Patch Notes Update Server side update at 11am - 21/04/15

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Only if both seller and buyer are banned. If the seller (bounty farmer) earns enough money before getting banned he'll just buy new ED accounts. However if the buyer also gets banned, that would certainly discourage anyone from buying.

You didn't need to buy anything, just needed a few friends in game. It shouldnt be a hard thing to detect, people making excessive amounts in a day or two.. If FD let people keep gains from exploiting like this they are just opening the door to it happening in the future. They'd save themselves a lot of work if there was a deterrent of having accounts suspended and banned.

People have been happily exploiting away because they see Frontier as being a bit weak on this, and unless FDev make it plain this kinda thing wont be tolerated, by some account action or so on, it will keep happening when the next exploit is found.

If it were me running things, and my game, I'd strip everyone who did take the mick back to 100 cr and a sidewinder and make it perfectly clear that if any more stuff like this goes on the account is gone.

;)
 
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I still believe that the in-game bounty system is fundamentally flawed. (even with this update)

In real life, bounties were issued to apprehend or kill criminals and were only payed out when the target war dead or incarcerated. Both results were a significant and long-time punishment.

But the in-game insurance mechanics means that heaving even a multi-million credit bounty brings the harshest punishment of one-time ship destruction/re-buy.
No long time punishment, no scaling of punishment by bounty.


general implications of the current bounty system:

1.Bounty is not locked to modes -> easy to rack up bounties in solo without the possibility of player bounty hunting, then going group/open in a sidewinder for "exploits"

2.Bounty is not locked to ships -> If you get a multi-million cr bounty in an Anaconda, no problem. Just jump in to a sidewinder and get killed by someone "exploit" and you dont need to pay anything for it.

3.Bounty Hunter receives full bounty no matter the consequence/damage caused to the criminal -> Bounty has no meaning currently in game, factions issue millions/ billions of credits as bounties. and bounty-hunters can get it, by blowing up a stock sidewinder. Causing no setback for the criminal whatsoever.

These points are intertwined and limiting Bounties to 1M cr does not solve any of them.

The easiest and simplest solution would be to reward the bounty-hunter only with a maximum equaling the damage caused to the criminal i.e. Bounty amount payed out == Insurance cost payed.

Every profession in game has risks, all but the psychotic murderers.

If you cant pay the price, dont do the crime.
 
I think you're wrong.

beta backer of elite dangerous here, not a mad founder of star citizen vapour project.

SC in another thing also more BAD thing...

but elite today in an unfinished product and all that patch and powerplay smell to me not like a patch but like a poor tentative to polish a game that need to be re-done.

I have not buy a game for imaginate all the things... create by me a game mechanics and roleplaying... the game today is only the 15% of what dev have announched in the past.



...

Ah ok, you simply have no idea of what you talk about.
Ok then, carry on. :)
 
nice try .... LOL

but forcing the bounty-"exploit"-users to switch the system after the accumulation of a 1mil bounty will not really slow them down OR fix the currently most used method for players exchanging credits. (and they will find new ways everytime if you "fix" an old one because players WANT to exchange credits, and they WILL KEEPING DOING IT, they dont care about your ridiculous stupidly design decision)

this will only be a ONLY A BUFF FOR GANKERS, since after you have 1mil in a system you can kill everyone without getting any further punishment and are pretty protected from the interest of strong people which would NEVER risk their much bigger rebuy cost for an little 1mil bounty if you are not significantly weaker then them.


just some free logic for the devs which seems to lack some ;D hf
 
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nats

Banned
I really dont know why they just dont enable two games slots - one for a solo game and one for an open game with absolutely no translation allowed between the two. The player makes the decision before he starts the game and that's it. Players could still affect the open game whilst playing solo but anything you earn or buy is restricted to use in that mode only.

I think all this cross over between solo and open is cause loads of issues that can very easily be removed by two separate games slots. When I play the game I always play in open, I have no desire to play in online solo at all. That is a decision I make at the start of each game though. No reason why it cant be enforced.

The good thing about this as well would be those that want to could allow another gamer friend to play in the other mode if they dont want to use it - like I would love to be able to let my son play the game in solo whilst I play in open. It would be a brilliant solution to all the problems being encountered I think.
 
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First, thanks for the awesome update! Much appreciated.

Now, I have a question about how long this lasts for...you say that its 1 million for per minor faction. is it possible to rack up a 5 million bounty in a system that has 5 minor factions? - What about cross system? There are factions that span multiple systems. So if System A has Empire Assembly, I get 1 million bounty, then go to system B that also has Empire Assembly, will I be able to generate another 1 million in bounties?

