Current thoughts on the Anaconda ?

That's close to the build I had in mind for my Anaconda. Any reasons, beside power management, not to use two large burst lasers. I thought they might be helpful to get the enemy shields down faster.
You cant put any power hungrier weapons in that loadout. Burst lasers alpha dmg increase is negligible compared to pulses, so no.

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Yeah I know the feeling but there isn't enough capacitor to run everything
heres the build I currently run I'm still saving up for mirrored composite
http://www.edshipyard.com/#/L=606,A...69Y8SCgD88I,7Vs7k47k47k416y16y50U15O9tu15O12G
All those hull upgrades, why? Its not like the Conda ever loses shields if you build her right.
 
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Yeah I know the feeling but there isn't enough capacitor to run everything
heres the build I currently run I'm still saving up for mirrored composite
http://www.edshipyard.com/#/L=606,A...69Y8SCgD88I,7Vs7k47k47k416y16y50U15O9tu15O12G

I'm currently running this. It's a work in progress to find out what works for me.

http://www.edshipyard.com/#/L=606,A...69Y8SCgCg8I,7Vs0AA0AA0AA08c08c08c0720720720nE

I'm going to eventually put in a C4 or C5 scoop and a C6 auto repair unit. I REALLY want them to include some sort of ammo rack system, or maybe restore missile power.
 
Not sure why people have been speaking about masslocking in pvp.

Anaconda would have been a greater ship if masslocking was a thing. Unfortunately there is, essentially, no masslocking in PvP. All you need to do is target another system and FSD away. Masslock does not apply when you do that. Works with any ship, from sidey to Conda.

On the current meta where shield is king, Conda has indeed an edge. It has, and by far, the biggest shield, the most utility slots for shield boosters, the most compartments for SCB and enough power to run all that.

All those hull upgrades, why? Its not like the Conda ever loses shields if you build her right.

That's my problem with current PvP. Fight with shield, and flee before you lose it. There is no sense in staying with no shield. There is no sense in putting bulkheads, nor hull reinforcement, because you don't want to ever be shield-less in the first place.

I wish it was a little bit less about the shield, and little bit more about hull management. I wish that it was not such a terrible idea to ever expose your modules. That we get to use AFMU, that bulkheads would do something to protect modules. Hull reinforcement, too. I mean, who uses hull reinforcement, besides ramming griefers? They are currently even more useless than the bulkhead... :(

To sum it up, I reckon Endziel is totally right here, bulkheads and hull reinforcement will do nothing for you in the current meta, however :
- it will (greatly) aggravate your rebuy cost (Mirrored surface are 320M for Conda, that alone is +16M on the rebuy cost, with a 95% insurance deal) ;
- lower your jump range,
- and slows your ship a little more.

I sure wish it was different. And I got carried away a little, sorry ^^
 
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Condas are pretty worthless for pvp, too slow to ever actually force a fight even with the dubious system jump possibility you aren't going to catch anything other than another conda, which is funny as they are immune to hostile action from everything other than another conda.

Really the whole ship design is silly, a ship that counters itself but is useless vs everything else in a realistic situation? Best ship for traders without a doubt though pretty much guaranteed safety.
 
Condas are pretty worthless for pvp, too slow to ever actually force a fight even with the dubious system jump possibility you aren't going to catch anything other than another conda, which is funny as they are immune to hostile action from everything other than another conda.

Really the whole ship design is silly, a ship that counters itself but is useless vs everything else in a realistic situation? Best ship for traders without a doubt though pretty much guaranteed safety.

Alone yes. But if you're constructing a wing an Anaconda is a useful vehicle to have in the wing. It's a great big support vessel basically.
 
Condas are pretty worthless for pvp, too slow to ever actually force a fight even with the dubious system jump possibility you aren't going to catch anything other than another conda, which is funny as they are immune to hostile action from everything other than another conda.

