Lots of ideas were proposed from the onset and aren't or won't be in the game. Play the game your way is all well and good but when it destroys balance and prevents potential features it shouldn't be allowed.
The meta game already removes choice from the players. When solo or mobius become the money making/community goal mode and open becomes the pvp/ kill all players mode, how is freedom being preserved?
Indeed. However, the three game modes and the ability to switch between them on a session by session basis has remained part of the design, through the Alpha, Premium Beta, Standard Beta and Gamma phases and on past release of the game. So to compare extant game features with not (yet, maybe) implemented design is not really a valid comparison, in my opinion.
I really don't see how the game can be balanced - there are so many ships and uncounted numbers of equipment permutations for each of them.
From the outset, it has seemed to me (at least) that E: D is not a purely competitive game.
All players remain able to choose which mode they wish to play in - if open devolves into a simple PvP mode (which I doubt as it is too big for PvP seekers to quickly find all of the available prey) then players can choose to play in either Solo or one of the many Private Groups. Each player can create a private group of their own and controls the membership of that group - Mobius' PvE group is simply the biggest (that is known).
I would expect Frontier to act if Open becomes a desert - however that may be to significantly beef up consequences for attacking other players rather than stopping players from switching modes.
In the OP, Michael Brookes is quoted:
Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.
No.
Michael
Thanks for that clarity Michael.
Are you in a position to confirm that group switching between the three game modes will remain as a feature of the game?
We're not planning on changing that.
Michael
Hi Micheal
I know you said that solo/group and open will always use the same universe, can you also say that there will be no specific perks in playing in one mode over another? i.e bigger profit from trading in open or bigger bounties?
None are planned at the moment.
Michael
In the announcement of the forthcoming XBox One development / release, DBOBE says:
I’m also pleased to announce PC, Mac and Xbox One players will all share the same overarching narrative and galaxy state. That means even more players contributing to the wars, power struggles and Community Goals across the galaxy.
So, far from segregating the modes, we will see the effects of the influx of XBox One players - but, presumably, not the players themselves.
More recently, with respect to PowerPlay, Michael has said:
Not sure FDEV has stated anything of the sort... yet. I remember Sandro Sammarco started that discussion some time ago in this forum but Im not sure a public decision was made, no?
Would be nice to have a clarification about mission contribution "weights" that is for sure. Although whatever route FDEV goes in this issue there will probably be a large number of players who wont like it

.
We're currently not planning any weighting of effects between the different play modes.
Michael
We have a single galactic background simulation - all players, regardless of game mode and platform, affect it - this is by design. Yes, plans change - it would be very surprising if they did not - however I would not place any significant wager on Frontier segregating the play modes in the manner that some seem to want.