Modes The Solo vs Open vs Groups Thread [See new thread]

Status
Thread Closed: Not open for further replies.
Your post helps explain it.

1. You don't have to face player wings but nothing more than predictable NPC's.
2. You don't have to fight players that are not in the same faction is you which cuts back the enemies you have to face

Those 2 points right there mean you get the same rewards (more in the fact it is easier to kill nothing but NPCs and get the bonds for it) then those that are in open.

Bro like I said before. A wing of 4 real people attacking me. Doesn't make anything harder. Beacuse people that prefer to play in open play typically don't have the finances the solo and group players have. Therefore I can afford anyship fully decked out. Which I can competently fly with FA off and you won't be able to catch me.but if you did kill me if you could kill me, You could kill me all day and not put a dent in my funds. But you couldn't kill me anyway. The game is deaigend so that I can get away every time. May it be by jumping to sc or logoffski there's no way open play is any different than solo or group.
 
And if you look at how may player ships you see in Lugh for this as I said you will like find that the number of player ships would make the danger 1/2 give or take a few % points. Then you add players are harder to fight then NPCs alone which is guaranteed to be the case as programming can only do so much for skill and people are limited in skill by the amount they practice then that is why I say half the danger

So you're saying that while I was fighting in a High Intensity conflict zone, when two vipers, a cobra, an asp and a Conda all jumped in right on top of me and all decided to focus on me it was easy mode? Sure didn't seem like easy mode when I only saw one green blip on the radar nearby, and struggled to burn down the Conda's reactor while all of the smaller ships stuck to my tail like glue. Didn't feel like easy mode when I lost my shields and had to constantly swap between targets to keep them off of me until I could burn each of them down one by one, while fighting against thruster malfunctions. I won in the end, but was left with 30% hull and near-disabled thrusters. No wingmen or friendly players of any sort to back me up.

The notion that PvE can't be dangerous is utterly ridiculous and the idea that it's "unfair" because you choose to play in Open is as well. If your goal is to PvP, then play in open. If your goal is to farm credits or contributions, then take your wing to a private group.
 
Bro like I said before. A wing of 4 real people attacking me. Doesn't make anything harder. Beacuse people that prefer to play in open play typically don't have the finances the solo and group players have. Therefore I can afford anyship fully decked out. Which I can competently fly with FA off and you won't be able to catch me.but if you did kill me if you could kill me, You could kill me all day and not put a dent in my funds. But you couldn't kill me anyway. The game is deaigend so that I can get away every time. May it be by jumping to sc or logoffski there's no way open play is any different than solo or group.

Look at it this way though. How often do you have to run from NPCs unless it is to reload ammo as compared to how often you have to run from real players. That is the major difference as well as you said it yourself when you stated that open players typically don't have the finances that solo and group players have. Because it is easier for them all the way around
 
Last edited:
Your post helps explain it.

1. You don't have to face player wings but nothing more than predictable NPC's.
2. You don't have to fight players that are not in the same faction is you which cuts back the enemies you have to face

Those 2 points right there mean you get the same rewards (more in the fact it is easier to kill nothing but NPCs and get the bonds for it) then those that are in open.

You can be in a wing all the time, against player wings or AI wings, you will always have 3 players with you even against 1 AI.

Many have said away from the built up areas you don't see anyone for ages.

If I play in open 1,000,000 ly away with 3 mates in a wing we will always be 4 vs x, and might never see another player.

In solo I am always 1 vs x, 4 is bigger than 1, open is easy mode, unless you want to hang around lave your whole life OFC
 
Look at it this way though. How often do you have to run from NPCs unless it is to reload ammo as compared to how often you have to run from real players. That is the major difference

I think the sole salient point here is that people choose to play Open. They choose to do this, they are not forced to. They have the same fair opportunity as anyone else to play Solo or Group even if they want to wing. They choose to play Open because they also want PvP. It's not the Solo player's fault that someone else wants to play Open and wants to make something more difficult for themselves.

Change to mechanics as to how targets are tagged in Open seem to be very logical though and may even satisfy Open players. Just seems that so many Open players are on a crusade against Solo players because they're not playing how the Open players want them to play. How about everyone play however they want and everyone leave everyone else the hell alone?
 
Solo, groups (don't forget groups) and open are all different matchmaking settings in the same game of course they have to be linked.

FD have already chosen & the only unhappy people are the ones here complaining, the ability to move from solo to groups or open has been part of the game from the start, part of the game at launch and is still part of the game, as is the fact we all change the same galaxy.

Nothing is going to change.


Lol, nothing "has to" be anything in the first place. Yes FD made the simpliest option, limited the matchmaking to create more game modes, but you know that the solo is really only there instead of offline because being online is a simple DRM right?

Also, everything can change, where's the offline mode? Ohh right...
 
thats funny there was a 5 wing brawl in mobious not that long ago and i was forced to run from 2 of the players.
 
Last edited:
So you're saying that while I was fighting in a High Intensity conflict zone, when two vipers, a cobra, an asp and a Conda all jumped in right on top of me and all decided to focus on me it was easy mode? Sure didn't seem like easy mode when I only saw one green blip on the radar nearby, and struggled to burn down the Conda's reactor while all of the smaller ships stuck to my tail like glue. Didn't feel like easy mode when I lost my shields and had to constantly swap between targets to keep them off of me until I could burn each of them down one by one, while fighting against thruster malfunctions. I won in the end, but was left with 30% hull and near-disabled thrusters. No wingmen or friendly players of any sort to back me up.

The notion that PvE can't be dangerous is utterly ridiculous and the idea that it's "unfair" because you choose to play in Open is as well. If your goal is to PvP, then play in open. If your goal is to farm credits or contributions, then take your wing to a private group.


