The Star Citizen Thread v 3.0

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Oh, thank you for the clarification. I don't know exactly what mission means in term of WC. I've played only WC saga ( 50 missions AFAIR) It took more than 20 hours though.
O'k we'll see. But no backing or preorder untill HOTAS users are happy, damn you Chris !!!
Still not cool selling DLC made by backers money.

It was part of the original Kickstarter campaign... I, as an veteran backer, can't complain about it.
 
It was part of the original Kickstarter campaign... I, as an veteran backer, can't complain about it.

What was the part of original campaign? DLCs for all people who backed after 6 million? If you ok with that, that's ok. 100 millions collection was not the part of original campaign, but it's a goal now. Ok.
100 mlns plus dlc sales.
Btw, I'll pay DB for walking in ships and seamless planetary landings as DLC, no problems. However doubt about implementations...
 
Chairman Episode 59. Let's discuss backer will have to pay for 2 and 3 episode of Squadron 42 :)

Shhhh! You mustn't bring this up and call it "truth".

You can thank morons like this for that:

RD1gaqI.jpg

I wonder what will they come up with next. Separate the universe and make certain areas "premium only" ?
 
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I believe the extra 'episodes' CR is referring to are the additional campaigns/mission packs they plan on adding after release not to be confused with the episodic way SQ42's missions will be coming out during development. So basically expansions to the original planned campaign (which has been expanded from 50 to 70 missions which means we'd actually be getting more than promised). I'd expect to see even more single-player content to be added over the years after release.

To sum up (and someone correct me if I'm wrong) SQ42 will be a 70-mission self contained campaign but after that there will be 2 extra campaigns that will expand the over-arching SQ42 story. Ezio's trilogy in Assassin's Creed comes to mind (AC2, Brotherhood, Revelations). Anything that might come after the SQ42 trilogy will probably be unrelated to it.
 
What was the part of original campaign? DLCs for all people who backed after 6 million? If you ok with that, that's ok. 100 millions collection was not the part of original campaign, but it's a goal now. Ok.
100 mlns plus dlc sales.
Btw, I'll pay DB for walking in ships and seamless planetary landings as DLC, no problems. However doubt about implementations...

os5jd2S.png

I don't have any problems with story DLCs/mission discs (like Bioshock Infinite: Burial At Seas and so on), but I won't pay a single cent for a feature DLC or map pack. And the "Behind Enemy Lines" mission disc was attributed to everyone who have backed before 28.6.2013.
 
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Chairman Episode 59. Let's discuss backer will have to pay for 2 and 3 episode of Squadron 42 :)
DLC anyone? 50 missions SQ42, my ass.
7 missions :)
By the way first episode will be as cool as Call of Duty. Oh my god.
Opinions, gents? I think CR's words not smell good. Glad I have not backed SC with 45$.
By watching this video I've realised HOW CR mumbling and almost swallow those not pleasant phrases.
The most fun part YT coments full of "yay chris"
Disapointed completely, lost hope for SC totally. Flight model is much worse then Freespace :(

Thanks mr. Braben, the genre is not dead and compromised.

P.S. I'm an ED fanboy, got Mercenary edition :)

Here is the discussion on this topic:

https://forums.robertsspaceindustri...o-play-sq42-ep-3-you-must-pay-for-game#latest
 
Hmm. Freespace is a GREAT game game, it is still kicking ass if you consider FS open project and Hardlight productions and all campaigns and mods ;)
It has tons of pure pleasure gameplay, it is simply the best mission based space game ever.
But the Elite is so *almost* perfect space sim regarding simulation aspect. I mean not realism. The flight model is simply enjoyable and also it's a legacy. (Zx. Spectrum player here)

As for SC flight model, even Freespace had roll during yaw, because roll is cool :)
You have to admit, cryengine is best for FPS.

Yeah I loved Freespace 1+2 along with the Xwing games, I fervently wish that kickstarter will see a reboot of the Freespace and Xwing series (latter more difficult due to licensing). Running from the supernova in Freespace 2 is still one of my all time greatest gaming moments I have EVER experienced!

I just cannot fully get on with the elite combat, I can understand seeking to reduce turretting, but it went too far IMO. I'd rather see the ability to emulate the roll and yaw of Freespace and Xwing series, that would make "space dogfighting" far more enjoyable IMO. And Simulation does mean Realism so I'm not sure what you mean by "not realism"!

We all know "real simulated" newtonian physics in space combat would be a pretty dire experience and not "exciting" at all (apart from the those who REALLY want that experience of course!). So both games are trying to spice things up with nerfs and buffs in one area or another.
 
