What is progression? Does it mean more money and bigger ships always? Not always... not for all. I like to trade from time to time. I like the idea to do it because it is the most profitable career. Its all about money after all. For me its like... trading = work, exploration = fun. Why should I work when I get money having fun? However, even exploration may become boring if this is all you do. Its like you watch tv all the time instead of working. You enjoy it the most after the day of work... ;-) I know... the logic is not strightforward... but is present in real life and in many other games...
Trading has progression. The rags to riches story. Starting off with 1000cr and finding the best ways to make money, buy better ships to do the job and eventually becoming a millionaire.
Combat could have progression. The harmless to elite story. Starting off with 1000cr in a sidewinder, killing weak targets, learning how to fight, earning money, buying better ships, beating stronger and stronger opponents, getting more lucrative and challenging missions, gaining rank and reputation, buying the most feared ships in the galaxy and becoming rich by being the best.
Exploration could have progression. Starting off with 1000cr, doing minor exploration in populated space, buying better ships, exploring further out, getting contacts to travel to specific locations 500, 1000, 5000, 20000 light years away. Earning more money for galaxies on the far side, buying the best ship for the job and, by the time you're elite, earning millions. And being given the most challenging systems to reach and return from intact.
Of course, you might not want that progression. Which is fine. You don't have to pay any attention to it.
Would this make the game worse?
Or, is it really sensible to assert that this is how the game will always be:
Starting off with 1000cr. Wanting to be an elite combat pilot, earning lots of money competing huge, challenging contracts. Or wanting to explore the galaxy, reaching the far side and being paid very well for huge journeys.
Then trading for weeks to afford the ships to do the above when you quickly realise it'll take months to afford them if you actually stick to your chosen career...
I enjoyed trading. It's fun because it's the only career with tangible progression and it feels amazing to earn so much money. I'd still have done it, despite wanting to explore and bounty hunt more. However, I didn't want trade to be the only way to realistically afford lots of ships. And I can completely sympathise with players who don't want to trade and just want to have that same awesome feeling of starting out small and working towards something huge.
To be fair, exploration actually has this but it could be a lot better.
And combat hints at it until you hit the solid wall of realising 150k is the most you'll get paid, no matter how long you play.
7m an hour. That's my trading achievement. It took a lot of play time to get there and it was fun. I'd be deliriously happy if combat topped out at 60-70% of that, and only once you are elite.