One last question thats a subset of the previous question. What about factions that have the same name but are not the same? I know there are some generic factions that have the same name, but the description is completely different or one of the factions has a generic description. Will the bounties be locked to the name of the faction, or will it be locked to the faction itself?

Thanks, and as always, Great Work!!!!
 
I'm glad they have done something. It may not be a perfect fix, it is a start :)

As an aside, I wonder how many people here have collected on a player bounty of more than 1Mcr? I know I haven't.
 
I still believe that the in-game bounty system is fundamentally flawed. (even with this update)

In real life, bounties were issued to apprehend or kill criminals and were only payed out when the target war dead or incarcerated. Both results were a significant and long-time punishment.

But the in-game insurance mechanics means that heaving even a multi-million credit bounty brings the harshest punishment of one-time ship destruction/re-buy.
No long time punishment, no scaling of punishment by bounty.


general implications of the current bounty system:

1.Bounty is not locked to modes -> easy to rack up bounties in solo without the possibility of player bounty hunting, then going group/open in a sidewinder for "exploits"

2.Bounty is not locked to ships -> If you get a multi-million cr bounty in an Anaconda, no problem. Just jump in to a sidewinder and get killed by someone "exploit" and you dont need to pay anything for it.

3.Bounty Hunter receives full bounty no matter the consequence/damage caused to the criminal -> Bounty has no meaning currently in game, factions issue millions/ billions of credits as bounties. and bounty-hunters can get it, by blowing up a stock sidewinder. Causing no setback for the criminal whatsoever.

These points are intertwined and limiting Bounties to 1M cr does not solve any of them.

The easiest and simplest solution would be to reward the bounty-hunter only with a maximum equaling the damage caused to the criminal i.e. Bounty amount payed out == Insurance cost payed.

Every profession in game has risks, all but the psychotic murderers.

If you cant pay the price, dont do the crime.

THIS...

Why FDevs you don't hear good Ideas... It is an ego think ? It is "this is the game we FDevs want to make!!! We don't care what customers have to say ?"
You have done a Very beautiful game... A game that many of us we dreamed for 30 years...
And you made some childish bad designs like you never designed a game before.
Please fix them before you add more cosmetic thinks and flowers in space...

I am on the side of the people that believes Open mode must have separate saves from Group/Solo and I am proud for my stance...
You will never persuade me... Free the Open mode from The solo/group captivity...
 
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I don't know what all the fuss is about. I have no problem with creating my own storyline and either do the players I play with. This game provides you with the tools. For me that is a big part of the beauty of this game. I am not boxed in with a path I must follow. The developers are also very compliant and willing to work with you if you givwe them a chance. If you see this game as only 15% made thats fine but I feel you are being overly negative. If anything my further wishes for this game would simply be for FD to provide us with extra tools to shape our own storylines. More ways to manipulate the background sim and further ways to leave marks on ingame politics etc. that is what I am interested in myself.

That may not float everyones boat but it doesn't have to. If you just want to shoot things then go and do that. Fine. But to say that the game is not finished etc. because it does not do the things you want to do right this second is a little unfair. I am sure the devs working in FD are jumping out of their seats with ideas and disapointments in equal measure about ideas that are and are not planned to be implemented.

The game was a little sluggish at first and a bit lacking at launch but I feel it is really been coming along lately and am really looking forward to what will be offered next. This game is what you make it. Simple as.
 

Frankfort

F
I think you're wrong.

beta backer of elite dangerous here, not a mad founder of star citizen vapour project.

SC in another thing also more BAD thing...




but elite today in an unfinished product and all that patch and powerplay smell to me not like a patch but like a poor tentative to polish a game that need to be re-done.

I have not buy a game for imaginate all the things... create by me a game mechanics and roleplaying... the game today is only the 15% of what dev have announched in the past.

As a Beta backer you should know that this is a progresvive game and gets more content over time ,now that is exactly what is happening what we have now is the foundation of the game
just as Elite 1984 Elite2 frontier and Elite First Encounters build on the previous games so does this one with every new update and patch.
first bring in smaller updates fix the bugs and add new features.
Its easier to repair and fix smaller updates than a huge complete game with a smal amount of testing.