Hmm. Freespace is a GREAT game game, it is still kicking ass if you consider FS open project and Hardlight productions and all campaigns and mods ;)
It has tons of pure pleasure gameplay, it is simply the best mission based space game ever.
But the Elite is so *almost* perfect space sim regarding simulation aspect. I mean not realism. The flight model is simply enjoyable and also it's a legacy. (Zx. Spectrum player here)

As for SC flight model, even Freespace had roll during yaw, because roll is cool :)
You have to admit, cryengine is best for FPS.

SC's flight model had roll during yaw, but a lot of people complained about it. Just look at some 0.8 gameplay.
 
I believe the extra 'episodes' CR is referring to are the additional campaigns/mission packs they plan on adding after release not to be confused with the episodic way SQ42's missions will be coming out during development. So basically expansions to the original planned campaign (which has been expanded from 50 to 70 missions which means we'd actually be getting more than promised). I'd expect to see even more single-player content to be added over the years after release.
This is correct.

To sum up (and someone correct me if I'm wrong) SQ42 will be a 70-mission self contained campaign but after that there will be 2 extra campaigns that will expand the over-arching SQ42 story.
Well, I don't know if there'll be 2 extra campaigns. Where did you hear this? The only one I've heard of is the one that's mentioned in the stretch goals, Behind Enemy Lines, which will be released free of charge to original backers (who pledged before $6M) sometime after the development version of SQ42 is released. But both Chris and Erin Roberts have said that there'll be lots of single player stuff in the future so I doubt it'll be limited to two campaigns after this one.
 
Been reading this thread through for the past few days and wow...wanted info on Star Citizen but it's mainly a hate fest of biblical proportions. I'm a backer of Project CARS (look it up) and that too get's awful stick from some quarters. Especially when it was early in the project and then did a rewrite of the tyre model which was no small task yet the haters didn't take anything into account and just said the handling sucked with no meaningful real world experience to back it up.

I didn't back E: D I'm not backing Star Citizen. I bought E: D and it's really good so far, massive potential and impressive technically, but many aspects are disappointing for me. I'm looking forward to what Star Citizen will bring to the table to stop FD resting on it's laurels (I REALLY want FPS and planetary landings to come out to flesh out the game more).

But what amazes me the most about this thread is the complaining. And the complete misinterpretation of the meaning of the word "truth" when it's just really "opinions".

I can't say that some of the worries about the handling of the craft aren't worrying...but what mainly worries me is people slagging SC off regarding "realism"....excuse me? How much experience of flying space craft do we all have here?!!!! Neither game is fully a "simulation" of space flight so why all the complaining from Elite fans? As an outsider it's not a good advert for Elite fans. Yes the SC fans are bigging up the game (well the ones who like the direction it's taking). I do understand that some SC fans who do NOT like the direction (there's aspects of Project CARS that I'm not enamoured with) but thems the breaks, deal with it. Don't ruin a thread that should have information on the game. I have the brains to sift out the fanboy comments I don't need overly negative comments to counteract them. All it does is make you look petty to me.

I can understand people not liking the choices CiG are making regarding the handling characteristics, but personally I'm not too happy with the yaw nerf of Elite. I can understand the reasoning to avoid turretting, but It's gone too far IMO and makes the combat "ponderous", whereas SCs looks too far the other way (so basically I think I won't like SCs combat either). But I'm enjoying Elite for what it does (I'm mainly exploring) and many aspects of SC look very intrigueing and it will be brilliant if they pull it off.

Bottom line is in my OPINION neither game has it right for me personally. Both seem to espouse wanting to have the WW2 feeling of combat....but compared to the Xwing series and Freespace series Elite is lacking and SC looks like it'll miss the mark too. I find this disappointing. But Ultimately it's GOOD SC is going a different route to Elite. It's all about choice and different experiences. And Also, HOTAS was developed for Atmosperic flight primarily (dunno about Space shuttle controls!) so to EXPECT it to be the ideal control choice in a "SPACE" combat game is daft IMO. WE have NO idea what will be the ideal control choice for space combat...so complaining that one shouldn't be better than the other makes no sense at all. (especially when words like "simulation" and "realism" are used in those arguments!)

IMO the cost of things right now is irrelevant as it's not a released game so the funds are backing funds. Of course if on release the same systems are in place (i'm not saying it won't, I just have no real idea, like EVERYONE else I don't have a crystal ball) but that would be very disappointing and lose the game a lot of support IMO.

Do I think CiG are biting off more than they can reasonable chew?....at the moment yes. Am I worried about p2W, at the moment yes. Do I need countless comments about it here? No I most certainly do NOT!

