Modes The Solo vs Open vs Groups Thread [See new thread]

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Ridiculous, yet I see this argument all the time in various forms. You are essentially saying "there are other bad/broken multiplayer mechanics, so why bother fixing this one?"

Don't let the perfect be the enemy of the good, and don't try to confuse the issue by changing the topic. Obviously those other issues need to be addressed, but this is not the thread for that. And I love how you assume everyone in open resorts to shameful exploits, particularly when FD has promised eventual punishment for one of those issues.
It's not broken, it's intentional game design, and thus doesn't need fixing.
 
Ridiculous, yet I see this argument all the time in various forms. You are essentially saying "there are other bad/broken multiplayer mechanics, so why bother fixing this one?"

Don't let the perfect be the enemy of the good, and don't try to confuse the issue by changing the topic. Obviously those other issues need to be addressed, but this is not the thread for that. And I love how you assume everyone in open resorts to shameful exploits, particularly when FD has promised eventual punishment for one of those issues.

It's not broken, it's intentional game design, and thus doesn't need fixing.

I agree that the community goals design is intentional, but that doesn't make it good, which is why I said bad/broken mechanics (bad being the current interaction of community goals with the SOLO/PG/ALL system, broken being the other things he mentioned such as combat logging).
 
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I'm playing a pirate role for a few days now. I try to hunt commanders who are haulin' rare goods. The thing is, I always send a warning message before Interdiction and after, if succesfull.
When someone decides to cooperate, and this is quite rare, I'll take just a few tons of cargo and leave them be. If they try to run I just collapse their shields and send a hatch breaker. Hatch breakers can be very hungry. :D
I never kill, and I never damage the ship. I just hope that this dangerous interaction is a little bit of fun for me and a fellow player.
It gets the heart beating.

This right here is how more "pirates" should be and is the sort of mindset that more PvPers in general need; every game everywhere would be vastly improved.
 
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Since launch I have almost exclusively played in solo. . Or a small private group with 3 or 4 friends. .. and in my opinion allowing a solo mode was the biggest mistake ED made. ..b even though that's what I choose!.. The fact that the is an option to fly safe while trading is to Big a lure for most people...
I would love nothing more than to be forced into open play. .. But while the option of a safety net is available. . I can't help take it.. :-(

This is missing the point, really. If FD had, as promised, made the AI difficult, so that solo was not perceived as being easy mode, the numbers in solo would be much reduced. Sure there are people who play solo who genuinely do not want to meet other players, and that's fine. But I suspect most that are in there are doing so because it is easier, or they think it is easier. Similarly, if FD had implemented the transponder, rather than keeping the 'flashing blue light' that identifies you as a PC, there would be fewer in solo. Having a solo mode was the right thing to do (and absolutely vital once FD declared offline as not doable). Having it perceived to be much easier merely leads to lots of whining from folks about how unfair it is to build up a nest egg in solo and then go back to open with a monster ship.

Personally, playing since Christmas, I have always been in open mode, and have been interdicted by a PC just twice.
 
..... They messed it up royally with the design of the game ......

In your opinion, I counter it with; they got it bang on correct.

Quite a few people are really enjoying the game, more than there is trying to push forced open PvP on the forums.
So it may be time to accept it, FD pleased a lot of people with this game and shall continue to do so.
The Mobius PG all ready is over 5000 people, so by that alone they out weigh people moaning on these forums, so who do you think FD will cater for.. that's right, the larger crowd with the bigger combined money pile ;)

Plus you can never please everyone, FD know this. All game Devs know this, so they won't even try. They will make the game they want to make, with a few nudges from the larger part of the community (looking to be the PvE crowd at the moment).
 
I tend to stick to solo play or mobius, not cause it avoids the pvp aspect, but it virtually removes the 'permission denied' to docking with a station, while i do not like being killed by another player, especially if that player is uberly over geared to the point where i can't fight back is just wrong, but i do like it when they do the pirate role properly, like demanding i drop my cargo or die, i drop my cargo, he take it and leaves, not even firing a shot at me....that was cool, but being killed just for the sake of it, no bounty on my head or anything...that needs to just stop.
 
I agree that the community goals design is intentional, but that doesn't make it good, which is why I said bad/broken mechanics (bad being the current interaction of community goals with the SOLO/PG/ALL system, broken being the other things he mentioned such as combat logging).

