The Planetary landing and planetside missions discussion Thread

When it comes, I am hoping that planetary landing isn't easy. I want it to be a skill you can learn, something to master. Things like approach angle, velocity, air brakes, switching to atmospheric engines, constant readjustments. I want it to be an experience, all choppy and bouncy, rattling canopy and I want it to be dangerous so that if you mess something up, there will be a chance you breakup during entry. I think it should be seat of the pants kind of flying.

I hope its like that, I would like to see it be used as a tactic for escaping pirates, if its hard and you can be better or worse than someone else at it then you should be able to lose them or gain advantage (or lose it) during descent.

Just my hopes, at the end of the day I will be happy that we get it at all.

That would be really good but sadly there's no way that will happen. It has to be something simple for it to work for the console people. So simplified and easy is the order of the day.

Or it might end up somewhere in the middle like things usually do when two extremes are put against each other. ;)
 
Personally im wondering how flight assist off mode will be in atmospheric flights
i expect barrel rolls, uncontrolled tumbles, and stalls :D
 
Why do we need to land on planets? Elite is a Space trading / combat game so why fill it with this nonsense? Spend the time making what it already is even better - that's what I'd say. I don't see how landing on planets will improve this game.
 
Technically we already have atmospheric flight in the game. Stations' interiors are pressurized.

Technically yeah thats true. But i imagine the aerodynamics between a zero g pressurized container, And open atmo mach speed flying whilst getting lift from speed, will feel drastically different :)
 
Why do we need to land on planets? Elite is a Space trading / combat game so why fill it with this nonsense? Spend the time making what it already is even better - that's what I'd say. I don't see how landing on planets will improve this game.

I think David Braben and the developers would disagree with you there....plus a good majority of players too. :)
Still, your point is valid, you yourself can't see how this would improve the game, while I respect your point of view, my own opinion is opposite to yours, I think briefly I would describe my point of view as this...having played the previous versions (FE 2 & FFE) landing on planets opens up the game to more interesting features, gameplay and objectives. Is that nonsense? :)
I can easily see in an imaginative way at the moment how this feature would enrich the whole experience of gameplay, especially if it's designed well. There again that's my own personal opinion, as is yours.:)
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Jack :)
 
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Why do we need to land on planets? Elite is a Space trading / combat game so why fill it with this nonsense? Spend the time making what it already is even better - that's what I'd say. I don't see how landing on planets will improve this game.

I'll just let this man answer the question:

Nevertheless, I have never seen Elite as (just) a space trading game - it is way more than that - even though I realise this is how it has been classified since. What we plan to with Elite 4 is quite different, and much of what we are doing in Outsider will feed into that.

The Outsider took place down on the ground BTW...to bad it never got released. :/

[video=youtube;Glr71X-cr84]https://www.youtube.com/watch?v=Glr71X-cr84[/video]
 
When it comes, I am hoping that planetary landing isn't easy. I want it to be a skill you can learn, something to master. Things like approach angle, velocity, air brakes, switching to atmospheric engines, constant readjustments. I want it to be an experience, all choppy and bouncy, rattling canopy and I want it to be dangerous so that if you mess something up, there will be a chance you breakup during entry. I think it should be seat of the pants kind of flying.

I hope its like that, I would like to see it be used as a tactic for escaping pirates, if its hard and you can be better or worse than someone else at it then you should be able to lose them or gain advantage (or lose it) during descent.

Just my hopes, at the end of the day I will be happy that we get it at all.


Very much agree with your thoughts on this phase of ED when it starts to near alpha stage in the not to distance future, as to the issues raised by some about the capability of the consoles as limiting this feature that is a unlikely, many PC players use console controllers already, so its will just be a case of those players referencing control binds as required, regardless of if it is PC or console.

There should definitely be some need to learn to adapt to planet flight though as the model should then be affected by a differing set of physics, I doubt it will be as realistic as you would find on a flight sim and I have no issue with that as this more game than simulation, I have some faith that the designers will achieve a reasonable balance, of skill vs danger .

If i want to have a realistic flight sim then i have FSX and Xplane for a more realistic plant flight model.
 
To be fair that quote is about 9 years old - still hope it happens though!! :)

Well, there are plenty of newer quotes referring to planetary landings in Elite: Dangerous specifically. My point with brining that up was to show that this way of looking at Elite as first and foremost a open world game rather than a "space sim" is hardly new.
 
I doubt that planetary landing will require more skill than landing on the space stations.

Not much more complex no, I agree. People seem to have enough trouble with that anyway in the beginning. :D

There have however been talk about weather, turbulence, lightning and things of that nature that might create more things to take into consideration when entering planets/Gasgiants with atmosphere.
 
I think David Braben and the developers would disagree with you there....plus a good majority of players too. :)
Still, your point is valid, you yourself can't see how this would improve the game, while I respect your point of view, my own opinion is opposite to yours, I think briefly I would describe my point of view as this...having played the previous versions (FE 2 & FFE) landing on planets opens up the game to more interesting features, gameplay and objectives. Is that nonsense? :)
I can easily see in an imaginative way at the moment how this feature would enrich the whole experience of gameplay, especially if it's designed well. There again that's my own personal opinion, as is yours.:)
.
Jack :)

I think the issue here is 'get really good at what you do best'. Of course we'd all like to fly around space, making money, combat etc, and then fly to a battle planet and play Halo or a Gold planet and play PGA - whatever - and have one game that can deliver it all - but I can't see that as being productive for what the game is best at. There are many improvements that can be (need to be) applied before we start introducing more mini games to a format that the most complete part has largely not changed since '84.

Do we honestly think Star Citizen will really deliver all they say they are going to? Hmm....

I don't want that for Elite.
 
Technically yeah thats true. But i imagine the aerodynamics between a zero g pressurized container, And open atmo mach speed flying whilst getting lift from speed, will feel drastically different :)

No way any ship in ED will be capable of generating lift. landings and flight will be pure brute force provided by thrusters.
 
Do we honestly think Star Citizen will really deliver all they say they are going to? Hmm....

Some people do, however I am not one of them: feature creep is running strong in SC. Fact that Chris, as usual, has troubles to control his wild imagination and to put his dreams down to realistic level certainly doesn't help.
 
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