AFK Capital ship camping for free money

exploits u say? is the same thing some ppl do on res hitting on target that authority vessels hit... so they r exploiters too?

Why thank you fademist, for providing a fine example of a straw man to illustrate one of my points. Since you've been so helpful, I'll dignify this obviously unrelated comparison with a response:

No, receiving assistance, even overwhelming assistance, from NPCs is not necessarily any kind of exploit.

However, sitting on a battlecruiser with fire-at-will turrets out so they will tag anything that comes within 2km right before it explodes, with zero pilot input and minimal risk, while still getting paid for full contribution, most certainly is an exploit.
 
Why thank you fademist, for providing a fine example of a straw man to illustrate one of my points. Since you've been so helpful, I'll dignify this obviously unrelated comparison with a response:

No, receiving assistance, even overwhelming assistance, from NPCs is not necessarily any kind of exploit.

However, sitting on a battlecruiser with fire-at-will turrets out so they will tag anything that comes within 2km right before it explodes, with zero pilot input and minimal risk, while still getting paid for full contribution, most certainly is an exploit.

so same results and some isnt and other is .....something wrong on ur exploit definer...
 
Why thank you fademist, for providing a fine example of a straw man to illustrate one of my points. Since you've been so helpful, I'll dignify this obviously unrelated comparison with a response:

No, receiving assistance, even overwhelming assistance, from NPCs is not necessarily any kind of exploit.

However, sitting on a battlecruiser with fire-at-will turrets out so they will tag anything that comes within 2km right before it explodes, with zero pilot input and minimal risk, while still getting paid for full contribution, most certainly is an exploit.

You are mad that you didn't come up with the idea, aren't you?
 
Here's one from the top of my head. Must contribute greater than 50% damage to the target with the target reaching 0 HP (start of death animation) within 5 sec. from the last hit.

here is one for you. i see a [player] viper shooting away at another viper. my huge weapons knocked 51% hull in one shot. the viper can't earn anything from it now. it's not about how much damage a person can dish, as much as it doesn't become a fight over who earned the cash. that's almost as bad as "only person who earns the money is the person who got the killing shot" it's to make it fair for the little guys, so they can earn a bit too. no matter how perfect you make it, it's very hard to balance fairness across the board, and exploitability.
 
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I'm laughing so hard reading through this thread.

Not only do a large group of people lack the understanding of the definition of "exploit", but in addition have taken out of all the current "exploits" currently available and decided that cap farming is suddenly a game breaking bug?

Truly, its fine. The profits per hour are no better than trading. This is the result of players complaining that NPC's kept sealing our kills, we brought this on ourselves.

Can we move on to legitimate exploits like nav lock teleporting? Cross vast distances in an instance and refill your shields every single time in under 6 seconds. That can and does break Pvp combat, yet no one discusses it because again, apparently afk farming the brain dead npcs is so much worse than mindlessly farming them currently.
 
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I'm laughing so hard reading through this thread.

Not only do a large group of people lack the understanding of the definition of "exploit", but in addition have taken out of all the current "exploits" currently available and decided that cap farming is suddenly a game breaking bug?

Truly, its fine. The profits per hour are no better than trading. This is the result of players complaining that NPC's kept sealing our kills, we brought this on ourselves.

Can we move on to legitimate exploits like nav lock teleporting? Cross vast distances in an instance and refill your shields every single time in under 6 seconds. That can and does break Pvp combat, yet no one discusses it because again, apparently afk farming the brain dead npcs is so much worse than mindlessly farming them currently.

verb (used with object)
1. to utilize, especially for profit; turn to practical account:


you should do a little research before you post something like this and lose complete credibility.
 
verb (used with object)
1. to utilize, especially for profit; turn to practical account:


you should do a little research before you post something like this and lose complete credibility.
You should read the post before posting a rebuttal that has little to do with the actual point being made.
It lets people take you seriously.

There are more important, actually game breaking exploits that are present. Something that has been present since before 1.1 and has zero effect on the world around them is not high on the list of priorities.

And no, the current community goals are not something to bring to the table. End of the day, a single system is going to change factions, and its going to effect basically no one.

The first person to hit Elite in combat used this method, and no one complained then, not even Frontier. Why should it be addressed yet again because a small group of people are unhappy that funds can be acquired via less effort than their own? Oh yeah, because it's a simple imbalance. Like rares and SL's, and even trade before 1.2

So instead, please look at the correct term being used before throwing out the dictionary.

From Wikipedia:
Wikipedia; said:
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.[URL="http://en.wikipedia.org/wiki/Exploit_%28video_gaming%29#cite_note-DOG_03.2C_474-1"][1][/URL] Exploits have been classified as a form of cheating; however, the precise determination of what is or is not considered an exploit can be controversial. This debate stems from a number of factors but typically involves the argument that the issues are part of the game and require no changes or external programs to take advantage of them

In other words, if Rares and SL where exploits, then ban every single player who traded before 1.2. After all, it was never intended for trade to be the sole source of income after all.
 
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You can sit AFK at the Lugh capital ship and rack up 15 million+ in a couple hours. I wouldn't mind if there wasn't a community goal opposing the federation but right now there is literally no way the crimson state will win.

Is this sort of behavior intended? Is it Frontier's way of railroading the storyline?


There's tons of these threads, FD is aware and it is worth to use search function.

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I'm laughing so hard reading through this thread.

Not only do a large group of people lack the understanding of the definition of "exploit", but in addition have taken out of all the current "exploits" currently available and decided that cap farming is suddenly a game breaking bug?

