Indecisive Lurkers: Why you must get the rift

listen, the original poster is correct and the experience is something that should be had because it is excellent! Although I have to say after 3 months of using the raft I have reached a point where, although the experience is quite immersive, the constant need to toy with the graphics setting my computer CPU and to scour the forums looking for solutions so that my game runs at a hundred percent have exhausted my soul.

Again, this experience is immersive but it has quite exhausted my soul! Even with one of the most powerful rings around and a super clock 980 GTX I still have more issues and some folks with 600 series cards.

I am using voice to text to post this but I wanted to chime in and add my two cents for your evaluation. Good luck and it is still worth experiencing the immersive abilities of the DC 2

I admit tweaking is addictive in the bad sense. Never mix it with Ritalin!

I've got it to the point now that I'm happy with it and leave the settings, only trying new ideas when they are posted here. I'm 95% spending my time just playing :D

I am addictive tweaker by nature but thankfully here I find playing the game in VR more addictive so I've finally found balance
 
Just got confirmation that my rift is about to ship. (I had to put my prize money to good use ;) ). Pretty excited about it. Got GTX 780ti and i7-4770k @3.50Ghz and 16Gb memory....hopefully it'll be enough.
 
Just got confirmation that my rift is about to ship. (I had to put my prize money to good use ;) ). Pretty excited about it. Got GTX 780ti and i7-4770k @3.50Ghz and 16Gb memory....hopefully it'll be enough.

I know nothing about the GTX 780 but hopefully it will work well. Don't be concerned with turning detail down if you need to get smooth FPS. You'll still be blown away by the experience.

Congrats on your award. Well deserved no doubt.
 
Tron and lawnmower man ?I Am with rift :)

The most frustrating thing for me owning a rift is telling people how awesome it is and them not being able to experience it. I have waited so long for VR and it's only going to get better and better. The best way I can come up with to explain what the rift is like is when you are sat in the drivers seat in a car looking out the windscreen ...then look left ..right...behind....up..down....that's the rift... BUY IT
 
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"I've heard about/experienced the screen door effect and I don't want that"

Doesn't happen in ED. Not sure why, probably because it's mostly dark, and you're constantly shifting your viewpoint. Just trust that it doesn't happen here. Plenty of discussion about it. Go fish.
I gotta disagree with you on this one, Kaii. I think the SDE is very noticable, but I am particularly picky with these kinds of visual things. I have the eyes of a hawk, and any kind of anomoly sticks out like a sore thumb to me. I still see the SDE all the time, unless I am actively moving my head side to side, which of course blurs the pixles and you don't see it. As soon as I look straight ahead, I see SDE. Having said THAT... it doesn't matter. SDE or not, its still the best thing I have experienced in the gaming world.

"I don't want to see screen door for hours after I take the damn thing off"
I've never heard of such a thing. When you take the rift off, the screen goes with it. My eyes return to normal instantly.
 
Well, I just tried to play ED with Rift. I was less than impressed. I applied all the tweaks I could find, but I still had judder even on minimum. I had to turn the resolution down to something like 1024x768 to have fluid motion. You can imagine how it looked like.
For comparison, I was lucky enough to play Dark Forces 1 on VR glasses around 1996. That game had somewhat better graphics, better response time and no judder on 1996 hardware. My CPU is 20x better and my GPU is supposed to be 100x more capable I still have to watch the same pixelated mess or experience sluggish performance.
I guess my hardware is not up to specs, my rig should be 300x times better, oh well. I only run a GTX 960 and I'm not willing to drop 2000-3000 USD to build a freakin super computer.

So I maxed out the settings and looked past the judder issue.
Looking around the cockpit was funny for 5 mins, then useless. Not being able to read anything on screen clearly was not fun from the start. It was borderline on 1080x19nn. It was better on monster 2kx3k resolution, but come one.

