The Planetary landing and planetside missions discussion Thread

Personally, I'd love to fly around inside these planets and actually shoot and explore.

Conflict zones on the planets would be nice, you'd have to be careful of the ground! Or even in Gas planets, a use for sensors after all!
 
I'm hoping we can catalogue new plant and animal life.

I would love exploration to be much more than spaceball scanning!

I actually would like to add onto that idea, in which we can actually explore these planets and gas giants for a bigger and better addition to Exploration in general.

Imagine the expeditions!
 
Last edited:
It would be cool to get some missions relating to flora and fauna.

Example:

A flowering shrub, indigenous to one planet in the galaxy, is rumoured to possess "male enhancement" properties beyond the dreams/nightmares of Lord Priapus himself. However, the entire planet is property of GalactiMed Industries. Their brash new rival StarChem is willing to pay a fair reward to anyone who is willing or able to gain access to the mountain slope where the flower can be retrieved for cloning purposes. The second rumour, that of dragons roaming the slopes, is just primitive superstition, apparently.

Example:

The cash crop of Blarticus 4 is a type of jellyfish that is so delicious, the shortage of it has been known to cause riots in neighbouring systems. (In reality it is a flavourless slop, but contains a very mild neurotoxin that temporarily overloads the bits of the brain that determine taste and pleasurable sensation.) Blarticus 5 has been trying to market their own (non-poisonous) jellyfish to no avail (not knowing the real reason behind the success of their rival's product). They want you to introduce a breed of water-borne parasite into the ecosystem of Blarticus 4 to kill off (or at least cut back) this year's crop. The client will provide you with the ship decals for a known local terrorist group, and have promised a safe exit once the mission is complete.
 
Last edited:
I basically would love to see an open sandbox version of Star Wars Battlefront when all this happens. I always refer to that one mission in Mass Effect where you have to hold out a campsite from attacking (insert monsters, zombies, enemy troops) but with the catch that you're supposed to drop off weapons and provide cover fire (Battlefront style).... that would be too awesome. Now picture the Lugh conflict and add all that to it.....

Best game evar!!!!
 
I would love to think of living in a super-metro like L.A. in Blade Runner with rain and neon everywhere, and then jumping to a planet like Pandora for R&R, delivering prisoners to a colony like Fury 161 from Alien 3, or dealing with a dead outpost like Aliens. The possibilities are endless :)
 
I havent read all 52 pages but a lot of you are unrealistic. IF it comes, I seriously doubt they will allow you to exit your ship anywhere but at outposts or cities for one. And i don't expect cities to look very detailed or that big. I suspect that like someone mentioned, on heavily populated planets they would probably only allow you to land in a small instance like SC is doing.
 
I really hope they won't try this.

Developing the whole planet things would be a huge investment (technical, financial) and a huge risk.
It wouldn't bring nothing if specific gameplay options wouldn't come along, and this is called a MMORPG : don't know any succesful MMORPG since years.
It wouldn't bring nothing if the result give a real alien feeling. Of course I would like to visit "Darwin V", but I'm unable to see how this could be made for each planet.
Event atmospheric flights with interesting planetary views will be a great challenge.

A more reasonable feature would be to implement what "Walk in a station" never was : having an avatar and being able to visit station, encounter merchants NPC to trade goods, have some bars to drink something with other players, playing mini-games while discussing about some legal or not so legal projects, being able to have your own apartment (would be a good money sink), traveling thru the staiton in monorail ...
The whole "Babylon 5" thing.

It would need the whole avatars creation and moving options, which is already a very complex thing, and it would need a list of basic locations which could be adapted from station to station, but it would certainly be more reasonable than this planetary thing.
 
Concerns About Planetary Landing

I love E: D as much as the next person and have had a world of fun in the last few months (in fact it has gotten me through a very tough time in my life), but I am beginning to be concerned about how Planetary landing will be achieved.
.
This stems from the way that the stations have been handled in the game, and the lack of variation thereof. The outpusts have about 6-10 different pieces that were procedurally randomised, and the exterior of the big stations have about the same. The interior of the bigger stations have around 3 set designs? I would have liked to see some procedural randomisation on the station interiors myself, but that’s a point for another discussion.
.
Looking at that small amount of procedurally generated content in the game, am I the only one worried at how Fdev are going to be able to manage cities and landscapes for Planetary landings? in space you can get away with it to a degree, and even in the older games where having simple textures on the ground was acceptable, but with graphics as they are now and the prospect of walking around it all; it's a huge undertaking to make enough content for the randomisation to be effective.
.
I can only hope that the lack of variation in station design is due to them concentrating on the planet content, as that would be a fair compromise to me :)
.
tl;dr FDev struggled to make muc content for stations, how will they manage city and landscapes?
.
So, does anyone else share my concerns and are there any others you have?
 
