Victims of Piracy Support Group

What exactly are the consequences of piracy? I'm a trader and have just started the game. If I drop my pants for a pirate I would lose around half my income. If a pirate kills me I lose all my cargo, all my explorer data, my ship and also have to pay the insurance premium.

I've not played open yet but I'm just wondering what pirates get as a detriment?

This is an online game. Perhaps join a group of some sorts. Ask around here, ask around in game. Traders need to make connections. Get friendly with some "friendly" bounty hunters. I'm sure if you are carrying quite a bit of loot then a few cans of gold to a friendly player is a small price to pay for an escort.

Pirates will think twice about attacking a player in a wing. A fighter escort, for the right price, will happily take on the pirates whilst you make your escape

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I have to say the thread had me chuckling. Since I play solo I do not sweat it. To poor to play open, lmao. I finally got my Asp but still only c rated..



Bullet

I've been playing in open since I got to grips with the controls. Once I wasn't smashing my ship into the walls of the station I jumped on out there.

Your still more wealthy than me, I spend far too much time wasting money on all the ships then chasing player pirates around and never finding them.

Just go for it.
 
Don't get angry, get even!

[video=youtube;nIk6qfXETVE]https://www.youtube.com/watch?v=nIk6qfXETVE[/video]

Of course, it helps to travel in a pack and have friends to help you out (Contrail is open for new members btw).

Failing that, if travelling alone and help is far away, there is a little 'trick':

- submit to interdiction
- boost and race away and get into SC ASAP
- once in SC again, at once drop back into normal space
- when in normal space, set a course for any nearby system and hyperjump there
- when in the other system either jump back to your original destination and hope to get into another instance than the pirate (or go high and not directly from sun to station) or go somewhere else to offload your cargo

Best of luck in the future, and fly safe :)
 
It seems to me like there needs to be a protection detail service, if only other players could make contracts for such things, my alliance would love to get some PVP in like that doing ambush tactics on pirates, then there would be a "Piracy needs buff thread" :p
 
It seems to me like there needs to be a protection detail service, if only other players could make contracts for such things, my alliance would love to get some PVP in like that doing ambush tactics on pirates, then there would be a "Piracy needs buff thread" :p

You won't see a "piracy needs a buff" thread because AFAIK most pirates have left already ;) The only ones remaining are CODE and role players, no one engages in piracy for money.
 
This is an online game. Perhaps join a group of some sorts. Ask around here, ask around in game. Traders need to make connections. Get friendly with some "friendly" bounty hunters. I'm sure if you are carrying quite a bit of loot then a few cans of gold to a friendly player is a small price to pay for an escort.

Pirates will think twice about attacking a player in a wing. A fighter escort, for the right price, will happily take on the pirates whilst you make your escape

As a pirate I would love to see traders getting organised. Rather than what sometimes feels like a one-sided mugging, we could have something straight out of Memphis Belle!

To see a wing of turreted Type 9s and trade Anacondas move into close formation and cover each other with their turrets like B-17s, and then have to bug out when their top cover wing of 'little friends' in Vipers and Vultures drop in would be epic!

The bad guys are already working together. Good guys sort it out! ;)
 
I did read the whole thing, and you handled it better than most people.

But honestly, any death in this game costs you time. To me, a player is no different in the game system than an NPC - the player is there as a hurdle I must overtake.

Except we can tell the differnce between player and npc and know a player due to mechanics is more profitable and more cooperative.

Every Player will target that hollow radar blip over a solid one and thus few can claim they treat npc and player the same.

I know a few pirates who do indeed target whoever is there but most just wait for a hollow to show.

However from a killing me point of view there is no difference.
 
2 days ago, my friends and me made Khaka a safe place for a couple of hours against other players. But I've lost an Anaconda in it.
I know how this is frustrating to be interdicted and can't do anything about it, this is why I managed to kill those guys in Khaka.
 
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Are you replying to my OP or someone else in this thread because at no point did I say I don't want the danger. At no point did I say I want it easier ..I said the exact opposite. I'm fitting out a decent ship with decent weapons and going to kill every pirate I can get my hands on. How the hell is that wanting it easier.
The experience woke me up, put a fire in my belly and sent me on a new mission and it absolutely is not the safe option. The reality is I didn't even intend it to be a complaint of any sort , just a story, a description and then a resolution. Maybe I went a little over the top with describing how I felt AT THE TIME but that's all it was ..a description.

