When it comes, I am hoping that planetary landing isn't easy. I want it to be a skill you can learn, something to master. Things like approach angle, velocity, air brakes, switching to atmospheric engines, constant readjustments. I want it to be an experience, all choppy and bouncy, rattling canopy and I want it to be dangerous so that if you mess something up, there will be a chance you breakup during entry. I think it should be seat of the pants kind of flying.
I hope its like that, I would like to see it be used as a tactic for escaping pirates, if its hard and you can be better or worse than someone else at it then you should be able to lose them or gain advantage (or lose it) during descent.
Just my hopes, at the end of the day I will be happy that we get it at all.
That would be really good but sadly there's no way that will happen. It has to be something simple for it to work for the console people. So simplified and easy is the order of the day.
Personally im wondering how flight assist off mode will be in atmospheric flights
i expect barrel rolls, uncontrolled tumbles, and stalls![]()
Technically we already have atmospheric flight in the game. Stations' interiors are pressurized.
Why do we need to land on planets? Elite is a Space trading / combat game so why fill it with this nonsense? Spend the time making what it already is even better - that's what I'd say. I don't see how landing on planets will improve this game.
Why do we need to land on planets? Elite is a Space trading / combat game so why fill it with this nonsense? Spend the time making what it already is even better - that's what I'd say. I don't see how landing on planets will improve this game.
Nevertheless, I have never seen Elite as (just) a space trading game - it is way more than that - even though I realise this is how it has been classified since. What we plan to with Elite 4 is quite different, and much of what we are doing in Outsider will feed into that.
...(Abbreviated)....Just my hopes, at the end of the day I will be happy that we get it at all.
I'll just let this man answer the question:
Or it might end up somewhere in the middle like things usually do when two extremes are put against each other.![]()
When it comes, I am hoping that planetary landing isn't easy. I want it to be a skill you can learn, something to master. Things like approach angle, velocity, air brakes, switching to atmospheric engines, constant readjustments. I want it to be an experience, all choppy and bouncy, rattling canopy and I want it to be dangerous so that if you mess something up, there will be a chance you breakup during entry. I think it should be seat of the pants kind of flying.
I hope its like that, I would like to see it be used as a tactic for escaping pirates, if its hard and you can be better or worse than someone else at it then you should be able to lose them or gain advantage (or lose it) during descent.
Just my hopes, at the end of the day I will be happy that we get it at all.
To be fair that quote is about 9 years old - still hope it happens though!!![]()
I doubt that planetary landing will require more skill than landing on the space stations.
I think David Braben and the developers would disagree with you there....plus a good majority of players too.
Still, your point is valid, you yourself can't see how this would improve the game, while I respect your point of view, my own opinion is opposite to yours, I think briefly I would describe my point of view as this...having played the previous versions (FE 2 & FFE) landing on planets opens up the game to more interesting features, gameplay and objectives. Is that nonsense?
I can easily see in an imaginative way at the moment how this feature would enrich the whole experience of gameplay, especially if it's designed well. There again that's my own personal opinion, as is yours.
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Jack![]()
Technically yeah thats true. But i imagine the aerodynamics between a zero g pressurized container, And open atmo mach speed flying whilst getting lift from speed, will feel drastically different![]()
well SOME of the ships look like they could be aerodynamic Lifting bodies,No way any ship in ED will be capable of generating lift. landings and flight will be pure brute force provided by thrusters.
Or it might end up somewhere in the middle like things usually do when two extremes are put against each other.![]()
Do we honestly think Star Citizen will really deliver all they say they are going to? Hmm....