How many of you don't play anymore?

I am doubtful this game will ever live up to its potential. I dont think FD are capable of turning it around.

I have a suspicion that they'll take our money and the console money then give up and move on to other developments. They will have made their £££s.

I hope I am wrong, however.
 
That was a really good post, I was going to say much the same thing in a separate reply. Noticed last week that it seems like no matter which trade item one looks at, the viable best proift is only ever about 10%, which is incredibly silly. In the real world, profits of around 100% are more normal, though I suspect many ordinary consumers would not realise this. It has to be that way in order to cover expenses & other factors (in some cases, especially those trading in used items, profit margins can be well over 1000%). As Riedquat says, ED really ought to have the ability to portray sudden rises in demand and pricing for something, or a supply boom that lowers prices, and hence when word gets out, a subsequent trade rush with people trying to cash in - the resulting flow will automatically even out the supply/demand balance, so there's no need to artificially kill off the low/high spike after a period of time, real players will do that anyway.

Didn't Frontier or First Encounters have this? I remember paying for newspaper subscriptions specifically to get info like this and go running off to the system in question.


I payed 200 quid and never play. :)
Gutsy post. :)

Ditto and Ditto. It was worth it, even with all the outstanding issues.

Not really played in a few weeks, but that simply down to time and trying to catch up on other games, rather than anything particulary wrong with ED.

Elite is always the sort of game that you put down for a few months and then come back to.

Hell I still play RCT3 ten years after it came out .. ED will be no different and there is a lot more to look forward to in the near future anyway.

I play RCT3 too. Of course RCT3 doesn't need a server connection.

X - Rebirth is not x3 ;) . I was wrong. But I must admit I bought x - rebirth, too, installed it and quit playing almost instantly because it was soooo bad. Some called it X - :D . But many pleople claim it to
be playable now. Maybe I should give it a try now and come back after a year ;) .

X-Afterbirth, i think it was. I was a pre-purchaser, mostly on the strength of X3 and because I wanted something to tide me over to ED. I got the free expansion pack/apology and there's a 3.5 patch coming out soon. I might pick it up again then. It will never be a great combat game, but empire building seems to be it's forte, and I like that even the first version remembered the prices it had seen, even if it was buggy as hell. Heard rumour the 3.5 patch is coming out with a steam free-play or discount weekend, might be work trying it again then.

I actually downloaded Evochron Mercenary, whose feature list reads like a copy of ED's. It doesn't have the glitz and polish of the wonderful audio / graphics ED has, but it had really nice tutorials, and even gave me the option to get drawn right into a story ("You joined an elite merc company, you can start your first assignment by visiting station x on planet y". The cockpit HUD looked a lot more like what I expect from a spaceship and a lot less like a car, it actually showed me my flight vector, not just where my nose was pointing. Having said all that, something feels a bit off about the game and I've been spoiled rotten with ED's sound and graphics, I also couldn't get my HOTAS working, unlike all the wonderful pre-sets FD gave us; FD really did do many things very well. I'll play the 90min demo and hopefully the 1.3 patch will be out and I'll a reason to go back to ED.
 
Problem with the "Suggestions" forum is that there is no interaction from the dev team so it could be deduced that the forum is not even read by the dev team.

That may be true (I don't know), but even so, it would be nice to have some feedback on suggestions from players here who have spent a lot more time with the game and have experience with other MMOs and equivalent game mechanics, then perhaps the more vocal posters could agree with some conclusions on how to improve things. Having some sensible suggestions available for the devs surely has a better chance of making things better than a never ending rant thread. I'm still waiting for anyone to comment on what I said, which is a pity because I reckon my idea should work (if someone thinks otherwise, I'd love to know why; genuinely so, as that's how better ideas can be fleshed out).

Ian.
 
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Re: needing an imagination to play this game - this is a silly argument that basically is little more than a snide insult to those that find it boring.

In fact the opposite could be said to be true, and only those with little or no imaginaton are able to cope with the mind-numbing boredom of Elite: Tedious.
 
I am doubtful this game will ever live up to its potential. I dont think FD are capable of turning it around.

I have a suspicion that they'll take our money and the console money then give up and move on to other developments. They will have made their £££s.

I hope I am wrong, however.

I agree, they went from being an Indy developer who was making their own game to a public company who is beholden to stockholders who have no interest but profit. The console release is an indicator that there will be no real content created and the superficial (but pretty) game as is all we can really expect.
 
I am doubtful this game will ever live up to its potential. I dont think FD are capable of turning it around.

I have a suspicion that they'll take our money and the console money then give up and move on to other developments. They will have made their £££s.

I hope I am wrong, however.

They just registered Elite: Deadly, so you are probably not wrong.
 
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That may be true (I don't know), but even so, it would be nice to have some feedback on suggestions from players here who have spent a lot more time with the game and have experience with other MMOs and equivalent game mechanics, then perhaps the more vocal posters could agree with some conclusions on how to improve things. Having some sensible suggestions available for the devs surely has a better chance of making things better than a never ending rant thread. I'm still waiting for anyone to comment on what I said, which is a pity because I reckon my idea should work (if someone thinks otherwise, I'd love to know why; genuinely so, as that's how better ideas can be fleshed out).

Ian.

Feedback is the key. I have been active in the ED forums for around 10 months now. Seems like the only posts that get much feedback or induce change are the rants of the very vocal minority, which is a shame. There have been and are some really good suggestions that get buried deep in the forums because of the polarizing changes demanded by a few.

I'm not arguing the merits of your suggestion, just the reality of things.
 
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I agree, they went from being an Indy developer who was making their own game to a public company who is beholden to stockholders who have no interest but profit. The console release is an indicator that there will be no real content created and the superficial (but pretty) game as is all we can really expect.

Not really sure FD was/is an indie developer. The thing is that ED is FDs first in-house game. All others were under contract to big name publishers, like Microsoft, etc. For the first time FD didn't have someone looking over their shoulder. The backers don't count, due to FDs poor communication. Also when you create bespoke software the contract holder has a lot of influence over you. In the case of the backers, we had very little to none. The Cobra game engine existed since before ED, so so all the development should have gone into the actual game.

You have to wonder what happened. It could just be FD had trouble adjusting.
 
hmmm, whats Elite: Deadly??

It's sounding like the FPS version of the game to many here...unless they have decided in a strange move to name the current game as "deadly" on the consoles Maybe. It might be deadly an all if restricted to a xbox controller :)
 
May I say, I think it would help more if the suggestions some people have been making for how things can be improved were now discussed, instead of ever more posts that merely point out the flaws which 40+ pages of comments have already made clear. I made some suggestions, so have lots of others, so can we talk about them and be constructive now please? What could work, what wouldn't & why, etc.?

Ian.

Hello Ian. I couldn't agree more, however the subject of this thread is as the topic says. Anyhow, i never can't forget one of the first direct responses for me shortly after i logged in these forums. I was basically asking the same thing as you. Here's a direct quote from the response:
"I agree. And it is unfortunate, but the tendency of some people is pure Alinsky ( freeze it, personalize it, and polarize it) methodology, rather than anything remotely resembling true discourse. But hey, that method works for the social justice warriors of the world and it's easier to use than thinking in order to make rational arguments "
Alas, from what iv seen this has been mostly the case. I would love to participate to discussion for truly constructive criticism. +1
Regards: Tomin
 
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I'm not arguing the merits of your suggestion, just the reality of things.

Yep, I understand, no prob. Sorry for the weird double post btw, not sure what happened there. I've edited my op to remove the doubled text, feel free to edit your quote.

Ian.

PS. Anyone care to do one of those Hitler-reaction joke youtube clips about what's annoying them with ED? That would be kinda funny... :}
 
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Woah there....

I have an extremely active imagination, I have had since I was a child.

This is precisely why I find myself not playing, there is not enough to feed it.

I need my imagination to be stimulated.

I could equally say that the fact that you are happy with it means that you have a shallow imagination that doesnt need as much fulfillment, but I wouldnt stoop to that ;)

That's where we differ then, my imagination IS stimulated by the game. Everyone's different, thankfully.

I also create my own goals to act out in the game, which then spurs on the imagination and then I create new goals, rinse and repeat.

Yes I played the original and yes this is the original with better graphics and sounds but little else. There I agree, but for me that's what I wanted and that's what I got.