I am getting so sick of this crappy argument on both sides. I'm pretty sure if I posted a thread about Christmas crackers the same argument would ensue.

I couldn't give a rats if you play in open or solo, I couldn't give rats what you think is fair and who you think you should be allowed to kill and how you think your victims should react - DONT CARE. go hijack someone else's post or better still take your arguments to the threads that are actually set up for your clap trap.

It is what it is. I like it how it is and I am going to like it even more how I am going to make it.

If you're a pirate keep looking over your shoulder 'cause I'm coming.
+1. Can't rep you again so soon.

Need more popcorn too!
:D
 
You won't see a "piracy needs a buff" thread because AFAIK most pirates have left already ;) The only ones remaining are CODE and role players, no one engages in piracy for money.

I'm still here and while I don't do piracy strictly for the profit, (much better to trade or bounty hunt for that) I still try to make money when I can.

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Except we can tell the differnce between player and npc and know a player due to mechanics is more profitable and more cooperative.

Every Player will target that hollow radar blip over a solid one and thus few can claim they treat npc and player the same.

I know a few pirates who do indeed target whoever is there but most just wait for a hollow to show.

However from a killing me point of view there is no difference.

For piracy, players are a more profitable target. Players always have good cargo, where as npcs carry food cartridges and biowaste. Not to mention players can drop cargo without a fight. Npcs don't have that capability yet.
 
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Had a little run-in with two pirate CMDs last night in Lave.

I was doing rare runs with my Type6 (in a wing with a buddy of mine - same ship). I had about 700K worth of cargo, and was just 10-15Ls away from the station where i was supposed to sell it all. BANG! Interdiction. He pulled me out pretty fast (the hard way) As soon as I was out of SC i started boosting like a madman (2SYS 4ENG) One enemy was a Fer De Lance, i don't even know what his buddy was flying, because i wanted to get outta there ASAP. I put a nice 4km between us, waiting for the FSD to cool down. Meanwhile the pirate was typing stuff like "stop or you will get fined" - yeah, like that's gonna work :p

So I managed to leave them there. Back in SC the station was of course a lot further because of all the *interdiction dance* By the time I turned towards it, and started to speed up, those two were back on my tail, they pulled me out, I escaped. This happened two more times, but the next one was bad...real bad....

They jumped me, and i took some serious damage. (They probably realized that talking is not that effective) This is when the magic started to happen. My friend had a great idea: He came out of the station (because he managed to dock, and sell all his goods) to supercruise so he could leave me a wake to follow. It took my FSD forever to charge up (it seems like years when you are being shot up) Managed to escape with 23% hull, as soon as i was back in SC, my friend jumped in the station, and the navcomputer automatically followed his wake a second later.

If it wasn't for him, and his wake idea, I'm pretty sure I would have lost the cargo, my ship, and part of my sanity. But I survived....and this was the #1 most intense 5 minutes i spent in this game since I started playing 2 weeks ago. (#2 doesn't even come close) My heart was beating with double speed, i had to take 10 minutes off in the station, just to stop shaking.


Had a few NPC interdictions while trading, but those are not real threats. But this was unexpected and dangerous...And I like it! It adds a great danger factor to the game. It sure as hell shook me up @1AM after 2-3 hours of dull trading :D

The only thing I didn't like was his style. I'm pretty much sure his strategy is to con beginners out of stuff with that "stop or you will get fined" line....and that's just weak. Had someone else in full pirate character...with lines like "hand over yer goods or walk the plank" etc....Much respect to these people! They make the galaxy a more colorful place.


However....I'm planning to organize a vigilante wing, just to put a little fire under the pirate asses...
 
Piracy is RAMPANT! RAMPANT!

I mean, just the other day, I saw another player in game! He didn't interdict me, but he looked shifty!

And I've heard you can earn THOUSANDS of credits in a mere period of days in the piracy profession, thousands of credits! Unbelievable, truly something needs to be done.

Ooh lookee!
It's the "I don't see the problem so it mustn't exist" cliche!
Haven't seen that one for a while.
*yawn*...
 
