Of course, you again say that only due to your own experience. Yes, PvP combat is skewed in favor of defense right now.
Wow. The thing that you seem to miss about PvP is that you are one of the 'P's. This means that, if you nerf defenses, you are easier to destroy, so, instead of 'running away at 27% hull', which is what you were saying happens to you any time you fight players, your defenses will be nerfed, so you simply get destroyed. So, even though you are making out that all PvE combat is ridiculously easy, and all PvP combat is ridiculously hard, you are actually advocating making PvP combat harder in the very area you are saying makes it so hard.
That also makes PvE combat much easier in general. PvP balance IS PvE balance, with the caveat that AI cannot match the potential of a real player and thus is easier in general.
As I said, the best players are better than the best NPCs, but the worst players are worse than the worst NPCs. So whether any player matches or exceeds the AI depends on that player.
And yes, making PvP more dangerous would make PvE more dangerous as well, which is not the same as saying that it would even things out.
You are already saying, in essence, PvP is already ludicrously hard, whereas PvE is ridiculously easy. As such, if you're right, changes should not be made that simply makes all combat harder, but, instead, changes should be made to close that gap. But that's not actually what you're saying.
Not sure how you arrived at your conclusion from your examination of the forums, since you found pretty much exactly what I said you would.
I'm not sure how you so monumentally missed the point, especially as I stated it so clearly. You were saying that, due to there being 'close to zero' threads complaining about PvE combat being too hard, that MUST mean it's too easy. I actually examined this claim and pointed out there's also 'close to zero' threads complaining about PvP being too hard, so, going by your own logic, that MUST mean PvP combat is also too easy, even though you are making out that, in fact, it's ludicrously difficult, and you have to 'run away with 27% hull' any time you come up against any players. Incidentally, from what I've seen, there's also 'close to zero' threads complaining about PvE or PvP combat being too easy, so the conclusion I'm actually coming to is that, in fact, your metric for measuring this is seriously flawed.