I could follow the bandits around which is cool but gimmicky. On the other hand I can't see the radar while looking straight up so, I lost the situation awareness. This is bad , so I kept looking forward regardless.
When looking forward, the field of view is more limited than on a 19" LCD. On the LCD, you look at the top left corner of the screen, but can still see the radar. On OR, you look to the same spot and you don't see the radar. It is a bad case of tunnel vision nothing can fix.

The 3D effect is cool in and around your ship. Outside, no so much. In the asteroid field, I felt precious little difference. In supercruise, nothing. In space combat, nothing. Inside the dock is cool again, but you don't spend a lot of time there. For usual space activities, it gave no plus for me.

And what annoyed me the most is the fact that I can see all the pixels of the display as single entities. Nothing has a nice and even surface like on an regular LCD. Everything is like color dot - black - color dot - black... like looking though a black mosquito net all the time.

So for me, it provided a minimal immersion increase in the price of a considerable loss of playability. Not a trade, I'm willing to accept. I will put my DK2 on sale and buy 2 new LCDs from the price. That is cheaper, has zero judder, no tunnel vision, you can see the radar anytime, you are not entangled in a web of cables, + you can see your family.

And no, I'm not against VR. I can see 3D. I don't get sick spending hours in one. I have a Durovis Dive 5 which I like very much and will keep for sure.
 
Well, I just tried to play ED with Rift. I was less than impressed. I applied all the tweaks I could find, but I still had judder even on minimum. I had to turn the resolution down to something like 1024x768 to have fluid motion. You can imagine how it looked like.
For comparison, I was lucky enough to play Dark Forces 1 on VR glasses around 1996. That game had somewhat better graphics, better response time and no judder on 1996 hardware. My CPU is 20x better and my GPU is supposed to be 100x more capable I still have to watch the same pixelated mess or experience sluggish performance.
I guess my hardware is not up to specs, my rig should be 300x times better, oh well. I only run a GTX 960 and I'm not willing to drop 2000-3000 USD to build a freakin super computer.

So I maxed out the settings and looked past the judder issue.
Looking around the cockpit was funny for 5 mins, then useless. Not being able to read anything on screen clearly was not fun from the start. It was borderline on 1080x19nn. It was better on monster 2kx3k resolution, but come one.

I could follow the bandits around which is cool but gimmicky. On the other hand I can't see the radar while looking straight up so, I lost the situation awareness. This is bad , so I kept looking forward regardless.
When looking forward, the field of view is more limited than on a 19" LCD. On the LCD, you look at the top left corner of the screen, but can still see the radar. On OR, you look to the same spot and you don't see the radar. It is a bad case of tunnel vision nothing can fix.

The 3D effect is cool in and around your ship. Outside, no so much. In the asteroid field, I felt precious little difference. In supercruise, nothing. In space combat, nothing. Inside the dock is cool again, but you don't spend a lot of time there. For usual space activities, it gave no plus for me.

And what annoyed me the most is the fact that I can see all the pixels of the display as single entities. Nothing has a nice and even surface like on an regular LCD. Everything is like color dot - black - color dot - black... like looking though a black mosquito net all the time.

So for me, it provided a minimal immersion increase in the price of a considerable loss of playability. Not a trade, I'm willing to accept. I will put my DK2 on sale and buy 2 new LCDs from the price. That is cheaper, has zero judder, no tunnel vision, you can see the radar anytime, you are not entangled in a web of cables, + you can see your family.

And no, I'm not against VR. I can see 3D. I don't get sick spending hours in one. I have a Durovis Dive 5 which I like very much and will keep for sure.

And this is why I'm waiting for the consumer version. And if Oculus doesn't pull it from there 4 points of contact before the other VR units go consumer then they will lose my business. And I doubt I'm the only one. ;)
 
ouch, sorry to hear that experience Pendra
what is your rig specs? the 960 with a simple msi afterburner overclock should play ED dk2 reasonable and judder free.
People are playing on the gtx 680, 770, 960, 970 no prob.

i the setup is not for the consumer at this point, but i cant see it being less of headache when CV comes out.
your still going to have to fine tune your system to get each game running optimally.

i am surprised that you werent blown away, i have been blown away 3 times now.
first launch with the 970, no tweaks, second launch fully tweaked and OC was near perfect and then 980 OC'd + tweaks i fell over last night

go ebay, you can easily sell that for 400-450-500 USD which is quite a bit more than what people are paying from Oculus directly.
 