Really the whole ship design is silly, a ship that counters itself but is useless vs everything else in a realistic situation? Best ship for traders without a doubt though pretty much guaranteed safety.
You don't seem to have much PvP experience. Yes, the Conda cant chase anything, but it will enforce itself upon an area of combat. Stay and die, or run and live. Thats what PvP is about right now.

And people saying Conda is worthless/vulnerable alone, I dont think so. When built right its a mean lean wrecking machine, that can take on multiple enemy ships at the same time, something that no other ship can do.
 
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You cant put any power hungrier weapons in that loadout. Burst lasers alpha dmg increase is negligible compared to pulses, so no.

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All those hull upgrades, why? Its not like the Conda ever loses shields if you build her right.
chaff makes armor effective and it's cheaper than regular armor. Also what else are you going to do fill it up with SCBs that you don't need? The fights over long before you need all of them.
otherwise they're not that effective unfortunately. The only other bonuses are protection from ramming if shields are down and added weight.
how can added weight be effective you ask?
two reasons 1 if you do get rammed the rammer will take more damage than you will.
2 it helps the conda drift which makes you a slightly harder target for those that chaff doesn't work on. And helps keep you away from high maneuverability targets.
you aren't going to catch anyone anyway making your ship slightly slower isn't going to change that.
your build is a meta build I'm sure it's effective in PvP but that build will be obsolete it's also capacitor heavy with most of the power going to weapons with a damage reduction modifier.

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You don't seem to have much PvP experience. Yes, the Conda cant chase anything, but it will enforce itself upon an area of combat. Stay and die, or run and live. Thats what PvP is about right now.

And people saying Conda is worthless/vulnerable alone, I dont think so. When built right its a mean lean wrecking machine, that can take on multiple enemy ships at the same time, something that no other ship can do.
Wait lol did you just say Derath doesnt have much experience in PvP? Lol ok I'm done wow man just... Wow
 
chaff makes armor effective and it's cheaper than regular armor. Also what else are you going to do fill it up with SCBs that you don't need? The fights over long before you need all of them.
otherwise they're not that effective unfortunately. The only other bonuses are protection from ramming if shields are down and added weight.
how can added weight be effective you ask?
two reasons 1 if you do get rammed the rammer will take more damage than you will.
2 it helps the conda drift which makes you a slightly harder target for those that chaff doesn't work on. And helps keep you away from high maneuverability targets.
you aren't going to catch anyone anyway making your ship slightly slower isn't going to change that.
your build is a meta build I'm sure it's effective in PvP but that build will be obsolete it's also capacitor heavy with most of the power going to weapons with a damage reduction modifier.

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Wait lol did you just say Derath doesnt have much experience in PvP? Lol ok I'm done wow man just... Wow
No one runs chaff because most PvP builds use fixed weapons anyway. And yes, I fill with SCB's, that I actually do need if I get in a hairy situation. I've been in fights with 5+ ships at the same time, and I needed all the shield cells. Why would my build become obsolete? PvP is about taking down enemy shields, and while youre at it, keep your own shields up.

Also I'm not that interested in riding forum "celebrity" bandwagons, so you'll excuse me if I insulted your idol, man.
 
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Alone yes. But if you're constructing a wing an Anaconda is a useful vehicle to have in the wing. It's a great big support vessel basically.

Yeah it works ok as support in a 4 your right but thats only because its mechanically difficult to move a fight from the entry point with four players so they tend to stick around and tough it out, you could obviously use it to lock other condas too, though full system jumps would ignore as usual.

Again they are really a consensual addition to any group engagement, if they don't like it they won't fight it and there isn't really much you can do about that :( but certainly they have a role in group PvP.

Also I appreciate the support Troa but don't get into trolling wars to defend me just ignore him, if he wants to think I have no PvP experience hes welcome to lol :p
 
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Wrong. Conda will _destroy_ Vulture and Python in 1v1, and beat FDL most of the time.

