i'll open the right hand MFD and it will say Dangerous under the Combat heading. no fanfare, no alert, no new abilities or outward differences at all, and then i carry on exactly as before over and over until one day in the distant future it changes again to Deadly. no fanfare, no alert, and i carry on as before...

with trading you get more of a tangible reward system, you can see your cash increasing manyfold and you soon can buy a bigger ship, then another and another. bounty hunting or combat is much less obvious in its gains
 
When I see the new ships in 1.2 I feel excited to try em out. Then I load up the game and play 1.1 with my viper and am cant play more than 5 min till i get bored. Remined how shallow this game is. Its like a dogfighting Tech demo with no content
 
And David mentions "Big Game Hunting" again in recent interview:

I spotted this on way to forum, with the title "Elite: Dangerous has bold plans for the future" and thought, maybe now "Wings" is being play tested he'll talk a little about what's next and how it will address people's concerns. But no.

http://www.destructoid.com/elite-dangerous-has-bold-plans-for-the-future-288631.phtml

Seriously, does anyone want to know about possible big game hunting 3 years down the road, when many who bought the game can barely be bothered playing it now?

Wasn't going to reply to another thread like this, until I saw that.

Although, reading about the Code has sparked my interest a bit. So I'll go and check them out at least.
 
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And David mentions "Big Game Hunting" again in recent interview:

I spotted this on way to forum, with the title "Elite: Dangerous has bold plans for the future" and thought, maybe now "Wings" is being play tested he'll talk a little about what's next and how it will address people's concerns. But no.

http://www.destructoid.com/elite-dangerous-has-bold-plans-for-the-future-288631.phtml

Seriously, does anyone want to know about possible big game hunting 3 years down the road, when many who bought the game can barely be bothered playing it now?


The big game hunting is just used by Braben as an example to indicate the enormous scope of the game. It is an image that has come to represent the game's vision into the future.
Of course we would like to know much more than we know, but the DDF is already an indication where FD wants to go with this project. We should leave the decision what to announce at which time to them.

Personally I consider many loudly voiced concerns on this forum to be rather nonsensical. These concerns only arise when you forget that the game is in full development still and when you lack patience, and also lack understanding of the fact that FD is not Rockstar or Ubisoft with many departements all over the world and thousands of employees dedicated to a large project. FD cannot do miracles and need time to flesh out the Elite universe. This is completely understandable.
So far the game is of exceptional quality and it is constantly improved and tweaked and debugged. FD is doing a great job.

Understanding and patience are virtues that are sorely needed when you as a gamer involve yourself with a huge ambitious project like this.
 
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Understanding and patience are virtues that are sorely needed when you as a gamer involve yourself with a huge ambitious project like this.

I don't disagree with you.

But I don't think it's outrageously out of the question that the people who have bought a game in the current state to expect a little bit of communication about what FD are actually developing. If I'm waiting for mining (for example) to become something more than what it currently is, I'd like to know that it is something that is going to be sorted out eventually. It doesn't matter if it is improved tomorrow or two years down the track. If what we currently have is as good as mining will ever be, I think quite a few of us would rather know that now.

Gamers can put up with a lot of waiting if they know what they're waiting for. When they don't know, we get threads like this filled with anecdotal stories about people not playing the game.
 
The big game hunting is just used by Braben as an example to indicate the enormous scope of the game. It is an image that has come to represent the game's vision into the future.
Of course we would like to know much more than we know, but the DDF is already an indication where FD wants to go with this project. We should leave the decision what to announce at which time to them.

Personally I consider many loudly voiced concerns on this forum to be rather nonsensical. These concerns only arise when you forget that the game is in full development still and when you lack patience, and also lack understanding of the fact that FD is not Rockstar or Ubisoft with many departements all over the world and thousands of employees dedicated to a large project. FD cannot do miracles and need time to flesh out the Elite universe. This is completely understandable.
So far the game is of exceptional quality and it is constantly improved and tweaked and debugged. FD is doing a great job.

Understanding and patience are virtues that are sorely needed when you as a gamer involve yourself with a huge ambitious project like this.

I think the most ambitious part about this game is that the devs make plans based on long term goals, when the game's lack of depth in the short term can be so off-putting. It takes a lot of balls to bank on your customers not leaving in droves when you serve up an unfinished product.

The part about this idea of patience that really annoys me though, is that the 1.1 and 1.2 patches are just adding things that should have been in on day 1. We're still trying to get to square one, let alone see the game expand in any meaningful way. Don't get me wrong, wings is great and all, but in any other game this great addition would merely be a feature or bullet-point called "standard grouping". How does wings work differently to any other grouping feature out there? It's a great feature -in fact it's necessary feature- but that only goes to show how incomplete ED was at launch. Basic features were missing and we're expected to applaud their arrival months later?

Still, these are steps in the right direction, but patience can only last so long, and when we're still waiting on basic features to be implemented, it makes the wait for genuine additional content seem even further away.
 
