Modes The Solo vs Open vs Groups Thread [See new thread]

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You mean the "Is there any downside to Solo?" Thread? It's not there yet but give it time, give it time. :)

Yes I read most of it earlier, whist it started off with good intentions I also have a feeling it will be in here soon.

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No please! Don't put songs in my head... <too late, here comes the eighties synth...>


"Ive got a song the will get on your nerves, get on your nerves, get on your nerves, Ive got a song that will get on your nerves all day long"

* the words "song" and "post" are interchangeable.
 
I have noticed an odd similarity by the way.

I find the irrational fear of the solo players working actively to thwart the goals of the open player very like the irrational fear of the open players preying on the solo player if that player ever dares to wander into open.

The difference being that the solo player has actual examples of people being pillocks in open.

Funny that, I have seen similar.

I think it would be better if this thread were renamed Solo vs Open vs Groups vs People in a different instance.

That way we could include both the elephants in the room (damn its getting claustrophobic with all the elephants, I think we are going to need a bigger room).
 
I find the irrational fear of the solo players working actively to thwart the goals of the open player very like the irrational fear of the open players preying on the solo player if that player ever dares to wander into open.

Solo players are ILLEGAL IMMIGRANTS and must be stopped, vote for us, make Bri, uh, the galaxy great again! The IMMIGRANTS are why you are a terrible player, and their eyes are too close together!

Nigel-Farage---puffed-up--003.jpg

(Sorry, did my best, I hope I captured the swivel-eyed irrationality and appealed to the worst instincts properly)
 
Thanks for the insults but you misunderstand again. People aren't getting upset because they are losing but because their is nothing they can do about it. Also some people find it fun to support another faction and it doesn't necessarily make them mentally imbalanced. Personally I find it fun to be able to go over and attack the people that are hitting my faction. It would be a lot harder for them to exploit the capital ship in that manner if random player enemies were coming in as well.

Also judging by the way you approach people with differing opinions I highly doubt you were ever like me. :rolleyes:

And you missunderstand me completely. I support factions I like too. I just don't stoop to drastically changing the core fundamental aspects of the game when people use a mechanic advantage against my chosen faction.

If you want to talk about changing the capital ship advantage and how to make it more engaging to prevent AFK camping it, I'm with you. But switching game modes because I choose to not associate with a bunch of people I don't want to play with is not the way to go about it.

I approach people with differing opinions differently depending on how they address themselves. Approach the matter with sense and show room to have your midn change, I respond in kind. Approach the subject as a close-minded jerk that's taking the game too seriously, I respond as I have. You struck me as the type who is taking this waaay too seriously and needed a splash of water thrown in his face with a bit of hyperbole. If this is not you, whatever. Just another random stranger on the internet that doesn't like me. No skin off my nose. Just another in a mass of faceless drones that won't change there mind for anything or open to the evolution of the genre.
 
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I have noticed an odd similarity by the way.

I find the irrational fear of the solo players working actively to thwart the goals of the open player very like the irrational fear of the open players preying on the solo player if that player ever dares to wander into open.

The difference being that the solo player has actual examples of people being pillocks in open.

Except I'm my own example and my group is one of the groups doing the soloing.

Also there is a reason it is still being beaten. In this scenario, this won't stop until either solo/private/open changes (unlikely), or the way community goals can be used to grief player groups (and what they are building) from 'alternate dimensions'.
 
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And you missunderstand me completely. I support factions I like too. I just don't stoop to drastically changing the core fundamental aspects of the game when people use a mechanic advantage against my chosen faction.

If you want to talk about changing the capital ship advantage and how to make it more engaging to prevent AFK camping it, I'm with you. But switching game modes because I choose to not associate with a bunch of people I don't want to play with is not the way to go about it.

I approach people with differing opinions differently depending on how they address themselves. Approach the matter with sense and show room to have your midn change, I respond in kind. Approach the subject as a close-minded jerk that's taking the game too seriously, I respond as I have. You struck me as the type who is taking this waaay too seriously and needed a splash of water thrown in his face with a bit of hyperbole. If this is not you, whatever. Just another random stranger on the internet that doesn't like me. No skin off my nose. Just another in a mass of faceless drones that won't change there mind for anything or open to the evolution of the genre.

Again I never brought up a solution to it and I said I didnt want to get rid of solo, private or open.

As I had no stance on which direction to take except that something needed to be done (which apparently you agree with as you state above), please point out to me where I was being close minded. Nor did I say I didn't like you, but rather that your insults are in poor taste.

Since you aren't even responding to an argument I have actually made, I can safely say, yes you have misunderstood something somewhere, OR are mistaking me for someone else.
 
LOL Ok, so now the guys that play in Solo are the griefers?

This thread just keeps getting weirder and weirder.

Maybe that's why my ship blew up as I was docking a couple of weeks ago. A solo player griefed me! There ought to be a law or something!
 
I went out in open instead of mobius group last night because my friend only wants to play in open. Actually saw fewer other players and I went to Alioth, 78 Ursae Majoris (where there was a conflict zone recently) and Wolf 406 where I knew he could buy a vulture and many places in between (short jump range and no fuel scoop). Didn't see another soul.

I also think there are advantages to playing MP in Groups and Open as opposed to playing solo if your not a trader. You can make a LOT of money in a wing very quickly. It seems like the bounties are much higher in a wing. Even with two of you it takes no time at all to rack up 1m. 20 minutes in a RES with vultures and we were making 20k - 200k each in seconds. Plus stolen goods are worth quite a bit now on the black market. All those extra rebel transmissions, prototype tech, blueprints, consumer electronics etc are worth several thousand each. Even in a fighter with a small hold you can make good money each trip just picking up a few canisters.

