We disagree. The majority of ships stay competitive, but some ships just get outclassed. The whole family of the cheapest ships are stepping stones. People only use Sidewinders, Haulers, and even Adders to progress to larger ships, or for tasks that their low cost makes them attractive. To me, those are valid reasons, and the niche the ships were designed for. Letting an Eagle be a beginners ship suits it fine.
An Eagle can still be a beginner ship. There are ways to balance ships so that getting the larger ships still seems more attractive. Increasing the speed of the Eagle to what was suggested in the OP is, IMO, one such way.
No, no ship should be a stepping stone.
Unless they've changed it Cobra's can't masslock a Type 6, Asps can though. Has sparked a few debates in the past about the interdiction submission which FD are currently looking at. A difficult one to balance, how do you feed one group without starving the other, I don't envy them.
The Cobra is a great ship, it makes for a strong smuggler, bounty hunter, trader (for safety etc.) One of it's key features is one of the fastest top speeds in the game, it's a ship to feel safe in as it can outrun the majority of ships in the game.
Granted the FDL can carry more than an Eagle, but compartively not by much, and if you do aim to up the cargo space you really do leave yourself vulnerable to bounty hunters. An FDL can get shredded quite easily if not kitted for it's intention ie: combat. Whilst upgrading mine I've had several incidences where, in its weaker state, the shields dropped rather quickly and then the hull was shredded in short order.
Now, on to the point of the Eagle being shot down first. It's an interesting one in the game of who to attack first, the Eagle can distract the target ship whilst the Cobra deals damage, alternatively, if the Cobra is targeted then it can run whilst the Eagle works on the shields and/or components. When I come across a strong signal source and see 1 big ship and say... 2 small ships I have a quandry. Do I attack the big ship, as it's the largest threat or do I go for the small ships as they're easier to defeat but can still do damage.
This is one of the Eagle's strengths in a wing, it's hard to hit and can distract a target whilst everyone else goes to work on it. Alternatively they ignore and it's 3 small beams start stripping shields uninterrupted (and 3 beams are effective on shields.)
Whilst I don't want a "one ring to rule them all" ship, or the master sword that everyone uses, I also don't think the game needs to be World of Tanks where every craft has a use above all others.
... or you could have 2 Cobras, instead of 1 Eagle and 1 Cobra, and that would be better in pretty much every circumstance. I don't get your point about that. It's certainly not some kind of ''strength'' of the Eagle.
No, it's a preference for Elite gameplay. A game where each ship has its strengths, weaknesses, values, shortcomings, and uniqueness. I've not yet heard a good argument as to why the cheapest disposable vehicle in the game (bar for the one you have handed to you for free) should be the fastest comparable with the 50 million crown of the combatants.
His point is the risk/profit ratio. Engaging in piracy is a risky endeavour. You can always get your ship damaged one way or another. A Ferdelance have small cargo capacity (in fact it's not even "vastly superior" to an Eagle), and if outfitted properly for combat you might get 12 or so tons in there. Not only that, but they're extremely expensive to run and maintain. So even if you pirate successfully and scoop up a load of gold you're still not really making a good investment. While the Eagle isn't good for pirating (as Mr Hanks pointed out) the cost/reward ratio is considerably greater. I wouldn't take on a Lakon type 9 in one (I've kitted out mine with 5 turreted beams that will make short work of a non-chaff carrying Eagle) the can still take on smaller cargo vessels and, considering how much the Eagle is and how cheap it is to run, can turn a decent profit (relatively speaking).
You keep banging on about this, but one thing you keep completely avoiding is the issue of
cost. Elite has always been about this, even back in 1984 when you were saving for your first military laser and wondering whether to buy the beam laser to use in the meantime or stick with the pulse laser until you amassed 6k. Now that online has been introduced people want to play Elite Arena and pew pew pew. It simply ain't that kinda' game.
"People who disagree with me must suck!"
Yes. Not only do we suck completely, but our arguments are evidently not worth addressing either.
There are going to be 30 ships in this game. Please list the 30 special advantages for each one.
Why should the Eagle be fast compared to a 50 million ship? You made a good point yourself about the game where each ship has its strengths, weaknesses, values, shortcomings, and uniqueness. That is Elite for me, and in a universe where earning Credits like this is possible, a ship being cheap is hardly a real strength. Getting money is easy, just a function of time. Making ships inferior but cheap is only a way to demote those who do not have the cash to useless dregs, the ''noobies''. As said before, there's ways to balance the ship so that getting the large, expensive ones still is attractive, while the smaller, cheaper ships can find themselves useful, and, in some aspect of combat, superior, as they should.
Ship maintainance and repair costs were lowered. Ferdelances are not expensive to repair or maintain anymore. In a Ferdelance, you can also escape attackers. This is a great boon when it comes to not being destroyed and having to pay your rebuy.
If you're actually looking to profit, you're better off fitting a 4-tonne cargo rack to your Eagle and trading. Piracy really doesn't pay that much, especially not when you fly something only capable of dealing with ZP Haulers.
Edit: As per your request, I will list what I think should be the advantages of all currently existing ships and some of the planned ones:
Sidewinder - Superior Concealment, Superior inconspiciousness
Hauler - Superior Fuel Economy, Superior combined cargo capacity and concealment, Superior combined cargo capacity and inconspiciousness
Eagle - Superior Agility, Relatively high speed
Viper - Superior speed
Adder - Wow, I actually don't know, honestly. Poor ship, it's so in-between. Maybe something related to stealth?
Cobra Mk. III - Superior combined concealment and general combat ability, superior combined speed and jump range
Type 6 - Superior combined cargo capacity and fuel consumption, superior combined cargo capacity and station accessibility (medium size pads)
Asp Explorer - Superior Jump range
Vulture - Superior combined agility and firepower, superior combined agility and survivability
Type 7 - Superior combined cargo capacity and jump range
Type 9 - Superior cargo capacity
Ferdelance - Superior combined firepower and speed
Python - Superior combined cargo capacity and general combat ability
Imp. Clipper - Superior combined cargo capacity and speed
Anaconda - Superior combined cargo capacity and survivability, superior combined cargo capacity and firepower