I want auto pilot

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"Go here, thanks, computer. BTW, when interdicted, could you submit, then boost then jump back? And it would be nice if you could also auto request docking when you auto jump out of frameshift, and dock by yourself."

Oh and when you get there, interface with the market tool and pick the best commodities, and handle the trade route will you?"

It's a slippery slope. We human beings love to take shortcuts that cause us to miss the point of taking the journey.


I tried but...

You must spread some Reputation around before giving it to Commander Dini again.
 
Plus the Anaconda (have it already, didn't need an I win button)

So, you have already "finished" and now you are just sight seeing. That's nice for you, please don't break the game for the rest of us.

Nope I just want the game to auto stop the ship while I'm organizing my notes, fact checking, looking up info etc while adding to this:

You know you can stop it with your throttle right?

How does it break your game if there is the option to use an autopilot that simply stops the ship at the next target instead of flying of into infinity.

Already explained. See post starting with "False Premise".

I enjoy exploring, enjoy looking at maps, creating maps, finding routes, finding new things, finding out how all the systems work, I do not enjoy watching a timer count down.

Look at it this way, perhaps it'll make more sense to you. ED has often been likened to EuroTtruck Sim. Not a flattering analogy but still fairly accurate as the both share a basic premise: pick up load, take it someplace else, drop it off. They are both travelling games. Now imagine Euro Truck Sim where you pick up a load, enter the coordinates into a gps and go to sleep, only to wake up at you destination. Not much point to it. Now you have the biggest truck in the game and you no longer care about trucking, you just want to go to the beach in your truck, but the rest of us still want to go trucking. Fortunately FD feel the same way as they have been adamant about never doing an auto pilot... they ALSO want us flying our ships, not programming a gps.

Read your maps in the station, or throttle down.
 
As I said before, nobody is forcing YOU to use it if you don't want to.

This is a really annoying, pretentious, disingenuous assertion. By using it you are PRETENDING to believe that the introduction of such a device won't fundamentally change the nature of the game. Please stop insulting our collective inteligences.
 
See post starting with "False Premise".

Hmmm, bit cheeky (to be polite) to use that kind of argument when in other posts you spout drivel like -

Next would be an "auto escape interdiction button" then an "auto fight button". How about an "auto trade button" and "auto explore button" too?

Anyway, on topic and to copy and paste my long standing thoughts on this -

Not really. At least from my POV. I play in the Oculus Rift (ED is an amazing experience with it, possibly the best one) but I'm starting to get seriously bored. There is too little to do when "cruising" because the game is so incomplete. I want to be able to review my trading history, compare markets at the stations I've just visited, look for trends and opportunities where I can stick my oar in for a profit. I want to review the news for the system I'm in, and wider. I want to be able to browse my exploration data/map and see what routes I can fly to visit the unexplored systems... guess how much of that I can do? And how does that relate to a sort of autopilot? Well, if all that was in the game then the long, dull as ditchwater, slowdown in supercruise to destination could be appended with a very simply "autostop". So you'd still have to set your course and speed, the only difference would be the auto-pressing of one single button to exit supercruise! That's how I see an "autopilot" - something that frees you from an easy, dull mechanism to do things which are actually interesting and productive. Without actual content though, it's a moot point. But I wouldn't call the request for it stupid by any means.
 
Why do people want an autopilot in a game that is about piloting? Its like being the codriver in a racing game...

Because I imagine that some people would find it immersive, after all, it would be highly likely that ships like these would have an auto-pilot.

They would probably enjoy going through the process of setting up and engaging it, like a civilian flight simmer would in a 747.

I dont see why so many people have issues with it, they wouldnt have to use it and it wouldnt be harming them.

If anything, it would make those that use it more vulnerable, which would surely be a good thing for those pirates out there.
 
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This thread isn't going anywhere. The reasons have been explained numerous times at great length, including by FD devs. Use the search function.
 
The lack of automation, constructing craft with exposed vulnerable parts and all those "stupid unrealistic" things are there to present challenge to the player. If i dont want challenge or prefer to do nothing, i dont play - i watch a movie.

And i can already hear the screams and rant of those being robbed and crippled by pirates while they are in elsewhere instead of playing the game they play.
 
After being drowned in the entitlement I hope that FD do indeed implement an autopilot.
In fact I want them to drop everything and sort it NOW.

I want it to be deadlier to the person using it than the DC currently is.
The autopilot should turn you to face the nearest astral body and fly you as quickly as possible into it's centre without allowing you to interfere in any way shape or form.
I wouldn't mind FD working on this.

I'm with Sandmann on this - I manage to do everything I need whilst in SC; sure there may be times when I overshoot but it's hardly the end of the world when it happens. Plus if I know that I'll be in the galaxy map longer than a journey will take I often slow the ship to a speed where I will now have time to do what I need.

I manage my game and don't want the devs wasting time on making the game think and act for me. I would rather they concentrate on making the universe act and react more realistically (enemy AI, security response scaling, more persistance with AI pilots, fixing bugs etc).
I mean they spent all this time making your experience as immersive as possible by keeping you focused on the screen instead of the keyboard shortcuts; and all people want to do is go to sleep while the ship flies itself!