The version we have now most of it are the sientific ,physics, mechanics and entire ship /station layouts and designs for future gameplay.

just be patient all of that is comming .

or do you want a game like X-Rebirth ful of bugs and unplayable
 
Thank you very much for fixing the exploit! Maybe, someday in the future, we'll find a system where pirate players can generate high bounties to be proud of without having to worry about exploits. As that seems a low priority task thank you for fixing the issue as it was!
 
I really dont know why they just dont enable two games slots - one for a solo game and one for an open game with absolutely no translation allowed between the two. The player makes the decision before he starts the game and that's it. Players could still affect the open game whilst playing solo but anything you earn or buy is restricted to use in that mode only.

I think all this cross over between solo and open is cause loads of issues that can very easily be removed by two separate games slots. When I play the game I always play in open, I have no desire to play in online solo at all. That is a decision I make at the start of each game though. No reason why it cant be enforced.

The good thing about this as well would be those that want to could allow another gamer friend to play in the other mode if they dont want to use it - like I would love to be able to let my son play the game in solo whilst I play in open. It would be a brilliant solution to all the problems being encountered I think.

You seem to be under the impression that the exploiters ONLY rack up a bounty in solo...what you are proposing will have absolutely, positively, utterly no effect on the exploitation situation. The most it will do is cause exploiters to move into open (if they arent there already) - and as far as BH being able to hunt them...all they have to do is go to an unpopulated system, or away from the core worlds.
 
I don't know what all the fuss is about. I have no problem with creating my own storyline and either do the players I play with. This game provides you with the tools. For me that is a big part of the beauty of this game. I am not boxed in with a path I must follow. The developers are also very compliant and willing to work with you if you givwe them a chance. If you see this game as only 15% made thats fine but I feel you are being overly negative. If anything my further wishes for this game would simply be for FD to provide us with extra tools to shape our own storylines. More ways to manipulate the background sim and further ways to leave marks on ingame politics etc. that is what I am interested in myself.

That may not float everyones boat but it doesn't have to. If you just want to shoot things then go and do that. Fine. But to say that the game is not finished etc. because it does not do the things you want to do right this second is a little unfair. I am sure the devs working in FD are jumping out of their seats with ideas and disapointments in equal measure about ideas that are and are not planned to be implemented.

The game was a little sluggish at first and a bit lacking at launch but I feel it is really been coming along lately and am really looking forward to what will be offered next. This game is what you make it. Simple as.

+1. I've said as much myself, but not so well as this.
 
The bounties are issued by the minor factions so you can accrue multi-million credit bounties across multiple minor factions.

Michael

So for example, if a player wants to flip a system they can sit in an RES and shoot endless system authority for weeks on end while only gaining a 1 mil bounty?

In terms of the background simulation that seems a little unfair towards independent systems. It removes much of the deterrent from grinding out kills to destabilize a system if the most they can leverage against you is a cost that is not even half your re-buy cost.

I think a possible solution would be that the most a CMDR could claim from you would be a million credits but the amount you as a player have to pay off to make the bounty go away increases like it always did. That way you don't end up unbalancing one of the key elements in the background sim.

Just a suggestion :)
 
You seem to be under the impression that the exploiters ONLY rack up a bounty in solo...what you are proposing will have absolutely, positively, utterly no effect on the exploitation situation. The most it will do is cause exploiters to move into open (if they arent there already) - and as far as BH being able to hunt them...all they have to do is go to an unpopulated system, or away from the core worlds.

GALNET:
Top 5 bounties... You search for them... They are hidden... Where ? Can you guess ?

You destroy my ship, I want to retaliate, How ? oh I cannot... you switch to solo or block me... I better admire the beautiful sun and planets then... Do some sightseeing...

I wish that FD Separates Open from Group/Solo, or at least restricted by a way.
For Example to pay a fee e.g. 5% of all your assets (not the current ones) every time you switch modes and a cmdr with a bounty locked in the mode he/she got it until the cmdr pays it...
Also ship destruction don't erase your bounty... Bounties on your head must be erased when you pay them or when you have 100crs and a sidewinder...
 
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Limiting the bounty value is a good temporary countermeasure against exploiting credit farmers. But only good for that.

There is such a thing as throwing the baby out with the bath water. In the end this solution is punishing the normal players more than the exploiters.
1. Bad for the victims. Now the pirates and psycho killers can be even bolder!
2. Bad for the "proper" pirates, who look at their bounty like a badge of honor.

There have to be game mechanics that discourage players from dying with a large bounty, simple as that. If you think about it, the current bounty system is practically equivalent to insurance fraud.

p.s. Now I'd really like to see an announcement about the number of accounts banned/reset for using this exploit.
 
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