It is easier in the way that when in the open you have all that plus enemy players that are not limited to the predictability that is inherent to the limits of how AI can programmed to react. You last statement makes alot of my point. Solo and group are for farming. People have said here that it is not fair to tell people how they should play, so my question is how is it fair to say that if you want to be a high contributor in the CG to say that you have to play solo or group? Also, to say it again I am not a wing player
 
Look at it this way though. How often do you have to run from NPCs unless it is to reload ammo as compared to how often you have to run from real players. That is the major difference

I never run. I never have to reload. I don't put myself in a position where I need to. I've played mmos long enough to know to always build defensively. Plus I don't run I can hold my own. If someone kills me good for them of I see it coming it's a fair fight. If I don't it's still my fault. Playing in open is no harder than solo. You rarely see anyone anyway. If you can't play with FA off you're kinda at a disadvantage. Playing in solo can help anyone get better with that ability. So what you are dealing with seems to be a lack of proper ship set up and ability to play the best way possible. I strongly suggest you go to solo play in am RES site and learn to play with FA off. Not only does it make you a better pilot but your situational awareness gets better to because you need to know what direction you are drifting for the asteroids to adjust but hitting one teaches you a valuable lesson. Try playing that way and tell me solo is hard. Seems like you want to game to be easy and you're not even playing the hardest/best way possible.
 
I think the sole salient point here is that people choose to play Open. They choose to do this, they are not forced to. They have the same fair opportunity as anyone else to play Solo or Group even if they want to wing. They choose to play Open because they also want PvP. It's not the Solo player's fault that someone else wants to play Open and wants to make something more difficult for themselves.

Change to mechanics as to how targets are tagged in Open seem to be very logical though and may even satisfy Open players. Just seems that so many Open players are on a crusade against Solo players because they're not playing how the Open players want them to play. How about everyone play however they want and everyone leave everyone else the hell alone?


Thank you, probably the 1st 1 to argue against this to say that the open is played to make it more difficult. My whole point is why should someone get the same benefits for making it less difficult or easier.
 
Thank you, probably the 1st 1 to argue against this to say that the open is played to make it more difficult. My whole point is why should someone get the same benefits for making it less difficult or easier.

I'm saying it's more difficult because that's what the Open players are saying. I don't know so I trust their opinion on this. However, they are still choosing to play Open.

And as far as the benefit or points scaling differently between modes, I'm open to entertaining that as a valid argument, maybe what is worth 1 in Solo could be worth 1.2 in Open, hell, I got no clue as to the correct formula for this, but I admit there might be a formula to be found and maybe FD can find it.

But the biggest reason you're seeing the backlash is your thread is titled, "Please restrict Community Goals to Open mode only"

It's not titled, "Please adjust scaling and reward systems for Community Goals between modes"

Or something like that.
 
Last edited:
Thank you, probably the 1st 1 to argue against this to say that the open is played to make it more difficult. My whole point is why should someone get the same benefits for making it less difficult or easier.

Dude you're in so much denial. Neither one is harder they are the same. No player ship with the exact same setup is better. There's no more difficulty for one than the other. It comes down to your competence behind the controls. Quit ing that you can't get anything done in open play. If that's the problem go to solo. Or a group so you can pretend you in open play. It's the same thing. 99.99999% you never see anyone else unless your actively looking for them. All I've heard from you is that open is harder and you want it to be easier for you. Get over yourself. L2 play better. Complaining about it isn't going to change anything ESPECIALLY on these forums.
 
It is not fair to open players that Community Goals are allowed to be done in solo/group.

Take the combat goals in Lugh for example. The open players face alot more danger in them due to the fact there are other players there. Solo/Group get the same benefits for facing half the actual danger and that should not be allowed.

It is called community goals and should be done by those in the community willing to expose themselves equally to the dangers

Over 4k players in Mobius disagrees with you:D
 
Yes it is fair because members of the CSG can do the same thing if they choose.
Exactly. Open play is broke and just for lolz, and people love rubbing it in. If there is a war, you only fight the battles you know you'll win. Why bother with the risk of fighting against other CMDRs when you can complete the same objectives faster in solo mode? Even if they try to add incentives, like CMDRs kills are with more, people will just combat log. Plus frontier is not dumb enough to lock out free content to half of their player base in the interest of competitive integrity, when it won't work anyways.
 
I'm saying it's more difficult because that's what the Open players are saying. I don't know so I trust their opinion on this. However, they are still choosing to play Open.

And as far as the benefit or points scaling differently between modes, I'm open to entertaining that as a valid argument, maybe what is worth 1 in Solo could be worth 1.2 in Open, hell, I got no clue as to the correct formula for this, but I admit there might be a formula to be found and maybe FD can find it.

But the biggest reason you're seeing the backlash is your thread is titled, "Please restrict Community Goals to Open mode only"

It's not titled, "Please adjust scaling and reward systems for Community Goals between modes"

Or something like that.


Ok I can see your point with the title and perhaps that would have been a better way to say it
 
I do not agree that they should be restricted to open play. I don't play open due to rampant cheating and lag, and I want to participate. If anything the community goals are a good way for people who choose to play solo/groups with friends to have a chance to touch/change the game even if they choose to avoid open play.
 
Yep it sure is fair. Cause you can do the same thing. Just cause you're too stubborn to do the same thing cause some people's EGO's are to big to do it is their fault. Swallow your pride this is a mute subject and no matter what is won't change.

No you cannot do the same thing as the CSG, do you know why? Because the CSG have no cap ship in the system. Now the system is theoretically besieged by infinite capships instead of one, as routing one doesn't matter as it will still exist in solo. You cannot argue in any way that this is 'fair'.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom