Modes The Solo vs Open vs Groups Thread [See new thread]

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OPs request is palpably nonsense.

But there is one real problem that it exposes which is that Open players have a harder time scoring due to the way final hits count in Open. If it worked more like it does in Solo where as long as you've hit the doomed ship in the last few seconds you get your cut then it would be a much fairer system.
 
Well just to give you a perspective, today I was in a wing of four that cleared out another wing of three who were fighting for the feds in a high intensity combat zone with a farragut. If these people were in solo, they would have been invincible and be able to farm kills and credits endlessly with that ridiculously cheap mechanic where you just tap the ship and get the credit for the kill. Because they were in open though, one FDL and an Ananconda were destroyed (the cobra ran away). Now ask yourself, is it fair for the CSG when people can go into solo, farm 7 mill combat bonds in about 5 hours, and be completely safe?


This shows the exact type of reason I made this suggestion
 
not saying a word about how it cramps style but you should not get more benefit by the fact you face half the danger and we have the right to expect you to face the same dangers in the goal as we do

How do people in solo face half the danger, please explain?

Players in open & groups can have wingmen, solo players can't, you have 3 mates helping you out, I don't and I am playing easy mode?

Solo players should get *4 what open players get for community goals, I can't believe people are cheating in open, using wings to get an advantage, wings are so OP, they need nerfing, they should make everything in open 4* harder so they have to face real danger like I have to in solo.

Why should open players be able to have 3 wingmen when I can't even have one in solo, NERF OPEN NOW!
 
Well just to give you a perspective, today I was in a wing of four that cleared out another wing of three who were fighting for the feds in a high intensity combat zone with a farragut. If these people were in solo, they would have been invincible and be able to farm kills and credits endlessly with that ridiculously cheap mechanic where you just tap the ship and get the credit for the kill. Because they were in open though, one FDL and an Ananconda were destroyed (the cobra ran away). Now ask yourself, is it fair for the CSG when people can go into solo, farm 7 mill combat bonds in about 5 hours, and be completely safe?

Yep it sure is fair. Cause you can do the same thing. Just cause you're too stubborn to do the same thing cause some people's EGO's are to big to do it is their fault. Swallow your pride this is a mute subject and no matter what is won't change.
 
So are you and your wing running out of lone cmdrs to gank? I play open 99% of the time and when my friends are playing will do conflict zones in open but I refuse to go to CZ alone in open. It never fails there will be a group of cmdrs that will switch sides just so they can 4v1 kill the lone cmdr. No thanks I do not care to be cannon fodder for your pleasure.
That was the problem with Eve. When I started playing it, there were a lot of pilots who would tell their buddies to keep out of the fight as it was just a 1v1 and let the other player go if he won, (unless the other player podded him as well). It was fun because you knew you weren't going to be instaganked by a 5v1 or whatever. I had loads of PVP battles during that time with pirates as well as players defending their turf and just random encounters. Then it got silly with gank squads who wouldn't even fight unless it was 3 to 1 or better in their favour, then along came the login traps and capital ships just to kill one person quicker. No more PVP because nobody wanted to get ganked and the same ones who'd caused it in lowsec started complaining that the game had lost its fun and there was very little PVP to be had.
The same is happening here. More and more go solo because it's getting silly now that Wings have been created. The player just trying to earn a crust and doesn't know many people to group up with is being jumped by several players and ganked. Not surprisingly, they decide to play solo in future. Unless we get the ability to have NPC wingmen soon, a lot of players are going to stay solo while the PVPers will be whining that there's not enough targets except NPC's.

As for Community Goals, it's pretty much the same thing. People will often play solo because gank squads will gang up on single players. that's even without the problem of lag.
 
not saying a word about how it cramps style but you should not get more benefit by the fact you face half the danger and we have the right to expect you to face the same dangers in the goal as we do

No, actually, you don't have any rights. This is the Internet and your rights do not apply here.

I would also advise a bit of caution before you go around trying to say that people who play in Solo or Group, a portion of the community from whom a fair bit of Kickstarter money was sourced, should not be able to enjoy this or that feature of the game simply because they do not wish to play with other people or wish to only play with a select group of other people. Stop mistaking Elite: Dangerous for an MMO; it is not one. It is a Multiplayer Online Game and "community" is defined somewhat differently such that it includes all players, not just a subset who engage in a specific mode or style of play. If that's unacceptable to you, then your choices are to either deal with it or find a different place to be that offends you less.