Well, I just tried to play ED with Rift. I was less than impressed. I applied all the tweaks I could find, but I still had judder even on minimum. I had to turn the resolution down to something like 1024x768 to have fluid motion. You can imagine how it looked like.
For comparison, I was lucky enough to play Dark Forces 1 on VR glasses around 1996. That game had somewhat better graphics, better response time and no judder on 1996 hardware. My CPU is 20x better and my GPU is supposed to be 100x more capable I still have to watch the same pixelated mess or experience sluggish performance.
I guess my hardware is not up to specs, my rig should be 300x times better, oh well. I only run a GTX 960 and I'm not willing to drop 2000-3000 USD to build a freakin super computer.

So I maxed out the settings and looked past the judder issue.
Looking around the cockpit was funny for 5 mins, then useless. Not being able to read anything on screen clearly was not fun from the start. It was borderline on 1080x19nn. It was better on monster 2kx3k resolution, but come one.

I could follow the bandits around which is cool but gimmicky. On the other hand I can't see the radar while looking straight up so, I lost the situation awareness. This is bad , so I kept looking forward regardless.
When looking forward, the field of view is more limited than on a 19" LCD. On the LCD, you look at the top left corner of the screen, but can still see the radar. On OR, you look to the same spot and you don't see the radar. It is a bad case of tunnel vision nothing can fix.

The 3D effect is cool in and around your ship. Outside, no so much. In the asteroid field, I felt precious little difference. In supercruise, nothing. In space combat, nothing. Inside the dock is cool again, but you don't spend a lot of time there. For usual space activities, it gave no plus for me.

And what annoyed me the most is the fact that I can see all the pixels of the display as single entities. Nothing has a nice and even surface like on an regular LCD. Everything is like color dot - black - color dot - black... like looking though a black mosquito net all the time.

So for me, it provided a minimal immersion increase in the price of a considerable loss of playability. Not a trade, I'm willing to accept. I will put my DK2 on sale and buy 2 new LCDs from the price. That is cheaper, has zero judder, no tunnel vision, you can see the radar anytime, you are not entangled in a web of cables, + you can see your family.

And no, I'm not against VR. I can see 3D. I don't get sick spending hours in one. I have a Durovis Dive 5 which I like very much and will keep for sure.

You don't have it figured out yet.
 
I finally got my video card last night, and the Oculus Rift DK1 borrowed from work. I had a heck of a time getting it to work (didn't realize I needed to be wearing the Rift in order to accept the changes to my graphics - it kept resetting :D)

But when I got into the game, it looked like someone had ported ED over to an 8-bit Nintendo system - the text was not only unreadable, I think it was in Klingon. It was kinda cool to feel like I was actually sitting in my ship, but the frame rate must have been around 1 - very bad, and I'm used to playing ED on my laptop that gets around 7-15 FPS (as reported by the ED Alt+F).

I'm sure I'm doing something wrong, but I'm at a loss to know what it is. Is it my settings? Is it my hardware? I confess that I was trying to stay on the cheaper side, but I'm willing to shell out the bucks to get a good experience. Just not willing to throw money at the computer salesman willy-nilly.

My Video Card: Zotac GeForce GT 730 Zone Edition Fanless 4GB DDR3 PCI Express 2.0 HDMI DVI VGA Graphics Card ZT-71115-20L
My Computer: Intel Core i5 3.2 GHz,8 GB RAM, 1 TB HDD, Windows 7 Professional 64-bit

Although what's interesting is that when I installed the Oculus runtime, it asked me if I had the 32-bit or 64-bit version, and I said 32 because I didn't see the 64-bit in the Computer properties. Now I'm wondering if I installed the wrong version... and of course, I'm at work right now instead of at home fiddling with this!

