Guilds in Elite Dangerous

Would you like support for guilds in ED?

  • No, I would rather ED had no specific support for guilds.

    Votes: 348 61.7%
  • Yes, I would like support for guilds but no guild specific content.

    Votes: 127 22.5%
  • Yes, I would like support for guilds and some extra guild specific content.

    Votes: 79 14.0%
  • Yes, I would like support for guilds and for the game to provide mostly guild centred content.

    Votes: 10 1.8%

  • Total voters
    564
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You clearly dont understand my post OR the game. I am not referring to Empire Fed, but the smaller FACTION. Also, the fact you can be high ranking with both is laughable, and makes the whole system impotent. You cannot even tell whether another player is allied with the same people you are, so no, it is not working correctly. Oh and as for Teamspeak, lets NOT keep it that way. Having to use third party apps to get the most out of the game shows where it is lacking in content and feature. It breaks immersion.


Breaking immersion would be seeing "[TEAM DERP]" in some tag or other - in Elite.
 
Ok, so if all you really want is to belong to a faction, then you should be able to join that faction on a permanent basis. Leave the Pilots Federation, lose all current ranks and titles, and join the Turnip farmers of Lave or whatever. That affiliation is shown to everyone just as if you were an NPC of that faction, and it cannot be undone without a clear save.

You get the tag, and a chat channel with all the other turnip farmers. Happy?
 
Ok, so if all you really want is to belong to a faction, then you should be able to join that faction on a permanent basis. Leave the Pilots Federation, lose all current ranks and titles, and join the Turnip farmers of Lave or whatever. That affiliation is shown to everyone just as if you were an NPC of that faction, and it cannot be undone without a clear save.

You get the tag, and a chat channel with all the other turnip farmers. Happy?

Don't throw your toys out with the pram lol. Why would I want to never be able to switch a faction, or change allegiance, why would that make me happy lol? This reminds me of the solo bears who wanted NPC's and CMDRS to be indistinguishable lol. If you don't agree with people joining player factions, that's fine, but now you also have a problem with people joining NPC factions? You talk about the pilots federation like they are real, it is just a game. They can tweak the game to make it more fun. Seeing an affiliation beneath a pilots name would be fine, and within canon, especially since those factions consider me an ally. Obviously you prefer a meaningless background sim, of little consequence to the player, in which you can be a high ranking with every faction, even enemies. Because that makes loads of sense..
 
1) You have a friends list in-game. Use it. It is not shareable between members

2) You can bung your guild tag in your commander name - use it. Just need to erase your CMDR first then name him with [WHATEVER]. Not going to happen. None wants to start over to join other players groups

3) I have no idea what "shareable rights to private groups" means in the context of ED. This means that, in the case of Mobius, others can access the rights administrations to his group...he doesn't have to waste his time administrating the group, others can help.

4) Comms - use teamspeak - I heard that's good for guilders. Yes, teamspeak is a wonderful guild tool, so is an in-game chat feature to let people that are in game, but are not on Teamspeak know what is happening if they would like to join that night.

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Please, if you're going to do the dismissive thing try to actually understand what you're dismissing (and the issue as a whole).

I do and I do. You're welcome.

The only place I see for "guilds" in Elite is along the lines of some loosely organised group of people sharing some common purpose. Something like the Dark Wheel. But the way they fit into Elite is by not being some super organised guild with decals and easy comms and all hanging around together in some space coffee shop. They are individuals doing their own individual thing who occasionally communicate with each other to share information or what have you.

Something that is already possible and already happening.
 
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Not at all - I am simply suggesting that if you want to belong to a faction, there should be consequences for doing so. Nobody is particularly keen on traitors or defectors, so you had better hope your new allegiance is able to look after you. After all, running off from being an Empire Baron or whatever to join the turnip farmers, it could be quite possible for the Empire to not be too keen on you taking that nice Imperial ship and all those mission secrets with you.

Same as I disagree with being able to rank up with all factions - this should, I think, be revisited to bring consequences too.
 
Happen to think the first is childish but amusing nonetheless, and the second is quite cool.

[HERPADERP], [EIC] , [LOLWFTBBQOMG] are in fact jarring.

Next!

And seeing fictional names from 1000 year old sitcoms isn't (Duane Dibley, etc.). If you have no problem with the one, then you shouldn't have problems with the other.
 
So you are the grand arbiter of what is and isn't immersion-breaking for other people then, or just yourself?

See, I think all of the above are strange, but people are actually strange, in real-life and in a game. I'd expect to see names I would consider stupid in any game that gives players the freedom to name anything, but that's worth having that freedom to me. Same goes for player factions. Some would be named CODE, TEST, EIC, and some would be GOON, HERP, LOLWUT, etc. Comes with the territory, and completely worth it to me.

Simple fact is, guilds are not a thing in the Elite universe.

Seems to me the loose collection of guilders already manage to get together in the game anyway - so there's no need to pollute Elite with what you have in the likes of EvE and other games that are not Elite.
 
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Not at all - I am simply suggesting that if you want to belong to a faction, there should be consequences for doing so. Nobody is particularly keen on traitors or defectors, so you had better hope your new allegiance is able to look after you. After all, running off from being an Empire Baron or whatever to join the turnip farmers, it could be quite possible for the Empire to not be too keen on you taking that nice Imperial ship and all those mission secrets with you.

Same as I disagree with being able to rank up with all factions - this should, I think, be revisited to bring consequences too.