Sure you can do some of that in Solo, but it's MUCH easier in one of the MP modes.
 
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And you are working against the open players even the ones who are working towards the same goals as your group?

Its not a solo versus open thing, both sides have groups in solo. One using the capital ship to mine NPC's, the other safely grinding out the principle hauler. The capital ship one is the biggest problem.

At the moment there is zero reason to play in open in these scenarios as we have found that many small groups of 1 to two people can grind out more objectives than the same number of people in larger groups in open getting harrassed by enemies. And its not a small difference, its a factor of ten.

As a result these specific community goals are promoting the people who actually care about the objective (the crimson state, EIC, Mercs, EG, and whatever groups that makeup the feds) to play by themselves. I feel this is odd for something called community goals. I think the fix lies in the way the community goals are setup, NOT in removing solo or private; however, this weird effect is caused by the way private and solo work which is why I came in here in the first place.

Frontier approached CSG to help them set up a story for all the players to enjoy. If frontier ever approaches me for my group.... I will run screaming. I don't really have a good solution for it, so like I said, I don't know how Frontier can fix it. Either way, for those that like group play. Its a horrible deal that no one will want to help frontier set up after this point.

I wouldn't mind losing, but being defeated by an alternate dimension, or winning in one is lame.


I went out in open instead of mobius group last night because my friend only wants to play in open. Actually saw fewer other players and I went to Alioth, 78 Ursae Majoris (where there was a conflict zone recently) and Wolf 406 where I knew he could buy a vulture and many places in between (short jump range and no fuel scoop). Didn't see another soul.

I also think there are advantages to playing MP in Groups and Open as opposed to playing solo if your not a trader. You can make a LOT of money in a wing very quickly. It seems like the bounties are much higher in a wing. Even with two of you it takes no time at all to rack up 1m. 20 minutes in a RES with vultures and we were making 20k - 200k each in seconds. Plus stolen goods are worth quite a bit now on the black market. All those extra rebel transmissions, prototype tech, blueprints, consumer electronics etc are worth several thousand each. Even in a fighter with a small hold you can make good money each trip just picking up a few canisters.

Sure you can do some of that in Solo, but it's MUCH easier in one of the MP modes.

Now try and do that same thing in Lugh open play, in any of the combat or convoy zones that help towards the community goal.


LOL Ok, so now the guys that play in Solo are the griefers?

This thread just keeps getting weirder and weirder.

Maybe that's why my ship blew up as I was docking a couple of weeks ago. A solo player griefed me! There ought to be a law or something!

I'm not one of the Lugh guys, but if I were to bet that they feel griefed by the capital ships AFK'ers, I would most certainly be right.

Its not your project so its easy for you to dismiss it. But then again, I'm sure if you feel a certain way no one else could feel differently right? Of course a solo player didn't grief you, but using solo or private to undo someone elses work without giving them a chance to respond will feel like griefing to the defending target.
 
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My point was exactly that both sides have solo supporters. I can understand the sentiment of unseen factors' influence. Not sure about the factor 10 though.

But isn't the same effect caused by instancing? And while instancing is a thing, seperating solo won't solve that.

My point was that both sides are also doing this as well, its not about one side alone getting an unfair advantage, but rather something that will create problems like racking up kills at the capital ship without opposition.

Bringing in ten times more is largely a result of the massive amounts of player activity, and having to jump out, skirt the edges 7 km out when you see you are outnumbered, or dieing with all the combat bonds you have collected so far.

This certainly isn't true almost anywhere else, but rather a product of the high amount of player activity.


As for instancing, it really doesn't matter. Try playing in open in whatever instance you want in Lugh and see how long it takes for a player enemy to show up.
 
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FD should make actions taken in open more effective towards influencing community goals than ones taken in solo or particularly private groups. If they estimate that fulfilling contested community goals is twice as hard in open than solo, than the open players' actions should count twice as much towards the goal. That way everyone can enjoy the game the way they want to without losing content and without players who care about the goals being punished for going open.
 
FD should make actions taken in open more effective towards influencing community goals than ones taken in solo or particularly private groups. If they estimate that fulfilling contested community goals is twice as hard in open than solo, than the open players' actions should count twice as much towards the goal. That way everyone can enjoy the game the way they want to without losing content and without players who care about the goals being punished for going open.

I'm not even sure this is the answer, as this doesn't even apply to all community goals. It certainly applies to what is going on in Lugh, but not really the other goals.
 
LOL Ok, so now the guys that play in Solo are the griefers?

<please don't>

Look, I don't care about people playing the game solo. But community goals MUST be made Open only. It's like a soccer game, only some players are allowed to score goals on an empty field and that somehow counts.
 
No, they're cheaters. Simple as that.

Look, I don't care about people playing the game solo. But community goals MUST be made Open only. It's like a soccer game, only some players are allowed to score goals on an empty field and that somehow counts.

While I really feel something should be done, making all of the community goals open only would be a horrible move for frontier.
 
<please don't>

Look, I don't care about people playing the game solo. But community goals MUST be made Open only. It's like a soccer game, only some players are allowed to score goals on an empty field and that somehow counts.

They aren't "cheaters" unless FD say they are.
 
I'm not even sure this is the answer, as this doesn't even apply to all community goals. It certainly applies to what is going on in Lugh, but not really the other goals.

<please don't>

Look, I don't care about people playing the game solo. But community goals MUST be made Open only. It's like a soccer game, only some players are allowed to score goals on an empty field and that somehow counts.

I'd prefer this, but I think that this ship has already sailed and that weighting contributions based on mode may be the next best thing. I hate the fact the a goal can be won or lost in an alternate dimension.
 
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