Well..LOL I suppose that's all a bit Off topic about the game. So I'll stop there. I know it won't make a jot of difference, but It's a faff to read the same "opinions" usually followed by various uses of the word "truth" in a negative post. When all I want to do is get info on Star Citizen.

Criticise the game, by all means...but THINK how someone sitting on the fence thinks. It's getting to the point where a lot of posts are coming across as "blah blah blah I hate SC" and when that happens even the "reasonable" points get lost amongst all the angst and hate!



I mean case in point right here!! Well then EVERY space craft should be a cube then as that's the most efficient use of space for humanoids to work in if the craft is only going to operate in a vacuum. <sarcasm> That would make a visually exciting game wouldn't it? Hells teeth man, It's a GAME with a style...pointless complaining right there.



If I'm totally honest....I skip over most of your posts as they just come across as the "blah blah blah I hate SC" sort. If you have decent things to say and decent criticisms say them properly and I'll read them rather than skip over them.

So you respond with hyperbole? When did I ever say they all had to be "a cube", man do you like to make things up. Much like your rambling pointless post, it was my opinion, and an opinion that was shared with a number of other people on the SC forums. CIG are releasing more and more unoriginal ships, and are nothing more than air plains. Attacking another poster because of their artistic views is not something that should be done on these forums, hey disagree that's fine, but despite what you say I have a right to my opinion.

Again with your hyperbole, and you prove my point, you are more interested in attacking me personally as a poster then the content of my posts. But because you are "positive" about SC you are given a pass, happens all the times in this thread, for some reason this thread has different rules then the rest of the forum. You just dismisses my statements as "hate" because you have no counter arguments, and this is just your last resort. I do not hate SC, I do not hate CIG, but I am not blind nor do I have my head in the sand, I am just as critical of ED as I am of SC, or heck any other game. Just because you don't like what I say its now not "decent criticism" like your opinion is the end all and be all of importance.

Perhaps if one camp would actually address the criticism that is posted and not attack the poster this forum would not have the reputation it currently does. Why you felt the need to attack another poster, and why the mods feel its ok for you to do so, is what is wrong with this thread.

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Speaking of SC. I personally don't think its ok for CIG to split up the SQ42 story arc and then sell it in peaces. I understand that its getting larger and larger and all, but when you purchase a game, you expect to get the full story, now you are only going to get 1/3 of it (or 2/3 depend on when you backed, for instance I will get 2/3). Imagine if you purchase BioShock and told it would have this amazing story and such, but then the company says oh nvm we are going to turn it into 3 games and you are going to have to purchase the others. It just rubs me the wrong way, the idea that you are now forcing people to pay more in order to finish the story that was originally sold. But it will really come down to how much of a completed game each part feels, and how well CIG are able to split the over riding story into 3 smaller stories, along with how fulfilling each part feels. This is strictly speaking from the side of purchasing a story more so than how much gameplay would be contained. Even if each part was 20 hour of content, and as strictly from a gameplay perspective was well worth the money, i don't think its ok to force people to spend more to get what they were originally promised (story wise).

After the initial release of SQ42, if CIG release more content for it then that's great and they should charge for it. After all they should be payed for their work. But this is the case book example of a Dev removing content from a game in order to sell it as an expansion pack.
 
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This is correct.


Well, I don't know if there'll be 2 extra campaigns. Where did you hear this? The only one I've heard of is the one that's mentioned in the stretch goals, Behind Enemy Lines, which will be released free of charge to original backers (who pledged before $6M) sometime after the development version of SQ42 is released. But both Chris and Erin Roberts have said that there'll be lots of single player stuff in the future so I doubt it'll be limited to two campaigns after this one.

He talked about a third one in the latest 10ftc. I'm sure there will be more single player campaigns after that but they may focus on different things, they don't have to be related to SQ42. Who knows at this point though.
 

jcrg99

Banned
This is correct.


Well, I don't know if there'll be 2 extra campaigns. Where did you hear this? The only one I've heard of is the one that's mentioned in the stretch goals, Behind Enemy Lines, which will be released free of charge to original backers (who pledged before $6M) sometime after the development version of SQ42 is released. But both Chris and Erin Roberts have said that there'll be lots of single player stuff in the future so I doubt it'll be limited to two campaigns after this one.

In the last "Ten for the Chairman" Roberts confirmed his intention of making Squadron 42 a trilogy.

- First will be named Squadron 42 and will have 70 missions (not needing to play them all to finish the campaign, which he estimates as 20 hours - probably using the fastest path);

- Second will be named Behind Enemy Lines... no number of missions confirmed;

- Third has no name yet and no number of missions confirmed.