Last edited:
My Concerns for new players and planetary landings is...


yondu4.jpg


Not Landing!
 
Why would I be concerned about something that hasn't been implemented yet? On the contrary, I'm looking very much forward to the moment I can land on a planet. And I'm sure it will be improved as time goes just as the rest of Elite has been (and still is :) ).
 
Repost this in about, ohhh...hmmmm...hummmm..2 years time? Then we'll know more.


I love E: D as much as the next person and have had a world of fun in the last few months (in fact it has gotten me through a very tough time in my life), but I am beginning to be concerned about how Planetary landing will be achieved.
.
This stems from the way that the stations have been handled in the game, and the lack of variation thereof. The outpusts have about 6-10 different pieces that were procedurally randomised, and the exterior of the big stations have about the same. The interior of the bigger stations have around 3 set designs? I would have liked to see some procedural randomisation on the station interiors myself, but that’s a point for another discussion.
.
Looking at that small amount of procedurally generated content in the game, am I the only one worried at how Fdev are going to be able to manage cities and landscapes for Planetary landings? in space you can get away with it to a degree, and even in the older games where having simple textures on the ground was acceptable, but with graphics as they are now and the prospect of walking around it all; it's a huge undertaking to make enough content for the randomisation to be effective.
.
I can only hope that the lack of variation in station design is due to them concentrating on the planet content, as that would be a fair compromise to me :)
.
tl;dr FDev struggled to make muc content for stations, how will they manage city and landscapes?
.
So, does anyone else share my concerns and are there any others you have?
 
I understand, I think. You are saying that all the planets will look the same and lack interesting content. Its a fair point.

I suspect that it is months or years away, I can not even walk to the bar in station yet. . Perhaps they should team up with GTA or similar and we could use that city. its probably not feasible though.
 
The notion of variety, and growing it exponentially, is an important one, be it in ship, station or planet visitation type. The extent to which FD can develop more and more factors upon which procedural generation...well, generates, the better, more diverse and more surprising planetary landings could be. Maybe a video segment from FD on how much goes into procedural generation of what we have now would be more more illuminating of process, and give us insight as to expectations with that type of thing going forward into other modules like planetary landings.
 
I love E: D as much as the next person and have had a world of fun in the last few months (in fact it has gotten me through a very tough time in my life), but I am beginning to be concerned about how Planetary landing will be achieved.
.
This stems from the way that the stations have been handled in the game, and the lack of variation thereof. The outpusts have about 6-10 different pieces that were procedurally randomised, and the exterior of the big stations have about the same. The interior of the bigger stations have around 3 set designs? I would have liked to see some procedural randomisation on the station interiors myself, but that’s a point for another discussion.
.
Looking at that small amount of procedurally generated content in the game, am I the only one worried at how Fdev are going to be able to manage cities and landscapes for Planetary landings? in space you can get away with it to a degree, and even in the older games where having simple textures on the ground was acceptable, but with graphics as they are now and the prospect of walking around it all; it's a huge undertaking to make enough content for the randomisation to be effective.
.
I can only hope that the lack of variation in station design is due to them concentrating on the planet content, as that would be a fair compromise to me :)
.
tl;dr FDev struggled to make muc content for stations, how will they manage city and landscapes?
.
So, does anyone else share my concerns and are there any others you have?

I imagine there will be federation-style cities, empire-style cities etc... I agree that the lack of variation in station interiors doesn't bode well for a huge variety of city types. I suspect things will look very modular. Or maybe there will only be two or three different city layouts.

And let's not forget we'll also be able to get out of our spaceships and wander around. It's a pretty huge challenge.
 
I believe there will be "no fly zones" over cities, there's no way we're going to get fully formed and working areas we can just mosey into, instead there will be instanced areas you can visit but you wont be able to just fly down the street shooting civilians drinking space lattes.
-
The rest will be much easier though as the procedural algorithms deal with natural elements much better than man made things like buildings, just look at No Man's Sky for proof of that. Either way, the best thing to do would be to keep your expectations in check, don't hope for the moon on a stick (although, there will probably be moons on sticks) and then that way when it finally turns up you'll either be pleasantly satisfied or blown away with amazement.
 
Back
Top Bottom