I want auto pilot

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The one thing I don't understand is what an autopilot would achieve. Due to the multiplayer/persistence issues there would be no time compression as has been found in previous single player incarnations. The current system manages flightspeed withing limits and allows a level of flexibility. I can choose to full throttle till the cut of point and hope I get it right or run at optimum throttle from the start so the speed drops to the right level at the right time without additional input.

Please OP or another advocate of its inclusion can you explain the additional benefitas I honestly don't get it.
 
The one thing I don't understand is what an autopilot would achieve. Due to the multiplayer/persistence issues there would be no time compression as has been found in previous single player incarnations. The current system manages flightspeed withing limits and allows a level of flexibility. I can choose to full throttle till the cut of point and hope I get it right or run at optimum throttle from the start so the speed drops to the right level at the right time without additional input.

Please OP or another advocate of its inclusion can you explain the additional benefitas I honestly don't get it.


It would give my wrist a break lol
 
The one thing I don't understand is what an autopilot would achieve. Due to the multiplayer/persistence issues there would be no time compression as has been found in previous single player incarnations. The current system manages flightspeed withing limits and allows a level of flexibility. I can choose to full throttle till the cut of point and hope I get it right or run at optimum throttle from the start so the speed drops to the right level at the right time without additional input.

Please OP or another advocate of its inclusion can you explain the additional benefitas I honestly don't get it.
It would mean that you don't have to keep much of an eye on the screen; I usually play with a laptop next to me to browse, read forums, occasionally even try to do something useful, it would make life a little easier for that and just take the edge off an aspect that can be a bit of a grind when out exploring.
 
It would mean that you don't have to keep much of an eye on the screen; I usually play with a laptop next to me to browse, read forums, occasionally even try to do something useful, it would make life a little easier for that and just take the edge off an aspect that can be a bit of a grind when out exploring.

Well I have the game running whilst I am typing this flying from point to point in a bit of exploration. The only time it is an issue is coming out of a jump.
 
I would say throttle managment stays the same, blue bar IS cruise control really. As for autodrop, maybe.. It would only work if the throttle was correct anyway.
Provided there's no auto throttle, I can't see a problem with it, apart from the dev time to implement it. It might seem like I'm being pedantic about the whole thing but I think we need to be very careful when we start talking about automation of gameplay.
 
I think a SC autopilot isn't a such a great idea because it would simply turn trading into an automated process and botting would be rife. There is certainly merit in considering something for multiple hyperspace jumps. Its not an area of the game I think is really enjoyable when you have 20 jumps to make. hmm.
 
I think a SC autopilot isn't a such a great idea because it would simply turn trading into an automated process and botting would be rife. There is certainly merit in considering something for multiple hyperspace jumps. Its not an area of the game I think is really enjoyable when you have 20 jumps to make. hmm.

I proposed only an auto pointing system that would have to be activated each time a target is acquired. I do not think anyone suggested an auto trading system. It would have no effect on those who did not want to use it. Why not disable the auto throttle as well? Even the end of the landing process is automated. Make it more realistic..
 
I think a SC autopilot isn't a such a great idea because it would simply turn trading into an automated process and botting would be rife. There is certainly merit in considering something for multiple hyperspace jumps. Its not an area of the game I think is really enjoyable when you have 20 jumps to make. hmm.

I highly doubt that an as auto-pilot module would be popular amongst traders. We already ignore the docking computer for a simple reason : it is too slow. I doubt that they'd make an ftl auto-pilot as efficient as manual control is for station approaches in supercruise.
 
I highly doubt that an as auto-pilot module would be popular amongst traders. We already ignore the docking computer for a simple reason : it is too slow. I doubt that they'd make an ftl auto-pilot as efficient as manual control is for station approaches in supercruise.
I use a docking computer on my trading ship, may not be as fast as manual docking but at least it allows me to do other things like writing this very post.
An auto-pilot would be ok as long as it's implemented correctly. Personally i would like to see it in the form of a co-pilot crew member that you have to pay a wage to depending on your ship's value.
Trading is boring as hell and thus i would not mind exchanging efficiency for the ability to fly from point A to B while alt-tabbed out.
 
