While you said that with a grain of humor, you are actually absolutely correct.He didn't steal anything, in fact, he actually gave him the gift of interaction![]()
I am thinking about 'open trading' in the near future. Last time I traded was in beta, burned me out.
To be honest, I hope for the thrill of a human interdiction by a real pirate*, because that was one reason I bought the game.
Piracy can be great fun, for both sides, if certain things are kept in mind.
For me personally there is pretty much just one simple rule when it comes to any kind of PvP in games:
Don't ruin the other player's day.
Simple as that.
For example, pirating with a Viper, I wouldn't tell my victim to drop all he has... I just take what I need and be on my way, no harm done.
This hardly will ruin his day and if - he is a hopeless tryhard that belongs in solo anyways.
Also, wouldn't interdict some poor Sidey as well. A hauler though indeed. Could be someone trying to sneak rares past the eyes of hungry pirates
The main problems with piracy in Elite are the following:
1. Open/Solo interchangeable
Every mark could simply drop out and go solo to evade conflict, which we don't have to debate about how lame it is, I hope?
2. People are silly/game design choices
Let's face it, this topic stands and falls with its players.
While there are some pirates who understand what piracy means and is, so many do not and just go gung-ho on every hollow symbol on their scanner.
Right on, Commander... -.-
Then, on the other side, we have anti-immersive and unrealistic tryhar... err 'traders' who rather DIE instead of sharing 8 tons of cargo because they know:
There are zero consequences in 'Elite: Lollipops for Everyone' anyways.
I can hardly blame them, actually, and instead blame Braben and the gang for designing it with so many flaws, I still hope to see being eradicated.
Things that would help?
- Drastically raising the bounty for murdering players, start by adding a 0 at the end, this would be a start.
- Drastically raising the rebuy costs of ships, dying needs to have consequences other than "oh no, now I need to start from that spaceport again".
That way, pirates - to make any profit - would have to try everything NOT to kill their target - after all, they want the cargo, not the traders life - bad for business.
Traders on the other hand might now actually consider stopping and following the orders of an armed to the teeth twice-as-fast combat vessel that can really cost them a lot.
Granted, it might not be a perfect solution, maybe none at all.
But I feel it would still be better - and worth a try - rather than keeping the current unimmersive and flawed system.