Well just to give you a perspective, today I was in a wing of four that cleared out another wing of three who were fighting for the feds in a high intensity combat zone with a farragut. If these people were in solo, they would have been invincible and be able to farm kills and credits endlessly with that ridiculously cheap mechanic where you just tap the ship and get the credit for the kill. Because they were in open though, one FDL and an Ananconda were destroyed (the cobra ran away). Now ask yourself, is it fair for the CSG when people can go into solo, farm 7 mill combat bonds in about 5 hours, and be completely safe?

That's less a symptom of Open vs Solo and more a symptom of credit for kills needing to be looked at.
 
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He asked you to back up the claim that it was "half as dangerous". As in: SoloDanger = 1/2 * OpenDanger

*whoosh*

And if you look at how may player ships you see in Lugh for this as I said you will like find that the number of player ships would make the danger 1/2 give or take a few % points. Then you add players are harder to fight then NPCs alone which is guaranteed to be the case as programming can only do so much for skill and people are limited in skill by the amount they practice then that is why I say half the danger
 
No I am not saying that but it is not right that the solo don't face the same dangers.

Trying to force players who don't want to PvP to do so isn't right either. Maybe open play players should get 5% higher bounties/combat bonds like the traders do? But community goals are for the community​ regardless of if it's the PvP or PvE community.
 
Yes, because we Solo players are sooooooo cramping your style.

Get over yourself man. We have just as much right as you do to contribute. You have just as much ability to hit solo as the rest of us.

+1
Seriously, "get over yourself" is probably the best response.
 
How do people in solo face half the danger, please explain?

Players in open & groups can have wingmen, solo players can't, you have 3 mates helping you out, I don't and I am playing easy mode?

Solo players should get *4 what open players get for community goals, I can't believe people are cheating in open, using wings to get an advantage, wings are so OP, they need nerfing, they should make everything in open 4* harder so they have to face real danger like I have to in solo.

Why should open players be able to have 3 wingmen when I can't even have one in solo, NERF OPEN NOW!


Your post helps explain it.

1. You don't have to face player wings but nothing more than predictable NPC's.
2. You don't have to fight players that are not in the same faction is you which cuts back the enemies you have to face

Those 2 points right there mean you get the same rewards (more in the fact it is easier to kill nothing but NPCs and get the bonds for it) then those that are in open.
 
Again this hits the same wall should/shouldn't solo/online be linked together?

Again some say yes others say no, it's a never ending battle and whatever FD chooses, it will always make a lot of unhappy people..

Solo, groups (don't forget groups) and open are all different matchmaking settings in the same game of course they have to be linked.

FD have already chosen & the only unhappy people are the ones here complaining, the ability to move from solo to groups or open has been part of the game from the start, part of the game at launch and is still part of the game, as is the fact we all change the same galaxy.

Nothing is going to change.
 
Well just to give you a perspective, today I was in a wing of four that cleared out another wing of three who were fighting for the feds in a high intensity combat zone with a farragut. If these people were in solo, they would have been invincible and be able to farm kills and credits endlessly with that ridiculously cheap mechanic where you just tap the ship and get the credit for the kill. Because they were in open though, one FDL and an Ananconda were destroyed (the cobra ran away). Now ask yourself, is it fair for the CSG when people can go into solo, farm 7 mill combat bonds in about 5 hours, and be completely safe?

Yes it is fair because members of the CSG can do the same thing if they choose.
 
I have no issue whatsoever with "Community Goals" being accessible by players in any mode. Open Play, Solo, Private Groups... all-inclusive gameplay for the punters, however they wish to play.

Me? I always play Open. Completely happy to see contributions from players in Solo or PG.
 
Solo, groups (don't forget groups) and open are all different matchmaking settings in the same game of course they have to be linked.

FD have already chosen & the only unhappy people are the ones here complaining, the ability to move from solo to groups or open has been part of the game from the start, part of the game at launch and is still part of the game, as is the fact we all change the same galaxy.

Nothing is going to change.

Not only this, but didn't Braben himself (or perhaps it was Michael Brookes) say that the ability to freely switch between Solo/Group/Open is quite deliberate and will remain a permanent fixture of the game?
 
It does have an impact when it affects how the universe evolves and what factions control where so that is where I feel you are wrong in that statement. The reward should not be the same unless the same dangers and problems are faced by all

How the universe evolves and how factions change bases of power has no impact on the individual players game. Its all background fluff to give a backdrop for pew pew.
This isnt Eve Online where players actually make a difference that impacts on the games economy and power bases that can really impact on a players game.

Elite is pretty much an illusion.

Its not a sandbox.
 
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