I love E: D as much as the next person and have had a world of fun in the last few months (in fact it has gotten me through a very tough time in my life), but I am beginning to be concerned about how Planetary landing will be achieved.
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This stems from the way that the stations have been handled in the game, and the lack of variation thereof. The outpusts have about 6-10 different pieces that were procedurally randomised, and the exterior of the big stations have about the same. The interior of the bigger stations have around 3 set designs? I would have liked to see some procedural randomisation on the station interiors myself, but that’s a point for another discussion.
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Looking at that small amount of procedurally generated content in the game, am I the only one worried at how Fdev are going to be able to manage cities and landscapes for Planetary landings? in space you can get away with it to a degree, and even in the older games where having simple textures on the ground was acceptable, but with graphics as they are now and the prospect of walking around it all; it's a huge undertaking to make enough content for the randomisation to be effective.
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I can only hope that the lack of variation in station design is due to them concentrating on the planet content, as that would be a fair compromise to me

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tl;dr FDev struggled to make muc content for stations, how will they manage city and landscapes?
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So, does anyone else share my concerns and are there any others you have?