Should FD Sell the Ships in a Shop?

Should FD Sell the Ships from the Shop

  • Yes

    Votes: 80 17.4%
  • No

    Votes: 379 82.6%

  • Total voters
    459
Status
Thread Closed: Not open for further replies.
btw, check the latest dev update, Michael has said they are going to reduce the costs of non trade ships this week!

They are also going to look at balancing the various professions better.

Brothers, lets rejoice.

I have been following that too........FD do listen, I really like that..............Now we have the De-Bug-Cam, it is skins time............if they want MOAR of my money, they know what to do........... :)
 
I used to play the original Everquest with some friends. One of them had a very wealthy father - like 'multi-millions' wealthy - and he actually paid someone else to play his character almost constantly during the day while he was at work so that he could level up and stay with & play with us kids (who weren't working the hours he was). Eventually he paid the person to take his character all the way to the level cap - but it just wasn't the same, either for the father or for any of us. He didn't experience the excitement of leveling, didn't learn to really play his character the way the rest of us did, and eventually he and his kids all dropped out of EQ because they just weren't having fun.

To be able to buy the top level ships here in this universe/game would, I think, be a similar situation. You wouldn't have really "earned" those ships, you wouldn't really know how to fly them, how to fight with them, and if/when you popped over into MultiPlayer mode, it would - in my opinion - be cheating. Yes, Slim, I know you say you're only playing Solo, but Solo is the same universe as MultiPlayer, you're just invisible to the rest of the players, and they to you. So how does the game world make sure you don't pop in and go rogue on the rest of us, randomly attacking the rest with your super tweaked out Anaconda or Fer de Lance or whatever. Or if not you (you probably are as honest and non-predatory as you say) then someone else who has the cash and decides that will be a fun way to play. Buy in, kill everyone in sight, and if you lose a fight, heck, just buy another ship and be out there an hour later doing it all over again.

In addition, if you're so wealthy that you can buy whatever you want, then you could actually buy several of the best ships, then sell them at a Shipyard and end up with so many credits you could do anything and everything without 'earning' any of it.

Sounds like a recipe for a broken game to me. Hopefully the devs will agree and keep RL cash out of the mix.
 
No, I think if they do it, they go the Blizzard route which is you can buy the "shell" (in their terms, a lvl 90 character, in Elite a Ship) but any equipment or upgrades have to be earned or paid in-game.

My only real concern with a cash shop is how it dilutes the value of credits. Granted the economy of ED is not by any means a marvel, but it can develop, mature and eventually be a marvel. A cash shop where cash is exchanged for credits would make that impossible (you can't have an amazing economy if money can be pumped into the system indiscriminately). That shell you're talking about from WoW has no in-game value, it can't be sold for gold, but a ship in Elite CAN be sold for credits. So without tight controls on any ship-buying store, that ship buying store absolutely becomes a credit buying store.

That's what my post is about, putting controls on how cash influences the value of credits. You can't control it perfectly, of course, unless you clamp down on it even harder (cash bought ships can only earn "cash"), but however amusing and taxable any system that achieved that would be, it would be a total mess and break things even further.
 
Okay - buy a ship in the store, but then what about the credits to support it. Fly it out the slot with 100cr in the bank and Boom! £20 down the drain. Going crying back to FDev and the devs will shrug their shoulders. "It's what you wanted so..."

So. No. Absolutely not.

And how exactly does this situation effect you? You think not selling ships in the store will STOP forum whining? I think not.
 
The instant Fd introduce paying for in game advantage, which is what this is when you strip away the excuses, is the instant I start looking for another game.

Joe, you of all people.

You the guy who bashed me with, "play whatever mode suits you" and "why do you care what other players are doing when there are different modes".

I would of expected a better reasoning, other than "pay for in game advantage", in a game purported by so many to have no power other others play experience.
 
I used to play the original Everquest with some friends. One of them had a very wealthy father - like 'multi-millions' wealthy - and he actually paid someone else to play his character almost constantly during the day while he was at work so that he could level up and stay with & play with us kids (who weren't working the hours he was). Eventually he paid the person to take his character all the way to the level cap - but it just wasn't the same, either for the father or for any of us. He didn't experience the excitement of leveling, didn't learn to really play his character the way the rest of us did, and eventually he and his kids all dropped out of EQ because they just weren't having fun.