I have no problems with this. I have a problem with it being tied to a single character. Give us a few commander slots and this is viable. Or allow a single character an option to change status via extra missions and renounce their previous standings, with repercussions, again no issue. Wipe your character, not viable. Just like wiping your character to change their name to show a guild tag.

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Simple fact is, guilds are not a thing in the Elite universe.

Seems to me the loose collection of guilders already manage to get together in the game anyway - so there's no need to pollute Elite with what you have in the likes of EvE and other games that are not Elite.

So, just no. No way. No how. No reasons. just NO! Thanks for the input.
 
And seeing fictional names from 1000 year old sitcoms isn't (Duane Dibley, etc.). If you have no problem with the one, then you shouldn't have problems with the other.


*shrug* One's childish and/or amusing, the other's jarring.

Guilds are not part of Elite lore.

The game is based around factions - the background sim is coded around factions. You manage to get together fine in-game as it stands, so keep it that way.
 
Simple fact is, guilds are not a thing in the Elite universe.

Seems to me the loose collection of guilders already manage to get together in the game anyway - so there's no need to pollute Elite with what you have in the likes of EvE and other games that are not Elite.

The fact it is "not a thing" is irrelevant.

That "loose Collection" wan to be able to express their affirmation in game, and that causes no detriment to your gameplay. So why would you be opposed to it? The fact you use words like "pollute", and compare it to "Eve", shows your bias and negative attitude towards the concept. The fact you find it distatesful that other players would choose to affiliate in game in this manner is also irrelevant. It would not harm your gameplay at all, and it would make other peoples gameplay better (those who play with multiple friends and who share an agenda). If you have an issue with people expressing themselves with pilot tags, why allow them to have pilot names at all? We can just be PilotFed #100094, because it would have no effect on gameplay, right?

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*shrug* One's childish and/or amusing, the other's jarring.

Guilds are not part of Elite lore.

The game is based around factions - the background sim is coded around factions. You manage to get together fine in-game as it stands, so keep it that way.

Call the guild a faction then. Would you drop your opposition then lol?
 
So, just no. No way. No how. No reasons. just NO! Thanks for the input.

That's nice seeing as there was more substance to that last reply than you're implying.

Also, I have made a quite lengthy reply earlier in this thread (today, only a few pages back by now), go and read it if you want my reasoning. So far no one has bothered to refute that earlier post.
 
*shrug* One's childish and/or amusing, the other's jarring.

Guilds are not part of Elite lore.

The game is based around factions - the background sim is coded around factions. You manage to get together fine in-game as it stands, so keep it that way.

I disagree with this part of your argument (while I agree with the conclusion). I think "guilds" have a place, such as the Dark Wheel. They are different to a faction. But they do not fit any proposal for Guilds that I've seen precisely because they are not organised. Word of mouth, clandestine, loose. Individuals with a common purpose but not working together or hanging out or owning space stations.

We can do this now.
 
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I disagree with this part of your argument (while I agree with the conclusion). I think "guilds" have a place, such as the Dark Wheel. They are different to a faction. But they do not fit any proposal for Guilds that I seen precisely because they are not organised. Word of mouth, clandestine, loose. Individuals with a common purpose but not working together or hanging out or owning space stations.

We can do this now.

We could do it before Wings too, but the social perks of the update have made the game worth playing.
 
The fact it is "not a thing" is irrelevant.

That "loose Collection" wan to be able to express their affirmation in game, and that causes no detriment to your gameplay. So why would you be opposed to it? The fact you use words like "pollute", and compare it to "Eve", shows your bias and negative attitude towards the concept. The fact you find it distatesful that other players would choose to affiliate in game in this manner is also irrelevant. It would not harm your gameplay at all, and it would make other peoples gameplay better (those who play with multiple friends and who share an agenda). If you have an issue with people expressing themselves with pilot tags, why allow them to have pilot names at all? We can just be PilotFed #100094, because it would have no effect on gameplay, right?

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Call the guild a faction then. Would you drop your opposition then lol?

I posted a lengthy response which included the definitions of "guild" and "faction" - they are different.

I would not mind seeing players become a member of a faction - but it would be the background sim faction, named by the game as they already are. And behaving as the in-game factions do.

But that's not what you want. You want to change the whole concept of Elite to have player-controlled guilds called [MEH], and as I keep saying - that concept is outwith the concept of Elite.
 
I posted a lengthy response which included the definitions of "guild" and "faction" - they are different.

I would not mind seeing players become a member of a faction - but it would be the background sim faction, named by the game as they already are. And behaving as the in-game factions do.

But that's not what you want. You want to change the whole concept of Elite to have player-controlled guilds called [MEH], and as I keep saying - that concept is outwith the concept of Elite.

Then is this just a debate about semantics? Oh and nice straw-man, I do not want to change "the whole concept of Elite". Why do you have to make up such masisve leaps of logic in order to bolster your argument? The in-game faction system is a mess, and players can rank up to the top of both major powers with no consequence. If making that work means changing what Elite is about, then so what? Having a guild chat window and a player tag does nothing of the sort, and it just means I can affiliate with real working players, instead of a broken background sim which lacks any real consequence at all. Having a player controlled faction is not outside the concept of the game, where do you make up this nonsense logic of yours? The galnet PROMOTE them, can you not see this? If they are treat as part of the living universe, then they should be supported and implemented as such. You can pretend Elite is whatever you want it to be, but it is an online space game with social aspects, and continuing to develop those aspects is in no way outside the scope of the game. If players grouping together in an online world is too much to bear, then go solo.
 
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