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So, you're bored with the game and to combat this you want to introduce a feature to make it more boring?

Yeah, that'll work.
 

Gilmour

Banned
A time warp would be nice, and before everyone says you can't because we share a universe, you could make it a localized phenomenon within your ship alone. This would also be a nicer way to remove yourself from unwanted combat if you don't play combat anyways.
 
Yes, sitting there, bumping the joystick every couple of seconds in supercruise is superimmersive.

More so than having the computer do it for you. Seriously if you're that bored with the game why bother playing? Ignoring the obvious problems of "would you like an auto pilot to auto fight and auto evade etc", without the flying through space bits it's nothing but a trading simulator, and a pretty poor one at that.

However that wasn't your point, was it? You weren't trying to improve things or further the conversation, you just wanted to snipe which is why you ignored my point and just came up with a sarcastic reply. The point (to avoid you complaining that it wasn't made) was that removing parts of a game you are already bored with won't make it less boring. It's a spaceship game - remove the space ship part and you are left with a third rate dog fighting or trading sim.
 

Gilmour

Banned
More so than having the computer do it for you. Seriously if you're that bored with the game why bother playing? Ignoring the obvious problems of "would you like an auto pilot to auto fight and auto evade etc", without the flying through space bits it's nothing but a trading simulator, and a pretty poor one at that.

However that wasn't your point, was it? You weren't trying to improve things or further the conversation, you just wanted to snipe which is why you ignored my point and just came up with a sarcastic reply. The point (to avoid you complaining that it wasn't made) was that removing parts of a game you are already bored with won't make it less boring. It's a spaceship game - remove the space ship part and you are left with a third rate dog fighting or trading sim.
Right so leave it as it is and have the entire third rate experience. :) Or use a script and make it what you want to play.
 
More so than having the computer do it for you. Seriously if you're that bored with the game why bother playing? Ignoring the obvious problems of "would you like an auto pilot to auto fight and auto evade etc", without the flying through space bits it's nothing but a trading simulator, and a pretty poor one at that.

However that wasn't your point, was it? You weren't trying to improve things or further the conversation, you just wanted to snipe which is why you ignored my point and just came up with a sarcastic reply. The point (to avoid you complaining that it wasn't made) was that removing parts of a game you are already bored with won't make it less boring. It's a spaceship game - remove the space ship part and you are left with a third rate dog fighting or trading sim.


I never said anything about removing anything. Sitting there in supercruise zooming around doing nothing except tweaking the flight path is superboring. Adding auto-steer would let me look at the galaxy map to plan my next stop, look at the system map for where I want to go next, futz around with the scanners, pay more attention to the radar or do any number of things in game.
 
Auto pilot is required. Point A-B and auto drop from SC upon arrival. You should be engaged with friends not this repetitive taxiing. Once you have arrived then you take manual control of the ship. Auto piloting players will be easier for others to interdict, hense making it risky to use.
 
After playing this game for a couple hundred hours I'm completely disinterested in traveling anywhere. Traveling has become extremely repetitive and tedious. I use an auto docking module which relives some of the tedium when dealing with stations, but that's only part of it. At first traveling was cool because it was new, but now that the novelty has worn off it's just a chore.

Dev's have stated a million times that they will not release an autopilot never, because they don't want to automate ship flight. If you're already feeling like that just for the "need to travel" this is clearly not the game for you
 
The arguments seem to be getting more absurd on this issue by the post.

In brief, many modern planes in our era have autopilots that are used every day. They take away some of the tedium for pilots. How on earth can anyone argue that taking away some of the tedium of space flight is a bad bad thing??

It just seems highly odd that such a feature has such worry! I'd go as far to say that the docking computer is more trouble than a hyperspace/super cruise autopilot. I believe that you should be forced to dock manually due to the associated risks.

If I'm off exploring and need to jump 500ly, I'm not interested in the 200 systems I have to pass through on the way out (or back) - what skill is involved in aligning for jump, press joystick button, throttle up, wait, jump, throttle down, align, press joystick button, throttle up, wait, jump - repeat 198 times. The only slightly interesting part is fuel scooping when required!
 
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