To be able to buy the top level ships here in this universe/game would, I think, be a similar situation. You wouldn't have really "earned" those ships, you wouldn't really know how to fly them, how to fight with them, and if/when you popped over into MultiPlayer mode, it would - in my opinion - be cheating. Yes, Slim, I know you say you're only playing Solo, but Solo is the same universe as MultiPlayer, you're just invisible to the rest of the players, and they to you. So how does the game world make sure you don't pop in and go rogue on the rest of us, randomly attacking the rest with your super tweaked out Anaconda or Fer de Lance or whatever. Or if not you (you probably are as honest and non-predatory as you say) then someone else who has the cash and decides that will be a fun way to play. Buy in, kill everyone in sight, and if you lose a fight, heck, just buy another ship and be out there an hour later doing it all over again.

In addition, if you're so wealthy that you can buy whatever you want, then you could actually buy several of the best ships, then sell them at a Shipyard and end up with so many credits you could do anything and everything without 'earning' any of it.

Sounds like a recipe for a broken game to me. Hopefully the devs will agree and keep RL cash out of the mix.

Cool story....but I play in solo. So it means nothing to me.........
 
Okay - so you have gone from Buying a new Ship for cash to

  • buying Credits for cash
  • buying Outfitting for cash


What's the point in playing the game when you can bypass it all for cash?

Because ships are not the end game, ( hell there is no end game) and doesn't effect other players at all.
 
Yes, Slim, I know you say you're only playing Solo, but Solo is the same universe as MultiPlayer, you're just invisible to the rest of the players, and they to you. So how does the game world make sure you don't pop in and go rogue on the rest of us, randomly attacking the rest with your super tweaked out Anaconda or Fer de Lance or whatever.

Solo mode prevents this. If you don't like something another player does, you can just hide in solo mode. Apparently this solves everything.

Like i got hammered with this point repeatedly, when i objected to all modes sharing the same galaxy. So im just passing it on.
 
As long as people don't get to buy a ship that non-premium players can't have (unless it's a vanity ship with similar/inferior stats to other ships) I can't see how it would affect my game at all. I would have no problem with it.
 
I'm saying that the progression, the grind, the working for your next ship, is part of the game.

Here is what you are missing. There is no progression, no purpose, no end game. There is only activities. Things you choose to do with your TIME in game. There is no boss battle to get to, there is no level you must reach in order to unlock other parts of the game. There is only TIME. Time spent in game doing what ever you choose to reach what ever goal you set for YOURSELF.

What you do has ZERO effect on other players.
 
Last edited:
I have both time and money and I say NO WAY. It's a truly shi**y idea and opens the door to dumbing down the game and killing incentive.

Dumbing down the game? This game is not complex in the slightest. The only challenge is seeing how much tediousness we can stomach before shelving the game until a real update comes along. Wings is absolutely nothing as far as progress. It's grouping... You can find that in many online games.
 
I work a full time job and play a multitude of other games and I've made over 500 million in game so far. Sounds like you're just lazy.

How the bloody hell did you manage that? I have been playing an average of 3-4 hours a day since release in December and I am only now able to buy a Type 9 (With crap outfitting).
 
So you're now saying buy credits for cash...

Bying ship for RL cashe, or buying credits for RL cashe to buy a ship in game... what's the difference?

Anyway, I only gave you one simple solution for your concerns. First insurance doesn't even have to be covered with credits which would come in the package together with the ship - you could as well give them cash buyers one insurance for free, if you prefer it like that.

But even the direct purchase of credits for RL cashe in Frontier's online shop would not harm anyone. It could - if we had player driven dynamic market, manufacturing, territorial control (with included extra benefits for those who own some "land"), and if ED was FFA PvP, stictly open game. Since none of the aforementioned is true, there are no problems. If you want to feel that you accomplished something important by grinding your way to big ships, how exactly those who are buying them for their RL cashe are taking that away from you? It was your personal goal, you've set it and you accomplished it the way you like. Why do you care about other people and their definition of accomplishment? Or fun?
 
Last edited:
It makes perfect sense since you cannot run a ship without cash. You buy the game, you pay for a ship, but your starting 100cr isn't going to go far, plus you need to outfit your ship (sometimes at multiple times the cost of the ship) and so you have to then be able to buy these bits...

That's where the sense is. It's a slippery slope.

Only in your own mind. What another player doesn't effect you at all. Why would you care if another player 45k lys away from you bought a Conda? A player that you will NEVER meet? Only reason I have seen you post if because YOU want everyone to play the way you play.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom