Modes The Solo vs Open vs Groups Thread [See new thread]

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Robert Maynard

Volunteer Moderator
Just a reminder of what Frontier (in the form of Michael Brookes) have said about the game modes and group switching:

Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.
No.

Michael

Thanks for that clarity Michael.

Are you in a position to confirm that group switching between the three game modes will remain as a feature of the game?
We're not planning on changing that.

Michael

Hi Micheal

I know you said that solo/group and open will always use the same universe, can you also say that there will be no specific perks in playing in one mode over another? i.e bigger profit from trading in open or bigger bounties?
None are planned at the moment.

Michael
 
I read and fully understand you perspective, I'm still convinced that (with a bit of tweeking) you should be able to get the type of game that YOU want in Open mode, no-one should force you out into dangerous systems if you don't want to go, All FD have to do is make sure that core systems around the federation and empire have safe, we policed trade routes and solo mode becommes completely unnecessary.....

why that reminds me null-low and empire space of eve though???
 
Am helping out some newbies in a common starting system and took a look at the Top 5 Most Wanted in the system.

They're hardened pirates in multi-million CR ships. Preying on new CMDRs in sidewinders. Really?!!

Another lack of logich in game mechanics. Game not punish for griefing, security services are not efficient.

However, there is no sense to play community goal so i will take my fdl and will help newbies with you. What are these starting systems now?

Just a reminder of what Frontier (in the form of Michael Brookes) have said about the game modes and group switching:


Of course. Maybe there is other solution. I am pointing a problem, not telling what they should do.
I can show a course for solution, but FD will decide how (or if) resolve this matter.
 
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Yes, yes, we get it you're a hardcore player, achievement unlocked ! Now please let people play the way they want to.
Exactly. People shouldn't be judged for how they like to play. I don't understand why open and solo players feel the need to argue about what game type they play.

Not everyone wants PvP. Deal with it.
I can't stand PVP in most games which is why I either play just single player or in MMOs just stay in PvE areas.
 
Yes. In solo you will playing with other commanders. Maybe you are sitting behind mirror?

Again, your argument is invalid.

? In Solo Mode, players do not see any other commanders.

I don't understand about sitting behind a mirror at all, though.


Anyway, for me, it's Open Play all the way.
 
Another example - transport community goal - there is no option to make a blockade in system for transport sources in other faction... because transporters will go to pve or solo...
Not sure.
Transports in solo/group will have to go thru NPC ennemies.
Peoples in open without other players will interdict NPC transports.
So blockade is still effective.

Could someone confirm this ?

When I see some commander names while playing in group, I'm always asking me if they use players configuration (ship, rank, name, status) and replace the real player by NPC "IA".
 
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Not sure.
Transports in solo/group will have to go thru NPC ennemies.
Peoples in open without other players will interdict NPC transports.
So blockade is still effective.

Could someone confirm this ?

It isn't just the modes that make player made blockades untenable. There is the instancing system as well. Simulation made blockades, on the other hand, should affect all modes and instances.
 
<No need for that>

If you want to participate in community goal change systems leading faction then play OPEN so we all have equall chances to decide which faction will rule in system hiding in Group, Solo and making mission (even in wings) is ridiculous and community goals should be OFF for Solo and Group players as they are called "COMMUNITY" community is only in OPEN play !

If i take my Vulture to combat zone low intensity and do only PvE (in group or solo) i can fight there for hours before going back to station NPC are mainly fighting using the same patterns... If i go open play i can meet a players in wing and lose my ship in seconds but hey i'm doing community goal so im doing it in Open Play! and not by hiding behind scene sitting whole day example:
1 Wing in Group play can do much more than 4-5 wings in open cause they are fighting not only npc but other players who support another faction.

and i'll repeat something i told before "Read What You've Bought" !
citate :

Play Your Way
Fight, trade, explore and survive
in a cut-throat galaxy
 
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There is no point in doing community goals or events for OPEN players as right now SOLO/GROUP can easly make side of their choice win.

Game is broken at it's core. Whole SOLO/GROUP/OPEN playing the same game was bad idea.

I think at some point FD should copy our current commander slots to SOLO/GROUP slot and OPEN slot. From this point you play seperate commander in OPEN.
Commiting to community goals shouldn't be possible in SOLO/GROUP.
 
... so we all have equall chances ...
... If i take my Vulture ...
So you propose each people which play in open receive a Vulture and not a Sidewinder ?
PvP has nothing to do with "equal chances", most of the time it's about having more success chances than adversary.
You know, the "deal with it" PvP motto.

And as you will say "but everyone has same chances to buy a Vulture", answer is "no" and "not everyone has fun in this game in using THE actual top spaceship".
 
So you propose each people which play in open receive a Vulture and not a Sidewinder ?
PvP has nothing to do with "equal chances", most of the time it's about having more success chances than adversary.
You know, the "deal with it" PvP motto.

And as you will say "but everyone has same chances to buy a Vulture", answer is "no" and "not everyone has fun in this game in using THE actual top spaceship".

I started with Sidey like most of us (as an beta backer i could use Eagle) (to buy a Vulture i had to sell 2 of my ships)
And you've misunderstood what i want to say:
People playing community goals Solo and Group are killing the community goal idea for me as they are making easier/faster progress doing it alone.
PvP is an other question here we can't make everyone happy and i don't have time and energy to talk about it again...
 
There is no point in doing community goals or events for OPEN players as right now SOLO/GROUP can easly make side of their choice win.

Game is broken at it's core. Whole SOLO/GROUP/OPEN playing the same game was bad idea.

I think at some point FD should copy our current commander slots to SOLO/GROUP slot and OPEN slot. From this point you play seperate commander in OPEN.
Commiting to community goals shouldn't be possible in SOLO/GROUP.

I entirely and completely disagree with you. I think they've got it right. If you want to interact with others you can. If you don't, you can chose that too but the moving changing galaxy around you changes the same irrespective of the choice. The ability to chose which to log into is great. I sometimes chose to play solo, sometimes in a group and sometimes in open. It's great :)
 
It seems pretty obvious that the open/solo need balancing.....
.
Having people in Solo playing against people in open, in a competative setting is just not working....
.
Imagine having a 100m foot race.......Solo players get to use a car?
.
400m Freestyle swimming......Solo players get to use a speedboat.....?
.
The ADVANTAGES to Solo play, must be balanced out........I suggest much bigger rewards for Open play or even as others have suggested, turn off the "COMMUNITY" goals, for SOLO players.............it's an oxymoron to start with........
 
It seems pretty obvious that the open/solo need balancing.....
.
Having people in Solo playing against people in open, in a competative setting is just not working....
.
Imagine having a 100m foot race.......Solo players get to use a car?
.
400m Freestyle swimming......Solo players get to use a speedboat.....?
.
The ADVANTAGES to Solo play, must be balanced out........I suggest much bigger rewards for Open play or even as others have suggested, turn off the "COMMUNITY" goals, for SOLO players.............it's an oxymoron to start with........

how about leaving things as they are... and adding a goal that requires open play?.
this way solo players can still feel like contributing and open players can compete with each other.

i like adding options more than removing them ;)
 
<No need for that>

If you want to participate in community goal change systems leading faction then play OPEN so we all have equall chances to decide which faction will rule in system hiding in Group, Solo and making mission (even in wings) is ridiculous and community goals should be OFF for Solo and Group players as they are called "COMMUNITY" community is only in OPEN play !

There is no point in doing community goals or events for OPEN players as right now SOLO/GROUP can easly make side of their choice win.

Talk about straw man arguments.

Every person who decided to play in events has an equal chance of having an impact on the outcome - regardless of mode. It all depends on what faction has the most people helping out.
You go on about open mode, but each instance only has 32 players max anyway. So what if you jump in to find 31 players of the other faction there? Game still broken because your out numbered and get insta gibbed?
And if your only reason for going in is to kill human players - what if there is 31 others of the faction you support, then what? Who do you shoot then?

