Elite boring?

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No no no , just sometimes, but whenever it start to be boring , I start doing something else from what I doing in that moment.
 
I've been playing the game for a week, it seems there's nothing to do except farm.
Either by fighting random wanted enemies or by trading:

Trade rout: Trade > earn enough to upgrade > buy a ship with more storage > repeat

Fight rout: kill wanted targets > upgrade modules / ship > kill wanted targets > repeat

There's really no sense of progress except farming money.

There's no real exploration, nothing new to do...
its a sandbox game, you have you use your imagination and make your own fun with the tools the game provides.
 
I hope powerplay adds some worthwhile content to the game 'cause right now the endgame is just flying around killing badly equipped players out of boredom.
 
The so called End Game is doing whatever you want. Same as the End Game in life. Having enough money so you can do what you want, buy what you want, when you want it and generally have a good time without having to grind for money on a daily basis. There's no set way to "win" this game. You have to decide for yourself what constitutes winning.
 
its a sandbox game, you have you use your imagination and make your own fun with the tools the game provides.

It´s not sandbox, not even remotely, unless you call Candy Crush a sandbox too, and the fact that it´s not should be a fat sticky on top of this forum.
And the "tools" are obviously also in your imagination, like the "sand".
 
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Yes it gets boring way to quickly for a game that has so far failed at delivering a better version of the original. It appears most players enjoying the game never played the originals and don't know what is missing that set it apart from any space sim since. ED doesn't even have the play value as many of it's Elite wannabes from the past.

But when they do add the missing features the game will open up tremendously, if they do it right instead of the half baked features that were included upon release, which they are trying to tackle now.

I'm a hated fan by many on these forums, but I still have faith. I'm just not a fan of mediocrity, it already exists in way too many games and this game should have been the one to break that mold.
 
Yes.

Its a very pretty game with the Oculus Rift but over all the mechanics are just grind until there is nothing left to do.
 
Yes it gets boring way to quickly for a game that has so far failed at delivering a better version of the original. It appears most players enjoying the game never played the originals and don't know what is missing that set it apart from any space sim since. ED doesn't even have the play value as many of it's Elite wannabes from the past.

But when they do add the missing features the game will open up tremendously, if they do it right instead of the half baked features that were included upon release, which they are trying to tackle now.

I'm a hated fan by many on these forums, but I still have faith. I'm just not a fan of mediocrity, it already exists in way too many games and this game should have been the one to break that mold.

Agree for the most part, however I think it has way more in it already than the original, in that you literally had nothing mission wise and ship wise, you flew about and bought and sold and attacked a few ships etc.
It was pretty basic fare, but we ate it up, nothing else out there was like it
I think the problem is we've all moved on, we've gotten far more sophisticated and demanding from our audio visual entertainment, we want "immersion"
Back in days of yore the only "immersion" we got was our weekly bath.
So far with ED we have the framework of a good game, with a few parts added in, with time and patience and good devs we could have what we all dreamed about when we were sat playing Elite in 84.
Just my opinion, I do love ED but currently its flawed and bit empty at times.
 
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I used to think the main thing the game lacked was things like decent missions, NPC characters to meet, faction politics etc. Content in other words. I've changed my mind. Although these things are badly needed the main thing that's missing is:

The Original Elite game role.

When I played Elite as a child I knew that I could take the safe route and earn OK money, or I could fly to Anarchy systems and expect to have a fight or 2 on my hands. I was rewarded for this by making more money, which I could spend on better lasers, missiles, etc to increase my chance of survival.

Now, people trading in unarmed cargo ships can go anywhere without any problem (at least in solo or group). There's no point trading in a kitted out Asp or Python, which should be the ships combat orientated traders use to bust through pirate controlled systems carrying contraband. But you can just do it in a Type 9.

Big transport ships should have to stick to safe routes where they can make a fair profit per tonne because they don't have to spend time and money defending themselves. But I guess changing this now would lead to howls of protest from many players.

What's really funny is people talk about "role playing" when they make money as a trader and moonlight as a bounter hunter for fun. I mean, who the hell would do that in real life?

Anyway, I can't complain too much. Installing GTA V now and there's the Witcher 3 coming soon. I'll check up here for new developments (and maybe a bit of an argument). Hopefully, things will improve over the next few months. If not, no biggie.
 
This non-existent exploring sure seems fun to me. This morning before work I jumped into a system over 1700 ly from Sol that contained an earth-like world that no other human being has ever seen. If you think that all of the systems are mapped and all the locations of the planets are known, go find it. For that matter, see how long it takes to find any currently undiscovered (not just unexplored by you, unexplored by anyone) earth-like world.
 
you´re exactly decribing the game´s gameplay good Sir.
Kill 10 ships grind reputation and credits

how is that not a thempark /rolleyes

One thinks, good sir, that you should read up on what a theme park game is, as this is not one. Nothing makes you go shoot anything. You are not led down a pre described path or story, someone else's story which you are just playing through. There is no 'levelled areas', this one for 1-10, then move on the this place for 11-21 etc.
 
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I'm a little worried that I may not be normal in some way. I'm not bored. I'm not grinding.

That said, you, in the all encompassing sense, are not me. ED is clearly not delivering what some people want.

Fact is, expectations and entitlement have been at runaway inflationary levels, and at least part of that is directly the fault of the way FD communicated its dream. The other part is very largely to do with unrealistic or very high expectations of players, who for some reason believe....

1. I thought it would be X on release, so I'm angry it was not and I'm going to vent. (Offline is a shame, I'll acknowledge that)
2. It should include this feature Y that I enjoyed in game Z, and since its not been delivered in an update I'm going to vent. Its not days of yore you know.
3. FD will never deliver. They don't communicate. They have no interest in improving ED. I have an outstanding ticket they have not replied to etc

And yet I suspect many of those complaining here have put in huge hours into the game, and have lost their sense of perspective because they have a bit of burnout.

Newsflash.....FD are committed to ongoing improvement and development. It looks like they have a plan for ongoing funding. I'd say we are in quite safe hands.

We just have to accept that whilst this is a place where many great, and many terrible ideas are discussed, and by a forums nature it attracts fanatics, it is FD,s baby and they will raise it the way they think is best.

If its boring at the moment, then with the hours and passion you have put into it, it really is probably worth stepping away for a bit, and then coming back in a while with a fresh perspective on how little ED has grown up a bit.

Cheers
 
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Ziggy howls: "Good points!"

High security systems should spell trouble for pirates. Anarchy systems should for traders., Simple as that. And it's my single biggest gripe with Elite at the moment.

Good to know I'm not the only one. This issue doesn't seem to get much air time round here. Or maybe people just think it's so obviously not right they don't even bother mentioning it.

Anyway, must run, I'm up to the last disc. Disc 7! My god.
 
its a sandbox game, you have you use your imagination and make your own fun with the tools the game provides.
That is the problem.
The game doesn't provide anything except a few ships and grindy professions/tasks/missions.
In the end, the only real goal here is to grind to the next step.
Be it a ship, a rank, a 'community goal' or whatever.

Please, spare me the usual "muh tis no insturnt urction gurme u needz imurginaturn, duh", cause this excuse is not only not true, it is also getting quite old and every time I read it, I have to sigh over the 'fans' ignorance.
I understand that for many people it is hard to give up their illusions that make them feel good.
But for me, personally, the truth is what matters and the truth is, Elite is a masterpiece when it comes to portraying soulless, empty and repetitive game play.

The immersion it does offer (stunning visuals, fantastic audio, ...) is - for me - quickly ruined by stupid game mechanics and features that are clearly tailored towards the console gamer crowd... simple and quick action, non-stop hand holding and zero consequences (except some 'specialists' fly and lose ships they can't afford - still my favorite.)

I hope 1.3 changes a lot, but I am almost certain, it won't.
the problem isn't a lack of ships or something, the core is simply unpolished and empty.
One of my favorite examples is that there are no faces in the game, literally.
You fly empty ships into empty stations, fight empty battleships or do missions for empty, non-existent factions.
And sorry to break it to some but... GalNET doesn't cut it here, not at all.

Of course, that is just my point of view/opinion.
 
Odd to see a game criticised for "non-stop hand holding" on one hand and throwing people in at the deep end on the other

It's like how there's apparently nothing to do and at the same time a load of things need automating
 
This non-existent exploring sure seems fun to me. This morning before work I jumped into a system over 1700 ly from Sol that contained an earth-like world that no other human being has ever seen. If you think that all of the systems are mapped and all the locations of the planets are known, go find it. For that matter, see how long it takes to find any currently undiscovered (not just unexplored by you, unexplored by anyone) earth-like world.

Ah, exploring. Now to me that's another wasted opportunity.

Frontier went to the trouble of creating the whole galaxy, then made it so that all you need to get to the other side is a fuel scoop and decent FSD fitted on the starter ship. Admittedly, that's not exactly optimal, but it's doable.

They could have easily, with only a few tweaks, made it so you'd need a quality ship equipped with a range of high end survival equipment to make it too far. And of course the skill to get the maximum range out of it before you are forced to turn back.

How cool would reaching Sag A be then?
 
Sorry it's not the instant action game that you hoped for.

Elite is and always will be a space simulator..

It is not, nor ever has been, a space simulator.

You can only simulate that which you know to be fact. There are a lot of things in ED that is pure speculation. The Galaxy mapping is 'as close as we know', but the operation of your craft and weapon systems effect etc, sheer gameplay.

Elite is fantastic at what it does...................for most about 6 weeks worth before a break of a few months in the hope of a more immersive environment through patches - hell, even an ability to walk around your own ship would be a step in the right direction.

Horrah for ED - I love it. but be under no illusions - it is not a simulator.
 
One thinks, good sir, that you should read up on what a theme park game is, as this is not one. Nothing makes you go shoot anything. You are not led down a pre described path or story, someone else's story which you are just playing through. There is no 'levelled areas', this one for 1-10, then move on the this place for 11-21 etc.

uhm, the path is very pre described, and the path is "grind credits for the next shinier ship".
Do that by doing delivery missions. Do it by scanning planets. Do it by killing spawning mobs in your instance.
The brackets are your jump range, your instance mobs even scale to your level a.k.a., your ship/weapons.

If that´s not 100% theme park, my friend, then Wow is a sandbox too and Candy crush is a RPG, and Tetris is a racing game.
 
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