Improvements that will come will just make an already enjoyable relaxing game even more so.
 
I stopped playing about 2 months ago. Same reason as most; no content, no support for solo players, every update focused on MP only. I would like Frontier to start discussing the basic elements most everyone wants to hear about. Persistent NPCs with names and faces to interact with. Support for the non-MP careers such as additional mining equipment, exploration probes and believable scanning procedures, a dynamically evolving mission system, combat zones that make you feel like you can accomplish something before you get tired and leave, bounty hunting missions that involve more than flying around in circles waiting for a target/USS to appear, even pirate-related content such as was proposed in the DDF. Show or tell us some of the stuff currently being worked on for future updates, not just the next update. Maybe even a bit of teaser info for things like the EVA and Planetary Landing DLC. How about that flying-thru-gas-giant-clouds thing? Is that still coming? These are things I would like to know about, and would go a long way towards renewing my faith.
 
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FD doesn't have to come into a thread to give us answers. Because they have already given us the answers, WE GONE A MAKE THE GAME WE WHANT!!!!!

This attitute killed far bigger and financily stable companies then Frontier in the past... doing "your" thing is nice if you can sell that vision to enough people. In the end of the day, the customer decides if your vision is hot or not.
 
I've stopped playing but I am still holding out for future content. The game is clearly a very beautiful work of art but to me it's almost all talk but very little in the way of trousers. Far too much of the game is represented through cluggy in-game UI panels and awkward spreadsheet-like lists.

Of course the problem with holding out for content is that if too many people do this then there most likely won't be that much new content; ED will live or die by its active player numbers, not by the number of folks saying that they'll come back when there's more game to play.
 

Jex =TE=

Banned
But are FD even looking at the suggestions and taking them seriously?
In the first 10 pages of the suggestions forum there is only one thread with dev comments, and it's about the soundtrack and youtube videos. They're making the game that they want to make.

This was posted by a dev on the forums of another space game:

I have Elite and yes, it has problems, first being that it misses MMO as an MMO title. But you can choose not to play Elite for a year until they sort grouping, MMO part, remove hackers and sort out server disconnects and blowing up for no reason.... Elite also feels empty currently....but give them time.

I don't know. I'm not defending Elite as a developer..... because that sounds ridiculous. I'm just talking to you as a fellow gamer. There is no reason not to have both and not to enjoy both.

The biggest Elite's mistake is that the Frontier went down the wrong road lately. They don't listen to the community, they don't talk to them and they are doing the game as they THINK it's right, despite the community suggestions. That's their biggest mistake if you ask me. Everything else can be sorted with time.

I don't have an issue with Devs making a game they want to make - heck, I would too. Take a game like DayZ - a lot of the community want it to be a base building, easy zombie pvp fest except it's meant to be a zombie survival game. In this instance, I would make it a survival game as that's what I set out to do and half the community would either like it or lump it.

The difference with DayZ though is that it has content and is still in alpha so there's a game to be played and enough people to enjoy it. ED on the other hand lacks content so they can't simply "make the game they want" because right now they have very little game and a majority of players in this thread saying they're bored.

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I would imagine that FD are (painfully) aware of what groups of people think. It would be insane, and probably suicidally depressing, for devs spend time looking at every forum post, and responding to every little gripe.

They don't - they have a Forum Community Manager who reports back to the devs about issues so yes, they are well aware of the way people are feeling right now and if they aren't, shame on them.
 

Jex =TE=

Banned
  • How many of you don't play anymore?

Me, me sir <Pixels’s hand in the air>
‘and why is that Pixel?’
‘I’m waiting for it to come into testing on the Mac sir’
‘but didn't you buy it at Alpha testing phase and play via bootcamp on your windows computer?’
“yes but I got fed up with booting up windows, downloading updates, all the trading exploits and game mechanic changes since launch”
‘oh that’s a shame… there’s a lot of folk enjoying the game right now though…”
“Yes, I’m hoping they'll all get bored of all their maxed out ships and gazillion credits by the time the games ready to play on a Mac”
‘that’s not very sporting Pixel’
“neither was removing offline play just before launch sir”
‘go and stand in the corner Pixel !’

Hold on a minute - the Mac Version is out this month according to their kickstater???
 
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