I operate in and around Duamta and there, players drop crappy cargo. Mostly power generators that worth around 600/ton. Last time I syphoned a T6 player and he unwillingly ejected Biowaste. At another time, a T6 player dropped Scrap. Oddly enough, he got so frustrated over 4 tons of Scrap that he turned and opened up. I told him that he can go, but he kept shooting. I had no choice but to blow him up. Crazy.

And yes, when a hollow target show up, I drop any NPC chase and go for the CMDR.

For me, pirating Wanted NPCs is actually more profitable. You know, I rob the guy before I kill him for the bounty. Limpets are your friends. Also, NPCs, unlike CMDRs never jump away.

And yes, traders, instead of playing stinking cowards in Solo or Closed mode, get organized and get escorts.

IMHO, organizations like Moebius hurt the game more than anything you can imagine. You remove your traders from the game and choke up player pirating. This leaves nothing but AI to hunt for Bounty hunters. A handful of dedicated player pirates are not enough to make the game Dangerous enough, so the escort system gets ignored. Traders just to team up with other traders and milk the escort bonus. Oh and this makes blockading a station or system useless. Say goodbye to persisting, player driven blockade, blockade runner or blockade breaking missions. No Han Soloing for you.

We can make content for ourselves in this game. Most of us just chose to ignore it and then cry about the game being boring.

You sit in a sandbox, then actively send all the other players away, then ignore the best play pieces and then leave because there is nothing to do in the sandbox. Go figure.
 
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I started ED with exploring, then trading.
And then I tried shooting. And I bloody loved it once I managed to rebind a ton of keys on the hotas.

Now I'm in a [ship able to nuke], trying to find folks I can help since pirating is not my thing.

Baiting worked like a charm in EVE and it works even better here, with so many beginners barely knowing how to read the radar.
Try to find a shiny "sheep" and follow it around. Sooner or later the wolves will appear.
When they do, prove that your mental disorder is more serious than theirs.

It's easier to adapt to the world you live in, than try to change it. So dont fly safe, pick up a cheaper ship and fly suicide.
 
I don't really have problems with Pirates, for the first part I use Track IR5, an X-55 HOTAS, and Voice Attack, most of the time someone scans my ship they find out I am fitted for 1 thing, KILLING. This is my profession, I am hired to kill people who cause problems for honest earning citizens. However I do have a few death squads that usually come after me, but I usually get paid for killing them too.
 
I don't really have problems with Pirates, for the first part I use Track IR5, an X-55 HOTAS, and Voice Attack, most of the time someone scans my ship they find out I am fitted for 1 thing, KILLING. This is my profession, I am hired to kill people who cause problems for honest earning citizens. However I do have a few death squads that usually come after me, but I usually get paid for killing them too.

I have an X-55, and a TrackIR4. You win: 60-59. I submit, show mercy. :D
 
The main thing I dislike about pirating is that it is almost always imperial clippers, and they go after small / medium targets because they can mass lock them, and the person they do it to rarely has any chance because of the class difference in ships.
Add to that, that if you don't have any cargo they blow you up, or at least that's what I've seen? just because? seems plain and simply lame?

Granted they can't really know if people are holding anything, which is why I'd say there should be a way to use like, cargo scanner, say the passive scan you normally do without deploy, would tell you (if you have a cargo scanner) if or if not the ship is carrying anything but with vague indicators, maybe same with kws if you got that then it would give a vague indicator of bounty, but not the actual number?
 
Ooh Lookee!
It's the "I have a problem personally so everyone must" cliche!
Haven't seen that one in a while.
*yawn* ...

Ah ahahaha!
I see what you did there. Its like you tool my post, but in fact just changed a couple of words. Thats clever. I love it. You are the king of the forum banter.
All hail the mighty forum emperor of witty retorts.

By the way, that was sarcasm. :D
 
The main thing I dislike about pirating is that it is almost always imperial clippers, and they go after small / medium targets because they can mass lock them, and the person they do it to rarely has any chance because of the class difference in ships.

Wether you like it or not... Pirates are not dumb... they use whatever equipment and tactics maximizes their chances of success, naturally :) If you were a pirate... would you use a Cobra to prey on Anacondas?

Add to that, that if you don't have any cargo they blow you up, or at least that's what I've seen? just because? seems plain and simply lame?

An "honorable" pirate will let you go, if you don't have anything of value. Maybe the guys you met were just lunatics disguising as pirates. This said, I agree that murder should be punished more severely.
 
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