Well Now. yea the combat logging thing should be fix for sure. Actually there is a ton of things yet too be fixed. We agree for the most part here, but this is where we divide.

Your a little arrogant, actually a lot arrogant to be honest, to think your opinions on the game design are is any more valid, then say "Mine". I think, and have stated such on many occasions, "Now you need to stretch a little bit here
', "try to get your mind around this concept". This mode switching design was done on purpose! It has purpose! It is a brilliant way to enable the players who play the game, to tune out any undesirable influences on there gaming experience caused by bad players.

Just because you don't like it doesn't make it bad game design. It's great game design, and works wonderfully for me and many like me.
 
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In your opinion, I counter it with; they got it bang on correct.

Quite a few people are really enjoying the game, more than there is trying to push forced open PvP on the forums.
So it may be time to accept it, FD pleased a lot of people with this game and shall continue to do so.
The Mobius PG all ready is over 5000 people, so by that alone they out weigh people moaning on these forums, so who do you think FD will cater for.. that's right, the larger crowd with the bigger combined money pile ;)

Yeah, that's always a good thing, catering for the big crowd. If that's how FD operate, pray COD kiddies never latch on to this game because FD will then cater to them and you know what that means, eh? New Game Experience rings any bells? :)

Plus you can never please everyone, FD know this. All game Devs know this, so they won't even try. They will make the game they want to make, with a few nudges from the larger part of the community (looking to be the PvE crowd at the moment).

Actually, that's the problem - they tried to please everyone. And you can't please both the PvP crowd, for whom the entire Open mode is designed, and the PvE crowd, for whom they made Solo and Group modes. Not when you then take those entirely different modes and mentalities and forcibly try to smoosh them together.

You know, a real PvPer would never go solo or "carebear group" as they see groups like Mobius. Conversely, PvE players usually have little taste for PvP. This is why games have separate servers and/or means to keep the two crowds apart, be it zones, servers, whatever. Two crowds DO NOT mix together well. They don't create a community as much as a continuous source of friction.

And you can't force it either. If you try, you end up with a half-baked mess that's neither here nor there. What they ended up creating is not so much a way for everyone to enjoy the game together as a giant exploit.

Oh, and what if XBox users don't get to play in the same universe? Are they not part of the "Elite community" as well? What will FD do? I wouldn't be surprised if they stuck them in a separate XBox mode but still allowed them to influence the overall universe.
 
Well Now. yea the combat logging thing should be fix for sure. Actually there is a ton of things yet too be fixed. We agree for the most part here, but this is where we divide.

Your a little arrogant, actually a lot arrogant to be honest, to think your opinions on the game design are is any more valid, then say "Mine". I think, and have stated such on many occasions, "Now you need to stretch a little bit here
', "try to get your mind around this concept". This mode switching design was done on purpose! It has purpose! It is a brilliant way to enable the players who play the game, to tune out any undesirable influences on there gaming experience caused by bad players.

Just because you don't like it doesn't make it bad game design. It's great game design, and works wonderfully for me and many like me.

Where exactly did I state or imply that my opinion was more valid than yours? That certainly wasn't my intent. Furthermore, I did not say either of the things you quoted me as saying. Don't put words in my mouth.

Just because I disagree with you does not mean I think your opinion is invalid.

Edit: In fact, this appears to be the first time I am responding to one of your posts at all.
 
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No, they're cheaters. Simple as that.

Look, I don't care about people playing the game solo. But community goals MUST be made Open only. It's like a soccer game, only some players are allowed to score goals on an empty field and that somehow counts.

Cheaters ?, people playing the game they bought using the different modes as advertised, that were part of the game from day one, they are cheating? oh please do explain, this I really want to understand.

If you have a problem then aim it at FD, not the people happily playing the game the researched and bought, on the basis of that research (or the KS, so we got the game, don't forget them, without them there wouldn't be a game) if "community goals MUST be made Open only" then explain to FD why you are right and they are wrong, the suggestions forum is the best place for that.

They said from day 1 that they are going to make the game they want to play, its DBOBE's dream game, the game he KS so he could make it how he wanted to, feel free to PM him & let him know where he messed up & why he needs to change it for you, best of luck with that.
 
Cheaters ?, people playing the game they bought using the different modes as advertised, that were part of the game from day one, they are cheating? oh please do explain, this I really want to understand.