Truly, its fine. The profits per hour are no better than trading. This is the result of players complaining that NPC's kept sealing our kills, we brought this on ourselves.

Can we move on to legitimate exploits like nav lock teleporting? Cross vast distances in an instance and refill your shields every single time in under 6 seconds. That can and does break Pvp combat, yet no one discusses it because again, apparently afk farming the brain dead npcs is so much worse than mindlessly farming them currently.

Regarding exploits or stuff that does like an exploit - report issue to FD and nothing else much you can do at this point.

And I agree, this one is just unfortunate result of gameplay request done by players themselves regarding NPCs "taking their kills". I already thought that wasn't good idea. I hope they revert this and make just NPCs smarter not to get into way. If they steal kills, they still kills. Life is unfair and Johnny cries.
 
I went to Lugh, joined the reclamation of Lugh, and looked around the Hartsfield Market. I didn't see this capital ship. Is it supposed to be around the Hartsfield market? Is it always there?
 
I went to Lugh, joined the reclamation of Lugh, and looked around the Hartsfield Market. I didn't see this capital ship. Is it supposed to be around the Hartsfield market? Is it always there?

Around Lugh 11 last I heard. Capital ships usually drop out in combat zones, not near stations.
 
This problem was caused by all the people who complained that NPC's were stealing there kills, I am more then happy if things went back to the way it used to be, last shot on target got the bounty. But that isn't going to happen because I am guessing the majority of people don't want that so suck it up and accept that having a battleship in a location means WIN for everyone.
I know some people are still on their holy crusade against the killstealing mechanic, but if you had it your way, nobody would fight next to a capital ship because it would steal ALL the kills, so the thing might as well be removed from the game.

The solution is pretty simple: Minuscule damage should not reward the combat bond. If you deal less than 20%, you don't get the bond. Or whatever your turrets do when competing with the laser turrets of a Farragut broadside.

And when you have two competing community goals, either both sides get a Capital ship, or none do.
 
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I know some people are still on their holy crusade against the killstealing mechanic, but if you had it your way, nobody would fight next to a capital ship because it would steal ALL the kills, so the thing might as well be removed from the game.

The solution is pretty simple: Minuscule damage should not reward the combat bond. If you deal less than 20%, you don't get the bond. Or whatever your turrets do when competing with the laser turrets of a Farragut broadside.

And when you have two competing community goals, either both sides get a Capital ship, or none do.

I agree that combat bonds need to be refined, afaik devs agree too - sadly we haven't heard follow up on this.

As for NPCs killing kills it is just funny and that's why I am bit torn on combat bounties being sole way to compensate pilots for help (because it makes people at one side not to work together, but compete for kills - it would be huge warning sign in real life) - but as we don't have any advanced mechanics yet, we will have to stick with it. Shared combat bounties would be really right way to solve this.
 
I know some people are still on their holy crusade against the killstealing mechanic, but if you had it your way, nobody would fight next to a capital ship because it would steal ALL the kills, so the thing might as well be removed from the game.

The solution is pretty simple: Minuscule damage should not reward the combat bond. If you deal less than 20%, you don't get the bond. Or whatever your turrets do when competing with the laser turrets of a Farragut broadside.

And when you have two competing community goals, either both sides get a Capital ship, or none do.

for the 20% u have a valid point ... for the second one isnt logic that u say i think the only time we will see 2 caps from each side will be on empire-fed war... and why is bad for the federation to bring their big ships on the fight when they want to win no matter what?
 
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for the 20% u have a valid point ... for the second one isnt logic that u say i think the only time we will see 2 caps from each side will be on empire-fed war... and why is bad for the federation to bring their big ships on the fight when they want to win no matter what?
because it means the outcome of a fight is predetermined.

I already explained it to you twice in this thread.
 
And when you have two competing community goals, either both sides get a Capital ship, or none do.

This sort of heavy handed overbalancing is not a solution. It doesn't make sense, and it doesn't address any underlying issue.

The problem is with stupid, exploitable, AI behavior. Fix that and you fix everything else.
 
Hmm... do you have to do something special to acquire the combat bonds in the Lugh combat zones? Because I'm getting no credit for these kills. And in fact, there was a kill where I apparently definitely should have, the blue 3-section triangle appeared in my Info window, but it was huge, and it was the only thing. There was no text indicating a combat bond had been acquired.
.
I know for a fact that I'm not getting credit, because I just docked and had no bonds to turn in.
 
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This sort of heavy handed overbalancing is not a solution. It doesn't make sense, and it doesn't address any underlying issue.

The problem is with stupid, exploitable, AI behavior. Fix that and you fix everything else.

I don't see how AI takes blame here. NPCs in combat zones do what they have been send out to do - fight other group of NPCs. In result, they shoot everything. They don't care, according to lore they don't get combat bounties, just regular wage :) It is up to commander to finish ships they want get bounty for.

As suggested, shared bounties/taking part in a kill for more than 20% should be rewarded. As far as I know FD has been showing thumbs up in the past for this idea. Most likely on their todo list, waiting implementation.
 
This sort of heavy handed overbalancing is not a solution. It doesn't make sense, and it doesn't address any underlying issue.

The problem is with stupid, exploitable, AI behavior. Fix that and you fix everything else.
Did you skip everything else of my post?

Even if you prevent AFK farming, the Capital ship still provides a massive advantage when fighting for combat bonds
 
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