The bleating is pathetic. When I heard about ED, it was clear it was a long term project that would be added to over the years.....maybe some of you should stop acting like children at Christmas, stamping your feet and demanding your toys NOW!...........
 
Played maybe a couple of hours recently, one hour each for the new patches. I don't think I've logged into my "normal" account (as opposed to the beta-testing one) in a couple of months.
I'm waiting for a good single-player experience, good tools interact with and understand the universe I'm playing in and something that will actually make me care about that universe and the people/faction in it.

I hope 1.3 will bring that, if not, I'll probably play an hour or so of 1.3 and then go away until 1.4.
 
(...) but the DDF is already an indication where FD wants to go with this project.

Actually, we have no idea about what of the DDF is still relevant. It happens that Frontier Dev's are masters of the art of wording things in a way that they can't be accountable for it.
 
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I haven't played more than an hour since 1.1 came out.

Still waiting for 1.2 (even though I have access to the 1.2 beta) to come out so that I can try the Wings function with my friend.

Basically the game doesn't do anything for me, there is no coherent story presented to the player and there is nothing to do but trade and bounty hunt.
Sure I'd like to own a Panther Clipper one day, but I'd rather wait until it's actually in the game before grinding to it.
 
Played maybe a couple of hours recently, one hour each for the new patches. I don't think I've logged into my "normal" account (as opposed to the beta-testing one) in a couple of months.
I'm waiting for a good single-player experience, good tools interact with and understand the universe I'm playing in and something that will actually make me care about that universe and the people/faction in it.

I hope 1.3 will bring that, if not, I'll probably play an hour or so of 1.3 and then go away until 1.4.

This describes my feelings quite well. with one difference I was really looking forward to an engaging multiplayer game as it is for any number of reasons it's never going to be that...so moving on I'm hoping that the game provides what you describe in the middle paragraph.
 
I don't disagree with you.

But I don't think it's outrageously out of the question that the people who have bought a game in the current state to expect a little bit of communication about what FD are actually developing. If I'm waiting for mining (for example) to become something more than what it currently is, I'd like to know that it is something that is going to be sorted out eventually. It doesn't matter if it is improved tomorrow or two years down the track. If what we currently have is as good as mining will ever be, I think quite a few of us would rather know that now.

Gamers can put up with a lot of waiting if they know what they're waiting for. When they don't know, we get threads like this filled with anecdotal stories about people not playing the game.

I agree. Communication from FD is an abysmal failure. I'm not after dates either, just a general road-map/strategy would do. e.g ."Barring any issues, the upcoming patches will focus on these areas, in order: Multi-player interaction (1.1, 1.2), Mission system, trading experiences, warfare experience, mining mechanics." That way at least, if I were interested in mining, I'll be waiting for a while, and won't be disappointed when each new patch fails to fix my particular issue.

That I think is the biggest issue I have with FD. If they'd just indicate in generalities, I won't be disappointed when each new update doesn't bring that one feature I want.
But complaints about FD's communication have been around since Alpha & Beta, so I've long ago concluded that I have little hope it will improve. Whether this is wilful neglect, incompetence, or a simple lack of resources I don't know. I hope the latter, as that means there's hope it can be fixed.
 
I agree. Communication from FD is an abysmal failure. I'm not after dates either, just a general road-map/strategy would do. e.g ."Barring any issues, the upcoming patches will focus on these areas, in order: Multi-player interaction (1.1, 1.2), Mission system, trading experiences, warfare experience, mining mechanics." That way at least, if I were interested in mining, I'll be waiting for a while, and won't be disappointed when each new patch fails to fix my particular issue.

That I think is the biggest issue I have with FD. If they'd just indicate in generalities, I won't be disappointed when each new update doesn't bring that one feature I want.
But complaints about FD's communication have been around since Alpha & Beta, so I've long ago concluded that I have little hope it will improve. Whether this is wilful neglect, incompetence, or a simple lack of resources I don't know. I hope the latter, as that means there's hope it can be fixed.

I guess the reason is that FD does not care much about the players - they probably have someone else to please with ED. So we are just hanging along and watch them singing a song for a mysterious lady in the dark corner...
I already stood up and left because I don't feel that they do the show for me. Hope the price I paid for the game is helping them to achieve what they want.
 
half the ppl logging in the forum are secretly keeping a sliver of hope to see some official progress report about planterary landings :) i know I am. ..

Actually, as neat as it is to imagine what that would be like....and belive me I am imagining some awesome things relating to it.

I have absolutely zero faith that planet landings will be anything more than yet another instance with yet another generic landing pad. Pretty much like landing on an outpost, only they'll color the sky blue, yellow, orange, whatever. And I wouldn't expect the flight model to be very interesting either. It would be awesome to have real simulated aero physics, akin to the il2 series, but I can't imagine it will be any different than flying in space - just with a roar of wind noise.
 
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