The first is a reward for all backers. The second "campaign" will be included as reward for backers who pledged before a certain date - someone already brought that date in a previous post.
For backers who came later, they will have to pay for the second, like a DLC.

The third, everyone will have to pay additional dollars to get them as DLC.

I am a little disappointed with this news, since I kind of had hopes for the single-player part of the Roberts design. While I think that its cool to play as a military in a single-player campaign story-driven, I would prefer to play in a role of some kind of Han Solo (Kid Crimson?) style, which was kind of the idea of the Freelancer/Privateer character, not some "war hero" in a "Uha! American Soldiers on Space!" vibe.

Of course that they could have plans to make something like that, but here we would be talking about something that only will come out in 2030.

Actually, even all these referred campaigns I have the impression that only will out... all three... by 2025 or something... if, and only if, Roberts be able to continue to milk his few whales and die hard fans, since it's my opinion that his game probably will end with very few players very soon after its release, but maybe enough, since he can simply keep the expensive ships sales (probably of new models to come) just as he does now.
 
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The number of registered accounts means not too much and it's totally useless to make a measure of their reality.

It's not difficult to imagine guys like these:
http://www.gamespot.com/articles/guy-spends-22-500-on-star-citizen-has-no-regrets/1100-6426321/
spending all days doing whatever they can to support the game, including registering new accounts with or without pledge associated.

That, and a few years doing that in a daily basis and you can transform easily your population from a very low number to 850k.

There are some evidences that works as a proof of that... like the own aggressive and risky marketing attitude of CIG, the # of watchers of their live streams and weekly shows barely growing, the # of forum users commenting also do not growing, their pools receiving very few votes (and you can even vote with an account without any pledge associated), and so on... but one of the major evidences is their leaderboards which, for the sake of reporting a leaderboard to motivate people buying more expensive ships to win and be a famous community member due that, ends revealing an important data, showing everyone who played in their maps, how many in total, for how long, etc... since AC was released (not intentionally probably, since the objective seems to be just to motivate people to pledge more dollars, not to report sales status):

https://robertsspaceindustries.com/community/arena-commander/leaderboard?mode=BR

The link above shown the most popular map, and it only has 11k users. If you consider that a lot of users are the same individual with different users (and different ships),
this number is even minor. Less than half of that played for more than 10 minutes, summing all tries.

But since AC released, they probably earned about 650k new registered users. Had already about 150k registered users before its release (with Roberts confirming in the past that about 40k never pledged, but ignoring to tell that the rest still included many individuals with multiple accounts).
Meaning that you have to believe that neither the first pledgers, probably the most excited and thirsty fans nor the 650k who came later had interest to play the game released so far, which is extremely difficult to believe from people who pays and "subscribe" to be part of an alpha/beta.
It's pretty much like to believe in fairy tales or to live in a deep level of denial.

The number of people playing do not grow in any acceptable/reasonable proportion when compared with the counter of registered users of their website.

For those who consider this project as a "massive" success, or that the team is doing the right thing that everyone loves because the ultimate proof is that their counters grow in popularity, no matter what, with new 1k/2k individuals "registering" every single day, Spock would say:

"His pattern indicates two-dimensional thinking."

Based on that, we can understand that the surprise effect (lack of that) is not a problem, considering that the huge majority does not listen to them or play their game, whatever quantity of people they really have (I imagine something around 100-150k).

I am not going to speak on if people are making accounts to inflate the numbers. I don't think there is anyway to know and its just speculation.

I just wanted to add to the numbers and another thing to think about.

So 11k have played the most popular map, CIG have stated that ~20% of people that have played AC played the multiplayer. So lets assume that all the other maps add up to a total of ~20k users of multiplayer, that means that only 100k backers have played AC at all, pvp or pve. Currently there are 650k+ accounts with alpha access with the majority of those accounts paying extra for that access (either as an extra purchase or by means of a higher priced package). Of course its also possible that many of them were just purchasing higher priced packages, as lots of those come with alpha access. It would be interesting to see how many accounts purchased what package.
 
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Not sure why some people are disappointed CIG plans to work on more single player content after SQ42 and will charge for it. It's not like they are taking the original story and splitting it into to 3 pieces. That story will still be there as promised (expanded even as CR said) and they are only announcing that there will be more to come. I guess it's because they are saying it before the game is even released? Companies plan for expansions and sequels all the time before a game they are developing is out. They just don't usually reveal it until much later.

I'm pretty sure that when the people writing the story/lore/etc. have completed all their work on what's currently planned they'll start planning and writing stories for even more campaigns after the SQ42 trilogy. If they haven't already that is. I wouldn't be surprised if they announced something like this later down the line still before release. I don't expect that to be included in the original packages either and that's ok.
 
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