I wouldn't mind, but if people who want an AP are mainly bothered about overshooting whilst in the map, then all FD need to do is add an audible warning (toggle on/off) when you are at 10sec on the counter. This would be much easier to program and less of a waste of time.
It's still another level of hand holding that I don't want in game but I'll take hand holding over complete automation any day of the week.
 
While we are at it, can we have a mode where the game plays itself completely, so I don't even have to be involved. All I do is switch on the computer in the morning and run Elite, and the game itself trades, explores, mines, fights for me.

They way I don't have to be bothered with actually flying the ship, working out trades, deciding where to explore, etc. But I can still get to Elite.

Ps. I'm joking.
 
Read your maps in the station, or throttle down.

I really don't understand why some people appear to be incapable of remembering to throttle down as the jump countdown starts.

Even if introducing an autopilot into the game was a good idea (which it isn't, considering the game is about flying a spaceship), it would still come WAY down the priority list for the devs, in my opinion. So far down, in fact, that it would probably never get done.

As priorities go, pretty much anything the devs can think of precedes an autopilot as far as I'm concerned. Lucky for me that FD appear to be of like mind.
 
There is too little to do when "cruising" because the game is so incomplete. I want to be able to review my trading history, compare markets at the stations I've just visited, look for trends and opportunities where I can stick my oar in for a profit. I want to review the news for the system I'm in, and wider. I want to be able to browse my exploration data/map and see what routes I can fly to visit the unexplored systems... guess how much of that I can do?

Absolutely. Ive dreamed about my ship having access to the SPACE WEB to access all of this data you talk about plus a SPACE BOOK to read up in game about other's players adventures. Oh the potential wasted!

To add: The game already is about jumping from spread sheet to spread sheet, the experience in between trades and exploring is plain boring. Because flying straight without danger. Flying straight is dull and undemanding, it is the nature of driving, shipping, flying over long distances, and in real life its done by autopilots anyway. I find it okay to relieve players from this bore, as long as human input has an advantage over it (autopilot only at 75% speed). It gets interesting once irregulaties occur. So why not put in some more of that but putting in an autopilot. I would be fine taking control only when necessary (low altitude passes, combat, asteroids, radiation storms). Putting 400 billion star systems into the game should come with a more convenient way of getting about.
 
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Absolutely. Ive dreamed about my ship having access to the SPACE WEB to access all of this data you talk about plus a SPACE BOOK to read up in game about other's players adventures. Oh the potential wasted!

To add: The game already is about jumping from spread sheet to spread sheet, the experience in between trades and exploring is plain boring. Because flying straight without danger. Flying straight is dull and undemanding, it is the nature of driving, shipping, flying over long distances, and in real life its done by autopilots anyway. I find it okay to relieve players from this bore, as long as human input has an advantage over it (autopilot only at 75% speed). It gets interesting once irregulaties occur. So why not put in some more of that but putting in an autopilot. I would be fine taking control only when necessary (low altitude passes, combat, asteroids, radiation storms). Putting 400 billion star systems into the game should come with a more convenient way of getting about.

I still say that the better solution to boring flight is to improve it to make flight interesting, rather than putting in an option to avoid it. Why would anyone want a game where they do LESS instead of MORE?
 
I still say that the better solution to boring flight is to improve it to make flight interesting, rather than putting in an option to avoid it. Why would anyone want a game where they do LESS instead of MORE?

That was the essence of my suggestion that the person you're responding to was replying to...

... but with autopilot/autostop to avoid the tedious supercruise babysitting.
 
That was the essence of my suggestion that the person you're responding to was replying to...

... but with autopilot/autostop to avoid the tedious supercruise babysitting.

Are you really jumping up and down yelling "look at me, look at me" now? I've been ignoring you since you decided to practice argument ad hominem by insulting me in order to avoid addressing the argument. I'll respond to you when you start to argue like an adult.
 
I have no problem with autopilot. Because I know that if it would be implemented, it would be done correctly which means that still there will have to be human behind the PC to give orders to the ship.

1. Autopilot would be slower than human. It would use only optimal speed instead of maximal one which people can keep up with proper management of arrival time.
2. Autopilot would be a module which would occupy a lot of space (sensors can be huge too, so why not autopilot).
3. Autopilot would be unable to evade interdiction, it would submit to it each time.
4. Autopilot would be unable to communicate with dock computer and other targets like space stations, human would have to input the Dock request/auto dock.
5. Autopilot would be unable to fuel scoop.

So I have no problem with autopilot. It can make few jumps less tedious, or it can allow you to do your home work while the ship is jumping in background... or whatever else you would like to be doing instead of jumping. That's all.
 
I really don't understand why some people appear to be incapable of remembering to throttle down as the jump countdown starts.

Just to mention that not everyone uses a throttle stick. Using mouse/keyboard isn't quite as simple, you have to wait for it to drop out of hyperspace before you can hit X.
 
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