Conflict zones are about what side hands in the most bounties - always have been, and with the instance system we have, it always will be.
 
It seems pretty obvious that the open/solo need balancing.....
.
Having people in Solo playing against people in open, in a competative setting is just not working....
.
Imagine having a 100m foot race.......Solo players get to use a car?
.
400m Freestyle swimming......Solo players get to use a speedboat.....?
.
The ADVANTAGES to Solo play, must be balanced out........I suggest much bigger rewards for Open play or even as others have suggested, turn off the "COMMUNITY" goals, for SOLO players.............it's an oxymoron to start with........

The people in open already have an advantage (to them) - PvP. You chose to log into open, you chose to do community goals in a pvp orientated environment. You could chose to log into solo or group but you don't. Why do you think that just because you logged into open it makes you special?
 
I entirely and completely disagree with you. I think they've got it right. If you want to interact with others you can. If you don't, you can chose that too but the moving changing galaxy around you changes the same irrespective of the choice. The ability to chose which to log into is great. I sometimes chose to play solo, sometimes in a group and sometimes in open. It's great :)

here here. +rep. I didn't even need to post what was in my head, you said it for me.

I work up to 10 hours a day, and when I get home I tuck the little'un in bed, missus catches up on her 'Mr Selfridge' and I jump on Elite, with a friend, and it's great to play wingmen, CASUALLY, in conflict zones. We're not interested at that point in having our fun ruined by someone else, we just want to go up against bots and have FUN. After a stressful day, FUN is FUN, FUN is a personal preference, and FUN is in the 'eye of the beholder' so to speak. Events etc are for the community to enjoy how they wish to enjoy it. Take my SOLO or GROUP away, you're ruining the game for me, most days. I do not want a game I 20% enjoy. I want to enjoy it all the time. ALL three modes accommodate my moods. Revenge mood, PVP. Chill mood, SOLO, and casual relaxed fun with mates = GROUP.. Tell me how this isn't a bad thing.
 
The people in open already have an advantage (to them) - PvP. You chose to log into open, you chose to do community goals in a pvp orientated environment. You could chose to log into solo or group but you don't. Why do you think that just because you logged into open it makes you special?

I play solo, exclusivly..........but even I can see the massive advantages to playing SOLO during these community goals.....why do you think you shoudl get the same rewards for much easier play? Prizes for all? You are kidding yourself if you think Open is easier.....they have the NPCs to deal with too.........and they dont all fly in wings.....you, are just wanting an easy road......admit it.

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how about leaving things as they are... and adding a goal that requires open play?.
this way solo players can still feel like contributing and open players can compete with each other.

i like adding options more than removing them ;)

Don't give me a cheeky wink mate, thats why I said "Much bigger rewards for open"........but, look below, already the Solo players are bleating about how it is not fair that Open players should get a bigger reward.........they dellude themselves to thinking SOLO is just as hard......
 
So you call playing in easier Solo, Group mode equal to open ?
Don't answer me answer to yourself i'm going out of this topic as it's going to nowhere and i don't like to waste time on this anymore.
 
It seems pretty obvious that the open/solo need balancing.....
.
Having people in Solo playing against people in open, in a competative setting is just not working....
.
Imagine having a 100m foot race.......Solo players get to use a car?
.
400m Freestyle swimming......Solo players get to use a speedboat.....?
.
The ADVANTAGES to Solo play, must be balanced out........I suggest much bigger rewards for Open play or even as others have suggested, turn off the "COMMUNITY" goals, for SOLO players.............it's an oxymoron to start with........
Imagine having a 100m foot race......... In open you not only have to deal with the goal of running faster, but also the added challenge of getting pummeled or tripped by other runners who do it "just for fun",,,,,,,,

400m Freestyle swimming...... In open that "freestyle" includes dunking players next to you or pulling their shorts down,,,,,,,,

I could go on but am laughing too hard coming up with other open style tactics,,,,,,,, :D
 
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