Eventually, the Clipper will likely give it a single afterburn to get some distance from the annoying fly that's near-impossible to hit in any reasonable way.
When that happens - make it 180 out and do the same. You'll quickly break beyond 3km range and will get your SC entry if you wanted that variant.
Or he'll go in FA-off and use its way better turn rate to bring his 2 fixed weapons (you can go with gimbals on only one side in a Clipper, and any PvP-enthusiast will probably do just that) to bear and shred you at point blank
That's what I'd do against an Asp staying up close and personal at least, since it is slower, less maneuverable and a relatively big target. Against a smaller, more maneuverable ship, I'd probably have to resort to boosts and strafing maneuvers, managing the distance to my target carefully.
Long story short : good advice. This is the best tactic against a faster opponent mass-locking you and it works pretty well in nimble fighters. As pretty much all the visibly inexperienced Viper / Cobra / Vulture pilots I fought in Lugh can now tell you, running away in a straight line praying that your FSD will charge faster than your drives will get shredded is a VERY bad idea ...
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