If you have a problem then aim it at FD, not the people happily playing the game the researched and bought, on the basis of that research (or the KS, so we got the game, don't forget them, without them there wouldn't be a game) if "community goals MUST be made Open only" then explain to FD why you are right and they are wrong, the suggestions forum is the best place for that.

They said from day 1 that they are going to make the game they want to play, its DBOBE's dream game, the game he KS so he could make it how he wanted to, feel free to PM him & let him know where he messed up & why he needs to change it for you, best of luck with that.

You seem to labor under the impression that I don't enjoy the game. I do. I also think the multiplayer part is poorly designed and executed.

And if I need to explain why, then there is no use explaining. The flaws are that obvious.
 
What happened to Iron Man mode. Did it get canceled. Seems that would fit the rigid non compromising types. I think the majority of people couldn't really care less about the mode switching.

My biggest problem with the game after spending a few days changing influence in systems for the alliance the last week or so is that the 24 hour background sim is too long an interval. Twice we have knocked down the opposition 70 - 90% in that period with no way of knowing progress till I wake up the next morning. Either they need to reduce the time or slow down the influence you have to make changes not so immediate.
 
I'd prefer this, but I think that this ship has already sailed and that weighting contributions based on mode may be the next best thing. I hate the fact the a goal can be won or lost in an alternate dimension.

How do you feel about all the other hundreds or thousands of players in open at the same place, those people in an "alternate dimension" due to P2P.

I am in the UK, a player in the USA or Australia, India, Africa is never going to see me, even if I friend them the matchmaking server might let me but it could be laggy, the connection would / could be too slow.

My understanding is the matchmaking server will try to connect you to players that are local to you to avoid lag, how can I stop all those other players from the rest of the planet playing in their "alternate dimension"
 
What happened to Iron Man mode. Did it get canceled. Seems that would fit the rigid non compromising types. I think the majority of people couldn't really care less about the mode switching.

My biggest problem with the game after spending a few days changing influence in systems for the alliance the last week or so is that the 24 hour background sim is too long an interval. Twice we have knocked down the opposition 70 - 90% in that period with no way of knowing progress till I wake up the next morning. Either they need to reduce the time or slow down the influence you have to make changes not so immediate.

I was hesitating about asking this. I would jump on iron man mode in an instant and I know my group would.

If it was a separate world from the regular influence wise I know EG, EIC and CSG would as well, and those are the groups Im familiar with.
 
Where exactly did I state or imply that my opinion was more valid than yours? That certainly wasn't my intent. Furthermore, I did not say either of the things you quoted me as saying. Don't put words in my mouth.

Just because I disagree with you does not mean I think your opinion is invalid.

Edit: In fact, this appears to be the first time I am responding to one of your posts at all.

Please just carry on! At least you didn't bring you "EvE" avatar over here. +1
 
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How do you feel about all the other hundreds or thousands of players in open at the same place, those people in an "alternate dimension" due to P2P.

I am in the UK, a player in the USA or Australia, India, Africa is never going to see me, even if I friend them the matchmaking server might let me but it could be laggy, the connection would / could be too slow.

My understanding is the matchmaking server will try to connect you to players that are local to you to avoid lag, how can I stop all those other players from the rest of the planet playing in their "alternate dimension"

This is a perfect example of not letting the perfect be the enemy of the good. Of course there is no way around certain matchmaking and connectivity issues. What I want is to minimize the alternate dimension issue to the extent possible.
 
The flaws are that obvious.

The "flaws" are only flaws to someone who holds a particular viewpoint that Elite is a competitive, combat focused, multiplayer, team-oriented Player Versus Player game, where the pew-pews win, and if you don't kill the "opposing force" you somehow lose the game, and as always, the loser has to mop up the gibs of splattered n00bs.

Elite, however, even with the most cursory of glances as to what it was envisioned to be by it's very designer, is a game in which cooperative play is actively encouraged and Player Versus Player is essentially looked down upon as a form of brutish unintelligence; the blunt tool of the dimwitted - the behavior of thugs.

Granted, you get thugs in any universe, and thugs can and do exist in Elite. What happens to thugs though, is that they get punished. Wether that punishment is execution, imprisonment, griefer hell or being IP lolbanned by disgruntled players is not for them to decide :D

Player Versus Player interactions are meant to be meaningful and serve an in-game purpose. Simply smacking snot out of everyone else in Open just because you can holds no meaning and serves no purpose. Simply complaining that some people are out of your reach to smack is just, urm, well, thuggish.
 
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