FAoff boost-turn and nothing will stay on your six. Get good.

I play 90% of the time alone, and can beat 5+ smaller player ships at once quite easily thank you. Most ships I fought against I think was 8, 4 of them being police (1 Anaconda rest some Vipers and Eagles), and 4 player ships in Vulture, Cobra, and Vipers.

Get good.
You have no clue what your talking about. Believe it or not their are players who put the mechanics of all ships and modules to the test in vast degrees of scenarios. People like you crack me up. lol
 
No one runs chaff because most PvP builds use fixed weapons anyway. And yes, I fill with SCB's, that I actually do need if I get in a hairy situation. I've been in fights with 5+ ships at the same time, and I needed all the shield cells. Why would my build become obsolete? PvP is about taking down enemy shields, and while youre at it, keep your own shields up.

Also I'm not that interested in riding forum "celebrity" bandwagons, so you'll excuse me.
SCB stacking will get nerfed mark my words if they won't let you have 2 fuel scoops what makes you think they're going to allow that forever? The 5+ ship fights will be the reason for wings. The only reason you needed so many were because your targets were likely doing the same thing stacking SCB's drawing out the fight.
Derath is one hell of a pvper he has been on the top of the bounty list several times.
 
Why are you acting like I should know you? Are you some PvP god with a cult following around here, or what?

Its somebody that knows something you don't laughing internally really, don't worry about it I'd be surprised if you did know me but some do, don't get derailed if you want to make a case for the conda go ahead I mean you've basically argued it makes a great turret so far, which it does, but nobody has any problems avoiding a turret so while its unbeatable it can't actually project its power anywhere so its unbeatable but worthless.

Want to know the ships that can project their power? FDL and Clipper, have a whole host of ships that they mass-lock but also have a higher top speed than, if you've only got one its no good other than to turret as mentioned.
 
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Why are you acting like I should know you? Are you some PvP god with a cult following around here, or what?

I believe the clue is in the name.

My understanding is Derath has operated as a PVP pirate quite a lot, though I've never met him in game.

As everyone knows pirates say "Arrrr" a lot.

Take the "r" out of Derath's name and see what it leaves you with! :O

(for the avoidance of doubt this post isn't meant to be taken entirely seriously).
 
Derath; said:
…, but nobody has any problems avoiding a turret so while its unbeatable it can't actually project its power anywhere so its unbeatable but worthless.

Want to know the ships that can project their power? FDL and Clipper, have a whole host of ships that they mass-lock but also have a higher top speed than, …

Just wondering if it makes a difference if the PvP happens in a combat zone or is part of pirating/bounty hunting? Different goals resulting in different ships being useful? Just a thought.
 
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Just wondering if it makes a difference if the PvP happens in a combat zone or is part of pirating/bounty hunting? Different goals resulting in different ships being useful? Just a thought.

It has an impact, as I said to the guy earlier it obviously has a role in group engagements and I really don't know that much about how wings play as I was always solo unless I was grouping the old fashioned way before wings, If your goal was something unusual like to keep people in open out of a particular conflict zone the anaconda would be great at that, because you have a fixed point to essentially turret in I just don't see this as being a likely ground for PvP again you might dissaude people from even fighting in the conflict zone but only someone truly daft is actually going to deliberately fight in a hostile CZ vs hugely superior firepower/shielding when they can just leave lol.

A way to think about what I'm saying is this, In any engagement vs an anaconda the choice to fight belongs to the opposition, not the anaconda. Regardless of situation a solo anaconda cannot force a fight on anybody other than another anaconda, which just makes it a large object to be avoided, like shooting a space station :p

Occasionally i'd deliberately fight an anaconda however when I did so they had the highest % of combat loggers on my notepad as well as being able to actually jump out of a fight without cheating at any time anyway, again even in a fat slow python it was my choice to fight every time, if one interdicted me i'd just go to sleep on the keyboard and escape.
 
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