Also, it would appear the my graphics properties don't include 75mhz unless I drop to 16 colors.

Any help would be greatly appreciated - I was up really late last night (basically, just got a nap before I woke up my kids) reading and troubleshooting, and basically got nowhere.
 
wow what a mess.

so first few points:

1, 75 hz is done by the Nvidia control panel, not the windows resolution.
2, dont drop to 16 colours :)
3, that gfx card is not powerful enough
4, dk1???

I dont think its possible at this point with your current specs

the DK1 is less resolution, so the text clarity and in game res will be difficult to deal with. 8 bit fun
 
P45 mobo, Xeon E5440, 4 GB RAM, 960 GTX. Nothing stellar, but it runs ED well enough. I used to play ED using my old 9800 GTX+. Unfortunately, from the executable 0.4.4, the 9800 support was dropped, so I had to get a new GPU. Actually, the 9800 was capable to run ED in side by side mode. I did that using the Dive 5, my Samsung S4 and Splashtop. It suffered from the same mosquito net effect, but at least it had no judder (or head tracking).

Actually, what do you call judder exactly? My issue is that when I move my head around, I can clearly see maybe 3 different "versions" of the same asteroid. Like when a guitar string vibrates. You see the leftmost "version" and the rightmost "version" clearly and sometimes catch the glimpse of a "version" in between. They are all the same string, but you see multiple versions of it the same time. This effect happens on even the smallest head motion and the asteroids are the most prone to do that.

BTW, if there was a switch to stick the radar, shield and energy levels to the oculus screen, that would help a lot. I could track the target and still be able to know what is going on.
 
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Yep, that is pretty much the judder. I suspect your 960 GPU simply is not powerful enough. Since the 970 is quite a bit faster than 960, and even it struggles a bit to run DK2 in anything but the low-medium settings, the 960 just will not give you a judder-free experience.

When I got my DK2 I only had a 750Ti GPU, and I was able to test the game and see that it worked, but even with the lowest settings I could not actually play it, as I got sick from the judder. I decided to purchase a GTX 970 card before trying again, as I did not want to spoil the experience. With the 970 card everything was much better. Sure the SDE is a bit distracting etc, but the immersion factor is (for me) so powerful that it really spoils the game for playing on the monitor.

I quite understand there are people who do not find the immersion effect good enough to sacrifice the resolution and readability.
 
you need a bit of tweaking and you will be just fine.
i think the rig is capable of 75 hz

judder is when it dips below the 75hz lock, this is what kills anyones experience on the dk2

second to that is the screen door effect "your mosquito net"
cant be avoided as the DK2 is low res, only 1080p/2 eyes.
so to mitigate and help we super sample, and tweak as best as possible.

your rig may not have much room for tweaking, but you can certainly get the 75fps no judder setup first
then worry about making it look better after

you need some sort of a fps monitoring setup, riva tuner + msi afterburner (msi can also overclock your gpu a bit to help! google that)
-nvidia drivers up to date
-dk2 must be in extended mode via the oculus program
-check nvidia CP and make sure its 1080p res and secondary monitor @ 75hz
- ed settings low-medium, shadows OFF (for now, shadows is a bit hit, well turn back on after stable)
- vsync on

now with the fps showing you can test ED and make sure its locked in to 75 fps

then we can tweak to perfection:
GUI HUD to green, makes text almost perfect, check the forums for that info
sweet fx is a must
maybe nvidia CP DSR could help a bit, it may make the game go under 75 fps though

https://forums.frontier.co.uk/showthread.php?t=121355

but if you cant get beyond the concept of a screen door or mosquito net, then dont bother.

my eyes have adjusted and i dont notice the sd anymore. mind you mine is tweaked to the end and pretty powerful rig.


the gtx 960 has similar specs to the 970! its just 2gb instead of 3.5-4gb.
same clock speed and memory speed
less cuda and less memory gb.

so it will work fine with dk2, however not on very high settings. but 75 fps for sure
 
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